#if FEATURE_ES2
/* Enums unique to OpenGL ES 2.0 */
- { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_OFFSET, NO_EXTRA },
+ { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
{ GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
{ GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
{ GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
- { GL_SHADER_COMPILER, CONST(1), NO_EXTRA, NO_EXTRA },
+ { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
/* OES_get_program_binary */
{ GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
{ GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },