utc-Dali-Random.cpp
utc-Dali-Rect.cpp
utc-Dali-Renderer.cpp
+ utc-Dali-VisualRenderer.cpp
utc-Dali-RenderTask.cpp
utc-Dali-RenderTaskList.cpp
utc-Dali-RotationGestureDetector.cpp
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{"uViewMatrix", GL_FLOAT_MAT4, 1},
{"uLightCameraProjectionMatrix", GL_FLOAT_MAT4, 1},
{"uLightCameraViewMatrix", GL_FLOAT_MAT4, 1}};
+
+ // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE UNIFORMS IN test-graphics-reflection.cpp
}
void TestGlAbstraction::PreRender()
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mUsage(usage)
{
memory.resize(size);
- mGl.GetBufferTrace().EnableLogging(true);
+ mGl.GetBufferTrace().EnableLogging(false);
}
void TestGraphicsBuffer::Bind()
};
TestGraphicsController::TestGraphicsController()
-: mCallStack(true, "TestGraphicsController."),
- mCommandBufferCallStack(true, "TestCommandBuffer."),
- mFrameBufferCallStack(true, "TestFrameBuffer.")
+: mCallStack(false, "TestGraphicsController."),
+ mCommandBufferCallStack(false, "TestCommandBuffer."),
+ mFrameBufferCallStack(false, "TestFrameBuffer.")
{
mCallStack.Enable(true);
mCommandBufferCallStack.Enable(true);
auto& trace = mGl.GetTextureTrace();
trace.Enable(true);
- trace.EnableLogging(true);
+ trace.EnableLogging(false);
}
void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo)
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
UniformData("uViewMatrix", Property::Type::MATRIX),
UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX),
UniformData("uLightCameraViewMatrix", Property::Type::MATRIX),
+
+ // WARNING: IF YOU CHANGE THIS LIST, ALSO CHANGE mActiveUniforms IN test-gl-abstraction, Initialize
};
}
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
if(!found)
{
- fprintf(stderr, "Search for %s(%s) failed\n", method.c_str(), params.c_str());
+ fprintf(stderr, "Search for %s() failed\n", method.c_str());
+ }
+ return found;
+}
+
+bool TraceCallStack::FindMethodAndGetParameters(std::string method, NamedParams& params) const
+{
+ bool found = false;
+ for(size_t i = 0; i < mCallStack.size(); i++)
+ {
+ if(0 == mCallStack[i].method.compare(method))
+ {
+ found = true;
+ params = mCallStack[i].namedParams;
+ break;
+ }
+ }
+ if(!found)
+ {
+ fprintf(stderr, "Search for %s() failed\n", method.c_str());
}
return found;
}
*/
bool FindMethodAndGetParameters(std::string method, std::string& params) const;
+ /**
+ * Search for a method in the stack and return its parameters if found
+ * @param[in] method The name of the method
+ * @param[out] params of the method
+ * @return true if the method was in the stack
+ */
+ bool FindMethodAndGetParameters(std::string method, NamedParams& params) const;
+
/**
* Count how many times a method was called
* @param[in] method The name of the method
--- /dev/null
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/common/capabilities.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/integration-api/render-task-list-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <cstdio>
+#include <string>
+
+// INTERNAL INCLUDES
+#include <dali-test-suite-utils.h>
+#include <mesh-builder.h>
+#include <test-trace-call-stack.h>
+#include "test-graphics-command-buffer.h"
+
+using namespace Dali;
+
+void visual_renderer_test_startup(void)
+{
+ test_return_value = TET_UNDEF;
+}
+
+void visual_renderer_test_cleanup(void)
+{
+ test_return_value = TET_PASS;
+}
+
+int UtcDaliVisualRendererNew01(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ DALI_TEST_EQUALS((bool)renderer, true, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliVisualRendererNew02(void)
+{
+ TestApplication application;
+ VisualRenderer renderer;
+ DALI_TEST_EQUALS((bool)renderer, false, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliVisualRendererCopyConstructor(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ VisualRenderer rendererCopy(renderer);
+ DALI_TEST_EQUALS((bool)rendererCopy, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAssignmentOperator(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ VisualRenderer renderer2;
+ DALI_TEST_EQUALS((bool)renderer2, false, TEST_LOCATION);
+
+ renderer2 = renderer;
+ DALI_TEST_EQUALS((bool)renderer2, true, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliVisualRendererMoveConstructor(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = Shader::New("vertexSrc", "fragmentSrc");
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_EQUALS(1, renderer.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), Vector3::ONE, TEST_LOCATION);
+
+ auto testColor = Vector3(1.0f, 0.0f, 1.0f);
+ renderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, testColor);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), testColor, TEST_LOCATION);
+
+ VisualRenderer move = std::move(renderer);
+ DALI_TEST_CHECK(move);
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(move.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), testColor, TEST_LOCATION);
+ DALI_TEST_CHECK(!renderer);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererMoveAssignment(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = Shader::New("vertexSrc", "fragmentSrc");
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_EQUALS(1, renderer.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), Vector3::ONE, TEST_LOCATION);
+
+ renderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, Vector3(1.0f, 0.0f, 1.0f));
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), Vector3(1.0f, 0.0f, 1.0f), TEST_LOCATION);
+
+ VisualRenderer move;
+ move = std::move(renderer);
+ DALI_TEST_CHECK(move);
+ DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(move.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR), Vector3(1.0f, 0.0f, 1.0f), TEST_LOCATION);
+ DALI_TEST_CHECK(!renderer);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererDownCast01(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ BaseHandle handle(renderer);
+ VisualRenderer renderer2 = VisualRenderer::DownCast(handle);
+ DALI_TEST_EQUALS((bool)renderer2, true, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliVisualRendererDownCast02(void)
+{
+ TestApplication application;
+
+ Handle handle = Handle::New(); // Create a custom object
+ VisualRenderer renderer = VisualRenderer::DownCast(handle);
+ DALI_TEST_EQUALS((bool)renderer, false, TEST_LOCATION);
+ END_TEST;
+}
+
+// using a template to auto deduce the parameter types
+template<typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
+void TEST_RENDERER_PROPERTY(P1 renderer, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION)
+{
+ DALI_TEST_EQUALS(renderer.GetPropertyName(enumName), stringName, LOCATION);
+ DALI_TEST_EQUALS(renderer.GetPropertyIndex(stringName), static_cast<Property::Index>(enumName), LOCATION);
+ DALI_TEST_EQUALS(renderer.GetPropertyType(enumName), type, LOCATION);
+ DALI_TEST_EQUALS(renderer.IsPropertyWritable(enumName), isWriteable, LOCATION);
+ DALI_TEST_EQUALS(renderer.IsPropertyAnimatable(enumName), isAnimateable, LOCATION);
+ DALI_TEST_EQUALS(renderer.IsPropertyAConstraintInput(enumName), isConstraintInput, LOCATION);
+}
+
+int UtcDaliVisualRendererDefaultProperties(void)
+{
+ TestApplication application;
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+ Renderer baseRenderer = Renderer::New(geometry, shader);
+
+ DALI_TEST_EQUALS(baseRenderer.GetPropertyCount(), 27, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetPropertyCount(), 27 + 8, TEST_LOCATION);
+
+ TEST_RENDERER_PROPERTY(renderer, "transformOffset", Property::VECTOR2, true, true, true, VisualRenderer::Property::TRANSFORM_OFFSET, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "transformSize", Property::VECTOR2, true, true, true, VisualRenderer::Property::TRANSFORM_SIZE, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "transformOrigin", Property::VECTOR2, true, false, false, VisualRenderer::Property::TRANSFORM_ORIGIN, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "transformAnchorPoint", Property::VECTOR2, true, false, false, VisualRenderer::Property::TRANSFORM_ANCHOR_POINT, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "transformOffsetSizeMode", Property::VECTOR4, true, false, false, VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "extraSize", Property::VECTOR2, true, true, true, VisualRenderer::Property::EXTRA_SIZE, TEST_LOCATION);
+
+ TEST_RENDERER_PROPERTY(renderer, "visualMixColor", Property::VECTOR3, true, true, true, VisualRenderer::Property::VISUAL_MIX_COLOR, TEST_LOCATION);
+ TEST_RENDERER_PROPERTY(renderer, "preMultipliedAlpha", Property::FLOAT, true, false, false, VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAnimatedProperty01(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test that a visual renderer property can be animated");
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ Property::Index colorIndex = VisualRenderer::Property::VISUAL_MIX_COLOR;
+ renderer.SetProperty(colorIndex, Vector3(1.0f, 1.0f, 1.0f));
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(colorIndex), Vector3(1.0f, 1.0f, 1.0f), 0.001f, TEST_LOCATION);
+
+ Animation animation = Animation::New(1.0f);
+ KeyFrames keyFrames = KeyFrames::New();
+ keyFrames.Add(0.0f, Vector3(1.0f, 0.0f, 1.0f));
+ keyFrames.Add(1.0f, Vector3(0.0f, 0.0f, 0.0f));
+ animation.AnimateBetween(Property(renderer, colorIndex), keyFrames);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(500);
+
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector3>(colorIndex), Vector3(0.5f, 0.f, 0.5f), TEST_LOCATION);
+
+ application.Render(400);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector3>(colorIndex), Vector3(0.1f, 0.f, 0.1f), TEST_LOCATION);
+
+ application.Render(100);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector3>(colorIndex), Vector3(0.f, 0.f, 0.f), TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector3>(colorIndex), Vector3(0.f, 0.f, 0.f), TEST_LOCATION);
+
+ // Can we test to see if the actor has stopped being drawn?
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAnimatedProperty02(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test that a visual renderer property can be animated");
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ Property::Index index = VisualRenderer::Property::TRANSFORM_OFFSET;
+ renderer.SetProperty(index, Vector2(1.0f, 0.0f));
+
+ application.SendNotification();
+ application.Render(0);
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector2>(index), Vector2(1.0f, 0.0f), 0.001f, TEST_LOCATION);
+
+ Animation animation = Animation::New(1.0f);
+ KeyFrames keyFrames = KeyFrames::New();
+ keyFrames.Add(0.0f, Vector2(1.0f, 0.0f));
+ keyFrames.Add(1.0f, Vector2(0.0f, 1.0f));
+ animation.AnimateBetween(Property(renderer, index), keyFrames);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(500);
+
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector2>(index), Vector2(0.5f, 0.5f), TEST_LOCATION);
+
+ application.Render(400);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector2>(index), Vector2(0.1f, 0.9f), TEST_LOCATION);
+
+ application.Render(100);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<Vector2>(index), Vector2(0.f, 1.0f), TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector2>(index), Vector2(0.f, 1.f), TEST_LOCATION);
+
+ END_TEST;
+}
+
+struct VisualProperties
+{
+ VisualProperties() = default;
+
+ VisualProperties(Vector2 offset, Vector2 size, Vector2 origin, Vector2 pivot, Vector4 modes, Vector2 extraSize, Vector3 mixColor)
+ : mTransformOffset(offset),
+ mTransformSize(size),
+ mTransformOrigin(origin),
+ mTransformAnchorPoint(pivot),
+ mTransformOffsetSizeMode(modes),
+ mExtraSize(extraSize),
+ mMixColor(mixColor)
+ {
+ }
+
+ Vector2 mTransformOffset{Vector2::ZERO};
+ Vector2 mTransformSize{Vector2::ZERO};
+ Vector2 mTransformOrigin{Vector2::ZERO};
+ Vector2 mTransformAnchorPoint{Vector2::ZERO};
+ Vector4 mTransformOffsetSizeMode{Vector2::ZERO};
+ Vector2 mExtraSize{Vector2::ZERO};
+ Vector3 mMixColor{Vector3::ONE};
+
+ static VisualProperties GetPropsAt(float alpha, const VisualProperties& start, const VisualProperties& end)
+ {
+ VisualProperties progress;
+ progress.mTransformOffset = start.mTransformOffset + (end.mTransformOffset - start.mTransformOffset) * alpha;
+ progress.mTransformSize = start.mTransformSize + (end.mTransformSize - start.mTransformSize) * alpha;
+ progress.mExtraSize = start.mExtraSize + (end.mExtraSize - start.mExtraSize) * alpha;
+ progress.mMixColor = start.mMixColor + (end.mMixColor - start.mMixColor) * alpha;
+ progress.mTransformOffsetSizeMode = end.mTransformOffsetSizeMode;
+ progress.mTransformOrigin = end.mTransformOrigin;
+ progress.mTransformAnchorPoint = end.mTransformAnchorPoint;
+ return progress;
+ }
+};
+
+void PrintVisualProperties(const VisualProperties& props, const std::string& prefix)
+{
+ tet_printf(
+ "%s: offset:(%5.3f, %5.3f)\n"
+ "%*c size:(%5.3f, %5.3f)\n"
+ "%*c origin:(%5.3f, %5.3f)\n"
+ "%*c anchorPoint:(%5.3f, %5.3f)\n"
+ "%*c offsetSizeMode:(%5.3f, %5.3f, %5.3f, %5.3f)\n"
+ "%*c extraSize:(%5.3f, %5.3f)\n"
+ "%*c mixColor:(%5.3f, %5.3f, %5.3f, %5.3f)\n",
+ prefix.c_str(),
+ props.mTransformOffset.x,
+ props.mTransformOffset.y,
+ prefix.length(),
+ ' ',
+ props.mTransformSize.x,
+ props.mTransformSize.y,
+ prefix.length(),
+ ' ',
+ props.mTransformOrigin.x,
+ props.mTransformOrigin.y,
+ prefix.length(),
+ ' ',
+ props.mTransformAnchorPoint.x,
+ props.mTransformAnchorPoint.y,
+ prefix.length(),
+ ' ',
+ props.mTransformOffsetSizeMode.x,
+ props.mTransformOffsetSizeMode.y,
+ props.mTransformOffsetSizeMode.z,
+ props.mTransformOffsetSizeMode.w,
+ prefix.length(),
+ ' ',
+ props.mExtraSize.x,
+ props.mExtraSize.y,
+ prefix.length(),
+ ' ',
+ props.mMixColor.x,
+ props.mMixColor.y,
+ props.mMixColor.z);
+}
+
+void SetVisualProperties(VisualRenderer renderer, VisualProperties props)
+{
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_OFFSET, props.mTransformOffset);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_SIZE, props.mTransformSize);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_ORIGIN, props.mTransformOrigin);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_ANCHOR_POINT, props.mTransformAnchorPoint);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE, props.mTransformOffsetSizeMode);
+ renderer.SetProperty(VisualRenderer::Property::EXTRA_SIZE, props.mExtraSize);
+ renderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, props.mMixColor);
+}
+
+void CheckEventVisualProperties(VisualRenderer renderer, VisualProperties expectedProps)
+{
+ tet_infoline("CheckEventVisualProperties\n");
+
+ VisualProperties actualProps;
+ actualProps.mTransformOffset = renderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
+ actualProps.mTransformSize = renderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
+ actualProps.mTransformOrigin = renderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_ORIGIN);
+ actualProps.mTransformAnchorPoint = renderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_ANCHOR_POINT);
+ actualProps.mTransformOffsetSizeMode = renderer.GetProperty<Vector4>(VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE);
+ actualProps.mExtraSize = renderer.GetProperty<Vector2>(VisualRenderer::Property::EXTRA_SIZE);
+ actualProps.mMixColor = renderer.GetProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR);
+
+ PrintVisualProperties(actualProps, "Actual event props");
+
+ DALI_TEST_EQUALS(actualProps.mTransformOffset, expectedProps.mTransformOffset, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformSize, expectedProps.mTransformSize, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformOrigin, expectedProps.mTransformOrigin, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformAnchorPoint, expectedProps.mTransformAnchorPoint, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformOffsetSizeMode, expectedProps.mTransformOffsetSizeMode, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mExtraSize, expectedProps.mExtraSize, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mMixColor, expectedProps.mMixColor, TEST_LOCATION);
+}
+
+void CheckSceneGraphVisualProperties(VisualRenderer renderer, VisualProperties expectedProps)
+{
+ tet_infoline("CheckSceneGraphVisualProperties\n");
+
+ VisualProperties actualProps;
+
+ actualProps.mTransformOffset = renderer.GetCurrentProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
+ actualProps.mTransformSize = renderer.GetCurrentProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
+ actualProps.mTransformOrigin = renderer.GetCurrentProperty<Vector2>(VisualRenderer::Property::TRANSFORM_ORIGIN);
+ actualProps.mTransformAnchorPoint = renderer.GetCurrentProperty<Vector2>(VisualRenderer::Property::TRANSFORM_ANCHOR_POINT);
+ actualProps.mTransformOffsetSizeMode = renderer.GetCurrentProperty<Vector4>(VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE);
+ actualProps.mExtraSize = renderer.GetCurrentProperty<Vector2>(VisualRenderer::Property::EXTRA_SIZE);
+ actualProps.mMixColor = renderer.GetCurrentProperty<Vector3>(VisualRenderer::Property::VISUAL_MIX_COLOR);
+
+ PrintVisualProperties(actualProps, "Actual update props");
+
+ DALI_TEST_EQUALS(actualProps.mTransformOffset, expectedProps.mTransformOffset, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformSize, expectedProps.mTransformSize, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformOrigin, expectedProps.mTransformOrigin, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformAnchorPoint, expectedProps.mTransformAnchorPoint, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mTransformOffsetSizeMode, expectedProps.mTransformOffsetSizeMode, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mExtraSize, expectedProps.mExtraSize, TEST_LOCATION);
+ DALI_TEST_EQUALS(actualProps.mMixColor, expectedProps.mMixColor, TEST_LOCATION);
+}
+
+void CheckUniforms(VisualRenderer renderer, VisualProperties props, std::vector<UniformData>& uniforms, TraceCallStack& callStack, TestGlAbstraction& gl)
+{
+ tet_infoline("CheckUniforms\n");
+
+ TraceCallStack::NamedParams params;
+
+ tet_printf("Callback trace: \n%s\n", callStack.GetTraceString().c_str());
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[0].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>(uniforms[0].name.c_str(), props.mTransformOffset));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[1].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>(uniforms[1].name.c_str(), props.mTransformSize));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[2].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>(uniforms[2].name.c_str(), props.mTransformOrigin));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[3].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>(uniforms[3].name.c_str(), props.mTransformAnchorPoint));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[4].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>(uniforms[4].name.c_str(), props.mTransformOffsetSizeMode));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[5].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector2>(uniforms[5].name.c_str(), props.mExtraSize));
+
+ DALI_TEST_CHECK(callStack.FindMethodAndGetParameters(uniforms[6].name, params));
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector3>(uniforms[6].name.c_str(), props.mMixColor));
+}
+
+int UtcDaliVisualRendererAnimatedProperty03(void)
+{
+ TestApplication application;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& callStack = gl.GetSetUniformTrace();
+ gl.EnableSetUniformCallTrace(true);
+
+ tet_infoline("Test that a visual renderer property can be animated and that the uniforms are set");
+
+ std::vector<UniformData> customUniforms{{"offset", Property::VECTOR2},
+ {"size", Property::VECTOR2},
+ {"origin", Property::VECTOR2},
+ {"anchorPoint", Property::VECTOR2},
+ {"offsetSizeMode", Property::VECTOR4},
+ {"extraSize", Property::VECTOR2},
+ {"mixColor", Property::VECTOR3}};
+
+ application.GetGraphicsController().AddCustomUniforms(customUniforms);
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ VisualProperties props{Vector2(10.f, 10.f), Vector2(200.f, 100.f), Vector2(0.5f, 0.5f), Vector2(0.5f, 0.5f), Vector4::ZERO, Vector2(0.0f, 0.0f), Vector3(Color::SEA_GREEN)};
+ VisualProperties targetProps{Vector2(40.f, 40.f), Vector2(100.f, 200.f), Vector2(0.5f, 0.5f), Vector2(0.5f, 0.5f), Vector4::ZERO, Vector2(25.0f, 25.0f), Vector3(Color::MEDIUM_PURPLE)};
+
+ SetVisualProperties(renderer, props);
+ CheckEventVisualProperties(renderer, props);
+ application.SendNotification();
+ application.Render(0);
+ CheckSceneGraphVisualProperties(renderer, props);
+ CheckUniforms(renderer, props, customUniforms, callStack, gl);
+
+ // Set up a 1 second anim.
+ Animation animation = Animation::New(1.0f);
+
+ animation.AnimateTo(Property(renderer, VisualRenderer::Property::TRANSFORM_OFFSET), targetProps.mTransformOffset);
+ animation.AnimateTo(Property(renderer, VisualRenderer::Property::TRANSFORM_SIZE), targetProps.mTransformSize);
+ animation.AnimateTo(Property(renderer, VisualRenderer::Property::EXTRA_SIZE), targetProps.mExtraSize);
+ animation.AnimateTo(Property(renderer, VisualRenderer::Property::VISUAL_MIX_COLOR), targetProps.mMixColor);
+ animation.Play();
+
+ CheckEventVisualProperties(renderer, targetProps);
+
+ for(int i = 0; i <= 10; ++i)
+ {
+ tet_printf("\n########### Animation progress: %d%%\n\n", i * 10);
+ VisualProperties propsProgress = VisualProperties::GetPropsAt(0.1f * i, props, targetProps);
+ PrintVisualProperties(propsProgress, "Expected values");
+
+ callStack.Reset();
+ application.SendNotification();
+ application.Render((i == 0 ? 0 : 100));
+
+ CheckEventVisualProperties(renderer, targetProps);
+
+ CheckSceneGraphVisualProperties(renderer, propsProgress);
+ CheckUniforms(renderer, propsProgress, customUniforms, callStack, gl);
+ }
+
+ // Ensure animation finishes
+ application.SendNotification();
+ application.Render(100);
+ CheckSceneGraphVisualProperties(renderer, targetProps);
+ CheckUniforms(renderer, targetProps, customUniforms, callStack, gl);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAnimatedProperty04(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test that a visual renderer property can't be animated");
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ Property::Index index = VisualRenderer::Property::TRANSFORM_ANCHOR_POINT;
+ renderer.SetProperty(index, Vector2(AnchorPoint::TOP_RIGHT));
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector2>(index), Vector2(AnchorPoint::TOP_RIGHT), 0.001f, TEST_LOCATION);
+
+ Animation animation = Animation::New(1.0f);
+ KeyFrames keyFrames = KeyFrames::New();
+ keyFrames.Add(0.0f, Vector2::ZERO);
+ keyFrames.Add(1.0f, Vector2(10.0f, 10.0f));
+ try
+ {
+ animation.AnimateBetween(Property(renderer, index), keyFrames);
+ tet_result(TET_FAIL);
+ }
+ catch(DaliException& e)
+ {
+ DALI_TEST_ASSERT(e, "baseProperty && \"Property is not animatable\"", TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAnimatedProperty05(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test that a visual renderer property can't be animated");
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ Property::Index index = VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA;
+ renderer.SetProperty(index, 1.0f);
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(index), 1.0f, 0.001f, TEST_LOCATION);
+
+ Animation animation = Animation::New(1.0f);
+ KeyFrames keyFrames = KeyFrames::New();
+ keyFrames.Add(0.0f, 0.5f);
+ keyFrames.Add(1.0f, 1.0f);
+ try
+ {
+ animation.AnimateBetween(Property(renderer, index), keyFrames);
+ tet_result(TET_FAIL);
+ }
+ catch(DaliException& e)
+ {
+ DALI_TEST_ASSERT(e, "baseProperty && \"Property is not animatable\"", TEST_LOCATION);
+ }
+
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(index), 1.0f, 0.0001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(index), 1.0f, 0.0001f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliVisualRendererAnimatedProperty06(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test that a parent renderer property can still be animated");
+
+ Shader shader = Shader::New("VertexSource", "FragmentSource");
+ Geometry geometry = CreateQuadGeometry();
+ VisualRenderer renderer = VisualRenderer::New(geometry, shader);
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ application.GetScene().Add(actor);
+
+ Property::Index index = DevelRenderer::Property::OPACITY;
+ renderer.SetProperty(index, 1.0f);
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(index), 1.0f, 0.001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(DevelRenderer::Property::OPACITY), 1.0f, 0.0001f, TEST_LOCATION);
+
+ Animation animation = Animation::New(1.0f);
+ KeyFrames keyFrames = KeyFrames::New();
+ keyFrames.Add(0.0f, float(0.5f));
+ keyFrames.Add(1.0f, float(0.0f));
+ animation.AnimateBetween(Property(renderer, index), keyFrames);
+ animation.Play();
+
+ application.SendNotification();
+
+ // Test that the event side properties are set to target value of 0
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(DevelRenderer::Property::OPACITY), 0.0f, 0.0001f, TEST_LOCATION);
+
+ application.Render(500);
+
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(index), 0.25f, 0.0001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(DevelRenderer::Property::OPACITY), 0.25f, 0.0001f, TEST_LOCATION);
+
+ // Test that the event side properties are set to target value 0f 0
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(DevelRenderer::Property::OPACITY), 0.0f, 0.0001f, TEST_LOCATION);
+
+ // Complete the animation
+ application.Render(500);
+
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(index), 0.0f, 0.0001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetCurrentProperty<float>(DevelRenderer::Property::OPACITY), 0.0f, 0.0001f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<float>(DevelRenderer::Property::OPACITY), 0.0f, 0.0001f, TEST_LOCATION);
+ END_TEST;
+}
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
return GetSceneObjectAnimatableProperty(index);
}
+void Renderer::AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command)
+{
+ if(!mDrawCommands.capacity())
+ {
+ mDrawCommands.reserve(8);
+ }
+
+ mDrawCommands.emplace_back(command);
+
+ Dali::Internal::SceneGraph::SetDrawCommandsMessage(GetEventThreadServices(),
+ GetRendererSceneObject(),
+ mDrawCommands.data(),
+ uint32_t(mDrawCommands.size())
+
+ );
+}
+
Renderer::Renderer(const SceneGraph::Renderer* sceneObject)
: Object(sceneObject),
mDepthIndex(0),
{
}
-void Renderer::SetBlendColor(const Vector4& blendColor)
-{
- mBlendingOptions.SetBlendColor(blendColor);
- SetBlendColorMessage(GetEventThreadServices(), GetRendererSceneObject(), GetBlendColor());
-}
-
-const Vector4& Renderer::GetBlendColor() const
-{
- const Vector4* blendColor = mBlendingOptions.GetBlendColor();
- if(blendColor)
- {
- return *blendColor;
- }
- return Color::TRANSPARENT; // GL default
-}
-
Renderer::~Renderer()
{
if(EventThreadServices::IsCoreRunning())
return valueSet;
}
-void Renderer::AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command)
+void Renderer::SetBlendColor(const Vector4& blendColor)
{
- if(!mDrawCommands.capacity())
+ mBlendingOptions.SetBlendColor(blendColor);
+ SetBlendColorMessage(GetEventThreadServices(), GetRendererSceneObject(), GetBlendColor());
+}
+
+const Vector4& Renderer::GetBlendColor() const
+{
+ const Vector4* blendColor = mBlendingOptions.GetBlendColor();
+ if(blendColor)
{
- mDrawCommands.reserve(8);
+ return *blendColor;
}
-
- mDrawCommands.emplace_back(command);
-
- Dali::Internal::SceneGraph::SetDrawCommandsMessage(GetEventThreadServices(),
- GetRendererSceneObject(),
- mDrawCommands.data(),
- uint32_t(mDrawCommands.size())
-
- );
+ return Color::TRANSPARENT; // GL default
}
} // namespace Internal
#define DALI_INTERNAL_RENDERER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
void AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command);
-private: // implementation
+protected: // implementation
/**
* @brief Constructor.
*
Renderer(const SceneGraph::Renderer* sceneObject);
/**
- * @brief Sets the blend color.
- * @param[in] blendColor The blend color to set.
+ * A reference counted object may only be deleted by calling Unreference()
*/
- void SetBlendColor(const Vector4& blendColor);
+ ~Renderer() override;
- /**
- * @brief Retrieves the blend-color.
- * @return A const reference to the blend-color
- */
- const Vector4& GetBlendColor() const;
+private:
+ Renderer(const Renderer&) = delete; ///< Deleted copy constructor
+ Renderer& operator=(const Renderer&) = delete; ///< Deleted assignment operator
/**
* @brief Retrieves the cached event side value of a default property.
*/
bool GetCurrentPropertyValue(Property::Index index, Property::Value& value) const;
-protected:
/**
- * A reference counted object may only be deleted by calling Unreference()
+ * @brief Sets the blend color.
+ * @param[in] blendColor The blend color to set.
*/
- ~Renderer() override;
+ void SetBlendColor(const Vector4& blendColor);
-private: // unimplemented methods
- Renderer(const Renderer&);
- Renderer& operator=(const Renderer&);
+ /**
+ * @brief Retrieves the blend-color.
+ * @return A const reference to the blend-color
+ */
+ const Vector4& GetBlendColor() const;
-private: // data
+protected:
GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer
TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer
DevelRenderer::Rendering::Type mRenderingBehavior : 2; ///< The rendering behavior
bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+private:
std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands; ///< list of draw commands
};
--- /dev/null
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/internal/event/rendering/visual-renderer-impl.h>
+
+// INTERNAL INCLUDES
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
+#include <dali/internal/event/common/property-input-impl.h>
+#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
+#include <dali/public-api/object/type-registry.h>
+
+namespace Dali
+{
+namespace Internal
+{
+namespace
+{
+/**
+ * Properties: |name |type |writable|animatable|constraint-input|enum for index-checking|
+ */
+DALI_PROPERTY_TABLE_BEGIN
+DALI_PROPERTY("transformOffset", VECTOR2, true, true, true, Dali::VisualRenderer::Property::TRANSFORM_OFFSET)
+DALI_PROPERTY("transformSize", VECTOR2, true, true, true, Dali::VisualRenderer::Property::TRANSFORM_SIZE)
+DALI_PROPERTY("transformOrigin", VECTOR2, true, false, false, Dali::VisualRenderer::Property::TRANSFORM_ORIGIN)
+DALI_PROPERTY("transformAnchorPoint", VECTOR2, true, false, false, Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT)
+DALI_PROPERTY("transformOffsetSizeMode", VECTOR4, true, false, false, Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE)
+DALI_PROPERTY("extraSize", VECTOR2, true, true, true, Dali::VisualRenderer::Property::EXTRA_SIZE)
+DALI_PROPERTY("visualMixColor", VECTOR3, true, true, true, Dali::VisualRenderer::Property::VISUAL_MIX_COLOR)
+DALI_PROPERTY("preMultipliedAlpha", FLOAT, true, false, false, Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA)
+DALI_PROPERTY_TABLE_END(Dali::VisualRenderer::Property::DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX, VisualRendererDefaultProperties)
+
+// Property string to enumeration tables:
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN(TRANSFORM_POLICY)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::VisualRenderer::TransformPolicy::Type, RELATIVE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::VisualRenderer::TransformPolicy::Type, ABSOLUTE)
+DALI_ENUM_TO_STRING_TABLE_END(TRANSFORM_POLICY)
+
+BaseHandle Create()
+{
+ return Dali::BaseHandle();
+}
+
+TypeRegistration mType(typeid(Dali::VisualRenderer), typeid(Dali::Renderer), Create, VisualRendererDefaultProperties);
+
+} // unnamed namespace
+
+VisualRendererPtr VisualRenderer::New()
+{
+ // create scene object first so it's guaranteed to exist for the event side
+ auto sceneObject = SceneGraph::Renderer::New();
+
+ sceneObject->SetVisualProperties(new AnimatableVisualProperties());
+
+ OwnerPointer<SceneGraph::Renderer> transferOwnership(sceneObject);
+ // pass the pointer to base for message passing
+ VisualRendererPtr rendererPtr(new VisualRenderer(sceneObject));
+
+ rendererPtr->AddUniformMappings(); // Ensure properties are mapped to uniforms
+
+ // transfer scene object ownership to update manager
+ EventThreadServices& eventThreadServices = rendererPtr->GetEventThreadServices();
+ SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+ AddRendererMessage(updateManager, transferOwnership);
+
+ eventThreadServices.RegisterObject(rendererPtr.Get());
+ return rendererPtr;
+}
+
+VisualRenderer::VisualRenderer(const SceneGraph::Renderer* sceneObject)
+: Renderer(sceneObject)
+{
+}
+
+VisualRenderer::~VisualRenderer()
+{
+ if(EventThreadServices::IsCoreRunning())
+ {
+ EventThreadServices& eventThreadServices = GetEventThreadServices();
+ SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+ RemoveRendererMessage(updateManager, GetVisualRendererSceneObject());
+
+ eventThreadServices.UnregisterObject(this);
+ }
+}
+
+const SceneGraph::Renderer& VisualRenderer::GetVisualRendererSceneObject() const
+{
+ return static_cast<const SceneGraph::Renderer&>(GetSceneObject());
+}
+
+void VisualRenderer::SetDefaultProperty(Property::Index index,
+ const Property::Value& propertyValue)
+{
+ if(index < Dali::VisualRenderer::Property::DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX)
+ {
+ Renderer::SetDefaultProperty(index, propertyValue);
+ }
+ else
+ {
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ if(propertyValue.Get(mPropertyCache.mTransformOffset))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+
+ if(visualProperties)
+ {
+ BakeMessage<Vector2>(GetEventThreadServices(), visualProperties->mTransformOffset, mPropertyCache.mTransformOffset);
+ }
+ }
+ break;
+ }
+
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ if(propertyValue.Get(mPropertyCache.mTransformSize))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector2>(GetEventThreadServices(), visualProperties->mTransformSize, mPropertyCache.mTransformSize);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ORIGIN:
+ {
+ if(propertyValue.Get(mPropertyCache.mTransformOrigin))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector2>(GetEventThreadServices(), visualProperties->mTransformOrigin, mPropertyCache.mTransformOrigin);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT:
+ {
+ if(propertyValue.Get(mPropertyCache.mTransformAnchorPoint))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector2>(GetEventThreadServices(), visualProperties->mTransformAnchorPoint, mPropertyCache.mTransformAnchorPoint);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE:
+ {
+ if(propertyValue.Get(mPropertyCache.mTransformOffsetSizeMode))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector4>(GetEventThreadServices(), visualProperties->mTransformOffsetSizeMode, mPropertyCache.mTransformOffsetSizeMode);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ if(propertyValue.Get(mPropertyCache.mExtraSize))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector2>(GetEventThreadServices(), visualProperties->mExtraSize, mPropertyCache.mExtraSize);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ if(propertyValue.Get(mPropertyCache.mMixColor))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ BakeMessage<Vector3>(GetEventThreadServices(), visualProperties->mMixColor, mPropertyCache.mMixColor);
+ }
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA:
+ {
+ float preMultipliedAlpha;
+ if(propertyValue.Get(preMultipliedAlpha))
+ {
+ if(!Equals(mPropertyCache.mPreMultipliedAlpha, preMultipliedAlpha))
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ mPropertyCache.mPreMultipliedAlpha = preMultipliedAlpha;
+ BakeMessage<float>(GetEventThreadServices(), visualProperties->mPreMultipliedAlpha, preMultipliedAlpha);
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+}
+
+Property::Value VisualRenderer::GetDefaultProperty(Property::Index index) const
+{
+ Property::Value value;
+
+ if(index < Dali::VisualRenderer::Property::DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX)
+ {
+ value = Renderer::GetDefaultProperty(index);
+ }
+ else
+ {
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ value = mPropertyCache.mTransformOffset;
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ value = mPropertyCache.mTransformSize;
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ORIGIN:
+ {
+ value = mPropertyCache.mTransformOrigin;
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT:
+ {
+ value = mPropertyCache.mTransformAnchorPoint;
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE:
+ {
+ value = mPropertyCache.mTransformOffsetSizeMode;
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ value = mPropertyCache.mExtraSize;
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ value = mPropertyCache.mMixColor;
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA:
+ {
+ value = mPropertyCache.mPreMultipliedAlpha;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
+Property::Value VisualRenderer::GetDefaultPropertyCurrentValue(Property::Index index) const
+{
+ Property::Value value;
+
+ if(index < Dali::VisualRenderer::Property::DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX)
+ {
+ value = Renderer::GetDefaultPropertyCurrentValue(index);
+ }
+ else
+ {
+ const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
+
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mTransformOffset[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mTransformSize[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ORIGIN:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mTransformOrigin[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mTransformAnchorPoint[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mTransformOffsetSizeMode[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mExtraSize[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mMixColor[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA:
+ {
+ auto visualProperties = sceneObject.GetVisualProperties();
+ if(visualProperties)
+ {
+ value = visualProperties->mPreMultipliedAlpha[GetEventThreadServices().GetEventBufferIndex()];
+ }
+ break;
+ }
+ }
+ }
+ return value;
+}
+
+void VisualRenderer::OnNotifyDefaultPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType)
+{
+ if(index < Dali::VisualRenderer::Property::DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX)
+ {
+ Renderer::OnNotifyDefaultPropertyAnimation(animation, index, value, animationType);
+ }
+ else
+ {
+ switch(animationType)
+ {
+ case Animation::TO:
+ case Animation::BETWEEN:
+ {
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ value.Get(mPropertyCache.mTransformOffset);
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ value.Get(mPropertyCache.mTransformSize);
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ value.Get(mPropertyCache.mExtraSize);
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ value.Get(mPropertyCache.mMixColor);
+ break;
+ }
+ }
+ break;
+ }
+
+ case Animation::BY:
+ {
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ AdjustValue<Vector2>(mPropertyCache.mTransformOffset, value);
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ AdjustValue<Vector2>(mPropertyCache.mTransformSize, value);
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ AdjustValue<Vector2>(mPropertyCache.mExtraSize, value);
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ AdjustValue<Vector3>(mPropertyCache.mMixColor, value);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+}
+
+const SceneGraph::PropertyBase* VisualRenderer::GetSceneObjectAnimatableProperty(Property::Index index) const
+{
+ const SceneGraph::PropertyBase* property = nullptr;
+
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ property = &visualProperties->mTransformOffset;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_SIZE:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ property = &visualProperties->mTransformSize;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::EXTRA_SIZE:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ property = &visualProperties->mExtraSize;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_MIX_COLOR:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ property = &visualProperties->mMixColor;
+ }
+ break;
+ }
+ }
+
+ if(!property)
+ {
+ // not our property, ask base
+ property = Renderer::GetSceneObjectAnimatableProperty(index);
+ }
+
+ return property;
+}
+
+const PropertyInputImpl* VisualRenderer::GetSceneObjectInputProperty(Property::Index index) const
+{
+ switch(index)
+ {
+ case Dali::VisualRenderer::Property::TRANSFORM_ORIGIN:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ return &visualProperties->mTransformOrigin;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ return &visualProperties->mTransformAnchorPoint;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ return &visualProperties->mTransformOffsetSizeMode;
+ }
+ break;
+ }
+ case Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA:
+ {
+ auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
+ if(visualProperties)
+ {
+ return &visualProperties->mPreMultipliedAlpha;
+ }
+ break;
+ }
+ default:
+ {
+ return GetSceneObjectAnimatableProperty(index);
+ }
+ }
+ return nullptr;
+}
+
+void VisualRenderer::AddUniformMappings()
+{
+ AddUniformMapping(Dali::VisualRenderer::Property::TRANSFORM_OFFSET, ConstString("offset"));
+ AddUniformMapping(Dali::VisualRenderer::Property::TRANSFORM_SIZE, ConstString("size"));
+ AddUniformMapping(Dali::VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE, ConstString("offsetSizeMode"));
+ AddUniformMapping(Dali::VisualRenderer::Property::TRANSFORM_ORIGIN, ConstString("origin"));
+ AddUniformMapping(Dali::VisualRenderer::Property::TRANSFORM_ANCHOR_POINT, ConstString("anchorPoint"));
+ AddUniformMapping(Dali::VisualRenderer::Property::EXTRA_SIZE, ConstString("extraSize"));
+ AddUniformMapping(Dali::VisualRenderer::Property::VISUAL_MIX_COLOR, ConstString("mixColor"));
+ AddUniformMapping(Dali::VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, ConstString("preMultipliedAlpha"));
+}
+
+} // namespace Internal
+
+} // namespace Dali
--- /dev/null
+#ifndef DALI_INTERNAL_VISUAL_RENDERER_H
+#define DALI_INTERNAL_VISUAL_RENDERER_H
+
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
+#include <dali/internal/update/common/animatable-property.h>
+#include <dali/public-api/rendering/visual-renderer.h> // Dali::VisualRenderer
+
+namespace Dali
+{
+namespace Internal
+{
+namespace SceneGraph
+{
+class Renderer;
+}
+
+class VisualRenderer;
+using VisualRendererPtr = IntrusivePtr<VisualRenderer>;
+
+/**
+ * VisualRenderer is a Renderer that has additional default properties for toolkit
+ */
+class VisualRenderer : public Renderer
+{
+public:
+ /**
+ * Create a new VisualRenderer.
+ * @return A smart-pointer to the newly allocated VisualRenderer.
+ */
+ static VisualRendererPtr New();
+
+ /**
+ * @brief Get the scene graph object
+ *
+ * @return the scene object
+ */
+ const SceneGraph::Renderer& GetVisualRendererSceneObject() const;
+
+public: // Default property extensions from Object
+ /**
+ * @copydoc Dali::Internal::Object::SetDefaultProperty()
+ */
+ void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue) override;
+
+ /**
+ * @copydoc Dali::Internal::Object::GetDefaultProperty()
+ */
+ Property::Value GetDefaultProperty(Property::Index index) const override;
+
+ /**
+ * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
+ */
+ Property::Value GetDefaultPropertyCurrentValue(Property::Index index) const override;
+
+ /**
+ * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
+ */
+ void OnNotifyDefaultPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType) override;
+
+ /**
+ * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
+ */
+ const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty(Property::Index index) const override;
+
+ /**
+ * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
+ */
+ const PropertyInputImpl* GetSceneObjectInputProperty(Property::Index index) const override;
+
+private: // implementation
+ /**
+ * @brief Constructor.
+ *
+ * @param sceneObject the scene graph renderer
+ */
+ VisualRenderer(const SceneGraph::Renderer* sceneObject);
+
+ /**
+ * @brief Retrieves the current value of a default property from the scene-graph.
+ * @param[in] index The index of the property
+ * @param[out] value Is set with the current scene-graph value of the property
+ * @return True if value set, false otherwise.
+ */
+ bool GetCurrentPropertyValue(Property::Index index, Property::Value& value) const;
+
+protected:
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ ~VisualRenderer() override;
+
+private:
+ VisualRenderer(const VisualRenderer&) = delete;
+ VisualRenderer& operator=(const VisualRenderer&) = delete;
+
+ /**
+ * @brief Ensure that properties are mapped to uniforms
+ */
+ void AddUniformMappings();
+
+public:
+ struct VisualPropertyCache
+ {
+ Vector2 mTransformOffset{Vector2::ZERO};
+ Vector2 mTransformSize{Vector2::ZERO};
+ Vector2 mTransformOrigin{Vector2::ZERO};
+ Vector2 mTransformAnchorPoint{Vector2::ZERO};
+ Vector4 mTransformOffsetSizeMode{Vector2::ZERO};
+ Vector2 mExtraSize{Vector2::ZERO};
+ Vector3 mMixColor{Vector3::ONE};
+ float mPreMultipliedAlpha{0.0f};
+ };
+
+ struct AnimatableVisualProperties
+ {
+ AnimatableVisualProperties()
+ : mTransformOffset(Vector2::ZERO),
+ mTransformSize(Vector2::ZERO),
+ mTransformOrigin(Vector2::ZERO),
+ mTransformAnchorPoint(Vector2::ZERO),
+ mTransformOffsetSizeMode(Vector4::ZERO),
+ mExtraSize(Vector2::ZERO),
+ mMixColor(Vector3::ONE),
+ mPreMultipliedAlpha(0.0f)
+ {
+ }
+ SceneGraph::AnimatableProperty<Vector2> mTransformOffset;
+ SceneGraph::AnimatableProperty<Vector2> mTransformSize;
+ SceneGraph::AnimatableProperty<Vector2> mTransformOrigin;
+ SceneGraph::AnimatableProperty<Vector2> mTransformAnchorPoint;
+ SceneGraph::AnimatableProperty<Vector4> mTransformOffsetSizeMode;
+ SceneGraph::AnimatableProperty<Vector2> mExtraSize;
+ SceneGraph::AnimatableProperty<Vector3> mMixColor;
+ SceneGraph::AnimatableProperty<float> mPreMultipliedAlpha;
+ void* mExtendedProperties{nullptr}; // Enable derived class to extend properties further
+ };
+
+private:
+ VisualPropertyCache mPropertyCache;
+};
+
+} // namespace Internal
+
+// Helpers for public-api forwarding methods
+inline Internal::VisualRenderer& GetImplementation(Dali::VisualRenderer& handle)
+{
+ DALI_ASSERT_ALWAYS(handle && "VisualRenderer handle is empty");
+
+ BaseObject& object = handle.GetBaseObject();
+
+ return static_cast<Internal::VisualRenderer&>(object);
+}
+
+inline const Internal::VisualRenderer& GetImplementation(const Dali::VisualRenderer& handle)
+{
+ DALI_ASSERT_ALWAYS(handle && "VisualRenderer handle is empty");
+
+ const BaseObject& object = handle.GetBaseObject();
+
+ return static_cast<const Internal::VisualRenderer&>(object);
+}
+
+} // namespace Dali
+
+#endif // DALI_INTERNAL_RENDERER_H
${internal_src_dir}/event/rendering/texture-impl.cpp
${internal_src_dir}/event/rendering/texture-set-impl.cpp
${internal_src_dir}/event/rendering/renderer-impl.cpp
+ ${internal_src_dir}/event/rendering/visual-renderer-impl.cpp
${internal_src_dir}/event/rendering/sampler-impl.cpp
${internal_src_dir}/event/rendering/shader-impl.cpp
${internal_src_dir}/event/rendering/vertex-buffer-impl.cpp
#define DALI_INTERNAL_SCENE_GRAPH_RENDERER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/common/blending-options.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/event/common/event-thread-services.h>
+#include <dali/internal/event/rendering/visual-renderer-impl.h>
#include <dali/internal/render/data-providers/render-data-provider.h>
#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/update/common/animatable-property.h>
void SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size);
+public: // For VisualProperties
+ /**
+ * To be used only for 1st stage initialization in event thread.
+ */
+ void SetVisualProperties(Internal::VisualRenderer::AnimatableVisualProperties* visualProperties)
+ {
+ mVisualProperties = visualProperties;
+ }
+
+ /**
+ * May be accessed from event thread
+ */
+ const Internal::VisualRenderer::AnimatableVisualProperties* GetVisualProperties() const
+ {
+ return mVisualProperties;
+ }
+
private:
/**
* Protected constructor; See also Renderer::New()
private:
CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
- SceneController* mSceneController; ///< Used for initializing renderers
- Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
- TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
- Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
- Shader* mShader; ///< The shader this renderer uses. (Not owned)
- OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
+ SceneController* mSceneController; ///< Used for initializing renderers
+ Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager)
+ TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned)
+ Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned)
+ Shader* mShader; ///< The shader this renderer uses. (Not owned)
+ VisualRenderer::AnimatableVisualProperties* mVisualProperties{nullptr}; ///< VisualProperties (optional/owned)
+ OwnerPointer<Vector4> mBlendColor; ///< The blend color for blending operation
Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
#define DALI_CORE_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/rendering/texture-set.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/rendering/vertex-buffer.h>
+#include <dali/public-api/rendering/visual-renderer.h>
#include <dali/public-api/signals/base-signal.h>
#include <dali/public-api/signals/callback.h>
${public_api_src_dir}/rendering/texture.cpp
${public_api_src_dir}/rendering/texture-set.cpp
${public_api_src_dir}/rendering/renderer.cpp
+ ${public_api_src_dir}/rendering/visual-renderer.cpp
${public_api_src_dir}/rendering/sampler.cpp
${public_api_src_dir}/rendering/shader.cpp
${public_api_src_dir}/signals/callback.cpp
${public_api_src_dir}/rendering/texture.h
${public_api_src_dir}/rendering/texture-set.h
${public_api_src_dir}/rendering/renderer.h
+ ${public_api_src_dir}/rendering/visual-renderer.h
${public_api_src_dir}/rendering/sampler.h
${public_api_src_dir}/rendering/shader.h
)
#define DALI_PROPERTY_INDEX_RANGES_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< Used by PanGestureDetector. @SINCE_1_0.0
DEFAULT_RENDERER_PROPERTY_START_INDEX = 9000000, ///< Start index for Renderer. @SINCE_1_1.44
- DEFAULT_RENDERER_PROPERTY_MAX_INDEX = DEFAULT_RENDERER_PROPERTY_START_INDEX + 100000, ///< Renderer range: 9000000 to 9100000 @SINCE_1_1.44
+ DEFAULT_RENDERER_PROPERTY_MAX_INDEX = DEFAULT_RENDERER_PROPERTY_START_INDEX + DEFAULT_PROPERTY_MAX_COUNT_PER_DERIVATION-1,///< Renderer range: 9,000,000 to 9,009,999 @SINCE_2_1.13
PROPERTY_REGISTRATION_START_INDEX = 10000000, ///< The index when registering a property should start from this number. @SINCE_1_0.0
DEFAULT_PROPERTY_MAX_COUNT = PROPERTY_REGISTRATION_START_INDEX, ///< Default Property Range: 0 to 9999999 @SINCE_1_0.0
#define DALI_RENDERER_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Shader GetShader() const;
public:
+ /// @cond internal
/**
* @brief The constructor.
* @note Not intended for application developers.
* @param[in] pointer A pointer to a newly allocated Renderer
*/
explicit DALI_INTERNAL Renderer(Internal::Renderer* pointer);
+ /// @endcond
};
/**
--- /dev/null
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali/public-api/rendering/visual-renderer.h>
+
+// INTERNAL INCLUDES
+#include <dali/internal/event/rendering/visual-renderer-impl.h>
+
+namespace Dali
+{
+VisualRenderer VisualRenderer::New(Geometry& geometry, Shader& shader)
+{
+ Internal::VisualRendererPtr renderer = Internal::VisualRenderer::New();
+ renderer->SetGeometry(GetImplementation(geometry));
+ renderer->SetShader(GetImplementation(shader));
+ return VisualRenderer(renderer.Get());
+}
+
+VisualRenderer::VisualRenderer() = default;
+
+VisualRenderer::~VisualRenderer() = default;
+
+VisualRenderer::VisualRenderer(const VisualRenderer& handle) = default;
+
+VisualRenderer VisualRenderer::DownCast(BaseHandle handle)
+{
+ return VisualRenderer(dynamic_cast<Dali::Internal::VisualRenderer*>(handle.GetObjectPtr()));
+}
+
+VisualRenderer& VisualRenderer::operator=(const VisualRenderer& handle) = default;
+
+VisualRenderer::VisualRenderer(VisualRenderer&& rhs) = default;
+
+VisualRenderer& VisualRenderer::operator=(VisualRenderer&& rhs) = default;
+
+VisualRenderer::VisualRenderer(Internal::VisualRenderer* pointer)
+: Dali::Renderer(pointer)
+{
+}
+
+} //namespace Dali
--- /dev/null
+#ifndef DALI_VISUAL_RENDERER_H
+#define DALI_VISUAL_RENDERER_H
+
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali/public-api/rendering/renderer.h>
+
+namespace Dali
+{
+/**
+ * @addtogroup dali_core_rendering_effects
+ * @{
+ */
+
+namespace Internal DALI_INTERNAL
+{
+class VisualRenderer;
+}
+
+/**
+ * @brief VisualRenderer is a handle to a Renderer with extra properties for Toolkit::Visuals
+ *
+ * @SINCE_2_1.13
+ */
+class DALI_CORE_API VisualRenderer : public Renderer
+{
+public:
+ /**
+ * @brief Policies used by the transform for the offset or size.
+ * @SINCE_2_1.13
+ */
+ struct TransformPolicy
+ {
+ /**
+ * @brief Enumeration for the type of Transform Policy.
+ * @SINCE_2_1.13
+ */
+ enum Type
+ {
+ RELATIVE = 0, ///< Relative to the control (percentage [0.0f to 1.0f] of the control). @SINCE_2_1.13
+ ABSOLUTE = 1 ///< Absolute value in world units. @SINCE_2_1.13
+ };
+ };
+
+ /**
+ * @brief Enumeration for instances of properties belonging to the VisualRenderer class.
+ * @SINCE_2_1.13
+ */
+ struct Property
+ {
+ static constexpr Dali::Property::Index DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX = DEFAULT_RENDERER_PROPERTY_START_INDEX + DEFAULT_PROPERTY_MAX_COUNT_PER_DERIVATION;
+
+ /**
+ * @brief Enumeration for instances of properties belonging to the VisualRenderer class.
+ * @SINCE_2_1.13
+ */
+ enum
+ {
+ /**
+ * @brief Name "transformOffset", type Property::Vector2, animatable.
+ * @SINCE_2_1.13
+ * @note The default value is (0,0).
+ */
+ TRANSFORM_OFFSET = DEFAULT_VISUAL_RENDERER_PROPERTY_START_INDEX,
+
+ /**
+ * @brief Size of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units).
+ * @details Name "transformSize", type Property::VECTOR2, animatable.
+ * @SINCE_2_1.13
+ * @see TRANSFORM_SIZE_POLICY
+ */
+ TRANSFORM_SIZE,
+
+ /**
+ * @brief The origin of the visual renderer within its control area.
+ * @details Name "transformOrigin", type Property::VECTOR2
+ * @note This is relative to the size of the actor, where the origin is the center of the actor,
+ * and the range is -0.5 to +0.5 vertically and horizontally
+ * @note Toolkit may impose additional layout directions
+ * @SINCE_2_1.13
+ * @note The default is top left
+ */
+ TRANSFORM_ORIGIN,
+
+ /**
+ * @brief The anchor-point of the visual renderer
+ * @details Name "transformAnchorPoint", type Property::VECTOR2
+ * @note This is relative to the size of the actor; where the origin is the center of the actor,
+ * and the range is -0.5 to +0.5 vertically and horizontally
+ * @note Toolkit may impose additional layout directions
+ * @SINCE_2_1.13
+ * @note The default is top left.
+ */
+ TRANSFORM_ANCHOR_POINT,
+
+ /**
+ * @brief Whether the x or y OFFSET/SIZE values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units).
+ * @details Name "transformOffsetSizeMode", type Property::VECTOR4
+ *
+ * @code
+ * visualRenderer.SetProperty( VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE,
+ * Vector4( Policy::ABSOLUTE, Policy::RELATIVE, Policy::ABSOLUTE, Policy::RELATIVE ));
+ * @endcode
+ * @see Policy::Type
+ * @SINCE_2_1.13
+ * @note By default, both the x and the y offset/size is RELATIVE.
+ */
+ TRANSFORM_OFFSET_SIZE_MODE,
+
+ /**
+ * @brief Any extra size the shader needs for drawing into.
+ * @details Name "extraSize", type Property::VECTOR2, animatable
+ * @SINCE_2_1.13
+ * @note the default is (0, 0)
+ */
+ EXTRA_SIZE,
+
+ /**
+ * @brief Mix color is a generic color for any visual.
+ * @details Name "visualMixColor", type Property::VECTOR3, animatable
+ * @SINCE_2_1.13
+ */
+ VISUAL_MIX_COLOR,
+
+ /**
+ * @brief PremultipliedAlpha is a float representing a bool, and is either 0.0f, or 1.0f
+ * @details Name "preMultipliedAlpha", type Property::FLOAT
+ * @SINCE_2_1.13
+ */
+ VISUAL_PRE_MULTIPLIED_ALPHA,
+ };
+ };
+
+ /**
+ * @brief Creates a new Renderer object.
+ *
+ * @SINCE_2_1.13
+ * @param[in] geometry Geometry to be used by this renderer
+ * @param[in] shader Shader to be used by this renderer
+ * @return A handle to the Renderer
+ */
+ static VisualRenderer New(Geometry& geometry, Shader& shader);
+
+ /**
+ * @brief Default constructor, creates an empty handle
+ *
+ * @SINCE_2_1.13
+ */
+ VisualRenderer();
+
+ /**
+ * @brief Destructor.
+ *
+ * @SINCE_2_1.13
+ */
+ ~VisualRenderer();
+
+ /**
+ * @brief Copy constructor, creates a new handle to the same object.
+ *
+ * @SINCE_2_1.13
+ * @param[in] handle Handle to an object
+ */
+ VisualRenderer(const VisualRenderer& handle);
+
+ /**
+ * @brief Downcasts to a visual renderer handle.
+ * If not, a renderer the returned visual renderer handle is left uninitialized.
+ *
+ * @SINCE_2_1.13
+ * @param[in] handle Handle to an object
+ * @return Renderer handle or an uninitialized handle
+ */
+ static VisualRenderer DownCast(BaseHandle handle);
+
+ /**
+ * @brief Assignment operator, changes this handle to point at the same object.
+ *
+ * @SINCE_2_1.13
+ * @param[in] handle Handle to an object
+ * @return Reference to the assigned object
+ */
+ VisualRenderer& operator=(const VisualRenderer& handle);
+
+ /**
+ * @brief Move constructor.
+ *
+ * @SINCE_2_1.13
+ * @param[in] rhs A reference to the moved handle
+ */
+ VisualRenderer(VisualRenderer&& rhs);
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @SINCE_2_1.13
+ * @param[in] rhs A reference to the moved handle
+ * @return A reference to this handle
+ */
+ VisualRenderer& operator=(VisualRenderer&& rhs);
+
+public:
+ /// @cond internal
+ /**
+ * @brief The constructor.
+ * @note Not intended for application developers.
+ * @SINCE_2_1.13
+ * @param[in] pointer A pointer to a newly allocated VisualRenderer
+ */
+ explicit DALI_INTERNAL VisualRenderer(Internal::VisualRenderer* pointer);
+ /// @endcond
+};
+
+/**
+ * @}
+ */
+} //namespace Dali
+
+#endif // DALI_VISUAL_RENDERER_H