Building OS X debugserver assumes you have an Xcode installation at /Application/Xcode.app. Let's instead detect where Xcode is using xcrun.
See http://reviews.llvm.org/D4152
llvm-svn: 211074
# Sign the debugserver binary
set (CODESIGN_IDENTITY lldb_codesign)
-set (CODESIGN_ALLOCATE /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate)
+execute_process(
+ COMMAND xcrun -f codesign_allocate
+ OUTPUT_STRIP_TRAILING_WHITESPACE
+ OUTPUT_VARIABLE CODESIGN_ALLOCATE
+ )
add_custom_command(TARGET debugserver
POST_BUILD
COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --entitlements ${CMAKE_CURRENT_SOURCE_DIR}/../debugserver-entitlements.plist --force --sign ${CODESIGN_IDENTITY} debugserver