#include "simple_list.h"
#include "state.h"
#include "stencil.h"
-#include "texcompress.h"
+#include "texcompress_s3tc.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
if (!_mesa_init_texture( ctx ))
return GL_FALSE;
-#if FEATURE_texture_s3tc
_mesa_init_texture_s3tc( ctx );
-#endif
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
#include "texcompress_s3tc.h"
#include "texstore.h"
+
+#if FEATURE_texture_s3tc
+
+
#ifdef __MINGW32__
#define DXTN_LIBNAME "dxtn.dll"
#define RTLD_LAZY 0
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
-#endif
+#endif /* FEATURE_EXT_texture_sRGB */
+
+#endif /* FEATURE_texture_s3tc */
#ifndef TEXCOMPRESS_S3TC_H
#define TEXCOMPRESS_S3TC_H
+#include "main/mtypes.h"
#include "texstore.h"
+
+#if FEATURE_texture_s3tc
+
extern GLboolean
_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS);
_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel);
+extern void
+_mesa_init_texture_s3tc(GLcontext *ctx);
+
+#else /* FEATURE_texture_s3tc */
+
+/* these are used only in texstore_funcs[] */
+#define _mesa_texstore_rgb_dxt1 NULL
+#define _mesa_texstore_rgba_dxt1 NULL
+#define _mesa_texstore_rgba_dxt3 NULL
+#define _mesa_texstore_rgba_dxt5 NULL
+
+/* these are used only in texfetch_funcs[] */
+#define _mesa_fetch_texel_2d_f_rgb_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt3 NULL
+#define _mesa_fetch_texel_2d_f_rgba_dxt5 NULL
+#define _mesa_fetch_texel_2d_f_srgb_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt1 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt3 NULL
+#define _mesa_fetch_texel_2d_f_srgba_dxt5 NULL
+
+static INLINE void
+_mesa_init_texture_s3tc(GLcontext *ctx)
+{
+}
+
+#endif /* FEATURE_texture_s3tc */
#endif /* TEXCOMPRESS_S3TC_H */