aco: fix target calculation when vgpr spilling introduces sgpr spilling
authorRhys Perry <pendingchaos02@gmail.com>
Thu, 2 Jan 2020 15:36:49 +0000 (15:36 +0000)
committerMarge Bot <eric+marge@anholt.net>
Wed, 29 Jan 2020 18:02:27 +0000 (18:02 +0000)
A shader might require vgpr spilling but not require sgpr spilling. In
that case, the spiller lowers the sgpr target by 5 which could mean sgpr
spilling is then required. Then the vgpr target has to be lowered to make
space for the linear vgprs. Previously, space wasn't make for the linear
vgprs.

Found while testing the spiller on the pipeline-db with a lowered limit

Fixes: a7ff1bb5b9a78cf57073b5e2e136daf0c85078d6
   ('aco: simplify calculation of target register pressure when spilling')

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3257>

src/amd/compiler/aco_spill.cpp

index 1c555db..e0c3ea9 100644 (file)
@@ -1750,9 +1750,8 @@ void spill(Program* program, live& live_vars, const struct radv_nir_compiler_opt
 
    if (register_target.vgpr > program->vgpr_limit)
       register_target.sgpr = program->sgpr_limit - 5;
-   register_target.vgpr = program->vgpr_limit - (register_target.vgpr - program->max_reg_demand.vgpr);
-
    int spills_to_vgpr = (program->max_reg_demand.sgpr - register_target.sgpr + program->wave_size - 1 + 32) / program->wave_size;
+   register_target.vgpr = program->vgpr_limit - spills_to_vgpr;
 
    /* initialize ctx */
    spill_ctx ctx(register_target, program, live_vars.register_demand);