zink: clamp 3d/array shader images to lower dimensionality using layer counts
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 18 Feb 2022 14:43:24 +0000 (09:43 -0500)
committerMarge Bot <emma+marge@anholt.net>
Mon, 28 Feb 2022 17:42:58 +0000 (17:42 +0000)
this creates the view type expected by the shader instead of doing weird stuff
like trying to create a 3D imageview with layers > 1

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>

src/gallium/drivers/zink/zink_context.c

index c5cfd02..4425494 100644 (file)
@@ -1327,11 +1327,29 @@ create_image_surface(struct zink_context *ctx, const struct pipe_image_view *vie
 {
    struct zink_resource *res = zink_resource(view->resource);
    struct pipe_surface tmpl = {0};
-   enum pipe_texture_target target = res->base.b.target == PIPE_TEXTURE_3D ? PIPE_TEXTURE_2D : res->base.b.target;
+   enum pipe_texture_target target = res->base.b.target;
    tmpl.format = view->format;
    tmpl.u.tex.level = view->u.tex.level;
    tmpl.u.tex.first_layer = view->u.tex.first_layer;
    tmpl.u.tex.last_layer = view->u.tex.last_layer;
+   unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer;
+   switch (target) {
+   case PIPE_TEXTURE_3D:
+      if (depth < res->base.b.depth0) {
+         assert(depth == 1);
+         target = PIPE_TEXTURE_2D;
+      } else {
+         assert(tmpl.u.tex.first_layer == 0);
+         tmpl.u.tex.last_layer = 0;
+      }
+      break;
+   case PIPE_TEXTURE_2D_ARRAY:
+   case PIPE_TEXTURE_1D_ARRAY:
+      if (depth < res->base.b.array_size && depth == 1)
+         target = target == PIPE_TEXTURE_2D_ARRAY ? PIPE_TEXTURE_2D : PIPE_TEXTURE_1D;
+      break;
+   default: break;
+   }
    VkImageViewCreateInfo ivci = create_ivci(zink_screen(ctx->base.screen), res, &tmpl, target);
    struct pipe_surface *psurf = zink_get_surface(ctx, view->resource, &tmpl, &ivci);
    if (!psurf)