void ConstantPoolArray::set(int index, Object* value) {
ASSERT(map() == GetHeap()->constant_pool_array_map());
+ ASSERT(!GetHeap()->InNewSpace(value));
ASSERT(get_type(index) == HEAP_PTR);
WRITE_FIELD(this, OffsetOfElementAt(index), value);
WRITE_BARRIER(GetHeap(), this, OffsetOfElementAt(index), value);
void ConstantPoolArray::set_at_offset(int offset, Object* value) {
ASSERT(map() == GetHeap()->constant_pool_array_map());
+ ASSERT(!GetHeap()->InNewSpace(value));
ASSERT(offset_is_type(offset, HEAP_PTR));
WRITE_FIELD(this, offset, value);
WRITE_BARRIER(GetHeap(), this, offset, value);
int expected_int32_indexs[] = { 1, 2, 3, 4 };
CheckIterator(array, ConstantPoolArray::INT32, expected_int32_indexs, 4);
}
+
+
+TEST(ConstantPoolPreciseGC) {
+ LocalContext context;
+ Isolate* isolate = CcTest::i_isolate();
+ Heap* heap = isolate->heap();
+ Factory* factory = isolate->factory();
+ v8::HandleScope scope(context->GetIsolate());
+
+ ConstantPoolArray::NumberOfEntries small(1, 0, 0, 1);
+ Handle<ConstantPoolArray> array = factory->NewConstantPoolArray(small);
+
+ // Check that the store buffer knows which entries are pointers and which are
+ // not. To do this, make non-pointer entries which look like new space
+ // pointers but are actually invalid and ensure the GC doesn't try to move
+ // them.
+ Handle<HeapObject> object = factory->NewHeapNumber(4.0);
+ Object* raw_ptr = *object;
+ // If interpreted as a pointer, this should be right inside the heap number
+ // which will cause a crash when trying to lookup the 'map' pointer.
+ intptr_t invalid_ptr = reinterpret_cast<intptr_t>(raw_ptr) + kInt32Size;
+ int32_t invalid_ptr_int32 = static_cast<int32_t>(invalid_ptr);
+ int64_t invalid_ptr_int64 = static_cast<int64_t>(invalid_ptr);
+ array->set(0, invalid_ptr_int64);
+ array->set(1, invalid_ptr_int32);
+
+ // Ensure we perform a scan on scavenge for the constant pool's page.
+ MemoryChunk::FromAddress(array->address())->set_scan_on_scavenge(true);
+ heap->CollectGarbage(NEW_SPACE);
+
+ // Check the object was moved by GC.
+ CHECK_NE(*object, raw_ptr);
+
+ // Check the non-pointer entries weren't changed.
+ CHECK_EQ(invalid_ptr_int64, array->get_int64_entry(0));
+ CHECK_EQ(invalid_ptr_int32, array->get_int32_entry(1));
+}