#if _Q_PENDING_BITS == 8
/**
+ * clear_pending - clear the pending bit.
+ * @lock: Pointer to queued spinlock structure
+ *
+ * *,1,* -> *,0,*
+ */
+static __always_inline void clear_pending(struct qspinlock *lock)
+{
+ WRITE_ONCE(lock->pending, 0);
+}
+
+/**
* clear_pending_set_locked - take ownership and clear the pending bit.
* @lock: Pointer to queued spinlock structure
*
#else /* _Q_PENDING_BITS == 8 */
/**
+ * clear_pending - clear the pending bit.
+ * @lock: Pointer to queued spinlock structure
+ *
+ * *,1,* -> *,0,*
+ */
+static __always_inline void clear_pending(struct qspinlock *lock)
+{
+ atomic_andnot(_Q_PENDING_VAL, &lock->val);
+}
+
+/**
* clear_pending_set_locked - take ownership and clear the pending bit.
* @lock: Pointer to queued spinlock structure
*
void queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
{
struct mcs_spinlock *prev, *next, *node;
- u32 new, old, tail;
+ u32 old, tail;
int idx;
BUILD_BUG_ON(CONFIG_NR_CPUS >= (1U << _Q_TAIL_CPU_BITS));
}
/*
+ * If we observe any contention; queue.
+ */
+ if (val & ~_Q_LOCKED_MASK)
+ goto queue;
+
+ /*
* trylock || pending
*
* 0,0,0 -> 0,0,1 ; trylock
* 0,0,1 -> 0,1,1 ; pending
*/
- for (;;) {
+ val = atomic_fetch_or_acquire(_Q_PENDING_VAL, &lock->val);
+ if (!(val & ~_Q_LOCKED_MASK)) {
/*
- * If we observe any contention; queue.
+ * We're pending, wait for the owner to go away.
+ *
+ * *,1,1 -> *,1,0
+ *
+ * this wait loop must be a load-acquire such that we match the
+ * store-release that clears the locked bit and create lock
+ * sequentiality; this is because not all
+ * clear_pending_set_locked() implementations imply full
+ * barriers.
*/
- if (val & ~_Q_LOCKED_MASK)
- goto queue;
-
- new = _Q_LOCKED_VAL;
- if (val == new)
- new |= _Q_PENDING_VAL;
+ if (val & _Q_LOCKED_MASK) {
+ smp_cond_load_acquire(&lock->val.counter,
+ !(VAL & _Q_LOCKED_MASK));
+ }
/*
- * Acquire semantic is required here as the function may
- * return immediately if the lock was free.
+ * take ownership and clear the pending bit.
+ *
+ * *,1,0 -> *,0,1
*/
- old = atomic_cmpxchg_acquire(&lock->val, val, new);
- if (old == val)
- break;
-
- val = old;
- }
-
- /*
- * we won the trylock
- */
- if (new == _Q_LOCKED_VAL)
+ clear_pending_set_locked(lock);
return;
+ }
/*
- * we're pending, wait for the owner to go away.
- *
- * *,1,1 -> *,1,0
- *
- * this wait loop must be a load-acquire such that we match the
- * store-release that clears the locked bit and create lock
- * sequentiality; this is because not all clear_pending_set_locked()
- * implementations imply full barriers.
- */
- smp_cond_load_acquire(&lock->val.counter, !(VAL & _Q_LOCKED_MASK));
-
- /*
- * take ownership and clear the pending bit.
- *
- * *,1,0 -> *,0,1
+ * If pending was clear but there are waiters in the queue, then
+ * we need to undo our setting of pending before we queue ourselves.
*/
- clear_pending_set_locked(lock);
- return;
+ if (!(val & _Q_PENDING_MASK))
+ clear_pending(lock);
/*
* End of pending bit optimistic spinning and beginning of MCS
* claim the lock:
*
* n,0,0 -> 0,0,1 : lock, uncontended
- * *,0,0 -> *,0,1 : lock, contended
+ * *,*,0 -> *,*,1 : lock, contended
*
- * If the queue head is the only one in the queue (lock value == tail),
- * clear the tail code and grab the lock. Otherwise, we only need
- * to grab the lock.
+ * If the queue head is the only one in the queue (lock value == tail)
+ * and nobody is pending, clear the tail code and grab the lock.
+ * Otherwise, we only need to grab the lock.
*/
for (;;) {
/* In the PV case we might already have _Q_LOCKED_VAL set */
- if ((val & _Q_TAIL_MASK) != tail) {
+ if ((val & _Q_TAIL_MASK) != tail || (val & _Q_PENDING_MASK)) {
set_locked(lock);
break;
}