if (!duration) {
tl.set(moveOffset, targetOffset);
- } else if (moveDirection == Positive || (moveDirection == Shortest && targetOffset - offset > modelCount/2)) {
+ } else if (moveDirection == Positive || (moveDirection == Shortest && targetOffset - offset > modelCount/2.0)) {
qreal distance = modelCount - targetOffset + offset;
if (targetOffset > moveOffset) {
tl.move(moveOffset, 0.0, QEasingCurve(QEasingCurve::InQuad), int(duration * offset / distance));
} else {
tl.move(moveOffset, targetOffset, QEasingCurve(QEasingCurve::InOutQuad), duration);
}
- } else if (moveDirection == Negative || targetOffset - offset <= -modelCount/2) {
+ } else if (moveDirection == Negative || targetOffset - offset <= -modelCount/2.0) {
qreal distance = modelCount - offset + targetOffset;
if (targetOffset < moveOffset) {
tl.move(moveOffset, modelCount, QEasingCurve(targetOffset == 0 ? QEasingCurve::InOutQuad : QEasingCurve::InQuad), int(duration * (modelCount-offset) / distance));