EAPI Eina_Bool eolian_state_system_directory_add(Eolian_State *state);
/*
+ * @brief Get an Eolian unit by file name.
+ *
+ * For any .eo or .eot file (must be within a directory previously scanned
+ * by eolian_state_directory_add or eolian_state_system_directory_add), get
+ * its corresponding unit.
+ *
+ * This only works if the file has been previously parsed.
+ *
+ * @param[in] state The Eolian state.
+ * @param[in] file The file name.
+ *
+ * @see eolian_state_units_get
+ *
+ * @ingroup Eolian
+ */
+EAPI const Eolian_Unit *eolian_state_unit_by_file_get(const Eolian_State *state, const char *file_name);
+
+/*
+ * @brief Get an iterator to all Eolian units in a state.
+ *
+ * This means units of all files that have been parsed so far.
+ *
+ * @param[in] state The Eolian state.
+ *
+ * @ingroup Eolian
+ */
+EAPI Eina_Iterator *eolian_state_units_get(const Eolian_State *state);
+
+/*
* @brief Parse the given .eo or .eot file and fill the database.
*
* The input can be either a full path to the file or only a filename.
return eolian_state_system_directory_add(state);
}
+EAPI const Eolian_Unit *
+eolian_state_unit_by_file_get(const Eolian_State *state, const char *file_name)
+{
+ if (!state) return NULL;
+ Eina_Stringshare *shr = eina_stringshare_add(file_name);
+ Eolian_Unit *unit = eina_hash_find(state->units, shr);
+ eina_stringshare_del(shr);
+ return unit;
+}
+
+EAPI Eina_Iterator *
+eolian_state_units_get(const Eolian_State *state)
+{
+ if (!state) return NULL;
+ return eina_hash_iterator_data_new(state->units);
+}
+
char *
database_class_to_filename(const char *cname)
{