spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-04,Fail
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail
spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail
* program, texturing returns undefined results (even if the Y wrap is
* REPEAT).
*/
- coord = swizzle(coord, X, X, Y, Z);
+ coord = swizzle(coord, X, X, Z, W);
FALLTHROUGH;
case 2:
ignore |= (0xf << UREG_CHANNEL_Z_SHIFT);