}
/**
- * clutter_texture_get_pixbuf
- * @texture A #ClutterTexture
+ * clutter_texture_get_pixbuf:
+ * @texture: A #ClutterTexture
*
- * Gets the underlying #GdkPixbuf for the #ClutterTexture
+ * Gets the underlying #GdkPixbuf for the #ClutterTexture.
*
* Return value: The underlying #GdkPixbuf
**/
}
/**
- * clutter_texture_set_pixbuf
- * @texture A #ClutterTexture
+ * clutter_texture_set_pixbuf:
+ * @texture: A #ClutterTexture
* @pixbuf: A #GdkPixbuf
*
* Sets the underlying #GdkPixbuf for the #ClutterTexture
}
/**
- * clutter_texture_new_from_pixbuf
+ * clutter_texture_new_from_pixbuf:
* @pixbuf: A #GdkPixbuf
*
* Creates a new #ClutterTexture object.
}
/**
- * clutter_texture_new
+ * clutter_texture_new:
*
* Creates a new empty #ClutterTexture object.
*
}
/**
- * clutter_texture_get_base_size
+ * clutter_texture_get_base_size:
* @texture: A #ClutterTexture
* @width: Pointer to gint to be populated with width value if non NULL.
* @height: Pointer to gint to be populated with height value if non NULL.
}
/**
- * clutter_texture_bind_tile
- * @texture A #ClutterTexture
+ * clutter_texture_bind_tile:
+ * @texture: A #ClutterTexture
* @index: Tile index to bind
*
* Proxys a call to glBindTexture a to bind an internal 'tile'.
}
/**
- * clutter_texture_get_n_tiles
- * @texture A #ClutterTexture
+ * clutter_texture_get_n_tiles:
+ * @texture: A #ClutterTexture
* @n_x_tiles: Location to store number of tiles in horizonally axis
* @n_y_tiles: Location to store number of tiles in vertical axis
*
}
/**
- * clutter_texture_get_x_tile_detail
- * @texture A #ClutterTexture
+ * clutter_texture_get_x_tile_detail:
+ * @texture: A #ClutterTexture
* @x_index: X index of tile to query
* @pos: Location to store tiles X position
* @size: Location to store tiles horizontal size in pixels
}
/**
- * clutter_texture_get_y_tile_detail
- * @texture A #ClutterTexture
- * @x_index: Y index of tile to query
+ * clutter_texture_get_y_tile_detail:
+ * @texture: A #ClutterTexture
+ * @y_index: Y index of tile to query
* @pos: Location to store tiles Y position
* @size: Location to store tiles vertical size in pixels
* @waste: Location to store tiles vertical wastage in pixels
}
/**
- * clutter_texture_has_generated_tiles
- * @texture A #ClutterTexture
+ * clutter_texture_has_generated_tiles:
+ * @texture: A #ClutterTexture
*
* Checks if #ClutterTexture has generated underlying GL texture tiles.
*
}
/**
- * clutter_texture_has_generated_tiles
- * @texture A #ClutterTexture
+ * clutter_texture_has_generated_tiles:
+ * @texture: A #ClutterTexture
*
* Checks if #ClutterTexture is tiled.
*