le16_to_cpu(response_data->BytesPerSector) *
le32_to_cpu(response_data->
SectorsPerAllocationUnit);
+ /*
+ * much prefer larger but if server doesn't report
+ * a valid size than 4K is a reasonable minimum
+ */
+ if (FSData->f_bsize < 512)
+ FSData->f_bsize = 4096;
+
FSData->f_blocks =
le32_to_cpu(response_data->TotalAllocationUnits);
FSData->f_bfree = FSData->f_bavail =
le32_to_cpu(response_data->BytesPerSector) *
le32_to_cpu(response_data->
SectorsPerAllocationUnit);
+ /*
+ * much prefer larger but if server doesn't report
+ * a valid size than 4K is a reasonable minimum
+ */
+ if (FSData->f_bsize < 512)
+ FSData->f_bsize = 4096;
+
FSData->f_blocks =
le64_to_cpu(response_data->TotalAllocationUnits);
FSData->f_bfree = FSData->f_bavail =
data_offset);
FSData->f_bsize =
le32_to_cpu(response_data->BlockSize);
+ /*
+ * much prefer larger but if server doesn't report
+ * a valid size than 4K is a reasonable minimum
+ */
+ if (FSData->f_bsize < 512)
+ FSData->f_bsize = 4096;
+
FSData->f_blocks =
le64_to_cpu(response_data->TotalBlocks);
FSData->f_bfree =