*
* @return The number of frames. 0, if it's not animated.
*
- * @since 1.22
+ * @since 1.23
+>>>>>>> 625e11f584... evas vector: support lottie animation as using json loader.
*/
EAPI int evas_object_vg_animated_frame_count_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
* @return Duration in seconds.
*
* @see evas_object_vg_animated_frame_count_get()
- * @since 1.22
+ * @since 1.23
*/
EAPI double evas_object_vg_animated_frame_duration_get(const Evas_Object *obj, int start_frame EINA_UNUSED, int frame_num EINA_UNUSED) EINA_ARG_NONNULL(1);
*
* @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise.
*
- * @since 1.22
+ * @since 1.23
*/
EAPI Eina_Bool evas_object_vg_file_set(Evas_Object *obj, const char *file, const char *key);
*
* @see evas_object_vg_animated_frame_count_get()
*
- * @since 1.22
+ * @since 1.23
*/
EAPI Eina_Bool evas_object_vg_animated_frame_set(Evas_Object *obj, int frame_index) EINA_ARG_NONNULL(1, 2);
* @see evas_object_vg_animated_frame_set()
* @see evas_object_vg_animated_frame_count_get()
*
- * @since 1.22
+ * @since 1.23
*/
EAPI int evas_object_vg_animated_frame_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
}
class @beta Efl.Canvas.Vg.Object extends Efl.Canvas.Object implements Efl.File, Efl.File_Save,
- //TIZEN_ONLY(20180831): evas json: new feature for lottie - #4
Efl.Gfx.Frame_Controller
- //
{
[[Efl vector graphics class]]
methods {