StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
+ if (B->getType()->isVectorType()) {
+ // FIXME: We do not model vector arithmetic yet. When adding support for
+ // that, note that the CFG-based reasoning below does not apply, because
+ // logical operators on vectors are not short-circuit. Currently they are
+ // modeled as short-circuit in Clang CFG but this is incorrect.
+ // Do not set the value for the expression. It'd be UnknownVal by default.
+ Bldr.generateNode(B, Pred, state);
+ return;
+ }
+
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
--- /dev/null
+// RUN: %clang_analyze_cc1 -analyzer-checker=core,debug.ExprInspection -verify %s
+
+typedef int __attribute__((ext_vector_type(2))) V;
+
+void clang_analyzer_numTimesReached();
+void clang_analyzer_eval(int);
+
+int flag;
+
+V pass_through_and_set_flag(V v) {
+ flag = 1;
+ return v;
+}
+
+V dont_crash_and_dont_split_state(V x, V y) {
+ flag = 0;
+ V z = x && pass_through_and_set_flag(y);
+ clang_analyzer_eval(flag); // expected-warning{{TRUE}}
+ // FIXME: For now we treat vector operator && as short-circuit,
+ // but in fact it is not. It should always evaluate
+ // pass_through_and_set_flag(). It should not split state.
+ // Now we also get FALSE on the other path.
+ // expected-warning@-5{{FALSE}}
+
+ // FIXME: Should be 1 since we should not split state.
+ clang_analyzer_numTimesReached(); // expected-warning{{2}}
+ return z;
+}