RegionStateTy RS = state->get<RegionState>();
RegionStateTy::Factory &F = state->get_context<RegionState>();
- bool generateReport = false;
llvm::SmallVector<SymbolRef, 2> Errors;
for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
if (SymReaper.isDead(I->first)) {
- if (I->second.isAllocated()) {
- generateReport = true;
+ if (I->second.isAllocated())
Errors.push_back(I->first);
- }
// Remove the dead symbol from the map.
RS = F.remove(RS, I->first);
}
// Generate leak node.
- static SimpleProgramPointTag Tag("MallocChecker : DeadSymbolsLeak");
- ExplodedNode *N = C.addTransition(C.getState(), C.getPredecessor(), &Tag);
-
- if (generateReport) {
+ ExplodedNode *N = C.getPredecessor();
+ if (!Errors.empty()) {
+ static SimpleProgramPointTag Tag("MallocChecker : DeadSymbolsLeak");
+ N = C.addTransition(C.getState(), C.getPredecessor(), &Tag);
for (llvm::SmallVector<SymbolRef, 2>::iterator
- I = Errors.begin(), E = Errors.end(); I != E; ++I) {
+ I = Errors.begin(), E = Errors.end(); I != E; ++I) {
reportLeak(*I, N, C);
}
}
+
C.addTransition(state->set<RegionState>(RS), N);
}