/*!
\qmlattachedsignal Component::completed()
- Emitted after component "startup" has completed. This can be used to
+ Emitted after the object has been instantiated. This can be used to
execute script code at startup, once the full QML environment has been
established.
/*!
\qmlattachedsignal Component::destruction()
- Emitted as the component begins destruction. This can be used to undo
+ Emitted as the object begins destruction. This can be used to undo
work done in response to the \l {completed}{completed()} signal, or other
imperative code in your application.
The corresponding handler is \c onDestruction. It can be declared on
- any object. However, it applies to the destruction of the component as
- a whole, and not the destruction of the specific object. The order of
- running the \c onDestruction handlers is undefined.
+ any object. The order of running the \c onDestruction handlers is
+ undefined.
\qml
Rectangle {