bin/elementary/test_disable.c \
bin/elementary/test_diskselector.c \
bin/elementary/test_dnd.c \
+bin/elementary/test_efl_anim_alpha.c \
bin/elementary/test_eio.c \
bin/elementary/test_entry.c \
bin/elementary/test_entry_anchor.c \
lib/evas/canvas/efl_animation.eo \
lib/evas/canvas/efl_animation_alpha.eo \
lib/evas/canvas/efl_animation_object.eo \
+ lib/evas/canvas/efl_animation_object_alpha.eo \
$(NULL)
evas_eolian_legacy_files = \
lib/evas/common3d/primitives/primitive_common.h \
lib/evas/canvas/efl_animation_private.h \
lib/evas/canvas/efl_animation_alpha_private.h \
-lib/evas/canvas/efl_animation_object_private.h
+lib/evas/canvas/efl_animation_object_private.h \
+lib/evas/canvas/efl_animation_object_alpha_private.h
# Linebreak
lib/evas/canvas/efl_animation.c \
lib/evas/canvas/efl_animation_alpha.c \
lib/evas/canvas/efl_animation_object.c \
+lib/evas/canvas/efl_animation_object_alpha.c \
$(NULL)
EXTRA_DIST2 += \
test_access.c \
test_actionslider.c \
test_anim.c \
+test_efl_anim_alpha.c \
test_application_server.c \
test_bg.c \
test_box.c \
void test_efl_gfx_map(void *data, Edje_Object *obj, void *event_info);
void test_ui_textpath(void *data, Edje_Object *obj, void *event_info);
+void test_efl_anim_alpha(void *data, Evas_Object *obj, void *event_info);
+
Evas_Object *win, *tbx; // TODO: refactoring
void *tt;
Eina_List *tests;
ADD_TEST(NULL, "Effects", "Flip Page", test_flip_page);
ADD_TEST(NULL, "Effects", "Flip Page (EO API)", test_flip_page_eo);
ADD_TEST(NULL, "Effects", "Animation", test_anim);
+ ADD_TEST(NULL, "Effects", "Efl Animation Alpha", test_efl_anim_alpha);
//------------------------------//
ADD_TEST(NULL, "Edje External", "ExtButton", test_external_button);
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+#include <Elementary.h>
+
+typedef struct _App_Data
+{
+ Efl_Animation *show_anim;
+ Efl_Animation *hide_anim;
+ Efl_Animation_Object *anim_obj;
+
+ Eina_Bool is_btn_visible;
+} App_Data;
+
+static void
+_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
+{
+ printf("Animation has been started!\n");
+}
+
+static void
+_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been ended!\n");
+
+ ad->anim_obj = NULL;
+}
+
+static void
+_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
+{
+ Efl_Animation_Object_Running_Event_Info *event_info = event->info;
+ double progress = event_info->progress;
+ printf("Animation is running! Current progress(%lf)\n", progress);
+}
+
+static void
+_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ if (ad->anim_obj)
+ efl_animation_object_cancel(ad->anim_obj);
+
+ ad->is_btn_visible = !(ad->is_btn_visible);
+
+ if (ad->is_btn_visible)
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->show_anim);
+ elm_object_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
+ }
+ else
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->hide_anim);
+ elm_object_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
+ }
+
+ //Register callback called when animation starts
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, NULL);
+
+ //Register callback called when animation ends
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
+
+ //Register callback called while animation is executed
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
+
+ //Let Animation Object start animation
+ efl_animation_object_start(ad->anim_obj);
+}
+
+static void
+_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+ free(ad);
+}
+
+void
+test_efl_anim_alpha(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = calloc(1, sizeof(App_Data));
+ if (!ad) return;
+
+ Evas_Object *win = elm_win_add(NULL, "Efl Animation Alpha", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Efl Animation Alpha");
+ elm_win_autodel_set(win, EINA_TRUE);
+ evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
+
+ //Button to be animated
+ Evas_Object *btn = elm_button_add(win);
+ elm_object_text_set(btn, "Button");
+ evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(btn, 200, 200);
+ evas_object_move(btn, 100, 50);
+ evas_object_show(btn);
+
+ //Show Animation
+ Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(show_anim, 0.0, 1.0);
+ efl_animation_duration_set(show_anim, 1.0);
+ efl_animation_target_set(show_anim, btn);
+ efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
+
+ //Hide Animation
+ Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(hide_anim, 1.0, 0.0);
+ efl_animation_duration_set(hide_anim, 1.0);
+ efl_animation_target_set(hide_anim, btn);
+ efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
+
+ //Initialize App Data
+ ad->show_anim = show_anim;
+ ad->hide_anim = hide_anim;
+ ad->anim_obj = NULL;
+ ad->is_btn_visible = EINA_TRUE;
+
+ //Button to start animation
+ Evas_Object *btn2 = elm_button_add(win);
+ elm_object_text_set(btn2, "Start Alpha Animation from 1.0 to 0.0");
+ evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad);
+ evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(btn2, 200, 50);
+ evas_object_move(btn2, 100, 300);
+ evas_object_show(btn2);
+
+ evas_object_resize(win, 400, 400);
+ evas_object_show(win);
+}
#endif
+#ifndef _EFL_ANIMATION_OBJECT_ALPHA_EO_CLASS_TYPE
+#define _EFL_ANIMATION_OBJECT_ALPHA_EO_CLASS_TYPE
+
+typedef Eo Efl_Animation_Object_Alpha;
+
+#endif
+
struct _Efl_Animation_Object_Running_Event_Info
{
double progress;
#include "canvas/efl_animation.eo.h"
#include "canvas/efl_animation_alpha.eo.h"
#include "canvas/efl_animation_object.eo.h"
+#include "canvas/efl_animation_object_alpha.eo.h"
#endif /* EFL_EO_API_SUPPORT */
#define EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED (&(_EFL_ANIMATION_OBJECT_EVENT_PRE_STARTED))
/* Efl.Animation.Object END */
+/* Efl.Animation.Object.Alpha */
+EOAPI void efl_animation_object_alpha_set(Eo *obj, double from_alpha, double to_alpha);
+EOAPI void efl_animation_object_alpha_get(const Eo *obj, double *from_alpha, double *to_alpha);
+/* Efl.Animation.Object.Alpha END */
+
#ifdef __cplusplus
}
#endif
*to_alpha = pd->to.alpha;
}
+EOLIAN static Efl_Animation_Object *
+_efl_animation_alpha_efl_animation_object_create(Eo *eo_obj,
+ Efl_Animation_Alpha_Data *pd)
+{
+ EFL_ANIMATION_ALPHA_CHECK_OR_RETURN(eo_obj, NULL);
+
+ Efl_Animation_Object_Alpha *anim_obj
+ = efl_add(EFL_ANIMATION_OBJECT_ALPHA_CLASS, NULL);
+
+ Efl_Canvas_Object *target = efl_animation_target_get(eo_obj);
+ efl_animation_object_target_set(anim_obj, target);
+
+ Eina_Bool state_keep = efl_animation_final_state_keep_get(eo_obj);
+ efl_animation_object_final_state_keep_set(anim_obj, state_keep);
+
+ double duration = efl_animation_duration_get(eo_obj);
+ efl_animation_object_duration_set(anim_obj, duration);
+
+ efl_animation_object_alpha_set(anim_obj, pd->from.alpha, pd->to.alpha);
+
+ return anim_obj;
+}
+
EOLIAN static Efl_Object *
_efl_animation_alpha_efl_object_constructor(Eo *eo_obj,
Efl_Animation_Alpha_Data *pd)
}
implements {
Efl.Object.constructor;
+ Efl.Animation.object_create;
}
}
--- /dev/null
+#include "efl_animation_object_alpha_private.h"
+
+EOLIAN static void
+_efl_animation_object_alpha_alpha_set(Eo *eo_obj,
+ Efl_Animation_Object_Alpha_Data *pd,
+ double from_alpha,
+ double to_alpha)
+{
+ EFL_ANIMATION_OBJECT_ALPHA_CHECK_OR_RETURN(eo_obj);
+
+ pd->from.alpha = from_alpha;
+ pd->to.alpha = to_alpha;
+}
+
+EOLIAN static void
+_efl_animation_object_alpha_alpha_get(Eo *eo_obj EINA_UNUSED,
+ Efl_Animation_Object_Alpha_Data *pd,
+ double *from_alpha,
+ double *to_alpha)
+{
+ EFL_ANIMATION_OBJECT_ALPHA_CHECK_OR_RETURN(eo_obj);
+
+ if (from_alpha)
+ *from_alpha = pd->from.alpha;
+ if (to_alpha)
+ *to_alpha = pd->to.alpha;
+}
+
+static void
+_progress_set(Eo *eo_obj, double progress)
+{
+ EFL_ANIMATION_OBJECT_ALPHA_DATA_GET(eo_obj, pd);
+
+ Efl_Canvas_Object *target = efl_animation_object_target_get(eo_obj);
+ if (!target) return;
+
+ double alpha
+ = (pd->from.alpha * (1.0 - progress)) + (pd->to.alpha * progress);
+
+ int r[4], g[4], b[4], a[4];
+ int i;
+ for (i = 0; i < 4; i++)
+ efl_gfx_map_color_get(target, i, &r[i], &g[i], &b[i], &a[i]);
+
+ for (i = 0; i < 4; i++)
+ {
+ r[i] = (int)(r[i] * alpha);
+ g[i] = (int)(g[i] * alpha);
+ b[i] = (int)(b[i] * alpha);
+ a[i] = (int)(a[i] * alpha);
+ efl_gfx_map_color_set(target, i, r[i], g[i], b[i], a[i]);
+ }
+}
+
+EOLIAN static void
+_efl_animation_object_alpha_efl_animation_object_progress_set(Eo *eo_obj,
+ Efl_Animation_Object_Alpha_Data *pd EINA_UNUSED,
+ double progress)
+{
+ EFL_ANIMATION_OBJECT_ALPHA_CHECK_OR_RETURN(eo_obj);
+
+ if ((progress < 0.0) || (progress > 1.0)) return;
+
+ _progress_set(eo_obj, progress);
+
+ efl_animation_object_progress_set(efl_super(eo_obj, MY_CLASS), progress);
+}
+
+EOLIAN static Efl_Object *
+_efl_animation_object_alpha_efl_object_constructor(Eo *eo_obj,
+ Efl_Animation_Object_Alpha_Data *pd)
+{
+ eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
+
+ pd->from.alpha = 1.0;
+ pd->to.alpha = 1.0;
+
+ return eo_obj;
+}
+
+/* Internal EO APIs */
+
+EOAPI EFL_VOID_FUNC_BODYV(efl_animation_object_alpha_set, EFL_FUNC_CALL(from_alpha, to_alpha), double from_alpha, double to_alpha);
+EOAPI EFL_VOID_FUNC_BODYV_CONST(efl_animation_object_alpha_get, EFL_FUNC_CALL(from_alpha, to_alpha), double *from_alpha, double *to_alpha);
+
+#define EFL_ANIMATION_OBJECT_ALPHA_EXTRA_OPS \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_alpha_set, _efl_animation_object_alpha_alpha_set), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_alpha_get, _efl_animation_object_alpha_alpha_get)
+
+#include "efl_animation_object_alpha.eo.c"
--- /dev/null
+import efl_animation_types;
+
+class Efl.Animation.Object.Alpha (Efl.Animation.Object)
+{
+ [[Efl alpha animation object class]]
+ data: Efl_Animation_Object_Alpha_Data;
+ implements {
+ Efl.Object.constructor;
+ Efl.Animation.Object.progress_set;
+ }
+}
--- /dev/null
+#define EFL_ANIMATION_OBJECT_PROTECTED
+#define EFL_ANIMATION_OBJECT_ALPHA_PROTECTED
+
+#include "evas_common_private.h"
+
+#define MY_CLASS EFL_ANIMATION_OBJECT_ALPHA_CLASS
+#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
+
+#define MY_CLASS EFL_ANIMATION_OBJECT_ALPHA_CLASS
+#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
+
+#define EFL_ANIMATION_OBJECT_ALPHA_CHECK_OR_RETURN(anim_obj, ...) \
+ do { \
+ if (!anim_obj) { \
+ CRI("Efl_Animation_Object " # anim_obj " is NULL!"); \
+ return __VA_ARGS__; \
+ } \
+ if (efl_animation_object_is_deleted(anim_obj)) { \
+ ERR("Efl_Animation_Object " # anim_obj " has already been deleted!"); \
+ return __VA_ARGS__; \
+ } \
+ } while (0)
+
+#define EFL_ANIMATION_OBJECT_ALPHA_DATA_GET(o, pd) \
+ Efl_Animation_Object_Alpha_Data *pd = efl_data_scope_get(o, EFL_ANIMATION_OBJECT_ALPHA_CLASS)
+
+typedef struct _Efl_Animation_Object_Alpha_Property
+{
+ double alpha;
+} Efl_Animation_Object_Alpha_Property;
+
+typedef struct _Efl_Animation_Object_Alpha_Data
+{
+ Efl_Animation_Object_Alpha_Property from;
+ Efl_Animation_Object_Alpha_Property to;
+} Efl_Animation_Object_Alpha_Data;