gallium/swr: Fix crashes in sampling code
authorJan Zielinski <jan.zielinski@intel.com>
Thu, 7 May 2020 14:49:15 +0000 (16:49 +0200)
committerMarge Bot <eric+marge@anholt.net>
Thu, 7 May 2020 17:31:21 +0000 (17:31 +0000)
Add missing functions used by the new
sampling code in llvmpipe (num_samples and
sample_stride)

Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4947>

src/gallium/drivers/swr/swr_context.h
src/gallium/drivers/swr/swr_state.cpp
src/gallium/drivers/swr/swr_tex_sample.cpp

index 9a19720..b0681d8 100644 (file)
@@ -77,6 +77,8 @@ struct swr_jit_texture {
    uint32_t first_level;
    uint32_t last_level;
    const uint8_t *base_ptr;
+   uint32_t num_samples;
+   uint32_t sample_stride;
    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
index 81c70b4..4e9a253 100644 (file)
@@ -887,6 +887,8 @@ swr_update_texture_state(struct swr_context *ctx,
          jit_tex->width = res->width0;
          jit_tex->height = res->height0;
          jit_tex->base_ptr = (uint8_t*)swr->xpBaseAddress;
+         jit_tex->num_samples = swr->numSamples;
+         jit_tex->sample_stride = 0;
          if (view->target != PIPE_BUFFER) {
             jit_tex->first_level = view->u.tex.first_level;
             jit_tex->last_level = view->u.tex.last_level;
index fc50cf3..40731ac 100644 (file)
@@ -187,6 +187,8 @@ SWR_TEXTURE_MEMBER(depth, TRUE)
 SWR_TEXTURE_MEMBER(first_level, TRUE)
 SWR_TEXTURE_MEMBER(last_level, TRUE)
 SWR_TEXTURE_MEMBER(base_ptr, TRUE)
+SWR_TEXTURE_MEMBER(num_samples, TRUE)
+SWR_TEXTURE_MEMBER(sample_stride, TRUE)
 SWR_TEXTURE_MEMBER(row_stride, FALSE)
 SWR_TEXTURE_MEMBER(img_stride, FALSE)
 SWR_TEXTURE_MEMBER(mip_offsets, FALSE)
@@ -358,6 +360,8 @@ swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
    sampler->dynamic_state.base.row_stride = swr_texture_row_stride;
    sampler->dynamic_state.base.img_stride = swr_texture_img_stride;
    sampler->dynamic_state.base.mip_offsets = swr_texture_mip_offsets;
+   sampler->dynamic_state.base.num_samples = swr_texture_num_samples;
+   sampler->dynamic_state.base.sample_stride = swr_texture_sample_stride;
    sampler->dynamic_state.base.min_lod = swr_sampler_min_lod;
    sampler->dynamic_state.base.max_lod = swr_sampler_max_lod;
    sampler->dynamic_state.base.lod_bias = swr_sampler_lod_bias;