--- /dev/null
+hlsl.intrinsics.comp
+Shader version: 450
+local_size = (1, 1, 1)
+0:? Sequence
+0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:17 Function Parameters:
+0:17 'inF0' (temp float)
+0:17 'inF1' (temp float)
+0:17 'inF2' (temp float)
+0:17 'inU0' (temp uint)
+0:17 'inU1' (temp uint)
+0:? Sequence
+0:21 all (global bool)
+0:21 'inF0' (temp float)
+0:24 AtomicAdd (global void)
+0:24 'gs_ua' (temp uint)
+0:24 'gs_ub' (temp uint)
+0:25 move second child to first child (temp uint)
+0:25 'out_u1' (temp uint)
+0:25 AtomicAdd (temp uint)
+0:25 'gs_ua' (temp uint)
+0:25 'gs_ub' (temp uint)
+0:26 AtomicAnd (global void)
+0:26 'gs_ua' (temp uint)
+0:26 'gs_ub' (temp uint)
+0:27 move second child to first child (temp uint)
+0:27 'out_u1' (temp uint)
+0:27 AtomicAnd (temp uint)
+0:27 'gs_ua' (temp uint)
+0:27 'gs_ub' (temp uint)
+0:28 move second child to first child (temp uint)
+0:28 'out_u1' (temp uint)
+0:28 AtomicCompSwap (temp uint)
+0:28 'gs_ua' (temp uint)
+0:28 'gs_ub' (temp uint)
+0:28 'gs_uc' (temp uint)
+0:29 move second child to first child (temp uint)
+0:29 'out_u1' (temp uint)
+0:29 AtomicExchange (temp uint)
+0:29 'gs_ua' (temp uint)
+0:29 'gs_ub' (temp uint)
+0:30 AtomicMax (global void)
+0:30 'gs_ua' (temp uint)
+0:30 'gs_ub' (temp uint)
+0:31 move second child to first child (temp uint)
+0:31 'out_u1' (temp uint)
+0:31 AtomicMax (temp uint)
+0:31 'gs_ua' (temp uint)
+0:31 'gs_ub' (temp uint)
+0:32 AtomicMin (global void)
+0:32 'gs_ua' (temp uint)
+0:32 'gs_ub' (temp uint)
+0:33 move second child to first child (temp uint)
+0:33 'out_u1' (temp uint)
+0:33 AtomicMin (temp uint)
+0:33 'gs_ua' (temp uint)
+0:33 'gs_ub' (temp uint)
+0:34 AtomicOr (global void)
+0:34 'gs_ua' (temp uint)
+0:34 'gs_ub' (temp uint)
+0:35 move second child to first child (temp uint)
+0:35 'out_u1' (temp uint)
+0:35 AtomicOr (temp uint)
+0:35 'gs_ua' (temp uint)
+0:35 'gs_ub' (temp uint)
+0:36 AtomicXor (global void)
+0:36 'gs_ua' (temp uint)
+0:36 'gs_ub' (temp uint)
+0:37 move second child to first child (temp uint)
+0:37 'out_u1' (temp uint)
+0:37 AtomicXor (temp uint)
+0:37 'gs_ua' (temp uint)
+0:37 'gs_ub' (temp uint)
+0:41 Branch: Return with expression
+0:41 Constant:
+0:41 0.000000
+0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:45 Function Parameters:
+0:45 'inF0' (temp 1-component vector of float)
+0:45 'inF1' (temp 1-component vector of float)
+0:45 'inF2' (temp 1-component vector of float)
+0:? Sequence
+0:47 Branch: Return with expression
+0:47 Constant:
+0:47 0.000000
+0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:51 Function Parameters:
+0:51 'inF0' (temp 2-component vector of float)
+0:51 'inF1' (temp 2-component vector of float)
+0:51 'inF2' (temp 2-component vector of float)
+0:51 'inU0' (temp 2-component vector of uint)
+0:51 'inU1' (temp 2-component vector of uint)
+0:? Sequence
+0:55 all (global bool)
+0:55 'inF0' (temp 2-component vector of float)
+0:58 AtomicAdd (global void)
+0:58 'gs_ua2' (temp 2-component vector of uint)
+0:58 'gs_ub2' (temp 2-component vector of uint)
+0:59 move second child to first child (temp 2-component vector of uint)
+0:59 'out_u2' (temp 2-component vector of uint)
+0:59 AtomicAdd (temp 2-component vector of uint)
+0:59 'gs_ua2' (temp 2-component vector of uint)
+0:59 'gs_ub2' (temp 2-component vector of uint)
+0:60 AtomicAnd (global void)
+0:60 'gs_ua2' (temp 2-component vector of uint)
+0:60 'gs_ub2' (temp 2-component vector of uint)
+0:61 move second child to first child (temp 2-component vector of uint)
+0:61 'out_u2' (temp 2-component vector of uint)
+0:61 AtomicAnd (temp 2-component vector of uint)
+0:61 'gs_ua2' (temp 2-component vector of uint)
+0:61 'gs_ub2' (temp 2-component vector of uint)
+0:62 move second child to first child (temp 2-component vector of uint)
+0:62 'out_u2' (temp 2-component vector of uint)
+0:62 AtomicCompSwap (temp 2-component vector of uint)
+0:62 'gs_ua2' (temp 2-component vector of uint)
+0:62 'gs_ub2' (temp 2-component vector of uint)
+0:62 'gs_uc2' (temp 2-component vector of uint)
+0:63 move second child to first child (temp 2-component vector of uint)
+0:63 'out_u2' (temp 2-component vector of uint)
+0:63 AtomicExchange (temp 2-component vector of uint)
+0:63 'gs_ua2' (temp 2-component vector of uint)
+0:63 'gs_ub2' (temp 2-component vector of uint)
+0:64 AtomicMax (global void)
+0:64 'gs_ua2' (temp 2-component vector of uint)
+0:64 'gs_ub2' (temp 2-component vector of uint)
+0:65 move second child to first child (temp 2-component vector of uint)
+0:65 'out_u2' (temp 2-component vector of uint)
+0:65 AtomicMax (temp 2-component vector of uint)
+0:65 'gs_ua2' (temp 2-component vector of uint)
+0:65 'gs_ub2' (temp 2-component vector of uint)
+0:66 AtomicMin (global void)
+0:66 'gs_ua2' (temp 2-component vector of uint)
+0:66 'gs_ub2' (temp 2-component vector of uint)
+0:67 move second child to first child (temp 2-component vector of uint)
+0:67 'out_u2' (temp 2-component vector of uint)
+0:67 AtomicMin (temp 2-component vector of uint)
+0:67 'gs_ua2' (temp 2-component vector of uint)
+0:67 'gs_ub2' (temp 2-component vector of uint)
+0:68 AtomicOr (global void)
+0:68 'gs_ua2' (temp 2-component vector of uint)
+0:68 'gs_ub2' (temp 2-component vector of uint)
+0:69 move second child to first child (temp 2-component vector of uint)
+0:69 'out_u2' (temp 2-component vector of uint)
+0:69 AtomicOr (temp 2-component vector of uint)
+0:69 'gs_ua2' (temp 2-component vector of uint)
+0:69 'gs_ub2' (temp 2-component vector of uint)
+0:70 AtomicXor (global void)
+0:70 'gs_ua2' (temp 2-component vector of uint)
+0:70 'gs_ub2' (temp 2-component vector of uint)
+0:71 move second child to first child (temp 2-component vector of uint)
+0:71 'out_u2' (temp 2-component vector of uint)
+0:71 AtomicXor (temp 2-component vector of uint)
+0:71 'gs_ua2' (temp 2-component vector of uint)
+0:71 'gs_ub2' (temp 2-component vector of uint)
+0:74 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:78 Function Parameters:
+0:78 'inF0' (temp 3-component vector of float)
+0:78 'inF1' (temp 3-component vector of float)
+0:78 'inF2' (temp 3-component vector of float)
+0:78 'inU0' (temp 3-component vector of uint)
+0:78 'inU1' (temp 3-component vector of uint)
+0:? Sequence
+0:82 all (global bool)
+0:82 'inF0' (temp 3-component vector of float)
+0:85 AtomicAdd (global void)
+0:85 'gs_ua3' (temp 3-component vector of uint)
+0:85 'gs_ub3' (temp 3-component vector of uint)
+0:86 move second child to first child (temp 3-component vector of uint)
+0:86 'out_u3' (temp 3-component vector of uint)
+0:86 AtomicAdd (temp 3-component vector of uint)
+0:86 'gs_ua3' (temp 3-component vector of uint)
+0:86 'gs_ub3' (temp 3-component vector of uint)
+0:87 AtomicAnd (global void)
+0:87 'gs_ua3' (temp 3-component vector of uint)
+0:87 'gs_ub3' (temp 3-component vector of uint)
+0:88 move second child to first child (temp 3-component vector of uint)
+0:88 'out_u3' (temp 3-component vector of uint)
+0:88 AtomicAnd (temp 3-component vector of uint)
+0:88 'gs_ua3' (temp 3-component vector of uint)
+0:88 'gs_ub3' (temp 3-component vector of uint)
+0:89 move second child to first child (temp 3-component vector of uint)
+0:89 'out_u3' (temp 3-component vector of uint)
+0:89 AtomicCompSwap (temp 3-component vector of uint)
+0:89 'gs_ua3' (temp 3-component vector of uint)
+0:89 'gs_ub3' (temp 3-component vector of uint)
+0:89 'gs_uc3' (temp 3-component vector of uint)
+0:90 move second child to first child (temp 3-component vector of uint)
+0:90 'out_u3' (temp 3-component vector of uint)
+0:90 AtomicExchange (temp 3-component vector of uint)
+0:90 'gs_ua3' (temp 3-component vector of uint)
+0:90 'gs_ub3' (temp 3-component vector of uint)
+0:91 AtomicMax (global void)
+0:91 'gs_ua3' (temp 3-component vector of uint)
+0:91 'gs_ub3' (temp 3-component vector of uint)
+0:92 move second child to first child (temp 3-component vector of uint)
+0:92 'out_u3' (temp 3-component vector of uint)
+0:92 AtomicMax (temp 3-component vector of uint)
+0:92 'gs_ua3' (temp 3-component vector of uint)
+0:92 'gs_ub3' (temp 3-component vector of uint)
+0:93 AtomicMin (global void)
+0:93 'gs_ua3' (temp 3-component vector of uint)
+0:93 'gs_ub3' (temp 3-component vector of uint)
+0:94 move second child to first child (temp 3-component vector of uint)
+0:94 'out_u3' (temp 3-component vector of uint)
+0:94 AtomicMin (temp 3-component vector of uint)
+0:94 'gs_ua3' (temp 3-component vector of uint)
+0:94 'gs_ub3' (temp 3-component vector of uint)
+0:95 AtomicOr (global void)
+0:95 'gs_ua3' (temp 3-component vector of uint)
+0:95 'gs_ub3' (temp 3-component vector of uint)
+0:96 move second child to first child (temp 3-component vector of uint)
+0:96 'out_u3' (temp 3-component vector of uint)
+0:96 AtomicOr (temp 3-component vector of uint)
+0:96 'gs_ua3' (temp 3-component vector of uint)
+0:96 'gs_ub3' (temp 3-component vector of uint)
+0:97 AtomicXor (global void)
+0:97 'gs_ua3' (temp 3-component vector of uint)
+0:97 'gs_ub3' (temp 3-component vector of uint)
+0:98 move second child to first child (temp 3-component vector of uint)
+0:98 'out_u3' (temp 3-component vector of uint)
+0:98 AtomicXor (temp 3-component vector of uint)
+0:98 'gs_ua3' (temp 3-component vector of uint)
+0:98 'gs_ub3' (temp 3-component vector of uint)
+0:101 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:105 Function Parameters:
+0:105 'inF0' (temp 4-component vector of float)
+0:105 'inF1' (temp 4-component vector of float)
+0:105 'inF2' (temp 4-component vector of float)
+0:105 'inU0' (temp 4-component vector of uint)
+0:105 'inU1' (temp 4-component vector of uint)
+0:? Sequence
+0:109 all (global bool)
+0:109 'inF0' (temp 4-component vector of float)
+0:112 AtomicAdd (global void)
+0:112 'gs_ua4' (temp 4-component vector of uint)
+0:112 'gs_ub4' (temp 4-component vector of uint)
+0:113 move second child to first child (temp 4-component vector of uint)
+0:113 'out_u4' (temp 4-component vector of uint)
+0:113 AtomicAdd (temp 4-component vector of uint)
+0:113 'gs_ua4' (temp 4-component vector of uint)
+0:113 'gs_ub4' (temp 4-component vector of uint)
+0:114 AtomicAnd (global void)
+0:114 'gs_ua4' (temp 4-component vector of uint)
+0:114 'gs_ub4' (temp 4-component vector of uint)
+0:115 move second child to first child (temp 4-component vector of uint)
+0:115 'out_u4' (temp 4-component vector of uint)
+0:115 AtomicAnd (temp 4-component vector of uint)
+0:115 'gs_ua4' (temp 4-component vector of uint)
+0:115 'gs_ub4' (temp 4-component vector of uint)
+0:116 move second child to first child (temp 4-component vector of uint)
+0:116 'out_u4' (temp 4-component vector of uint)
+0:116 AtomicCompSwap (temp 4-component vector of uint)
+0:116 'gs_ua4' (temp 4-component vector of uint)
+0:116 'gs_ub4' (temp 4-component vector of uint)
+0:116 'gs_uc4' (temp 4-component vector of uint)
+0:117 move second child to first child (temp 4-component vector of uint)
+0:117 'out_u4' (temp 4-component vector of uint)
+0:117 AtomicExchange (temp 4-component vector of uint)
+0:117 'gs_ua4' (temp 4-component vector of uint)
+0:117 'gs_ub4' (temp 4-component vector of uint)
+0:118 AtomicMax (global void)
+0:118 'gs_ua4' (temp 4-component vector of uint)
+0:118 'gs_ub4' (temp 4-component vector of uint)
+0:119 move second child to first child (temp 4-component vector of uint)
+0:119 'out_u4' (temp 4-component vector of uint)
+0:119 AtomicMax (temp 4-component vector of uint)
+0:119 'gs_ua4' (temp 4-component vector of uint)
+0:119 'gs_ub4' (temp 4-component vector of uint)
+0:120 AtomicMin (global void)
+0:120 'gs_ua4' (temp 4-component vector of uint)
+0:120 'gs_ub4' (temp 4-component vector of uint)
+0:121 move second child to first child (temp 4-component vector of uint)
+0:121 'out_u4' (temp 4-component vector of uint)
+0:121 AtomicMin (temp 4-component vector of uint)
+0:121 'gs_ua4' (temp 4-component vector of uint)
+0:121 'gs_ub4' (temp 4-component vector of uint)
+0:122 AtomicOr (global void)
+0:122 'gs_ua4' (temp 4-component vector of uint)
+0:122 'gs_ub4' (temp 4-component vector of uint)
+0:123 move second child to first child (temp 4-component vector of uint)
+0:123 'out_u4' (temp 4-component vector of uint)
+0:123 AtomicOr (temp 4-component vector of uint)
+0:123 'gs_ua4' (temp 4-component vector of uint)
+0:123 'gs_ub4' (temp 4-component vector of uint)
+0:124 AtomicXor (global void)
+0:124 'gs_ua4' (temp 4-component vector of uint)
+0:124 'gs_ub4' (temp 4-component vector of uint)
+0:125 move second child to first child (temp 4-component vector of uint)
+0:125 'out_u4' (temp 4-component vector of uint)
+0:125 AtomicXor (temp 4-component vector of uint)
+0:125 'gs_ua4' (temp 4-component vector of uint)
+0:125 'gs_ub4' (temp 4-component vector of uint)
+0:128 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
+
+
+Linked compute stage:
+
+
+Shader version: 450
+local_size = (1, 1, 1)
+0:? Sequence
+0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:17 Function Parameters:
+0:17 'inF0' (temp float)
+0:17 'inF1' (temp float)
+0:17 'inF2' (temp float)
+0:17 'inU0' (temp uint)
+0:17 'inU1' (temp uint)
+0:? Sequence
+0:21 all (global bool)
+0:21 'inF0' (temp float)
+0:24 AtomicAdd (global void)
+0:24 'gs_ua' (temp uint)
+0:24 'gs_ub' (temp uint)
+0:25 move second child to first child (temp uint)
+0:25 'out_u1' (temp uint)
+0:25 AtomicAdd (temp uint)
+0:25 'gs_ua' (temp uint)
+0:25 'gs_ub' (temp uint)
+0:26 AtomicAnd (global void)
+0:26 'gs_ua' (temp uint)
+0:26 'gs_ub' (temp uint)
+0:27 move second child to first child (temp uint)
+0:27 'out_u1' (temp uint)
+0:27 AtomicAnd (temp uint)
+0:27 'gs_ua' (temp uint)
+0:27 'gs_ub' (temp uint)
+0:28 move second child to first child (temp uint)
+0:28 'out_u1' (temp uint)
+0:28 AtomicCompSwap (temp uint)
+0:28 'gs_ua' (temp uint)
+0:28 'gs_ub' (temp uint)
+0:28 'gs_uc' (temp uint)
+0:29 move second child to first child (temp uint)
+0:29 'out_u1' (temp uint)
+0:29 AtomicExchange (temp uint)
+0:29 'gs_ua' (temp uint)
+0:29 'gs_ub' (temp uint)
+0:30 AtomicMax (global void)
+0:30 'gs_ua' (temp uint)
+0:30 'gs_ub' (temp uint)
+0:31 move second child to first child (temp uint)
+0:31 'out_u1' (temp uint)
+0:31 AtomicMax (temp uint)
+0:31 'gs_ua' (temp uint)
+0:31 'gs_ub' (temp uint)
+0:32 AtomicMin (global void)
+0:32 'gs_ua' (temp uint)
+0:32 'gs_ub' (temp uint)
+0:33 move second child to first child (temp uint)
+0:33 'out_u1' (temp uint)
+0:33 AtomicMin (temp uint)
+0:33 'gs_ua' (temp uint)
+0:33 'gs_ub' (temp uint)
+0:34 AtomicOr (global void)
+0:34 'gs_ua' (temp uint)
+0:34 'gs_ub' (temp uint)
+0:35 move second child to first child (temp uint)
+0:35 'out_u1' (temp uint)
+0:35 AtomicOr (temp uint)
+0:35 'gs_ua' (temp uint)
+0:35 'gs_ub' (temp uint)
+0:36 AtomicXor (global void)
+0:36 'gs_ua' (temp uint)
+0:36 'gs_ub' (temp uint)
+0:37 move second child to first child (temp uint)
+0:37 'out_u1' (temp uint)
+0:37 AtomicXor (temp uint)
+0:37 'gs_ua' (temp uint)
+0:37 'gs_ub' (temp uint)
+0:41 Branch: Return with expression
+0:41 Constant:
+0:41 0.000000
+0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:45 Function Parameters:
+0:45 'inF0' (temp 1-component vector of float)
+0:45 'inF1' (temp 1-component vector of float)
+0:45 'inF2' (temp 1-component vector of float)
+0:? Sequence
+0:47 Branch: Return with expression
+0:47 Constant:
+0:47 0.000000
+0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:51 Function Parameters:
+0:51 'inF0' (temp 2-component vector of float)
+0:51 'inF1' (temp 2-component vector of float)
+0:51 'inF2' (temp 2-component vector of float)
+0:51 'inU0' (temp 2-component vector of uint)
+0:51 'inU1' (temp 2-component vector of uint)
+0:? Sequence
+0:55 all (global bool)
+0:55 'inF0' (temp 2-component vector of float)
+0:58 AtomicAdd (global void)
+0:58 'gs_ua2' (temp 2-component vector of uint)
+0:58 'gs_ub2' (temp 2-component vector of uint)
+0:59 move second child to first child (temp 2-component vector of uint)
+0:59 'out_u2' (temp 2-component vector of uint)
+0:59 AtomicAdd (temp 2-component vector of uint)
+0:59 'gs_ua2' (temp 2-component vector of uint)
+0:59 'gs_ub2' (temp 2-component vector of uint)
+0:60 AtomicAnd (global void)
+0:60 'gs_ua2' (temp 2-component vector of uint)
+0:60 'gs_ub2' (temp 2-component vector of uint)
+0:61 move second child to first child (temp 2-component vector of uint)
+0:61 'out_u2' (temp 2-component vector of uint)
+0:61 AtomicAnd (temp 2-component vector of uint)
+0:61 'gs_ua2' (temp 2-component vector of uint)
+0:61 'gs_ub2' (temp 2-component vector of uint)
+0:62 move second child to first child (temp 2-component vector of uint)
+0:62 'out_u2' (temp 2-component vector of uint)
+0:62 AtomicCompSwap (temp 2-component vector of uint)
+0:62 'gs_ua2' (temp 2-component vector of uint)
+0:62 'gs_ub2' (temp 2-component vector of uint)
+0:62 'gs_uc2' (temp 2-component vector of uint)
+0:63 move second child to first child (temp 2-component vector of uint)
+0:63 'out_u2' (temp 2-component vector of uint)
+0:63 AtomicExchange (temp 2-component vector of uint)
+0:63 'gs_ua2' (temp 2-component vector of uint)
+0:63 'gs_ub2' (temp 2-component vector of uint)
+0:64 AtomicMax (global void)
+0:64 'gs_ua2' (temp 2-component vector of uint)
+0:64 'gs_ub2' (temp 2-component vector of uint)
+0:65 move second child to first child (temp 2-component vector of uint)
+0:65 'out_u2' (temp 2-component vector of uint)
+0:65 AtomicMax (temp 2-component vector of uint)
+0:65 'gs_ua2' (temp 2-component vector of uint)
+0:65 'gs_ub2' (temp 2-component vector of uint)
+0:66 AtomicMin (global void)
+0:66 'gs_ua2' (temp 2-component vector of uint)
+0:66 'gs_ub2' (temp 2-component vector of uint)
+0:67 move second child to first child (temp 2-component vector of uint)
+0:67 'out_u2' (temp 2-component vector of uint)
+0:67 AtomicMin (temp 2-component vector of uint)
+0:67 'gs_ua2' (temp 2-component vector of uint)
+0:67 'gs_ub2' (temp 2-component vector of uint)
+0:68 AtomicOr (global void)
+0:68 'gs_ua2' (temp 2-component vector of uint)
+0:68 'gs_ub2' (temp 2-component vector of uint)
+0:69 move second child to first child (temp 2-component vector of uint)
+0:69 'out_u2' (temp 2-component vector of uint)
+0:69 AtomicOr (temp 2-component vector of uint)
+0:69 'gs_ua2' (temp 2-component vector of uint)
+0:69 'gs_ub2' (temp 2-component vector of uint)
+0:70 AtomicXor (global void)
+0:70 'gs_ua2' (temp 2-component vector of uint)
+0:70 'gs_ub2' (temp 2-component vector of uint)
+0:71 move second child to first child (temp 2-component vector of uint)
+0:71 'out_u2' (temp 2-component vector of uint)
+0:71 AtomicXor (temp 2-component vector of uint)
+0:71 'gs_ua2' (temp 2-component vector of uint)
+0:71 'gs_ub2' (temp 2-component vector of uint)
+0:74 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:78 Function Parameters:
+0:78 'inF0' (temp 3-component vector of float)
+0:78 'inF1' (temp 3-component vector of float)
+0:78 'inF2' (temp 3-component vector of float)
+0:78 'inU0' (temp 3-component vector of uint)
+0:78 'inU1' (temp 3-component vector of uint)
+0:? Sequence
+0:82 all (global bool)
+0:82 'inF0' (temp 3-component vector of float)
+0:85 AtomicAdd (global void)
+0:85 'gs_ua3' (temp 3-component vector of uint)
+0:85 'gs_ub3' (temp 3-component vector of uint)
+0:86 move second child to first child (temp 3-component vector of uint)
+0:86 'out_u3' (temp 3-component vector of uint)
+0:86 AtomicAdd (temp 3-component vector of uint)
+0:86 'gs_ua3' (temp 3-component vector of uint)
+0:86 'gs_ub3' (temp 3-component vector of uint)
+0:87 AtomicAnd (global void)
+0:87 'gs_ua3' (temp 3-component vector of uint)
+0:87 'gs_ub3' (temp 3-component vector of uint)
+0:88 move second child to first child (temp 3-component vector of uint)
+0:88 'out_u3' (temp 3-component vector of uint)
+0:88 AtomicAnd (temp 3-component vector of uint)
+0:88 'gs_ua3' (temp 3-component vector of uint)
+0:88 'gs_ub3' (temp 3-component vector of uint)
+0:89 move second child to first child (temp 3-component vector of uint)
+0:89 'out_u3' (temp 3-component vector of uint)
+0:89 AtomicCompSwap (temp 3-component vector of uint)
+0:89 'gs_ua3' (temp 3-component vector of uint)
+0:89 'gs_ub3' (temp 3-component vector of uint)
+0:89 'gs_uc3' (temp 3-component vector of uint)
+0:90 move second child to first child (temp 3-component vector of uint)
+0:90 'out_u3' (temp 3-component vector of uint)
+0:90 AtomicExchange (temp 3-component vector of uint)
+0:90 'gs_ua3' (temp 3-component vector of uint)
+0:90 'gs_ub3' (temp 3-component vector of uint)
+0:91 AtomicMax (global void)
+0:91 'gs_ua3' (temp 3-component vector of uint)
+0:91 'gs_ub3' (temp 3-component vector of uint)
+0:92 move second child to first child (temp 3-component vector of uint)
+0:92 'out_u3' (temp 3-component vector of uint)
+0:92 AtomicMax (temp 3-component vector of uint)
+0:92 'gs_ua3' (temp 3-component vector of uint)
+0:92 'gs_ub3' (temp 3-component vector of uint)
+0:93 AtomicMin (global void)
+0:93 'gs_ua3' (temp 3-component vector of uint)
+0:93 'gs_ub3' (temp 3-component vector of uint)
+0:94 move second child to first child (temp 3-component vector of uint)
+0:94 'out_u3' (temp 3-component vector of uint)
+0:94 AtomicMin (temp 3-component vector of uint)
+0:94 'gs_ua3' (temp 3-component vector of uint)
+0:94 'gs_ub3' (temp 3-component vector of uint)
+0:95 AtomicOr (global void)
+0:95 'gs_ua3' (temp 3-component vector of uint)
+0:95 'gs_ub3' (temp 3-component vector of uint)
+0:96 move second child to first child (temp 3-component vector of uint)
+0:96 'out_u3' (temp 3-component vector of uint)
+0:96 AtomicOr (temp 3-component vector of uint)
+0:96 'gs_ua3' (temp 3-component vector of uint)
+0:96 'gs_ub3' (temp 3-component vector of uint)
+0:97 AtomicXor (global void)
+0:97 'gs_ua3' (temp 3-component vector of uint)
+0:97 'gs_ub3' (temp 3-component vector of uint)
+0:98 move second child to first child (temp 3-component vector of uint)
+0:98 'out_u3' (temp 3-component vector of uint)
+0:98 AtomicXor (temp 3-component vector of uint)
+0:98 'gs_ua3' (temp 3-component vector of uint)
+0:98 'gs_ub3' (temp 3-component vector of uint)
+0:101 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:105 Function Parameters:
+0:105 'inF0' (temp 4-component vector of float)
+0:105 'inF1' (temp 4-component vector of float)
+0:105 'inF2' (temp 4-component vector of float)
+0:105 'inU0' (temp 4-component vector of uint)
+0:105 'inU1' (temp 4-component vector of uint)
+0:? Sequence
+0:109 all (global bool)
+0:109 'inF0' (temp 4-component vector of float)
+0:112 AtomicAdd (global void)
+0:112 'gs_ua4' (temp 4-component vector of uint)
+0:112 'gs_ub4' (temp 4-component vector of uint)
+0:113 move second child to first child (temp 4-component vector of uint)
+0:113 'out_u4' (temp 4-component vector of uint)
+0:113 AtomicAdd (temp 4-component vector of uint)
+0:113 'gs_ua4' (temp 4-component vector of uint)
+0:113 'gs_ub4' (temp 4-component vector of uint)
+0:114 AtomicAnd (global void)
+0:114 'gs_ua4' (temp 4-component vector of uint)
+0:114 'gs_ub4' (temp 4-component vector of uint)
+0:115 move second child to first child (temp 4-component vector of uint)
+0:115 'out_u4' (temp 4-component vector of uint)
+0:115 AtomicAnd (temp 4-component vector of uint)
+0:115 'gs_ua4' (temp 4-component vector of uint)
+0:115 'gs_ub4' (temp 4-component vector of uint)
+0:116 move second child to first child (temp 4-component vector of uint)
+0:116 'out_u4' (temp 4-component vector of uint)
+0:116 AtomicCompSwap (temp 4-component vector of uint)
+0:116 'gs_ua4' (temp 4-component vector of uint)
+0:116 'gs_ub4' (temp 4-component vector of uint)
+0:116 'gs_uc4' (temp 4-component vector of uint)
+0:117 move second child to first child (temp 4-component vector of uint)
+0:117 'out_u4' (temp 4-component vector of uint)
+0:117 AtomicExchange (temp 4-component vector of uint)
+0:117 'gs_ua4' (temp 4-component vector of uint)
+0:117 'gs_ub4' (temp 4-component vector of uint)
+0:118 AtomicMax (global void)
+0:118 'gs_ua4' (temp 4-component vector of uint)
+0:118 'gs_ub4' (temp 4-component vector of uint)
+0:119 move second child to first child (temp 4-component vector of uint)
+0:119 'out_u4' (temp 4-component vector of uint)
+0:119 AtomicMax (temp 4-component vector of uint)
+0:119 'gs_ua4' (temp 4-component vector of uint)
+0:119 'gs_ub4' (temp 4-component vector of uint)
+0:120 AtomicMin (global void)
+0:120 'gs_ua4' (temp 4-component vector of uint)
+0:120 'gs_ub4' (temp 4-component vector of uint)
+0:121 move second child to first child (temp 4-component vector of uint)
+0:121 'out_u4' (temp 4-component vector of uint)
+0:121 AtomicMin (temp 4-component vector of uint)
+0:121 'gs_ua4' (temp 4-component vector of uint)
+0:121 'gs_ub4' (temp 4-component vector of uint)
+0:122 AtomicOr (global void)
+0:122 'gs_ua4' (temp 4-component vector of uint)
+0:122 'gs_ub4' (temp 4-component vector of uint)
+0:123 move second child to first child (temp 4-component vector of uint)
+0:123 'out_u4' (temp 4-component vector of uint)
+0:123 AtomicOr (temp 4-component vector of uint)
+0:123 'gs_ua4' (temp 4-component vector of uint)
+0:123 'gs_ub4' (temp 4-component vector of uint)
+0:124 AtomicXor (global void)
+0:124 'gs_ua4' (temp 4-component vector of uint)
+0:124 'gs_ub4' (temp 4-component vector of uint)
+0:125 move second child to first child (temp 4-component vector of uint)
+0:125 'out_u4' (temp 4-component vector of uint)
+0:125 AtomicXor (temp 4-component vector of uint)
+0:125 'gs_ua4' (temp 4-component vector of uint)
+0:125 'gs_ub4' (temp 4-component vector of uint)
+0:128 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 182
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint GLCompute 4 "ComputeShaderFunction"
+ ExecutionMode 4 LocalSize 1 1 1
+ Source HLSL 450
+ Name 4 "ComputeShaderFunction"
+ Name 8 "inF0"
+ Name 14 "gs_ua"
+ Name 15 "gs_ub"
+ Name 20 "out_u1"
+ Name 28 "gs_uc"
+ Name 54 "inF0"
+ Name 59 "gs_ua2"
+ Name 60 "gs_ub2"
+ Name 63 "out_u2"
+ Name 71 "gs_uc2"
+ Name 98 "inF0"
+ Name 103 "gs_ua3"
+ Name 104 "gs_ub3"
+ Name 107 "out_u3"
+ Name 115 "gs_uc3"
+ Name 141 "inF0"
+ Name 146 "gs_ua4"
+ Name 147 "gs_ub4"
+ Name 150 "out_u4"
+ Name 158 "gs_uc4"
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypePointer Function 6(float)
+ 10: TypeBool
+ 12: TypeInt 32 0
+ 13: TypePointer Function 12(int)
+ 17: 12(int) Constant 1
+ 18: 12(int) Constant 0
+ 49: 6(float) Constant 0
+ 52: TypeVector 6(float) 2
+ 53: TypePointer Function 52(fvec2)
+ 57: TypeVector 12(int) 2
+ 58: TypePointer Function 57(ivec2)
+ 92: 6(float) Constant 1065353216
+ 93: 6(float) Constant 1073741824
+ 94: 52(fvec2) ConstantComposite 92 93
+ 96: TypeVector 6(float) 3
+ 97: TypePointer Function 96(fvec3)
+ 101: TypeVector 12(int) 3
+ 102: TypePointer Function 101(ivec3)
+ 136: 6(float) Constant 1077936128
+ 137: 96(fvec3) ConstantComposite 92 93 136
+ 139: TypeVector 6(float) 4
+ 140: TypePointer Function 139(fvec4)
+ 144: TypeVector 12(int) 4
+ 145: TypePointer Function 144(ivec4)
+ 179: 6(float) Constant 1082130432
+ 180: 139(fvec4) ConstantComposite 92 93 136 179
+4(ComputeShaderFunction): 2 Function None 3
+ 5: Label
+ 8(inF0): 7(ptr) Variable Function
+ 14(gs_ua): 13(ptr) Variable Function
+ 15(gs_ub): 13(ptr) Variable Function
+ 20(out_u1): 13(ptr) Variable Function
+ 28(gs_uc): 13(ptr) Variable Function
+ 54(inF0): 53(ptr) Variable Function
+ 59(gs_ua2): 58(ptr) Variable Function
+ 60(gs_ub2): 58(ptr) Variable Function
+ 63(out_u2): 58(ptr) Variable Function
+ 71(gs_uc2): 58(ptr) Variable Function
+ 98(inF0): 97(ptr) Variable Function
+ 103(gs_ua3): 102(ptr) Variable Function
+ 104(gs_ub3): 102(ptr) Variable Function
+ 107(out_u3): 102(ptr) Variable Function
+ 115(gs_uc3): 102(ptr) Variable Function
+ 141(inF0): 140(ptr) Variable Function
+ 146(gs_ua4): 145(ptr) Variable Function
+ 147(gs_ub4): 145(ptr) Variable Function
+ 150(out_u4): 145(ptr) Variable Function
+ 158(gs_uc4): 145(ptr) Variable Function
+ 9: 6(float) Load 8(inF0)
+ 11: 10(bool) All 9
+ 16: 12(int) Load 15(gs_ub)
+ 19: 2 AtomicIAdd 14(gs_ua) 17 18 16
+ 21: 12(int) Load 15(gs_ub)
+ 22: 12(int) AtomicIAdd 14(gs_ua) 17 18 21
+ Store 20(out_u1) 22
+ 23: 12(int) Load 15(gs_ub)
+ 24: 2 AtomicAnd 14(gs_ua) 17 18 23
+ 25: 12(int) Load 15(gs_ub)
+ 26: 12(int) AtomicAnd 14(gs_ua) 17 18 25
+ Store 20(out_u1) 26
+ 27: 12(int) Load 15(gs_ub)
+ 29: 12(int) Load 28(gs_uc)
+ 30: 12(int) AtomicCompareExchange 14(gs_ua) 17 18 18 29 27
+ Store 20(out_u1) 30
+ 31: 12(int) Load 15(gs_ub)
+ 32: 12(int) AtomicExchange 14(gs_ua) 17 18 31
+ Store 20(out_u1) 32
+ 33: 12(int) Load 15(gs_ub)
+ 34: 2 AtomicSMax 14(gs_ua) 17 18 33
+ 35: 12(int) Load 15(gs_ub)
+ 36: 12(int) AtomicUMax 14(gs_ua) 17 18 35
+ Store 20(out_u1) 36
+ 37: 12(int) Load 15(gs_ub)
+ 38: 2 AtomicSMin 14(gs_ua) 17 18 37
+ 39: 12(int) Load 15(gs_ub)
+ 40: 12(int) AtomicUMin 14(gs_ua) 17 18 39
+ Store 20(out_u1) 40
+ 41: 12(int) Load 15(gs_ub)
+ 42: 2 AtomicOr 14(gs_ua) 17 18 41
+ 43: 12(int) Load 15(gs_ub)
+ 44: 12(int) AtomicOr 14(gs_ua) 17 18 43
+ Store 20(out_u1) 44
+ 45: 12(int) Load 15(gs_ub)
+ 46: 2 AtomicXor 14(gs_ua) 17 18 45
+ 47: 12(int) Load 15(gs_ub)
+ 48: 12(int) AtomicXor 14(gs_ua) 17 18 47
+ Store 20(out_u1) 48
+ ReturnValue 49
+ FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float)
-0:2 Function Parameters:
-0:2 'inF0' (temp float)
-0:2 'inF1' (temp float)
-0:2 'inF2' (temp float)
+0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:17 Function Parameters:
+0:17 'inF0' (temp float)
+0:17 'inF1' (temp float)
+0:17 'inF2' (temp float)
+0:17 'inU0' (temp uint)
+0:17 'inU1' (temp uint)
0:? Sequence
-0:3 all (global bool)
-0:3 'inF0' (temp float)
-0:4 Absolute value (global float)
-0:4 'inF0' (temp float)
-0:5 arc cosine (global float)
-0:5 'inF0' (temp float)
-0:6 any (global bool)
-0:6 'inF0' (temp float)
-0:7 arc sine (global float)
-0:7 'inF0' (temp float)
-0:8 arc tangent (global float)
-0:8 'inF0' (temp float)
-0:9 arc tangent (global float)
-0:9 'inF0' (temp float)
-0:9 'inF1' (temp float)
-0:10 Ceiling (global float)
-0:10 'inF0' (temp float)
-0:11 clamp (global float)
-0:11 'inF0' (temp float)
-0:11 'inF1' (temp float)
-0:11 'inF2' (temp float)
-0:12 Test condition and select (temp void)
-0:12 Condition
-0:12 Compare Less Than (temp bool)
-0:12 'inF0' (temp float)
-0:12 Constant:
-0:12 0.000000
-0:12 true case
-0:12 Branch: Kill
-0:13 cosine (global float)
-0:13 'inF0' (temp float)
-0:14 hyp. cosine (global float)
-0:14 'inF0' (temp float)
-0:15 bitCount (global uint)
-0:15 Constant:
-0:15 7 (const uint)
-0:16 dPdx (global float)
-0:16 'inF0' (temp float)
-0:17 dPdxCoarse (global float)
-0:17 'inF0' (temp float)
-0:18 dPdxFine (global float)
-0:18 'inF0' (temp float)
-0:19 dPdy (global float)
-0:19 'inF0' (temp float)
-0:20 dPdyCoarse (global float)
+0:20 all (global bool)
0:20 'inF0' (temp float)
-0:21 dPdyFine (global float)
+0:21 Absolute value (global float)
0:21 'inF0' (temp float)
-0:22 degrees (global float)
+0:22 arc cosine (global float)
0:22 'inF0' (temp float)
-0:26 exp (global float)
+0:23 any (global bool)
+0:23 'inF0' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (temp float)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (temp float)
+0:26 floatBitsToUint (global uint)
0:26 'inF0' (temp float)
-0:27 exp2 (global float)
-0:27 'inF0' (temp float)
-0:28 findMSB (global int)
-0:28 Constant:
-0:28 7 (const int)
-0:29 findLSB (global int)
-0:29 Constant:
-0:29 7 (const int)
-0:30 Floor (global float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (temp uint)
+0:29 arc tangent (global float)
+0:29 'inF0' (temp float)
+0:30 arc tangent (global float)
0:30 'inF0' (temp float)
-0:32 mod (global float)
+0:30 'inF1' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (temp float)
+0:32 clamp (global float)
0:32 'inF0' (temp float)
0:32 'inF1' (temp float)
-0:33 Fraction (global float)
-0:33 'inF0' (temp float)
-0:34 frexp (global float)
+0:32 'inF2' (temp float)
+0:33 Test condition and select (temp void)
+0:33 Condition
+0:33 Compare Less Than (temp bool)
+0:33 'inF0' (temp float)
+0:33 Constant:
+0:33 0.000000
+0:33 true case
+0:33 Branch: Kill
+0:34 cosine (global float)
0:34 'inF0' (temp float)
-0:34 'inF1' (temp float)
-0:35 fwidth (global float)
+0:35 hyp. cosine (global float)
0:35 'inF0' (temp float)
-0:36 isinf (global bool)
-0:36 'inF0' (temp float)
-0:37 isnan (global bool)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 dPdx (global float)
0:37 'inF0' (temp float)
-0:38 ldexp (global float)
+0:38 dPdxCoarse (global float)
0:38 'inF0' (temp float)
-0:38 'inF1' (temp float)
-0:39 log (global float)
+0:39 dPdxFine (global float)
0:39 'inF0' (temp float)
-0:40 component-wise multiply (temp float)
-0:40 log2 (temp float)
-0:40 'inF0' (temp float)
-0:40 Constant:
-0:40 0.301030
-0:41 log2 (global float)
+0:40 dPdy (global float)
+0:40 'inF0' (temp float)
+0:41 dPdyCoarse (global float)
0:41 'inF0' (temp float)
-0:42 max (global float)
+0:42 dPdyFine (global float)
0:42 'inF0' (temp float)
-0:42 'inF1' (temp float)
-0:43 min (global float)
+0:43 degrees (global float)
0:43 'inF0' (temp float)
-0:43 'inF1' (temp float)
-0:44 pow (global float)
-0:44 'inF0' (temp float)
-0:44 'inF1' (temp float)
-0:45 radians (global float)
-0:45 'inF0' (temp float)
-0:46 divide (temp float)
-0:46 Constant:
-0:46 1.000000
-0:46 'inF0' (temp float)
-0:47 bitFieldReverse (global uint)
-0:47 Constant:
-0:47 2 (const uint)
-0:48 roundEven (global float)
+0:47 exp (global float)
+0:47 'inF0' (temp float)
+0:48 exp2 (global float)
0:48 'inF0' (temp float)
-0:49 inverse sqrt (global float)
-0:49 'inF0' (temp float)
-0:50 clamp (global float)
-0:50 'inF0' (temp float)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 findLSB (global int)
0:50 Constant:
-0:50 0.000000
-0:50 Constant:
-0:50 1.000000
-0:51 Sign (global float)
+0:50 7 (const int)
+0:51 Floor (global float)
0:51 'inF0' (temp float)
-0:52 sine (global float)
-0:52 'inF0' (temp float)
-0:53 Sequence
-0:53 move second child to first child (temp float)
-0:53 'inF1' (temp float)
-0:53 sine (temp float)
-0:53 'inF0' (temp float)
-0:53 move second child to first child (temp float)
-0:53 'inF2' (temp float)
-0:53 cosine (temp float)
-0:53 'inF0' (temp float)
-0:54 hyp. sine (global float)
+0:53 mod (global float)
+0:53 'inF0' (temp float)
+0:53 'inF1' (temp float)
+0:54 Fraction (global float)
0:54 'inF0' (temp float)
-0:55 smoothstep (global float)
+0:55 frexp (global float)
0:55 'inF0' (temp float)
0:55 'inF1' (temp float)
-0:55 'inF2' (temp float)
-0:56 sqrt (global float)
+0:56 fwidth (global float)
0:56 'inF0' (temp float)
-0:57 step (global float)
+0:57 isinf (global bool)
0:57 'inF0' (temp float)
-0:57 'inF1' (temp float)
-0:58 tangent (global float)
+0:58 isnan (global bool)
0:58 'inF0' (temp float)
-0:59 hyp. tangent (global float)
+0:59 ldexp (global float)
0:59 'inF0' (temp float)
-0:61 trunc (global float)
-0:61 'inF0' (temp float)
-0:63 Branch: Return with expression
-0:63 Constant:
-0:63 0.000000
-0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:67 Function Parameters:
-0:67 'inF0' (temp 1-component vector of float)
-0:67 'inF1' (temp 1-component vector of float)
-0:67 'inF2' (temp 1-component vector of float)
+0:59 'inF1' (temp float)
+0:60 log (global float)
+0:60 'inF0' (temp float)
+0:61 component-wise multiply (temp float)
+0:61 log2 (temp float)
+0:61 'inF0' (temp float)
+0:61 Constant:
+0:61 0.301030
+0:62 log2 (global float)
+0:62 'inF0' (temp float)
+0:63 max (global float)
+0:63 'inF0' (temp float)
+0:63 'inF1' (temp float)
+0:64 min (global float)
+0:64 'inF0' (temp float)
+0:64 'inF1' (temp float)
+0:65 pow (global float)
+0:65 'inF0' (temp float)
+0:65 'inF1' (temp float)
+0:66 radians (global float)
+0:66 'inF0' (temp float)
+0:67 divide (temp float)
+0:67 Constant:
+0:67 1.000000
+0:67 'inF0' (temp float)
+0:68 bitFieldReverse (global uint)
+0:68 Constant:
+0:68 2 (const uint)
+0:69 roundEven (global float)
+0:69 'inF0' (temp float)
+0:70 inverse sqrt (global float)
+0:70 'inF0' (temp float)
+0:71 clamp (temp float)
+0:71 'inF0' (temp float)
+0:71 Constant:
+0:71 0.000000
+0:71 Constant:
+0:71 1.000000
+0:72 Sign (global float)
+0:72 'inF0' (temp float)
+0:73 sine (global float)
+0:73 'inF0' (temp float)
+0:74 Sequence
+0:74 move second child to first child (temp float)
+0:74 'inF1' (temp float)
+0:74 sine (temp float)
+0:74 'inF0' (temp float)
+0:74 move second child to first child (temp float)
+0:74 'inF2' (temp float)
+0:74 cosine (temp float)
+0:74 'inF0' (temp float)
+0:75 hyp. sine (global float)
+0:75 'inF0' (temp float)
+0:76 smoothstep (global float)
+0:76 'inF0' (temp float)
+0:76 'inF1' (temp float)
+0:76 'inF2' (temp float)
+0:77 sqrt (global float)
+0:77 'inF0' (temp float)
+0:78 step (global float)
+0:78 'inF0' (temp float)
+0:78 'inF1' (temp float)
+0:79 tangent (global float)
+0:79 'inF0' (temp float)
+0:80 hyp. tangent (global float)
+0:80 'inF0' (temp float)
+0:82 trunc (global float)
+0:82 'inF0' (temp float)
+0:84 Branch: Return with expression
+0:84 Constant:
+0:84 0.000000
+0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:88 Function Parameters:
+0:88 'inF0' (temp 1-component vector of float)
+0:88 'inF1' (temp 1-component vector of float)
+0:88 'inF2' (temp 1-component vector of float)
0:? Sequence
-0:69 Branch: Return with expression
-0:69 Constant:
-0:69 0.000000
-0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
-0:73 Function Parameters:
-0:73 'inF0' (temp 2-component vector of float)
-0:73 'inF1' (temp 2-component vector of float)
-0:73 'inF2' (temp 2-component vector of float)
+0:90 Branch: Return with expression
+0:90 Constant:
+0:90 0.000000
+0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:94 Function Parameters:
+0:94 'inF0' (temp 2-component vector of float)
+0:94 'inF1' (temp 2-component vector of float)
+0:94 'inF2' (temp 2-component vector of float)
+0:94 'inU0' (temp 2-component vector of uint)
+0:94 'inU1' (temp 2-component vector of uint)
0:? Sequence
-0:74 all (global bool)
-0:74 'inF0' (temp 2-component vector of float)
-0:75 Absolute value (global 2-component vector of float)
-0:75 'inF0' (temp 2-component vector of float)
-0:76 arc cosine (global 2-component vector of float)
-0:76 'inF0' (temp 2-component vector of float)
-0:77 any (global bool)
-0:77 'inF0' (temp 2-component vector of float)
-0:78 arc sine (global 2-component vector of float)
-0:78 'inF0' (temp 2-component vector of float)
-0:79 arc tangent (global 2-component vector of float)
-0:79 'inF0' (temp 2-component vector of float)
-0:80 arc tangent (global 2-component vector of float)
-0:80 'inF0' (temp 2-component vector of float)
-0:80 'inF1' (temp 2-component vector of float)
-0:81 Ceiling (global 2-component vector of float)
-0:81 'inF0' (temp 2-component vector of float)
-0:82 clamp (global 2-component vector of float)
-0:82 'inF0' (temp 2-component vector of float)
-0:82 'inF1' (temp 2-component vector of float)
-0:82 'inF2' (temp 2-component vector of float)
-0:83 Test condition and select (temp void)
-0:83 Condition
-0:83 any (temp bool)
-0:83 Compare Less Than (temp 2-component vector of bool)
-0:83 'inF0' (temp 2-component vector of float)
-0:83 Constant:
-0:83 0.000000
-0:83 0.000000
-0:83 true case
-0:83 Branch: Kill
-0:84 cosine (global 2-component vector of float)
-0:84 'inF0' (temp 2-component vector of float)
-0:85 hyp. cosine (global 2-component vector of float)
-0:85 'inF0' (temp 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:87 dPdx (global 2-component vector of float)
-0:87 'inF0' (temp 2-component vector of float)
-0:88 dPdxCoarse (global 2-component vector of float)
-0:88 'inF0' (temp 2-component vector of float)
-0:89 dPdxFine (global 2-component vector of float)
-0:89 'inF0' (temp 2-component vector of float)
-0:90 dPdy (global 2-component vector of float)
-0:90 'inF0' (temp 2-component vector of float)
-0:91 dPdyCoarse (global 2-component vector of float)
-0:91 'inF0' (temp 2-component vector of float)
-0:92 dPdyFine (global 2-component vector of float)
-0:92 'inF0' (temp 2-component vector of float)
-0:93 degrees (global 2-component vector of float)
-0:93 'inF0' (temp 2-component vector of float)
-0:94 distance (global float)
-0:94 'inF0' (temp 2-component vector of float)
-0:94 'inF1' (temp 2-component vector of float)
-0:95 dot-product (global float)
-0:95 'inF0' (temp 2-component vector of float)
-0:95 'inF1' (temp 2-component vector of float)
-0:99 exp (global 2-component vector of float)
+0:97 all (global bool)
+0:97 'inF0' (temp 2-component vector of float)
+0:98 Absolute value (global 2-component vector of float)
+0:98 'inF0' (temp 2-component vector of float)
+0:99 arc cosine (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
-0:100 exp2 (global 2-component vector of float)
+0:100 any (global bool)
0:100 'inF0' (temp 2-component vector of float)
-0:101 face-forward (global 2-component vector of float)
+0:101 arc sine (global 2-component vector of float)
0:101 'inF0' (temp 2-component vector of float)
-0:101 'inF1' (temp 2-component vector of float)
-0:101 'inF2' (temp 2-component vector of float)
-0:102 findMSB (global int)
-0:102 Constant:
-0:102 7 (const int)
-0:103 findLSB (global int)
-0:103 Constant:
-0:103 7 (const int)
-0:104 Floor (global 2-component vector of float)
-0:104 'inF0' (temp 2-component vector of float)
-0:106 mod (global 2-component vector of float)
+0:102 floatBitsToInt (global 2-component vector of int)
+0:102 'inF0' (temp 2-component vector of float)
+0:103 floatBitsToUint (global 2-component vector of uint)
+0:103 'inF0' (temp 2-component vector of float)
+0:104 intBitsToFloat (global 2-component vector of float)
+0:104 'inU0' (temp 2-component vector of uint)
+0:106 arc tangent (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
-0:106 'inF1' (temp 2-component vector of float)
-0:107 Fraction (global 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
0:107 'inF0' (temp 2-component vector of float)
-0:108 frexp (global 2-component vector of float)
+0:107 'inF1' (temp 2-component vector of float)
+0:108 Ceiling (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
-0:108 'inF1' (temp 2-component vector of float)
-0:109 fwidth (global 2-component vector of float)
+0:109 clamp (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
-0:110 isinf (global 2-component vector of bool)
-0:110 'inF0' (temp 2-component vector of float)
-0:111 isnan (global 2-component vector of bool)
+0:109 'inF1' (temp 2-component vector of float)
+0:109 'inF2' (temp 2-component vector of float)
+0:110 Test condition and select (temp void)
+0:110 Condition
+0:110 any (temp bool)
+0:110 Compare Less Than (temp 2-component vector of bool)
+0:110 'inF0' (temp 2-component vector of float)
+0:110 Constant:
+0:110 0.000000
+0:110 0.000000
+0:110 true case
+0:110 Branch: Kill
+0:111 cosine (global 2-component vector of float)
0:111 'inF0' (temp 2-component vector of float)
-0:112 ldexp (global 2-component vector of float)
+0:112 hyp. cosine (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
-0:112 'inF1' (temp 2-component vector of float)
-0:113 length (global float)
-0:113 'inF0' (temp 2-component vector of float)
-0:114 log (global 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:114 dPdx (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
-0:115 vector-scale (temp 2-component vector of float)
-0:115 log2 (temp 2-component vector of float)
-0:115 'inF0' (temp 2-component vector of float)
-0:115 Constant:
-0:115 0.301030
-0:116 log2 (global 2-component vector of float)
+0:115 dPdxCoarse (global 2-component vector of float)
+0:115 'inF0' (temp 2-component vector of float)
+0:116 dPdxFine (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
-0:117 max (global 2-component vector of float)
+0:117 dPdy (global 2-component vector of float)
0:117 'inF0' (temp 2-component vector of float)
-0:117 'inF1' (temp 2-component vector of float)
-0:118 min (global 2-component vector of float)
+0:118 dPdyCoarse (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
-0:118 'inF1' (temp 2-component vector of float)
-0:119 normalize (global 2-component vector of float)
+0:119 dPdyFine (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
-0:120 pow (global 2-component vector of float)
+0:120 degrees (global 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
-0:120 'inF1' (temp 2-component vector of float)
-0:121 radians (global 2-component vector of float)
+0:121 distance (global float)
0:121 'inF0' (temp 2-component vector of float)
-0:122 divide (temp 2-component vector of float)
-0:122 Constant:
-0:122 1.000000
+0:121 'inF1' (temp 2-component vector of float)
+0:122 dot-product (global float)
0:122 'inF0' (temp 2-component vector of float)
-0:123 reflect (global 2-component vector of float)
-0:123 'inF0' (temp 2-component vector of float)
-0:123 'inF1' (temp 2-component vector of float)
-0:124 refract (global 2-component vector of float)
-0:124 'inF0' (temp 2-component vector of float)
-0:124 'inF1' (temp 2-component vector of float)
-0:124 Constant:
-0:124 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:126 roundEven (global 2-component vector of float)
+0:122 'inF1' (temp 2-component vector of float)
+0:126 exp (global 2-component vector of float)
0:126 'inF0' (temp 2-component vector of float)
-0:127 inverse sqrt (global 2-component vector of float)
+0:127 exp2 (global 2-component vector of float)
0:127 'inF0' (temp 2-component vector of float)
-0:128 clamp (global 2-component vector of float)
+0:128 face-forward (global 2-component vector of float)
0:128 'inF0' (temp 2-component vector of float)
-0:128 Constant:
-0:128 0.000000
-0:128 Constant:
-0:128 1.000000
-0:129 Sign (global 2-component vector of float)
-0:129 'inF0' (temp 2-component vector of float)
-0:130 sine (global 2-component vector of float)
-0:130 'inF0' (temp 2-component vector of float)
-0:131 Sequence
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'inF1' (temp 2-component vector of float)
-0:131 sine (temp 2-component vector of float)
-0:131 'inF0' (temp 2-component vector of float)
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'inF2' (temp 2-component vector of float)
-0:131 cosine (temp 2-component vector of float)
-0:131 'inF0' (temp 2-component vector of float)
-0:132 hyp. sine (global 2-component vector of float)
-0:132 'inF0' (temp 2-component vector of float)
-0:133 smoothstep (global 2-component vector of float)
+0:128 'inF1' (temp 2-component vector of float)
+0:128 'inF2' (temp 2-component vector of float)
+0:129 findMSB (global int)
+0:129 Constant:
+0:129 7 (const int)
+0:130 findLSB (global int)
+0:130 Constant:
+0:130 7 (const int)
+0:131 Floor (global 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:133 mod (global 2-component vector of float)
0:133 'inF0' (temp 2-component vector of float)
0:133 'inF1' (temp 2-component vector of float)
-0:133 'inF2' (temp 2-component vector of float)
-0:134 sqrt (global 2-component vector of float)
+0:134 Fraction (global 2-component vector of float)
0:134 'inF0' (temp 2-component vector of float)
-0:135 step (global 2-component vector of float)
+0:135 frexp (global 2-component vector of float)
0:135 'inF0' (temp 2-component vector of float)
0:135 'inF1' (temp 2-component vector of float)
-0:136 tangent (global 2-component vector of float)
+0:136 fwidth (global 2-component vector of float)
0:136 'inF0' (temp 2-component vector of float)
-0:137 hyp. tangent (global 2-component vector of float)
+0:137 isinf (global 2-component vector of bool)
0:137 'inF0' (temp 2-component vector of float)
-0:139 trunc (global 2-component vector of float)
+0:138 isnan (global 2-component vector of bool)
+0:138 'inF0' (temp 2-component vector of float)
+0:139 ldexp (global 2-component vector of float)
0:139 'inF0' (temp 2-component vector of float)
-0:142 Branch: Return with expression
+0:139 'inF1' (temp 2-component vector of float)
+0:140 length (global float)
+0:140 'inF0' (temp 2-component vector of float)
+0:141 log (global 2-component vector of float)
+0:141 'inF0' (temp 2-component vector of float)
+0:142 vector-scale (temp 2-component vector of float)
+0:142 log2 (temp 2-component vector of float)
+0:142 'inF0' (temp 2-component vector of float)
+0:142 Constant:
+0:142 0.301030
+0:143 log2 (global 2-component vector of float)
+0:143 'inF0' (temp 2-component vector of float)
+0:144 max (global 2-component vector of float)
+0:144 'inF0' (temp 2-component vector of float)
+0:144 'inF1' (temp 2-component vector of float)
+0:145 min (global 2-component vector of float)
+0:145 'inF0' (temp 2-component vector of float)
+0:145 'inF1' (temp 2-component vector of float)
+0:146 normalize (global 2-component vector of float)
+0:146 'inF0' (temp 2-component vector of float)
+0:147 pow (global 2-component vector of float)
+0:147 'inF0' (temp 2-component vector of float)
+0:147 'inF1' (temp 2-component vector of float)
+0:148 radians (global 2-component vector of float)
+0:148 'inF0' (temp 2-component vector of float)
+0:149 divide (temp 2-component vector of float)
+0:149 Constant:
+0:149 1.000000
+0:149 'inF0' (temp 2-component vector of float)
+0:150 reflect (global 2-component vector of float)
+0:150 'inF0' (temp 2-component vector of float)
+0:150 'inF1' (temp 2-component vector of float)
+0:151 refract (global 2-component vector of float)
+0:151 'inF0' (temp 2-component vector of float)
+0:151 'inF1' (temp 2-component vector of float)
+0:151 Constant:
+0:151 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:153 roundEven (global 2-component vector of float)
+0:153 'inF0' (temp 2-component vector of float)
+0:154 inverse sqrt (global 2-component vector of float)
+0:154 'inF0' (temp 2-component vector of float)
+0:155 clamp (temp 2-component vector of float)
+0:155 'inF0' (temp 2-component vector of float)
+0:155 Constant:
+0:155 0.000000
+0:155 Constant:
+0:155 1.000000
+0:156 Sign (global 2-component vector of float)
+0:156 'inF0' (temp 2-component vector of float)
+0:157 sine (global 2-component vector of float)
+0:157 'inF0' (temp 2-component vector of float)
+0:158 Sequence
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'inF1' (temp 2-component vector of float)
+0:158 sine (temp 2-component vector of float)
+0:158 'inF0' (temp 2-component vector of float)
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'inF2' (temp 2-component vector of float)
+0:158 cosine (temp 2-component vector of float)
+0:158 'inF0' (temp 2-component vector of float)
+0:159 hyp. sine (global 2-component vector of float)
+0:159 'inF0' (temp 2-component vector of float)
+0:160 smoothstep (global 2-component vector of float)
+0:160 'inF0' (temp 2-component vector of float)
+0:160 'inF1' (temp 2-component vector of float)
+0:160 'inF2' (temp 2-component vector of float)
+0:161 sqrt (global 2-component vector of float)
+0:161 'inF0' (temp 2-component vector of float)
+0:162 step (global 2-component vector of float)
+0:162 'inF0' (temp 2-component vector of float)
+0:162 'inF1' (temp 2-component vector of float)
+0:163 tangent (global 2-component vector of float)
+0:163 'inF0' (temp 2-component vector of float)
+0:164 hyp. tangent (global 2-component vector of float)
+0:164 'inF0' (temp 2-component vector of float)
+0:166 trunc (global 2-component vector of float)
+0:166 'inF0' (temp 2-component vector of float)
+0:169 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
-0:146 Function Parameters:
-0:146 'inF0' (temp 3-component vector of float)
-0:146 'inF1' (temp 3-component vector of float)
-0:146 'inF2' (temp 3-component vector of float)
+0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:173 Function Parameters:
+0:173 'inF0' (temp 3-component vector of float)
+0:173 'inF1' (temp 3-component vector of float)
+0:173 'inF2' (temp 3-component vector of float)
+0:173 'inU0' (temp 3-component vector of uint)
+0:173 'inU1' (temp 3-component vector of uint)
0:? Sequence
-0:147 all (global bool)
-0:147 'inF0' (temp 3-component vector of float)
-0:148 Absolute value (global 3-component vector of float)
-0:148 'inF0' (temp 3-component vector of float)
-0:149 arc cosine (global 3-component vector of float)
-0:149 'inF0' (temp 3-component vector of float)
-0:150 any (global bool)
-0:150 'inF0' (temp 3-component vector of float)
-0:151 arc sine (global 3-component vector of float)
-0:151 'inF0' (temp 3-component vector of float)
-0:152 arc tangent (global 3-component vector of float)
-0:152 'inF0' (temp 3-component vector of float)
-0:153 arc tangent (global 3-component vector of float)
-0:153 'inF0' (temp 3-component vector of float)
-0:153 'inF1' (temp 3-component vector of float)
-0:154 Ceiling (global 3-component vector of float)
-0:154 'inF0' (temp 3-component vector of float)
-0:155 clamp (global 3-component vector of float)
-0:155 'inF0' (temp 3-component vector of float)
-0:155 'inF1' (temp 3-component vector of float)
-0:155 'inF2' (temp 3-component vector of float)
-0:156 Test condition and select (temp void)
-0:156 Condition
-0:156 any (temp bool)
-0:156 Compare Less Than (temp 3-component vector of bool)
-0:156 'inF0' (temp 3-component vector of float)
-0:156 Constant:
-0:156 0.000000
-0:156 0.000000
-0:156 0.000000
-0:156 true case
-0:156 Branch: Kill
-0:157 cosine (global 3-component vector of float)
-0:157 'inF0' (temp 3-component vector of float)
-0:158 hyp. cosine (global 3-component vector of float)
-0:158 'inF0' (temp 3-component vector of float)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:160 cross-product (global 3-component vector of float)
-0:160 'inF0' (temp 3-component vector of float)
-0:160 'inF1' (temp 3-component vector of float)
-0:161 dPdx (global 3-component vector of float)
-0:161 'inF0' (temp 3-component vector of float)
-0:162 dPdxCoarse (global 3-component vector of float)
-0:162 'inF0' (temp 3-component vector of float)
-0:163 dPdxFine (global 3-component vector of float)
-0:163 'inF0' (temp 3-component vector of float)
-0:164 dPdy (global 3-component vector of float)
-0:164 'inF0' (temp 3-component vector of float)
-0:165 dPdyCoarse (global 3-component vector of float)
-0:165 'inF0' (temp 3-component vector of float)
-0:166 dPdyFine (global 3-component vector of float)
-0:166 'inF0' (temp 3-component vector of float)
-0:167 degrees (global 3-component vector of float)
-0:167 'inF0' (temp 3-component vector of float)
-0:168 distance (global float)
-0:168 'inF0' (temp 3-component vector of float)
-0:168 'inF1' (temp 3-component vector of float)
-0:169 dot-product (global float)
-0:169 'inF0' (temp 3-component vector of float)
-0:169 'inF1' (temp 3-component vector of float)
-0:173 exp (global 3-component vector of float)
-0:173 'inF0' (temp 3-component vector of float)
-0:174 exp2 (global 3-component vector of float)
-0:174 'inF0' (temp 3-component vector of float)
-0:175 face-forward (global 3-component vector of float)
-0:175 'inF0' (temp 3-component vector of float)
-0:175 'inF1' (temp 3-component vector of float)
-0:175 'inF2' (temp 3-component vector of float)
-0:176 findMSB (global int)
-0:176 Constant:
-0:176 7 (const int)
-0:177 findLSB (global int)
-0:177 Constant:
-0:177 7 (const int)
-0:178 Floor (global 3-component vector of float)
+0:176 all (global bool)
+0:176 'inF0' (temp 3-component vector of float)
+0:177 Absolute value (global 3-component vector of float)
+0:177 'inF0' (temp 3-component vector of float)
+0:178 arc cosine (global 3-component vector of float)
0:178 'inF0' (temp 3-component vector of float)
-0:180 mod (global 3-component vector of float)
+0:179 any (global bool)
+0:179 'inF0' (temp 3-component vector of float)
+0:180 arc sine (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
-0:180 'inF1' (temp 3-component vector of float)
-0:181 Fraction (global 3-component vector of float)
+0:181 floatBitsToInt (global 3-component vector of int)
0:181 'inF0' (temp 3-component vector of float)
-0:182 frexp (global 3-component vector of float)
+0:182 floatBitsToUint (global 3-component vector of uint)
0:182 'inF0' (temp 3-component vector of float)
-0:182 'inF1' (temp 3-component vector of float)
-0:183 fwidth (global 3-component vector of float)
-0:183 'inF0' (temp 3-component vector of float)
-0:184 isinf (global 3-component vector of bool)
-0:184 'inF0' (temp 3-component vector of float)
-0:185 isnan (global 3-component vector of bool)
+0:183 intBitsToFloat (global 3-component vector of float)
+0:183 'inU0' (temp 3-component vector of uint)
+0:185 arc tangent (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
-0:186 ldexp (global 3-component vector of float)
+0:186 arc tangent (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
-0:187 length (global float)
+0:187 Ceiling (global 3-component vector of float)
0:187 'inF0' (temp 3-component vector of float)
-0:188 log (global 3-component vector of float)
+0:188 clamp (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
-0:189 vector-scale (temp 3-component vector of float)
-0:189 log2 (temp 3-component vector of float)
-0:189 'inF0' (temp 3-component vector of float)
-0:189 Constant:
-0:189 0.301030
-0:190 log2 (global 3-component vector of float)
+0:188 'inF1' (temp 3-component vector of float)
+0:188 'inF2' (temp 3-component vector of float)
+0:189 Test condition and select (temp void)
+0:189 Condition
+0:189 any (temp bool)
+0:189 Compare Less Than (temp 3-component vector of bool)
+0:189 'inF0' (temp 3-component vector of float)
+0:189 Constant:
+0:189 0.000000
+0:189 0.000000
+0:189 0.000000
+0:189 true case
+0:189 Branch: Kill
+0:190 cosine (global 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
-0:191 max (global 3-component vector of float)
+0:191 hyp. cosine (global 3-component vector of float)
0:191 'inF0' (temp 3-component vector of float)
-0:191 'inF1' (temp 3-component vector of float)
-0:192 min (global 3-component vector of float)
-0:192 'inF0' (temp 3-component vector of float)
-0:192 'inF1' (temp 3-component vector of float)
-0:193 normalize (global 3-component vector of float)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:193 cross-product (global 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
-0:194 pow (global 3-component vector of float)
+0:193 'inF1' (temp 3-component vector of float)
+0:194 dPdx (global 3-component vector of float)
0:194 'inF0' (temp 3-component vector of float)
-0:194 'inF1' (temp 3-component vector of float)
-0:195 radians (global 3-component vector of float)
+0:195 dPdxCoarse (global 3-component vector of float)
0:195 'inF0' (temp 3-component vector of float)
-0:196 divide (temp 3-component vector of float)
-0:196 Constant:
-0:196 1.000000
+0:196 dPdxFine (global 3-component vector of float)
0:196 'inF0' (temp 3-component vector of float)
-0:197 reflect (global 3-component vector of float)
+0:197 dPdy (global 3-component vector of float)
0:197 'inF0' (temp 3-component vector of float)
-0:197 'inF1' (temp 3-component vector of float)
-0:198 refract (global 3-component vector of float)
+0:198 dPdyCoarse (global 3-component vector of float)
0:198 'inF0' (temp 3-component vector of float)
-0:198 'inF1' (temp 3-component vector of float)
-0:198 Constant:
-0:198 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:200 roundEven (global 3-component vector of float)
+0:199 dPdyFine (global 3-component vector of float)
+0:199 'inF0' (temp 3-component vector of float)
+0:200 degrees (global 3-component vector of float)
0:200 'inF0' (temp 3-component vector of float)
-0:201 inverse sqrt (global 3-component vector of float)
+0:201 distance (global float)
0:201 'inF0' (temp 3-component vector of float)
-0:202 clamp (global 3-component vector of float)
+0:201 'inF1' (temp 3-component vector of float)
+0:202 dot-product (global float)
0:202 'inF0' (temp 3-component vector of float)
-0:202 Constant:
-0:202 0.000000
-0:202 Constant:
-0:202 1.000000
-0:203 Sign (global 3-component vector of float)
-0:203 'inF0' (temp 3-component vector of float)
-0:204 sine (global 3-component vector of float)
-0:204 'inF0' (temp 3-component vector of float)
-0:205 Sequence
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'inF1' (temp 3-component vector of float)
-0:205 sine (temp 3-component vector of float)
-0:205 'inF0' (temp 3-component vector of float)
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'inF2' (temp 3-component vector of float)
-0:205 cosine (temp 3-component vector of float)
-0:205 'inF0' (temp 3-component vector of float)
-0:206 hyp. sine (global 3-component vector of float)
+0:202 'inF1' (temp 3-component vector of float)
+0:206 exp (global 3-component vector of float)
0:206 'inF0' (temp 3-component vector of float)
-0:207 smoothstep (global 3-component vector of float)
+0:207 exp2 (global 3-component vector of float)
0:207 'inF0' (temp 3-component vector of float)
-0:207 'inF1' (temp 3-component vector of float)
-0:207 'inF2' (temp 3-component vector of float)
-0:208 sqrt (global 3-component vector of float)
+0:208 face-forward (global 3-component vector of float)
0:208 'inF0' (temp 3-component vector of float)
-0:209 step (global 3-component vector of float)
-0:209 'inF0' (temp 3-component vector of float)
-0:209 'inF1' (temp 3-component vector of float)
-0:210 tangent (global 3-component vector of float)
-0:210 'inF0' (temp 3-component vector of float)
-0:211 hyp. tangent (global 3-component vector of float)
+0:208 'inF1' (temp 3-component vector of float)
+0:208 'inF2' (temp 3-component vector of float)
+0:209 findMSB (global int)
+0:209 Constant:
+0:209 7 (const int)
+0:210 findLSB (global int)
+0:210 Constant:
+0:210 7 (const int)
+0:211 Floor (global 3-component vector of float)
0:211 'inF0' (temp 3-component vector of float)
-0:213 trunc (global 3-component vector of float)
+0:213 mod (global 3-component vector of float)
0:213 'inF0' (temp 3-component vector of float)
-0:216 Branch: Return with expression
+0:213 'inF1' (temp 3-component vector of float)
+0:214 Fraction (global 3-component vector of float)
+0:214 'inF0' (temp 3-component vector of float)
+0:215 frexp (global 3-component vector of float)
+0:215 'inF0' (temp 3-component vector of float)
+0:215 'inF1' (temp 3-component vector of float)
+0:216 fwidth (global 3-component vector of float)
+0:216 'inF0' (temp 3-component vector of float)
+0:217 isinf (global 3-component vector of bool)
+0:217 'inF0' (temp 3-component vector of float)
+0:218 isnan (global 3-component vector of bool)
+0:218 'inF0' (temp 3-component vector of float)
+0:219 ldexp (global 3-component vector of float)
+0:219 'inF0' (temp 3-component vector of float)
+0:219 'inF1' (temp 3-component vector of float)
+0:220 length (global float)
+0:220 'inF0' (temp 3-component vector of float)
+0:221 log (global 3-component vector of float)
+0:221 'inF0' (temp 3-component vector of float)
+0:222 vector-scale (temp 3-component vector of float)
+0:222 log2 (temp 3-component vector of float)
+0:222 'inF0' (temp 3-component vector of float)
+0:222 Constant:
+0:222 0.301030
+0:223 log2 (global 3-component vector of float)
+0:223 'inF0' (temp 3-component vector of float)
+0:224 max (global 3-component vector of float)
+0:224 'inF0' (temp 3-component vector of float)
+0:224 'inF1' (temp 3-component vector of float)
+0:225 min (global 3-component vector of float)
+0:225 'inF0' (temp 3-component vector of float)
+0:225 'inF1' (temp 3-component vector of float)
+0:226 normalize (global 3-component vector of float)
+0:226 'inF0' (temp 3-component vector of float)
+0:227 pow (global 3-component vector of float)
+0:227 'inF0' (temp 3-component vector of float)
+0:227 'inF1' (temp 3-component vector of float)
+0:228 radians (global 3-component vector of float)
+0:228 'inF0' (temp 3-component vector of float)
+0:229 divide (temp 3-component vector of float)
+0:229 Constant:
+0:229 1.000000
+0:229 'inF0' (temp 3-component vector of float)
+0:230 reflect (global 3-component vector of float)
+0:230 'inF0' (temp 3-component vector of float)
+0:230 'inF1' (temp 3-component vector of float)
+0:231 refract (global 3-component vector of float)
+0:231 'inF0' (temp 3-component vector of float)
+0:231 'inF1' (temp 3-component vector of float)
+0:231 Constant:
+0:231 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:233 roundEven (global 3-component vector of float)
+0:233 'inF0' (temp 3-component vector of float)
+0:234 inverse sqrt (global 3-component vector of float)
+0:234 'inF0' (temp 3-component vector of float)
+0:235 clamp (temp 3-component vector of float)
+0:235 'inF0' (temp 3-component vector of float)
+0:235 Constant:
+0:235 0.000000
+0:235 Constant:
+0:235 1.000000
+0:236 Sign (global 3-component vector of float)
+0:236 'inF0' (temp 3-component vector of float)
+0:237 sine (global 3-component vector of float)
+0:237 'inF0' (temp 3-component vector of float)
+0:238 Sequence
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'inF1' (temp 3-component vector of float)
+0:238 sine (temp 3-component vector of float)
+0:238 'inF0' (temp 3-component vector of float)
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'inF2' (temp 3-component vector of float)
+0:238 cosine (temp 3-component vector of float)
+0:238 'inF0' (temp 3-component vector of float)
+0:239 hyp. sine (global 3-component vector of float)
+0:239 'inF0' (temp 3-component vector of float)
+0:240 smoothstep (global 3-component vector of float)
+0:240 'inF0' (temp 3-component vector of float)
+0:240 'inF1' (temp 3-component vector of float)
+0:240 'inF2' (temp 3-component vector of float)
+0:241 sqrt (global 3-component vector of float)
+0:241 'inF0' (temp 3-component vector of float)
+0:242 step (global 3-component vector of float)
+0:242 'inF0' (temp 3-component vector of float)
+0:242 'inF1' (temp 3-component vector of float)
+0:243 tangent (global 3-component vector of float)
+0:243 'inF0' (temp 3-component vector of float)
+0:244 hyp. tangent (global 3-component vector of float)
+0:244 'inF0' (temp 3-component vector of float)
+0:246 trunc (global 3-component vector of float)
+0:246 'inF0' (temp 3-component vector of float)
+0:249 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
-0:220 Function Parameters:
-0:220 'inF0' (temp 4-component vector of float)
-0:220 'inF1' (temp 4-component vector of float)
-0:220 'inF2' (temp 4-component vector of float)
+0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:253 Function Parameters:
+0:253 'inF0' (temp 4-component vector of float)
+0:253 'inF1' (temp 4-component vector of float)
+0:253 'inF2' (temp 4-component vector of float)
+0:253 'inU0' (temp 4-component vector of uint)
+0:253 'inU1' (temp 4-component vector of uint)
0:? Sequence
-0:221 all (global bool)
-0:221 'inF0' (temp 4-component vector of float)
-0:222 Absolute value (global 4-component vector of float)
-0:222 'inF0' (temp 4-component vector of float)
-0:223 arc cosine (global 4-component vector of float)
-0:223 'inF0' (temp 4-component vector of float)
-0:224 any (global bool)
-0:224 'inF0' (temp 4-component vector of float)
-0:225 arc sine (global 4-component vector of float)
-0:225 'inF0' (temp 4-component vector of float)
-0:226 arc tangent (global 4-component vector of float)
-0:226 'inF0' (temp 4-component vector of float)
-0:227 arc tangent (global 4-component vector of float)
-0:227 'inF0' (temp 4-component vector of float)
-0:227 'inF1' (temp 4-component vector of float)
-0:228 Ceiling (global 4-component vector of float)
-0:228 'inF0' (temp 4-component vector of float)
-0:229 clamp (global 4-component vector of float)
-0:229 'inF0' (temp 4-component vector of float)
-0:229 'inF1' (temp 4-component vector of float)
-0:229 'inF2' (temp 4-component vector of float)
-0:230 Test condition and select (temp void)
-0:230 Condition
-0:230 any (temp bool)
-0:230 Compare Less Than (temp 4-component vector of bool)
-0:230 'inF0' (temp 4-component vector of float)
-0:230 Constant:
-0:230 0.000000
-0:230 0.000000
-0:230 0.000000
-0:230 0.000000
-0:230 true case
-0:230 Branch: Kill
-0:231 cosine (global 4-component vector of float)
-0:231 'inF0' (temp 4-component vector of float)
-0:232 hyp. cosine (global 4-component vector of float)
-0:232 'inF0' (temp 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:234 dPdx (global 4-component vector of float)
-0:234 'inF0' (temp 4-component vector of float)
-0:235 dPdxCoarse (global 4-component vector of float)
-0:235 'inF0' (temp 4-component vector of float)
-0:236 dPdxFine (global 4-component vector of float)
-0:236 'inF0' (temp 4-component vector of float)
-0:237 dPdy (global 4-component vector of float)
-0:237 'inF0' (temp 4-component vector of float)
-0:238 dPdyCoarse (global 4-component vector of float)
-0:238 'inF0' (temp 4-component vector of float)
-0:239 dPdyFine (global 4-component vector of float)
-0:239 'inF0' (temp 4-component vector of float)
-0:240 degrees (global 4-component vector of float)
-0:240 'inF0' (temp 4-component vector of float)
-0:241 distance (global float)
-0:241 'inF0' (temp 4-component vector of float)
-0:241 'inF1' (temp 4-component vector of float)
-0:242 dot-product (global float)
-0:242 'inF0' (temp 4-component vector of float)
-0:242 'inF1' (temp 4-component vector of float)
-0:243 Construct vec4 (temp float)
-0:243 Constant:
-0:243 1.000000
-0:243 component-wise multiply (temp float)
-0:243 direct index (temp float)
-0:243 'inF0' (temp 4-component vector of float)
-0:243 Constant:
-0:243 1 (const int)
-0:243 direct index (temp float)
-0:243 'inF1' (temp 4-component vector of float)
-0:243 Constant:
-0:243 1 (const int)
-0:243 direct index (temp float)
-0:243 'inF0' (temp 4-component vector of float)
-0:243 Constant:
-0:243 2 (const int)
-0:243 direct index (temp float)
-0:243 'inF1' (temp 4-component vector of float)
-0:243 Constant:
-0:243 3 (const int)
-0:247 exp (global 4-component vector of float)
-0:247 'inF0' (temp 4-component vector of float)
-0:248 exp2 (global 4-component vector of float)
-0:248 'inF0' (temp 4-component vector of float)
-0:249 face-forward (global 4-component vector of float)
-0:249 'inF0' (temp 4-component vector of float)
-0:249 'inF1' (temp 4-component vector of float)
-0:249 'inF2' (temp 4-component vector of float)
-0:250 findMSB (global int)
-0:250 Constant:
-0:250 7 (const int)
-0:251 findLSB (global int)
-0:251 Constant:
-0:251 7 (const int)
-0:252 Floor (global 4-component vector of float)
-0:252 'inF0' (temp 4-component vector of float)
-0:254 mod (global 4-component vector of float)
-0:254 'inF0' (temp 4-component vector of float)
-0:254 'inF1' (temp 4-component vector of float)
-0:255 Fraction (global 4-component vector of float)
-0:255 'inF0' (temp 4-component vector of float)
-0:256 frexp (global 4-component vector of float)
+0:256 all (global bool)
0:256 'inF0' (temp 4-component vector of float)
-0:256 'inF1' (temp 4-component vector of float)
-0:257 fwidth (global 4-component vector of float)
+0:257 Absolute value (global 4-component vector of float)
0:257 'inF0' (temp 4-component vector of float)
-0:258 isinf (global 4-component vector of bool)
+0:258 arc cosine (global 4-component vector of float)
0:258 'inF0' (temp 4-component vector of float)
-0:259 isnan (global 4-component vector of bool)
+0:259 any (global bool)
0:259 'inF0' (temp 4-component vector of float)
-0:260 ldexp (global 4-component vector of float)
+0:260 arc sine (global 4-component vector of float)
0:260 'inF0' (temp 4-component vector of float)
-0:260 'inF1' (temp 4-component vector of float)
-0:261 length (global float)
+0:261 floatBitsToInt (global 4-component vector of int)
0:261 'inF0' (temp 4-component vector of float)
-0:262 log (global 4-component vector of float)
+0:262 floatBitsToUint (global 4-component vector of uint)
0:262 'inF0' (temp 4-component vector of float)
-0:263 vector-scale (temp 4-component vector of float)
-0:263 log2 (temp 4-component vector of float)
-0:263 'inF0' (temp 4-component vector of float)
-0:263 Constant:
-0:263 0.301030
-0:264 log2 (global 4-component vector of float)
-0:264 'inF0' (temp 4-component vector of float)
-0:265 max (global 4-component vector of float)
+0:263 intBitsToFloat (global 4-component vector of float)
+0:263 'inU0' (temp 4-component vector of uint)
+0:265 arc tangent (global 4-component vector of float)
0:265 'inF0' (temp 4-component vector of float)
-0:265 'inF1' (temp 4-component vector of float)
-0:266 min (global 4-component vector of float)
+0:266 arc tangent (global 4-component vector of float)
0:266 'inF0' (temp 4-component vector of float)
0:266 'inF1' (temp 4-component vector of float)
-0:267 normalize (global 4-component vector of float)
+0:267 Ceiling (global 4-component vector of float)
0:267 'inF0' (temp 4-component vector of float)
-0:268 pow (global 4-component vector of float)
+0:268 clamp (global 4-component vector of float)
0:268 'inF0' (temp 4-component vector of float)
0:268 'inF1' (temp 4-component vector of float)
-0:269 radians (global 4-component vector of float)
-0:269 'inF0' (temp 4-component vector of float)
-0:270 divide (temp 4-component vector of float)
-0:270 Constant:
-0:270 1.000000
+0:268 'inF2' (temp 4-component vector of float)
+0:269 Test condition and select (temp void)
+0:269 Condition
+0:269 any (temp bool)
+0:269 Compare Less Than (temp 4-component vector of bool)
+0:269 'inF0' (temp 4-component vector of float)
+0:269 Constant:
+0:269 0.000000
+0:269 0.000000
+0:269 0.000000
+0:269 0.000000
+0:269 true case
+0:269 Branch: Kill
+0:270 cosine (global 4-component vector of float)
0:270 'inF0' (temp 4-component vector of float)
-0:271 reflect (global 4-component vector of float)
+0:271 hyp. cosine (global 4-component vector of float)
0:271 'inF0' (temp 4-component vector of float)
-0:271 'inF1' (temp 4-component vector of float)
-0:272 refract (global 4-component vector of float)
-0:272 'inF0' (temp 4-component vector of float)
-0:272 'inF1' (temp 4-component vector of float)
-0:272 Constant:
-0:272 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:? 7 (const uint)
0:? 3 (const uint)
-0:? 4 (const uint)
-0:274 roundEven (global 4-component vector of float)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:273 dPdx (global 4-component vector of float)
+0:273 'inF0' (temp 4-component vector of float)
+0:274 dPdxCoarse (global 4-component vector of float)
0:274 'inF0' (temp 4-component vector of float)
-0:275 inverse sqrt (global 4-component vector of float)
+0:275 dPdxFine (global 4-component vector of float)
0:275 'inF0' (temp 4-component vector of float)
-0:276 clamp (global 4-component vector of float)
+0:276 dPdy (global 4-component vector of float)
0:276 'inF0' (temp 4-component vector of float)
-0:276 Constant:
-0:276 0.000000
-0:276 Constant:
-0:276 1.000000
-0:277 Sign (global 4-component vector of float)
+0:277 dPdyCoarse (global 4-component vector of float)
0:277 'inF0' (temp 4-component vector of float)
-0:278 sine (global 4-component vector of float)
+0:278 dPdyFine (global 4-component vector of float)
0:278 'inF0' (temp 4-component vector of float)
-0:279 Sequence
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'inF1' (temp 4-component vector of float)
-0:279 sine (temp 4-component vector of float)
-0:279 'inF0' (temp 4-component vector of float)
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'inF2' (temp 4-component vector of float)
-0:279 cosine (temp 4-component vector of float)
-0:279 'inF0' (temp 4-component vector of float)
-0:280 hyp. sine (global 4-component vector of float)
+0:279 degrees (global 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:280 distance (global float)
0:280 'inF0' (temp 4-component vector of float)
-0:281 smoothstep (global 4-component vector of float)
+0:280 'inF1' (temp 4-component vector of float)
+0:281 dot-product (global float)
0:281 'inF0' (temp 4-component vector of float)
0:281 'inF1' (temp 4-component vector of float)
-0:281 'inF2' (temp 4-component vector of float)
-0:282 sqrt (global 4-component vector of float)
-0:282 'inF0' (temp 4-component vector of float)
-0:283 step (global 4-component vector of float)
-0:283 'inF0' (temp 4-component vector of float)
-0:283 'inF1' (temp 4-component vector of float)
-0:284 tangent (global 4-component vector of float)
-0:284 'inF0' (temp 4-component vector of float)
-0:285 hyp. tangent (global 4-component vector of float)
-0:285 'inF0' (temp 4-component vector of float)
-0:287 trunc (global 4-component vector of float)
+0:282 Construct vec4 (temp float)
+0:282 Constant:
+0:282 1.000000
+0:282 component-wise multiply (temp float)
+0:282 direct index (temp float)
+0:282 'inF0' (temp 4-component vector of float)
+0:282 Constant:
+0:282 1 (const int)
+0:282 direct index (temp float)
+0:282 'inF1' (temp 4-component vector of float)
+0:282 Constant:
+0:282 1 (const int)
+0:282 direct index (temp float)
+0:282 'inF0' (temp 4-component vector of float)
+0:282 Constant:
+0:282 2 (const int)
+0:282 direct index (temp float)
+0:282 'inF1' (temp 4-component vector of float)
+0:282 Constant:
+0:282 3 (const int)
+0:286 exp (global 4-component vector of float)
+0:286 'inF0' (temp 4-component vector of float)
+0:287 exp2 (global 4-component vector of float)
0:287 'inF0' (temp 4-component vector of float)
-0:290 Branch: Return with expression
+0:288 face-forward (global 4-component vector of float)
+0:288 'inF0' (temp 4-component vector of float)
+0:288 'inF1' (temp 4-component vector of float)
+0:288 'inF2' (temp 4-component vector of float)
+0:289 findMSB (global int)
+0:289 Constant:
+0:289 7 (const int)
+0:290 findLSB (global int)
+0:290 Constant:
+0:290 7 (const int)
+0:291 Floor (global 4-component vector of float)
+0:291 'inF0' (temp 4-component vector of float)
+0:293 mod (global 4-component vector of float)
+0:293 'inF0' (temp 4-component vector of float)
+0:293 'inF1' (temp 4-component vector of float)
+0:294 Fraction (global 4-component vector of float)
+0:294 'inF0' (temp 4-component vector of float)
+0:295 frexp (global 4-component vector of float)
+0:295 'inF0' (temp 4-component vector of float)
+0:295 'inF1' (temp 4-component vector of float)
+0:296 fwidth (global 4-component vector of float)
+0:296 'inF0' (temp 4-component vector of float)
+0:297 isinf (global 4-component vector of bool)
+0:297 'inF0' (temp 4-component vector of float)
+0:298 isnan (global 4-component vector of bool)
+0:298 'inF0' (temp 4-component vector of float)
+0:299 ldexp (global 4-component vector of float)
+0:299 'inF0' (temp 4-component vector of float)
+0:299 'inF1' (temp 4-component vector of float)
+0:300 length (global float)
+0:300 'inF0' (temp 4-component vector of float)
+0:301 log (global 4-component vector of float)
+0:301 'inF0' (temp 4-component vector of float)
+0:302 vector-scale (temp 4-component vector of float)
+0:302 log2 (temp 4-component vector of float)
+0:302 'inF0' (temp 4-component vector of float)
+0:302 Constant:
+0:302 0.301030
+0:303 log2 (global 4-component vector of float)
+0:303 'inF0' (temp 4-component vector of float)
+0:304 max (global 4-component vector of float)
+0:304 'inF0' (temp 4-component vector of float)
+0:304 'inF1' (temp 4-component vector of float)
+0:305 min (global 4-component vector of float)
+0:305 'inF0' (temp 4-component vector of float)
+0:305 'inF1' (temp 4-component vector of float)
+0:306 normalize (global 4-component vector of float)
+0:306 'inF0' (temp 4-component vector of float)
+0:307 pow (global 4-component vector of float)
+0:307 'inF0' (temp 4-component vector of float)
+0:307 'inF1' (temp 4-component vector of float)
+0:308 radians (global 4-component vector of float)
+0:308 'inF0' (temp 4-component vector of float)
+0:309 divide (temp 4-component vector of float)
+0:309 Constant:
+0:309 1.000000
+0:309 'inF0' (temp 4-component vector of float)
+0:310 reflect (global 4-component vector of float)
+0:310 'inF0' (temp 4-component vector of float)
+0:310 'inF1' (temp 4-component vector of float)
+0:311 refract (global 4-component vector of float)
+0:311 'inF0' (temp 4-component vector of float)
+0:311 'inF1' (temp 4-component vector of float)
+0:311 Constant:
+0:311 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:313 roundEven (global 4-component vector of float)
+0:313 'inF0' (temp 4-component vector of float)
+0:314 inverse sqrt (global 4-component vector of float)
+0:314 'inF0' (temp 4-component vector of float)
+0:315 clamp (temp 4-component vector of float)
+0:315 'inF0' (temp 4-component vector of float)
+0:315 Constant:
+0:315 0.000000
+0:315 Constant:
+0:315 1.000000
+0:316 Sign (global 4-component vector of float)
+0:316 'inF0' (temp 4-component vector of float)
+0:317 sine (global 4-component vector of float)
+0:317 'inF0' (temp 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'inF1' (temp 4-component vector of float)
+0:318 sine (temp 4-component vector of float)
+0:318 'inF0' (temp 4-component vector of float)
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'inF2' (temp 4-component vector of float)
+0:318 cosine (temp 4-component vector of float)
+0:318 'inF0' (temp 4-component vector of float)
+0:319 hyp. sine (global 4-component vector of float)
+0:319 'inF0' (temp 4-component vector of float)
+0:320 smoothstep (global 4-component vector of float)
+0:320 'inF0' (temp 4-component vector of float)
+0:320 'inF1' (temp 4-component vector of float)
+0:320 'inF2' (temp 4-component vector of float)
+0:321 sqrt (global 4-component vector of float)
+0:321 'inF0' (temp 4-component vector of float)
+0:322 step (global 4-component vector of float)
+0:322 'inF0' (temp 4-component vector of float)
+0:322 'inF1' (temp 4-component vector of float)
+0:323 tangent (global 4-component vector of float)
+0:323 'inF0' (temp 4-component vector of float)
+0:324 hyp. tangent (global 4-component vector of float)
+0:324 'inF0' (temp 4-component vector of float)
+0:326 trunc (global 4-component vector of float)
+0:326 'inF0' (temp 4-component vector of float)
+0:329 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:350 Function Parameters:
-0:350 'inF0' (temp 2X2 matrix of float)
-0:350 'inF1' (temp 2X2 matrix of float)
-0:350 'inF2' (temp 2X2 matrix of float)
+0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:394 Function Parameters:
+0:394 'inF0' (temp 2X2 matrix of float)
+0:394 'inF1' (temp 2X2 matrix of float)
+0:394 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:352 all (global bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Absolute value (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 any (global bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 Ceiling (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Test condition and select (temp void)
-0:352 Condition
-0:352 any (temp bool)
-0:352 Compare Less Than (temp 2X2 matrix of bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.000000
-0:352 0.000000
-0:352 0.000000
-0:352 0.000000
-0:352 true case
-0:352 Branch: Kill
-0:352 clamp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdx (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdxCoarse (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdxFine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdy (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdyCoarse (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdyFine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 degrees (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 determinant (global float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 exp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 exp2 (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 findMSB (global int)
-0:352 Constant:
-0:352 7 (const int)
-0:352 findLSB (global int)
-0:352 Constant:
-0:352 7 (const int)
-0:352 Floor (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 mod (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 Fraction (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 frexp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 fwidth (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 ldexp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 log (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 matrix-scale (temp 2X2 matrix of float)
-0:352 log2 (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.301030
-0:352 log2 (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 max (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 min (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 pow (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 radians (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 roundEven (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 inverse sqrt (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 clamp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.000000
-0:352 Constant:
-0:352 1.000000
-0:352 Sign (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Sequence
-0:352 move second child to first child (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 sine (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 move second child to first child (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 cosine (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 smoothstep (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 sqrt (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 step (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 transpose (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 trunc (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:355 Branch: Return with expression
+0:396 all (global bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Absolute value (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 any (global bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 Ceiling (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Test condition and select (temp void)
+0:396 Condition
+0:396 any (temp bool)
+0:396 Compare Less Than (temp 2X2 matrix of bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.000000
+0:396 0.000000
+0:396 0.000000
+0:396 0.000000
+0:396 true case
+0:396 Branch: Kill
+0:396 clamp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdx (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdxCoarse (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdxFine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdy (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdyCoarse (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdyFine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 degrees (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 determinant (global float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 exp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 exp2 (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 findMSB (global int)
+0:396 Constant:
+0:396 7 (const int)
+0:396 findLSB (global int)
+0:396 Constant:
+0:396 7 (const int)
+0:396 Floor (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 mod (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 Fraction (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 frexp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 fwidth (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 ldexp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 log (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 matrix-scale (temp 2X2 matrix of float)
+0:396 log2 (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.301030
+0:396 log2 (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 max (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 min (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 pow (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 radians (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 roundEven (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 inverse sqrt (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 clamp (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.000000
+0:396 Constant:
+0:396 1.000000
+0:396 Sign (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Sequence
+0:396 move second child to first child (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 sine (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 move second child to first child (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 cosine (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 smoothstep (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 sqrt (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 step (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 transpose (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 trunc (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:399 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:359 Function Parameters:
-0:359 'inF0' (temp 3X3 matrix of float)
-0:359 'inF1' (temp 3X3 matrix of float)
-0:359 'inF2' (temp 3X3 matrix of float)
+0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:403 Function Parameters:
+0:403 'inF0' (temp 3X3 matrix of float)
+0:403 'inF1' (temp 3X3 matrix of float)
+0:403 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:361 all (global bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Absolute value (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 any (global bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 Ceiling (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Test condition and select (temp void)
-0:361 Condition
-0:361 any (temp bool)
-0:361 Compare Less Than (temp 3X3 matrix of bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 true case
-0:361 Branch: Kill
-0:361 clamp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdx (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdxCoarse (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdxFine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdy (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdyCoarse (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdyFine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 degrees (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 determinant (global float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 exp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 exp2 (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 findMSB (global int)
-0:361 Constant:
-0:361 7 (const int)
-0:361 findLSB (global int)
-0:361 Constant:
-0:361 7 (const int)
-0:361 Floor (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 mod (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 Fraction (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 frexp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 fwidth (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 ldexp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 log (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 matrix-scale (temp 3X3 matrix of float)
-0:361 log2 (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.301030
-0:361 log2 (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 max (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 min (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 pow (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 radians (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 roundEven (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 inverse sqrt (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 clamp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.000000
-0:361 Constant:
-0:361 1.000000
-0:361 Sign (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Sequence
-0:361 move second child to first child (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 sine (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 move second child to first child (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 cosine (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 smoothstep (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 sqrt (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 step (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 transpose (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 trunc (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:364 Branch: Return with expression
+0:405 all (global bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Absolute value (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 any (global bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 Ceiling (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Test condition and select (temp void)
+0:405 Condition
+0:405 any (temp bool)
+0:405 Compare Less Than (temp 3X3 matrix of bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 true case
+0:405 Branch: Kill
+0:405 clamp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdx (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdxCoarse (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdxFine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdy (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdyCoarse (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdyFine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 degrees (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 determinant (global float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 exp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 exp2 (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 findMSB (global int)
+0:405 Constant:
+0:405 7 (const int)
+0:405 findLSB (global int)
+0:405 Constant:
+0:405 7 (const int)
+0:405 Floor (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 mod (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 Fraction (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 frexp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 fwidth (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 ldexp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 log (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 matrix-scale (temp 3X3 matrix of float)
+0:405 log2 (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.301030
+0:405 log2 (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 max (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 min (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 pow (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 radians (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 roundEven (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 inverse sqrt (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 clamp (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.000000
+0:405 Constant:
+0:405 1.000000
+0:405 Sign (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Sequence
+0:405 move second child to first child (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 sine (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 move second child to first child (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 cosine (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 smoothstep (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 sqrt (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 step (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 transpose (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 trunc (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:408 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:368 Function Parameters:
-0:368 'inF0' (temp 4X4 matrix of float)
-0:368 'inF1' (temp 4X4 matrix of float)
-0:368 'inF2' (temp 4X4 matrix of float)
+0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:412 Function Parameters:
+0:412 'inF0' (temp 4X4 matrix of float)
+0:412 'inF1' (temp 4X4 matrix of float)
+0:412 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:370 all (global bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Absolute value (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 any (global bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 Ceiling (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Test condition and select (temp void)
-0:370 Condition
-0:370 any (temp bool)
-0:370 Compare Less Than (temp 4X4 matrix of bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 true case
-0:370 Branch: Kill
-0:370 clamp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdx (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdxCoarse (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdxFine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdy (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdyCoarse (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdyFine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 degrees (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 determinant (global float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 exp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 exp2 (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 findMSB (global int)
-0:370 Constant:
-0:370 7 (const int)
-0:370 findLSB (global int)
-0:370 Constant:
-0:370 7 (const int)
-0:370 Floor (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 mod (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 Fraction (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 frexp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 fwidth (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 ldexp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 log (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 matrix-scale (temp 4X4 matrix of float)
-0:370 log2 (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.301030
-0:370 log2 (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 max (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 min (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 pow (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 radians (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 roundEven (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 inverse sqrt (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 clamp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.000000
-0:370 Constant:
-0:370 1.000000
-0:370 Sign (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Sequence
-0:370 move second child to first child (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 sine (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 move second child to first child (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 cosine (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 smoothstep (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 sqrt (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 step (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 transpose (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 trunc (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:373 Branch: Return with expression
+0:414 all (global bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Absolute value (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 any (global bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 Ceiling (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Test condition and select (temp void)
+0:414 Condition
+0:414 any (temp bool)
+0:414 Compare Less Than (temp 4X4 matrix of bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 true case
+0:414 Branch: Kill
+0:414 clamp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdx (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdxCoarse (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdxFine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdy (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdyCoarse (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdyFine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 degrees (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 determinant (global float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 exp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 exp2 (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 findMSB (global int)
+0:414 Constant:
+0:414 7 (const int)
+0:414 findLSB (global int)
+0:414 Constant:
+0:414 7 (const int)
+0:414 Floor (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 mod (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 Fraction (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 frexp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 fwidth (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 ldexp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 log (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 matrix-scale (temp 4X4 matrix of float)
+0:414 log2 (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.301030
+0:414 log2 (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 max (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 min (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 pow (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 radians (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 roundEven (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 inverse sqrt (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 clamp (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.000000
+0:414 Constant:
+0:414 1.000000
+0:414 Sign (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Sequence
+0:414 move second child to first child (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 sine (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 move second child to first child (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 cosine (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 smoothstep (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 sqrt (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 step (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 transpose (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 trunc (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:417 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:391 Function Parameters:
-0:391 'inF0' (temp float)
-0:391 'inF1' (temp float)
-0:391 'inFV0' (temp 2-component vector of float)
-0:391 'inFV1' (temp 2-component vector of float)
-0:391 'inFM0' (temp 2X2 matrix of float)
-0:391 'inFM1' (temp 2X2 matrix of float)
+0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:435 Function Parameters:
+0:435 'inF0' (temp float)
+0:435 'inF1' (temp float)
+0:435 'inFV0' (temp 2-component vector of float)
+0:435 'inFV1' (temp 2-component vector of float)
+0:435 'inFM0' (temp 2X2 matrix of float)
+0:435 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
-0:392 move second child to first child (temp float)
-0:392 'r0' (temp float)
-0:392 component-wise multiply (temp float)
-0:392 'inF0' (temp float)
-0:392 'inF1' (temp float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r1' (temp 2-component vector of float)
-0:392 vector-scale (temp 2-component vector of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inF0' (temp float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r2' (temp 2-component vector of float)
-0:392 vector-scale (temp 2-component vector of float)
-0:392 'inF0' (temp float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 move second child to first child (temp float)
-0:392 'r3' (temp float)
-0:392 dot-product (global float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inFV1' (temp 2-component vector of float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r4' (temp 2-component vector of float)
-0:392 matrix-times-vector (temp 2-component vector of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r5' (temp 2-component vector of float)
-0:392 vector-times-matrix (temp 2-component vector of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r6' (temp 2X2 matrix of float)
-0:392 matrix-scale (temp 2X2 matrix of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inF0' (temp float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r7' (temp 2X2 matrix of float)
-0:392 matrix-scale (temp 2X2 matrix of float)
-0:392 'inF0' (temp float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r8' (temp 2X2 matrix of float)
-0:392 matrix-multiply (temp 2X2 matrix of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inFM1' (temp 2X2 matrix of float)
-0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:398 Function Parameters:
-0:398 'inF0' (temp float)
-0:398 'inF1' (temp float)
-0:398 'inFV0' (temp 3-component vector of float)
-0:398 'inFV1' (temp 3-component vector of float)
-0:398 'inFM0' (temp 3X3 matrix of float)
-0:398 'inFM1' (temp 3X3 matrix of float)
+0:436 move second child to first child (temp float)
+0:436 'r0' (temp float)
+0:436 component-wise multiply (temp float)
+0:436 'inF0' (temp float)
+0:436 'inF1' (temp float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r1' (temp 2-component vector of float)
+0:436 vector-scale (temp 2-component vector of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inF0' (temp float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r2' (temp 2-component vector of float)
+0:436 vector-scale (temp 2-component vector of float)
+0:436 'inF0' (temp float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 move second child to first child (temp float)
+0:436 'r3' (temp float)
+0:436 dot-product (global float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inFV1' (temp 2-component vector of float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r4' (temp 2-component vector of float)
+0:436 matrix-times-vector (temp 2-component vector of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r5' (temp 2-component vector of float)
+0:436 vector-times-matrix (temp 2-component vector of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r6' (temp 2X2 matrix of float)
+0:436 matrix-scale (temp 2X2 matrix of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inF0' (temp float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r7' (temp 2X2 matrix of float)
+0:436 matrix-scale (temp 2X2 matrix of float)
+0:436 'inF0' (temp float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r8' (temp 2X2 matrix of float)
+0:436 matrix-multiply (temp 2X2 matrix of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inFM1' (temp 2X2 matrix of float)
+0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:442 Function Parameters:
+0:442 'inF0' (temp float)
+0:442 'inF1' (temp float)
+0:442 'inFV0' (temp 3-component vector of float)
+0:442 'inFV1' (temp 3-component vector of float)
+0:442 'inFM0' (temp 3X3 matrix of float)
+0:442 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
-0:399 move second child to first child (temp float)
-0:399 'r0' (temp float)
-0:399 component-wise multiply (temp float)
-0:399 'inF0' (temp float)
-0:399 'inF1' (temp float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r1' (temp 3-component vector of float)
-0:399 vector-scale (temp 3-component vector of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inF0' (temp float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r2' (temp 3-component vector of float)
-0:399 vector-scale (temp 3-component vector of float)
-0:399 'inF0' (temp float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 move second child to first child (temp float)
-0:399 'r3' (temp float)
-0:399 dot-product (global float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inFV1' (temp 3-component vector of float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r4' (temp 3-component vector of float)
-0:399 matrix-times-vector (temp 3-component vector of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r5' (temp 3-component vector of float)
-0:399 vector-times-matrix (temp 3-component vector of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r6' (temp 3X3 matrix of float)
-0:399 matrix-scale (temp 3X3 matrix of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inF0' (temp float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r7' (temp 3X3 matrix of float)
-0:399 matrix-scale (temp 3X3 matrix of float)
-0:399 'inF0' (temp float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r8' (temp 3X3 matrix of float)
-0:399 matrix-multiply (temp 3X3 matrix of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inFM1' (temp 3X3 matrix of float)
-0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:405 Function Parameters:
-0:405 'inF0' (temp float)
-0:405 'inF1' (temp float)
-0:405 'inFV0' (temp 4-component vector of float)
-0:405 'inFV1' (temp 4-component vector of float)
-0:405 'inFM0' (temp 4X4 matrix of float)
-0:405 'inFM1' (temp 4X4 matrix of float)
+0:443 move second child to first child (temp float)
+0:443 'r0' (temp float)
+0:443 component-wise multiply (temp float)
+0:443 'inF0' (temp float)
+0:443 'inF1' (temp float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r1' (temp 3-component vector of float)
+0:443 vector-scale (temp 3-component vector of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inF0' (temp float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r2' (temp 3-component vector of float)
+0:443 vector-scale (temp 3-component vector of float)
+0:443 'inF0' (temp float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 move second child to first child (temp float)
+0:443 'r3' (temp float)
+0:443 dot-product (global float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inFV1' (temp 3-component vector of float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r4' (temp 3-component vector of float)
+0:443 matrix-times-vector (temp 3-component vector of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r5' (temp 3-component vector of float)
+0:443 vector-times-matrix (temp 3-component vector of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r6' (temp 3X3 matrix of float)
+0:443 matrix-scale (temp 3X3 matrix of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inF0' (temp float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r7' (temp 3X3 matrix of float)
+0:443 matrix-scale (temp 3X3 matrix of float)
+0:443 'inF0' (temp float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r8' (temp 3X3 matrix of float)
+0:443 matrix-multiply (temp 3X3 matrix of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inFM1' (temp 3X3 matrix of float)
+0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:449 Function Parameters:
+0:449 'inF0' (temp float)
+0:449 'inF1' (temp float)
+0:449 'inFV0' (temp 4-component vector of float)
+0:449 'inFV1' (temp 4-component vector of float)
+0:449 'inFM0' (temp 4X4 matrix of float)
+0:449 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
-0:406 move second child to first child (temp float)
-0:406 'r0' (temp float)
-0:406 component-wise multiply (temp float)
-0:406 'inF0' (temp float)
-0:406 'inF1' (temp float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r1' (temp 4-component vector of float)
-0:406 vector-scale (temp 4-component vector of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inF0' (temp float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r2' (temp 4-component vector of float)
-0:406 vector-scale (temp 4-component vector of float)
-0:406 'inF0' (temp float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 move second child to first child (temp float)
-0:406 'r3' (temp float)
-0:406 dot-product (global float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inFV1' (temp 4-component vector of float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r4' (temp 4-component vector of float)
-0:406 matrix-times-vector (temp 4-component vector of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r5' (temp 4-component vector of float)
-0:406 vector-times-matrix (temp 4-component vector of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r6' (temp 4X4 matrix of float)
-0:406 matrix-scale (temp 4X4 matrix of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inF0' (temp float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r7' (temp 4X4 matrix of float)
-0:406 matrix-scale (temp 4X4 matrix of float)
-0:406 'inF0' (temp float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r8' (temp 4X4 matrix of float)
-0:406 matrix-multiply (temp 4X4 matrix of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inFM1' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp float)
+0:450 'r0' (temp float)
+0:450 component-wise multiply (temp float)
+0:450 'inF0' (temp float)
+0:450 'inF1' (temp float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r1' (temp 4-component vector of float)
+0:450 vector-scale (temp 4-component vector of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inF0' (temp float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r2' (temp 4-component vector of float)
+0:450 vector-scale (temp 4-component vector of float)
+0:450 'inF0' (temp float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 move second child to first child (temp float)
+0:450 'r3' (temp float)
+0:450 dot-product (global float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inFV1' (temp 4-component vector of float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r4' (temp 4-component vector of float)
+0:450 matrix-times-vector (temp 4-component vector of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r5' (temp 4-component vector of float)
+0:450 vector-times-matrix (temp 4-component vector of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r6' (temp 4X4 matrix of float)
+0:450 matrix-scale (temp 4X4 matrix of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inF0' (temp float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r7' (temp 4X4 matrix of float)
+0:450 matrix-scale (temp 4X4 matrix of float)
+0:450 'inF0' (temp float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r8' (temp 4X4 matrix of float)
+0:450 matrix-multiply (temp 4X4 matrix of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float)
-0:2 Function Parameters:
-0:2 'inF0' (temp float)
-0:2 'inF1' (temp float)
-0:2 'inF2' (temp float)
+0:87 Function Definition: PixelShaderFunction(f1;f1;f1;u1;u1; (temp float)
+0:17 Function Parameters:
+0:17 'inF0' (temp float)
+0:17 'inF1' (temp float)
+0:17 'inF2' (temp float)
+0:17 'inU0' (temp uint)
+0:17 'inU1' (temp uint)
0:? Sequence
-0:3 all (global bool)
-0:3 'inF0' (temp float)
-0:4 Absolute value (global float)
-0:4 'inF0' (temp float)
-0:5 arc cosine (global float)
-0:5 'inF0' (temp float)
-0:6 any (global bool)
-0:6 'inF0' (temp float)
-0:7 arc sine (global float)
-0:7 'inF0' (temp float)
-0:8 arc tangent (global float)
-0:8 'inF0' (temp float)
-0:9 arc tangent (global float)
-0:9 'inF0' (temp float)
-0:9 'inF1' (temp float)
-0:10 Ceiling (global float)
-0:10 'inF0' (temp float)
-0:11 clamp (global float)
-0:11 'inF0' (temp float)
-0:11 'inF1' (temp float)
-0:11 'inF2' (temp float)
-0:12 Test condition and select (temp void)
-0:12 Condition
-0:12 Compare Less Than (temp bool)
-0:12 'inF0' (temp float)
-0:12 Constant:
-0:12 0.000000
-0:12 true case
-0:12 Branch: Kill
-0:13 cosine (global float)
-0:13 'inF0' (temp float)
-0:14 hyp. cosine (global float)
-0:14 'inF0' (temp float)
-0:15 bitCount (global uint)
-0:15 Constant:
-0:15 7 (const uint)
-0:16 dPdx (global float)
-0:16 'inF0' (temp float)
-0:17 dPdxCoarse (global float)
-0:17 'inF0' (temp float)
-0:18 dPdxFine (global float)
-0:18 'inF0' (temp float)
-0:19 dPdy (global float)
-0:19 'inF0' (temp float)
-0:20 dPdyCoarse (global float)
+0:20 all (global bool)
0:20 'inF0' (temp float)
-0:21 dPdyFine (global float)
+0:21 Absolute value (global float)
0:21 'inF0' (temp float)
-0:22 degrees (global float)
+0:22 arc cosine (global float)
0:22 'inF0' (temp float)
-0:26 exp (global float)
+0:23 any (global bool)
+0:23 'inF0' (temp float)
+0:24 arc sine (global float)
+0:24 'inF0' (temp float)
+0:25 floatBitsToInt (global int)
+0:25 'inF0' (temp float)
+0:26 floatBitsToUint (global uint)
0:26 'inF0' (temp float)
-0:27 exp2 (global float)
-0:27 'inF0' (temp float)
-0:28 findMSB (global int)
-0:28 Constant:
-0:28 7 (const int)
-0:29 findLSB (global int)
-0:29 Constant:
-0:29 7 (const int)
-0:30 Floor (global float)
+0:27 intBitsToFloat (global float)
+0:27 'inU0' (temp uint)
+0:29 arc tangent (global float)
+0:29 'inF0' (temp float)
+0:30 arc tangent (global float)
0:30 'inF0' (temp float)
-0:32 mod (global float)
+0:30 'inF1' (temp float)
+0:31 Ceiling (global float)
+0:31 'inF0' (temp float)
+0:32 clamp (global float)
0:32 'inF0' (temp float)
0:32 'inF1' (temp float)
-0:33 Fraction (global float)
-0:33 'inF0' (temp float)
-0:34 frexp (global float)
+0:32 'inF2' (temp float)
+0:33 Test condition and select (temp void)
+0:33 Condition
+0:33 Compare Less Than (temp bool)
+0:33 'inF0' (temp float)
+0:33 Constant:
+0:33 0.000000
+0:33 true case
+0:33 Branch: Kill
+0:34 cosine (global float)
0:34 'inF0' (temp float)
-0:34 'inF1' (temp float)
-0:35 fwidth (global float)
+0:35 hyp. cosine (global float)
0:35 'inF0' (temp float)
-0:36 isinf (global bool)
-0:36 'inF0' (temp float)
-0:37 isnan (global bool)
+0:36 bitCount (global uint)
+0:36 Constant:
+0:36 7 (const uint)
+0:37 dPdx (global float)
0:37 'inF0' (temp float)
-0:38 ldexp (global float)
+0:38 dPdxCoarse (global float)
0:38 'inF0' (temp float)
-0:38 'inF1' (temp float)
-0:39 log (global float)
+0:39 dPdxFine (global float)
0:39 'inF0' (temp float)
-0:40 component-wise multiply (temp float)
-0:40 log2 (temp float)
-0:40 'inF0' (temp float)
-0:40 Constant:
-0:40 0.301030
-0:41 log2 (global float)
+0:40 dPdy (global float)
+0:40 'inF0' (temp float)
+0:41 dPdyCoarse (global float)
0:41 'inF0' (temp float)
-0:42 max (global float)
+0:42 dPdyFine (global float)
0:42 'inF0' (temp float)
-0:42 'inF1' (temp float)
-0:43 min (global float)
+0:43 degrees (global float)
0:43 'inF0' (temp float)
-0:43 'inF1' (temp float)
-0:44 pow (global float)
-0:44 'inF0' (temp float)
-0:44 'inF1' (temp float)
-0:45 radians (global float)
-0:45 'inF0' (temp float)
-0:46 divide (temp float)
-0:46 Constant:
-0:46 1.000000
-0:46 'inF0' (temp float)
-0:47 bitFieldReverse (global uint)
-0:47 Constant:
-0:47 2 (const uint)
-0:48 roundEven (global float)
+0:47 exp (global float)
+0:47 'inF0' (temp float)
+0:48 exp2 (global float)
0:48 'inF0' (temp float)
-0:49 inverse sqrt (global float)
-0:49 'inF0' (temp float)
-0:50 clamp (global float)
-0:50 'inF0' (temp float)
+0:49 findMSB (global int)
+0:49 Constant:
+0:49 7 (const int)
+0:50 findLSB (global int)
0:50 Constant:
-0:50 0.000000
-0:50 Constant:
-0:50 1.000000
-0:51 Sign (global float)
+0:50 7 (const int)
+0:51 Floor (global float)
0:51 'inF0' (temp float)
-0:52 sine (global float)
-0:52 'inF0' (temp float)
-0:53 Sequence
-0:53 move second child to first child (temp float)
-0:53 'inF1' (temp float)
-0:53 sine (temp float)
-0:53 'inF0' (temp float)
-0:53 move second child to first child (temp float)
-0:53 'inF2' (temp float)
-0:53 cosine (temp float)
-0:53 'inF0' (temp float)
-0:54 hyp. sine (global float)
+0:53 mod (global float)
+0:53 'inF0' (temp float)
+0:53 'inF1' (temp float)
+0:54 Fraction (global float)
0:54 'inF0' (temp float)
-0:55 smoothstep (global float)
+0:55 frexp (global float)
0:55 'inF0' (temp float)
0:55 'inF1' (temp float)
-0:55 'inF2' (temp float)
-0:56 sqrt (global float)
+0:56 fwidth (global float)
0:56 'inF0' (temp float)
-0:57 step (global float)
+0:57 isinf (global bool)
0:57 'inF0' (temp float)
-0:57 'inF1' (temp float)
-0:58 tangent (global float)
+0:58 isnan (global bool)
0:58 'inF0' (temp float)
-0:59 hyp. tangent (global float)
+0:59 ldexp (global float)
0:59 'inF0' (temp float)
-0:61 trunc (global float)
-0:61 'inF0' (temp float)
-0:63 Branch: Return with expression
-0:63 Constant:
-0:63 0.000000
-0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:67 Function Parameters:
-0:67 'inF0' (temp 1-component vector of float)
-0:67 'inF1' (temp 1-component vector of float)
-0:67 'inF2' (temp 1-component vector of float)
+0:59 'inF1' (temp float)
+0:60 log (global float)
+0:60 'inF0' (temp float)
+0:61 component-wise multiply (temp float)
+0:61 log2 (temp float)
+0:61 'inF0' (temp float)
+0:61 Constant:
+0:61 0.301030
+0:62 log2 (global float)
+0:62 'inF0' (temp float)
+0:63 max (global float)
+0:63 'inF0' (temp float)
+0:63 'inF1' (temp float)
+0:64 min (global float)
+0:64 'inF0' (temp float)
+0:64 'inF1' (temp float)
+0:65 pow (global float)
+0:65 'inF0' (temp float)
+0:65 'inF1' (temp float)
+0:66 radians (global float)
+0:66 'inF0' (temp float)
+0:67 divide (temp float)
+0:67 Constant:
+0:67 1.000000
+0:67 'inF0' (temp float)
+0:68 bitFieldReverse (global uint)
+0:68 Constant:
+0:68 2 (const uint)
+0:69 roundEven (global float)
+0:69 'inF0' (temp float)
+0:70 inverse sqrt (global float)
+0:70 'inF0' (temp float)
+0:71 clamp (temp float)
+0:71 'inF0' (temp float)
+0:71 Constant:
+0:71 0.000000
+0:71 Constant:
+0:71 1.000000
+0:72 Sign (global float)
+0:72 'inF0' (temp float)
+0:73 sine (global float)
+0:73 'inF0' (temp float)
+0:74 Sequence
+0:74 move second child to first child (temp float)
+0:74 'inF1' (temp float)
+0:74 sine (temp float)
+0:74 'inF0' (temp float)
+0:74 move second child to first child (temp float)
+0:74 'inF2' (temp float)
+0:74 cosine (temp float)
+0:74 'inF0' (temp float)
+0:75 hyp. sine (global float)
+0:75 'inF0' (temp float)
+0:76 smoothstep (global float)
+0:76 'inF0' (temp float)
+0:76 'inF1' (temp float)
+0:76 'inF2' (temp float)
+0:77 sqrt (global float)
+0:77 'inF0' (temp float)
+0:78 step (global float)
+0:78 'inF0' (temp float)
+0:78 'inF1' (temp float)
+0:79 tangent (global float)
+0:79 'inF0' (temp float)
+0:80 hyp. tangent (global float)
+0:80 'inF0' (temp float)
+0:82 trunc (global float)
+0:82 'inF0' (temp float)
+0:84 Branch: Return with expression
+0:84 Constant:
+0:84 0.000000
+0:93 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:88 Function Parameters:
+0:88 'inF0' (temp 1-component vector of float)
+0:88 'inF1' (temp 1-component vector of float)
+0:88 'inF2' (temp 1-component vector of float)
0:? Sequence
-0:69 Branch: Return with expression
-0:69 Constant:
-0:69 0.000000
-0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
-0:73 Function Parameters:
-0:73 'inF0' (temp 2-component vector of float)
-0:73 'inF1' (temp 2-component vector of float)
-0:73 'inF2' (temp 2-component vector of float)
+0:90 Branch: Return with expression
+0:90 Constant:
+0:90 0.000000
+0:172 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:94 Function Parameters:
+0:94 'inF0' (temp 2-component vector of float)
+0:94 'inF1' (temp 2-component vector of float)
+0:94 'inF2' (temp 2-component vector of float)
+0:94 'inU0' (temp 2-component vector of uint)
+0:94 'inU1' (temp 2-component vector of uint)
0:? Sequence
-0:74 all (global bool)
-0:74 'inF0' (temp 2-component vector of float)
-0:75 Absolute value (global 2-component vector of float)
-0:75 'inF0' (temp 2-component vector of float)
-0:76 arc cosine (global 2-component vector of float)
-0:76 'inF0' (temp 2-component vector of float)
-0:77 any (global bool)
-0:77 'inF0' (temp 2-component vector of float)
-0:78 arc sine (global 2-component vector of float)
-0:78 'inF0' (temp 2-component vector of float)
-0:79 arc tangent (global 2-component vector of float)
-0:79 'inF0' (temp 2-component vector of float)
-0:80 arc tangent (global 2-component vector of float)
-0:80 'inF0' (temp 2-component vector of float)
-0:80 'inF1' (temp 2-component vector of float)
-0:81 Ceiling (global 2-component vector of float)
-0:81 'inF0' (temp 2-component vector of float)
-0:82 clamp (global 2-component vector of float)
-0:82 'inF0' (temp 2-component vector of float)
-0:82 'inF1' (temp 2-component vector of float)
-0:82 'inF2' (temp 2-component vector of float)
-0:83 Test condition and select (temp void)
-0:83 Condition
-0:83 any (temp bool)
-0:83 Compare Less Than (temp 2-component vector of bool)
-0:83 'inF0' (temp 2-component vector of float)
-0:83 Constant:
-0:83 0.000000
-0:83 0.000000
-0:83 true case
-0:83 Branch: Kill
-0:84 cosine (global 2-component vector of float)
-0:84 'inF0' (temp 2-component vector of float)
-0:85 hyp. cosine (global 2-component vector of float)
-0:85 'inF0' (temp 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:87 dPdx (global 2-component vector of float)
-0:87 'inF0' (temp 2-component vector of float)
-0:88 dPdxCoarse (global 2-component vector of float)
-0:88 'inF0' (temp 2-component vector of float)
-0:89 dPdxFine (global 2-component vector of float)
-0:89 'inF0' (temp 2-component vector of float)
-0:90 dPdy (global 2-component vector of float)
-0:90 'inF0' (temp 2-component vector of float)
-0:91 dPdyCoarse (global 2-component vector of float)
-0:91 'inF0' (temp 2-component vector of float)
-0:92 dPdyFine (global 2-component vector of float)
-0:92 'inF0' (temp 2-component vector of float)
-0:93 degrees (global 2-component vector of float)
-0:93 'inF0' (temp 2-component vector of float)
-0:94 distance (global float)
-0:94 'inF0' (temp 2-component vector of float)
-0:94 'inF1' (temp 2-component vector of float)
-0:95 dot-product (global float)
-0:95 'inF0' (temp 2-component vector of float)
-0:95 'inF1' (temp 2-component vector of float)
-0:99 exp (global 2-component vector of float)
+0:97 all (global bool)
+0:97 'inF0' (temp 2-component vector of float)
+0:98 Absolute value (global 2-component vector of float)
+0:98 'inF0' (temp 2-component vector of float)
+0:99 arc cosine (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
-0:100 exp2 (global 2-component vector of float)
+0:100 any (global bool)
0:100 'inF0' (temp 2-component vector of float)
-0:101 face-forward (global 2-component vector of float)
+0:101 arc sine (global 2-component vector of float)
0:101 'inF0' (temp 2-component vector of float)
-0:101 'inF1' (temp 2-component vector of float)
-0:101 'inF2' (temp 2-component vector of float)
-0:102 findMSB (global int)
-0:102 Constant:
-0:102 7 (const int)
-0:103 findLSB (global int)
-0:103 Constant:
-0:103 7 (const int)
-0:104 Floor (global 2-component vector of float)
-0:104 'inF0' (temp 2-component vector of float)
-0:106 mod (global 2-component vector of float)
+0:102 floatBitsToInt (global 2-component vector of int)
+0:102 'inF0' (temp 2-component vector of float)
+0:103 floatBitsToUint (global 2-component vector of uint)
+0:103 'inF0' (temp 2-component vector of float)
+0:104 intBitsToFloat (global 2-component vector of float)
+0:104 'inU0' (temp 2-component vector of uint)
+0:106 arc tangent (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
-0:106 'inF1' (temp 2-component vector of float)
-0:107 Fraction (global 2-component vector of float)
+0:107 arc tangent (global 2-component vector of float)
0:107 'inF0' (temp 2-component vector of float)
-0:108 frexp (global 2-component vector of float)
+0:107 'inF1' (temp 2-component vector of float)
+0:108 Ceiling (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
-0:108 'inF1' (temp 2-component vector of float)
-0:109 fwidth (global 2-component vector of float)
+0:109 clamp (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
-0:110 isinf (global 2-component vector of bool)
-0:110 'inF0' (temp 2-component vector of float)
-0:111 isnan (global 2-component vector of bool)
+0:109 'inF1' (temp 2-component vector of float)
+0:109 'inF2' (temp 2-component vector of float)
+0:110 Test condition and select (temp void)
+0:110 Condition
+0:110 any (temp bool)
+0:110 Compare Less Than (temp 2-component vector of bool)
+0:110 'inF0' (temp 2-component vector of float)
+0:110 Constant:
+0:110 0.000000
+0:110 0.000000
+0:110 true case
+0:110 Branch: Kill
+0:111 cosine (global 2-component vector of float)
0:111 'inF0' (temp 2-component vector of float)
-0:112 ldexp (global 2-component vector of float)
+0:112 hyp. cosine (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
-0:112 'inF1' (temp 2-component vector of float)
-0:113 length (global float)
-0:113 'inF0' (temp 2-component vector of float)
-0:114 log (global 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:114 dPdx (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
-0:115 vector-scale (temp 2-component vector of float)
-0:115 log2 (temp 2-component vector of float)
-0:115 'inF0' (temp 2-component vector of float)
-0:115 Constant:
-0:115 0.301030
-0:116 log2 (global 2-component vector of float)
+0:115 dPdxCoarse (global 2-component vector of float)
+0:115 'inF0' (temp 2-component vector of float)
+0:116 dPdxFine (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
-0:117 max (global 2-component vector of float)
+0:117 dPdy (global 2-component vector of float)
0:117 'inF0' (temp 2-component vector of float)
-0:117 'inF1' (temp 2-component vector of float)
-0:118 min (global 2-component vector of float)
+0:118 dPdyCoarse (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
-0:118 'inF1' (temp 2-component vector of float)
-0:119 normalize (global 2-component vector of float)
+0:119 dPdyFine (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
-0:120 pow (global 2-component vector of float)
+0:120 degrees (global 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
-0:120 'inF1' (temp 2-component vector of float)
-0:121 radians (global 2-component vector of float)
+0:121 distance (global float)
0:121 'inF0' (temp 2-component vector of float)
-0:122 divide (temp 2-component vector of float)
-0:122 Constant:
-0:122 1.000000
+0:121 'inF1' (temp 2-component vector of float)
+0:122 dot-product (global float)
0:122 'inF0' (temp 2-component vector of float)
-0:123 reflect (global 2-component vector of float)
-0:123 'inF0' (temp 2-component vector of float)
-0:123 'inF1' (temp 2-component vector of float)
-0:124 refract (global 2-component vector of float)
-0:124 'inF0' (temp 2-component vector of float)
-0:124 'inF1' (temp 2-component vector of float)
-0:124 Constant:
-0:124 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:126 roundEven (global 2-component vector of float)
+0:122 'inF1' (temp 2-component vector of float)
+0:126 exp (global 2-component vector of float)
0:126 'inF0' (temp 2-component vector of float)
-0:127 inverse sqrt (global 2-component vector of float)
+0:127 exp2 (global 2-component vector of float)
0:127 'inF0' (temp 2-component vector of float)
-0:128 clamp (global 2-component vector of float)
+0:128 face-forward (global 2-component vector of float)
0:128 'inF0' (temp 2-component vector of float)
-0:128 Constant:
-0:128 0.000000
-0:128 Constant:
-0:128 1.000000
-0:129 Sign (global 2-component vector of float)
-0:129 'inF0' (temp 2-component vector of float)
-0:130 sine (global 2-component vector of float)
-0:130 'inF0' (temp 2-component vector of float)
-0:131 Sequence
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'inF1' (temp 2-component vector of float)
-0:131 sine (temp 2-component vector of float)
-0:131 'inF0' (temp 2-component vector of float)
-0:131 move second child to first child (temp 2-component vector of float)
-0:131 'inF2' (temp 2-component vector of float)
-0:131 cosine (temp 2-component vector of float)
-0:131 'inF0' (temp 2-component vector of float)
-0:132 hyp. sine (global 2-component vector of float)
-0:132 'inF0' (temp 2-component vector of float)
-0:133 smoothstep (global 2-component vector of float)
+0:128 'inF1' (temp 2-component vector of float)
+0:128 'inF2' (temp 2-component vector of float)
+0:129 findMSB (global int)
+0:129 Constant:
+0:129 7 (const int)
+0:130 findLSB (global int)
+0:130 Constant:
+0:130 7 (const int)
+0:131 Floor (global 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:133 mod (global 2-component vector of float)
0:133 'inF0' (temp 2-component vector of float)
0:133 'inF1' (temp 2-component vector of float)
-0:133 'inF2' (temp 2-component vector of float)
-0:134 sqrt (global 2-component vector of float)
+0:134 Fraction (global 2-component vector of float)
0:134 'inF0' (temp 2-component vector of float)
-0:135 step (global 2-component vector of float)
+0:135 frexp (global 2-component vector of float)
0:135 'inF0' (temp 2-component vector of float)
0:135 'inF1' (temp 2-component vector of float)
-0:136 tangent (global 2-component vector of float)
+0:136 fwidth (global 2-component vector of float)
0:136 'inF0' (temp 2-component vector of float)
-0:137 hyp. tangent (global 2-component vector of float)
+0:137 isinf (global 2-component vector of bool)
0:137 'inF0' (temp 2-component vector of float)
-0:139 trunc (global 2-component vector of float)
+0:138 isnan (global 2-component vector of bool)
+0:138 'inF0' (temp 2-component vector of float)
+0:139 ldexp (global 2-component vector of float)
0:139 'inF0' (temp 2-component vector of float)
-0:142 Branch: Return with expression
+0:139 'inF1' (temp 2-component vector of float)
+0:140 length (global float)
+0:140 'inF0' (temp 2-component vector of float)
+0:141 log (global 2-component vector of float)
+0:141 'inF0' (temp 2-component vector of float)
+0:142 vector-scale (temp 2-component vector of float)
+0:142 log2 (temp 2-component vector of float)
+0:142 'inF0' (temp 2-component vector of float)
+0:142 Constant:
+0:142 0.301030
+0:143 log2 (global 2-component vector of float)
+0:143 'inF0' (temp 2-component vector of float)
+0:144 max (global 2-component vector of float)
+0:144 'inF0' (temp 2-component vector of float)
+0:144 'inF1' (temp 2-component vector of float)
+0:145 min (global 2-component vector of float)
+0:145 'inF0' (temp 2-component vector of float)
+0:145 'inF1' (temp 2-component vector of float)
+0:146 normalize (global 2-component vector of float)
+0:146 'inF0' (temp 2-component vector of float)
+0:147 pow (global 2-component vector of float)
+0:147 'inF0' (temp 2-component vector of float)
+0:147 'inF1' (temp 2-component vector of float)
+0:148 radians (global 2-component vector of float)
+0:148 'inF0' (temp 2-component vector of float)
+0:149 divide (temp 2-component vector of float)
+0:149 Constant:
+0:149 1.000000
+0:149 'inF0' (temp 2-component vector of float)
+0:150 reflect (global 2-component vector of float)
+0:150 'inF0' (temp 2-component vector of float)
+0:150 'inF1' (temp 2-component vector of float)
+0:151 refract (global 2-component vector of float)
+0:151 'inF0' (temp 2-component vector of float)
+0:151 'inF1' (temp 2-component vector of float)
+0:151 Constant:
+0:151 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:153 roundEven (global 2-component vector of float)
+0:153 'inF0' (temp 2-component vector of float)
+0:154 inverse sqrt (global 2-component vector of float)
+0:154 'inF0' (temp 2-component vector of float)
+0:155 clamp (temp 2-component vector of float)
+0:155 'inF0' (temp 2-component vector of float)
+0:155 Constant:
+0:155 0.000000
+0:155 Constant:
+0:155 1.000000
+0:156 Sign (global 2-component vector of float)
+0:156 'inF0' (temp 2-component vector of float)
+0:157 sine (global 2-component vector of float)
+0:157 'inF0' (temp 2-component vector of float)
+0:158 Sequence
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'inF1' (temp 2-component vector of float)
+0:158 sine (temp 2-component vector of float)
+0:158 'inF0' (temp 2-component vector of float)
+0:158 move second child to first child (temp 2-component vector of float)
+0:158 'inF2' (temp 2-component vector of float)
+0:158 cosine (temp 2-component vector of float)
+0:158 'inF0' (temp 2-component vector of float)
+0:159 hyp. sine (global 2-component vector of float)
+0:159 'inF0' (temp 2-component vector of float)
+0:160 smoothstep (global 2-component vector of float)
+0:160 'inF0' (temp 2-component vector of float)
+0:160 'inF1' (temp 2-component vector of float)
+0:160 'inF2' (temp 2-component vector of float)
+0:161 sqrt (global 2-component vector of float)
+0:161 'inF0' (temp 2-component vector of float)
+0:162 step (global 2-component vector of float)
+0:162 'inF0' (temp 2-component vector of float)
+0:162 'inF1' (temp 2-component vector of float)
+0:163 tangent (global 2-component vector of float)
+0:163 'inF0' (temp 2-component vector of float)
+0:164 hyp. tangent (global 2-component vector of float)
+0:164 'inF0' (temp 2-component vector of float)
+0:166 trunc (global 2-component vector of float)
+0:166 'inF0' (temp 2-component vector of float)
+0:169 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
-0:146 Function Parameters:
-0:146 'inF0' (temp 3-component vector of float)
-0:146 'inF1' (temp 3-component vector of float)
-0:146 'inF2' (temp 3-component vector of float)
+0:252 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:173 Function Parameters:
+0:173 'inF0' (temp 3-component vector of float)
+0:173 'inF1' (temp 3-component vector of float)
+0:173 'inF2' (temp 3-component vector of float)
+0:173 'inU0' (temp 3-component vector of uint)
+0:173 'inU1' (temp 3-component vector of uint)
0:? Sequence
-0:147 all (global bool)
-0:147 'inF0' (temp 3-component vector of float)
-0:148 Absolute value (global 3-component vector of float)
-0:148 'inF0' (temp 3-component vector of float)
-0:149 arc cosine (global 3-component vector of float)
-0:149 'inF0' (temp 3-component vector of float)
-0:150 any (global bool)
-0:150 'inF0' (temp 3-component vector of float)
-0:151 arc sine (global 3-component vector of float)
-0:151 'inF0' (temp 3-component vector of float)
-0:152 arc tangent (global 3-component vector of float)
-0:152 'inF0' (temp 3-component vector of float)
-0:153 arc tangent (global 3-component vector of float)
-0:153 'inF0' (temp 3-component vector of float)
-0:153 'inF1' (temp 3-component vector of float)
-0:154 Ceiling (global 3-component vector of float)
-0:154 'inF0' (temp 3-component vector of float)
-0:155 clamp (global 3-component vector of float)
-0:155 'inF0' (temp 3-component vector of float)
-0:155 'inF1' (temp 3-component vector of float)
-0:155 'inF2' (temp 3-component vector of float)
-0:156 Test condition and select (temp void)
-0:156 Condition
-0:156 any (temp bool)
-0:156 Compare Less Than (temp 3-component vector of bool)
-0:156 'inF0' (temp 3-component vector of float)
-0:156 Constant:
-0:156 0.000000
-0:156 0.000000
-0:156 0.000000
-0:156 true case
-0:156 Branch: Kill
-0:157 cosine (global 3-component vector of float)
-0:157 'inF0' (temp 3-component vector of float)
-0:158 hyp. cosine (global 3-component vector of float)
-0:158 'inF0' (temp 3-component vector of float)
-0:? bitCount (global 3-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:160 cross-product (global 3-component vector of float)
-0:160 'inF0' (temp 3-component vector of float)
-0:160 'inF1' (temp 3-component vector of float)
-0:161 dPdx (global 3-component vector of float)
-0:161 'inF0' (temp 3-component vector of float)
-0:162 dPdxCoarse (global 3-component vector of float)
-0:162 'inF0' (temp 3-component vector of float)
-0:163 dPdxFine (global 3-component vector of float)
-0:163 'inF0' (temp 3-component vector of float)
-0:164 dPdy (global 3-component vector of float)
-0:164 'inF0' (temp 3-component vector of float)
-0:165 dPdyCoarse (global 3-component vector of float)
-0:165 'inF0' (temp 3-component vector of float)
-0:166 dPdyFine (global 3-component vector of float)
-0:166 'inF0' (temp 3-component vector of float)
-0:167 degrees (global 3-component vector of float)
-0:167 'inF0' (temp 3-component vector of float)
-0:168 distance (global float)
-0:168 'inF0' (temp 3-component vector of float)
-0:168 'inF1' (temp 3-component vector of float)
-0:169 dot-product (global float)
-0:169 'inF0' (temp 3-component vector of float)
-0:169 'inF1' (temp 3-component vector of float)
-0:173 exp (global 3-component vector of float)
-0:173 'inF0' (temp 3-component vector of float)
-0:174 exp2 (global 3-component vector of float)
-0:174 'inF0' (temp 3-component vector of float)
-0:175 face-forward (global 3-component vector of float)
-0:175 'inF0' (temp 3-component vector of float)
-0:175 'inF1' (temp 3-component vector of float)
-0:175 'inF2' (temp 3-component vector of float)
-0:176 findMSB (global int)
-0:176 Constant:
-0:176 7 (const int)
-0:177 findLSB (global int)
-0:177 Constant:
-0:177 7 (const int)
-0:178 Floor (global 3-component vector of float)
+0:176 all (global bool)
+0:176 'inF0' (temp 3-component vector of float)
+0:177 Absolute value (global 3-component vector of float)
+0:177 'inF0' (temp 3-component vector of float)
+0:178 arc cosine (global 3-component vector of float)
0:178 'inF0' (temp 3-component vector of float)
-0:180 mod (global 3-component vector of float)
+0:179 any (global bool)
+0:179 'inF0' (temp 3-component vector of float)
+0:180 arc sine (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
-0:180 'inF1' (temp 3-component vector of float)
-0:181 Fraction (global 3-component vector of float)
+0:181 floatBitsToInt (global 3-component vector of int)
0:181 'inF0' (temp 3-component vector of float)
-0:182 frexp (global 3-component vector of float)
+0:182 floatBitsToUint (global 3-component vector of uint)
0:182 'inF0' (temp 3-component vector of float)
-0:182 'inF1' (temp 3-component vector of float)
-0:183 fwidth (global 3-component vector of float)
-0:183 'inF0' (temp 3-component vector of float)
-0:184 isinf (global 3-component vector of bool)
-0:184 'inF0' (temp 3-component vector of float)
-0:185 isnan (global 3-component vector of bool)
+0:183 intBitsToFloat (global 3-component vector of float)
+0:183 'inU0' (temp 3-component vector of uint)
+0:185 arc tangent (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
-0:186 ldexp (global 3-component vector of float)
+0:186 arc tangent (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
-0:187 length (global float)
+0:187 Ceiling (global 3-component vector of float)
0:187 'inF0' (temp 3-component vector of float)
-0:188 log (global 3-component vector of float)
+0:188 clamp (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
-0:189 vector-scale (temp 3-component vector of float)
-0:189 log2 (temp 3-component vector of float)
-0:189 'inF0' (temp 3-component vector of float)
-0:189 Constant:
-0:189 0.301030
-0:190 log2 (global 3-component vector of float)
+0:188 'inF1' (temp 3-component vector of float)
+0:188 'inF2' (temp 3-component vector of float)
+0:189 Test condition and select (temp void)
+0:189 Condition
+0:189 any (temp bool)
+0:189 Compare Less Than (temp 3-component vector of bool)
+0:189 'inF0' (temp 3-component vector of float)
+0:189 Constant:
+0:189 0.000000
+0:189 0.000000
+0:189 0.000000
+0:189 true case
+0:189 Branch: Kill
+0:190 cosine (global 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
-0:191 max (global 3-component vector of float)
+0:191 hyp. cosine (global 3-component vector of float)
0:191 'inF0' (temp 3-component vector of float)
-0:191 'inF1' (temp 3-component vector of float)
-0:192 min (global 3-component vector of float)
-0:192 'inF0' (temp 3-component vector of float)
-0:192 'inF1' (temp 3-component vector of float)
-0:193 normalize (global 3-component vector of float)
+0:? bitCount (global 3-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:193 cross-product (global 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
-0:194 pow (global 3-component vector of float)
+0:193 'inF1' (temp 3-component vector of float)
+0:194 dPdx (global 3-component vector of float)
0:194 'inF0' (temp 3-component vector of float)
-0:194 'inF1' (temp 3-component vector of float)
-0:195 radians (global 3-component vector of float)
+0:195 dPdxCoarse (global 3-component vector of float)
0:195 'inF0' (temp 3-component vector of float)
-0:196 divide (temp 3-component vector of float)
-0:196 Constant:
-0:196 1.000000
+0:196 dPdxFine (global 3-component vector of float)
0:196 'inF0' (temp 3-component vector of float)
-0:197 reflect (global 3-component vector of float)
+0:197 dPdy (global 3-component vector of float)
0:197 'inF0' (temp 3-component vector of float)
-0:197 'inF1' (temp 3-component vector of float)
-0:198 refract (global 3-component vector of float)
+0:198 dPdyCoarse (global 3-component vector of float)
0:198 'inF0' (temp 3-component vector of float)
-0:198 'inF1' (temp 3-component vector of float)
-0:198 Constant:
-0:198 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:200 roundEven (global 3-component vector of float)
+0:199 dPdyFine (global 3-component vector of float)
+0:199 'inF0' (temp 3-component vector of float)
+0:200 degrees (global 3-component vector of float)
0:200 'inF0' (temp 3-component vector of float)
-0:201 inverse sqrt (global 3-component vector of float)
+0:201 distance (global float)
0:201 'inF0' (temp 3-component vector of float)
-0:202 clamp (global 3-component vector of float)
+0:201 'inF1' (temp 3-component vector of float)
+0:202 dot-product (global float)
0:202 'inF0' (temp 3-component vector of float)
-0:202 Constant:
-0:202 0.000000
-0:202 Constant:
-0:202 1.000000
-0:203 Sign (global 3-component vector of float)
-0:203 'inF0' (temp 3-component vector of float)
-0:204 sine (global 3-component vector of float)
-0:204 'inF0' (temp 3-component vector of float)
-0:205 Sequence
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'inF1' (temp 3-component vector of float)
-0:205 sine (temp 3-component vector of float)
-0:205 'inF0' (temp 3-component vector of float)
-0:205 move second child to first child (temp 3-component vector of float)
-0:205 'inF2' (temp 3-component vector of float)
-0:205 cosine (temp 3-component vector of float)
-0:205 'inF0' (temp 3-component vector of float)
-0:206 hyp. sine (global 3-component vector of float)
+0:202 'inF1' (temp 3-component vector of float)
+0:206 exp (global 3-component vector of float)
0:206 'inF0' (temp 3-component vector of float)
-0:207 smoothstep (global 3-component vector of float)
+0:207 exp2 (global 3-component vector of float)
0:207 'inF0' (temp 3-component vector of float)
-0:207 'inF1' (temp 3-component vector of float)
-0:207 'inF2' (temp 3-component vector of float)
-0:208 sqrt (global 3-component vector of float)
+0:208 face-forward (global 3-component vector of float)
0:208 'inF0' (temp 3-component vector of float)
-0:209 step (global 3-component vector of float)
-0:209 'inF0' (temp 3-component vector of float)
-0:209 'inF1' (temp 3-component vector of float)
-0:210 tangent (global 3-component vector of float)
-0:210 'inF0' (temp 3-component vector of float)
-0:211 hyp. tangent (global 3-component vector of float)
+0:208 'inF1' (temp 3-component vector of float)
+0:208 'inF2' (temp 3-component vector of float)
+0:209 findMSB (global int)
+0:209 Constant:
+0:209 7 (const int)
+0:210 findLSB (global int)
+0:210 Constant:
+0:210 7 (const int)
+0:211 Floor (global 3-component vector of float)
0:211 'inF0' (temp 3-component vector of float)
-0:213 trunc (global 3-component vector of float)
+0:213 mod (global 3-component vector of float)
0:213 'inF0' (temp 3-component vector of float)
-0:216 Branch: Return with expression
+0:213 'inF1' (temp 3-component vector of float)
+0:214 Fraction (global 3-component vector of float)
+0:214 'inF0' (temp 3-component vector of float)
+0:215 frexp (global 3-component vector of float)
+0:215 'inF0' (temp 3-component vector of float)
+0:215 'inF1' (temp 3-component vector of float)
+0:216 fwidth (global 3-component vector of float)
+0:216 'inF0' (temp 3-component vector of float)
+0:217 isinf (global 3-component vector of bool)
+0:217 'inF0' (temp 3-component vector of float)
+0:218 isnan (global 3-component vector of bool)
+0:218 'inF0' (temp 3-component vector of float)
+0:219 ldexp (global 3-component vector of float)
+0:219 'inF0' (temp 3-component vector of float)
+0:219 'inF1' (temp 3-component vector of float)
+0:220 length (global float)
+0:220 'inF0' (temp 3-component vector of float)
+0:221 log (global 3-component vector of float)
+0:221 'inF0' (temp 3-component vector of float)
+0:222 vector-scale (temp 3-component vector of float)
+0:222 log2 (temp 3-component vector of float)
+0:222 'inF0' (temp 3-component vector of float)
+0:222 Constant:
+0:222 0.301030
+0:223 log2 (global 3-component vector of float)
+0:223 'inF0' (temp 3-component vector of float)
+0:224 max (global 3-component vector of float)
+0:224 'inF0' (temp 3-component vector of float)
+0:224 'inF1' (temp 3-component vector of float)
+0:225 min (global 3-component vector of float)
+0:225 'inF0' (temp 3-component vector of float)
+0:225 'inF1' (temp 3-component vector of float)
+0:226 normalize (global 3-component vector of float)
+0:226 'inF0' (temp 3-component vector of float)
+0:227 pow (global 3-component vector of float)
+0:227 'inF0' (temp 3-component vector of float)
+0:227 'inF1' (temp 3-component vector of float)
+0:228 radians (global 3-component vector of float)
+0:228 'inF0' (temp 3-component vector of float)
+0:229 divide (temp 3-component vector of float)
+0:229 Constant:
+0:229 1.000000
+0:229 'inF0' (temp 3-component vector of float)
+0:230 reflect (global 3-component vector of float)
+0:230 'inF0' (temp 3-component vector of float)
+0:230 'inF1' (temp 3-component vector of float)
+0:231 refract (global 3-component vector of float)
+0:231 'inF0' (temp 3-component vector of float)
+0:231 'inF1' (temp 3-component vector of float)
+0:231 Constant:
+0:231 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:233 roundEven (global 3-component vector of float)
+0:233 'inF0' (temp 3-component vector of float)
+0:234 inverse sqrt (global 3-component vector of float)
+0:234 'inF0' (temp 3-component vector of float)
+0:235 clamp (temp 3-component vector of float)
+0:235 'inF0' (temp 3-component vector of float)
+0:235 Constant:
+0:235 0.000000
+0:235 Constant:
+0:235 1.000000
+0:236 Sign (global 3-component vector of float)
+0:236 'inF0' (temp 3-component vector of float)
+0:237 sine (global 3-component vector of float)
+0:237 'inF0' (temp 3-component vector of float)
+0:238 Sequence
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'inF1' (temp 3-component vector of float)
+0:238 sine (temp 3-component vector of float)
+0:238 'inF0' (temp 3-component vector of float)
+0:238 move second child to first child (temp 3-component vector of float)
+0:238 'inF2' (temp 3-component vector of float)
+0:238 cosine (temp 3-component vector of float)
+0:238 'inF0' (temp 3-component vector of float)
+0:239 hyp. sine (global 3-component vector of float)
+0:239 'inF0' (temp 3-component vector of float)
+0:240 smoothstep (global 3-component vector of float)
+0:240 'inF0' (temp 3-component vector of float)
+0:240 'inF1' (temp 3-component vector of float)
+0:240 'inF2' (temp 3-component vector of float)
+0:241 sqrt (global 3-component vector of float)
+0:241 'inF0' (temp 3-component vector of float)
+0:242 step (global 3-component vector of float)
+0:242 'inF0' (temp 3-component vector of float)
+0:242 'inF1' (temp 3-component vector of float)
+0:243 tangent (global 3-component vector of float)
+0:243 'inF0' (temp 3-component vector of float)
+0:244 hyp. tangent (global 3-component vector of float)
+0:244 'inF0' (temp 3-component vector of float)
+0:246 trunc (global 3-component vector of float)
+0:246 'inF0' (temp 3-component vector of float)
+0:249 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
-0:220 Function Parameters:
-0:220 'inF0' (temp 4-component vector of float)
-0:220 'inF1' (temp 4-component vector of float)
-0:220 'inF2' (temp 4-component vector of float)
+0:393 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:253 Function Parameters:
+0:253 'inF0' (temp 4-component vector of float)
+0:253 'inF1' (temp 4-component vector of float)
+0:253 'inF2' (temp 4-component vector of float)
+0:253 'inU0' (temp 4-component vector of uint)
+0:253 'inU1' (temp 4-component vector of uint)
0:? Sequence
-0:221 all (global bool)
-0:221 'inF0' (temp 4-component vector of float)
-0:222 Absolute value (global 4-component vector of float)
-0:222 'inF0' (temp 4-component vector of float)
-0:223 arc cosine (global 4-component vector of float)
-0:223 'inF0' (temp 4-component vector of float)
-0:224 any (global bool)
-0:224 'inF0' (temp 4-component vector of float)
-0:225 arc sine (global 4-component vector of float)
-0:225 'inF0' (temp 4-component vector of float)
-0:226 arc tangent (global 4-component vector of float)
-0:226 'inF0' (temp 4-component vector of float)
-0:227 arc tangent (global 4-component vector of float)
-0:227 'inF0' (temp 4-component vector of float)
-0:227 'inF1' (temp 4-component vector of float)
-0:228 Ceiling (global 4-component vector of float)
-0:228 'inF0' (temp 4-component vector of float)
-0:229 clamp (global 4-component vector of float)
-0:229 'inF0' (temp 4-component vector of float)
-0:229 'inF1' (temp 4-component vector of float)
-0:229 'inF2' (temp 4-component vector of float)
-0:230 Test condition and select (temp void)
-0:230 Condition
-0:230 any (temp bool)
-0:230 Compare Less Than (temp 4-component vector of bool)
-0:230 'inF0' (temp 4-component vector of float)
-0:230 Constant:
-0:230 0.000000
-0:230 0.000000
-0:230 0.000000
-0:230 0.000000
-0:230 true case
-0:230 Branch: Kill
-0:231 cosine (global 4-component vector of float)
-0:231 'inF0' (temp 4-component vector of float)
-0:232 hyp. cosine (global 4-component vector of float)
-0:232 'inF0' (temp 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:234 dPdx (global 4-component vector of float)
-0:234 'inF0' (temp 4-component vector of float)
-0:235 dPdxCoarse (global 4-component vector of float)
-0:235 'inF0' (temp 4-component vector of float)
-0:236 dPdxFine (global 4-component vector of float)
-0:236 'inF0' (temp 4-component vector of float)
-0:237 dPdy (global 4-component vector of float)
-0:237 'inF0' (temp 4-component vector of float)
-0:238 dPdyCoarse (global 4-component vector of float)
-0:238 'inF0' (temp 4-component vector of float)
-0:239 dPdyFine (global 4-component vector of float)
-0:239 'inF0' (temp 4-component vector of float)
-0:240 degrees (global 4-component vector of float)
-0:240 'inF0' (temp 4-component vector of float)
-0:241 distance (global float)
-0:241 'inF0' (temp 4-component vector of float)
-0:241 'inF1' (temp 4-component vector of float)
-0:242 dot-product (global float)
-0:242 'inF0' (temp 4-component vector of float)
-0:242 'inF1' (temp 4-component vector of float)
-0:243 Construct vec4 (temp float)
-0:243 Constant:
-0:243 1.000000
-0:243 component-wise multiply (temp float)
-0:243 direct index (temp float)
-0:243 'inF0' (temp 4-component vector of float)
-0:243 Constant:
-0:243 1 (const int)
-0:243 direct index (temp float)
-0:243 'inF1' (temp 4-component vector of float)
-0:243 Constant:
-0:243 1 (const int)
-0:243 direct index (temp float)
-0:243 'inF0' (temp 4-component vector of float)
-0:243 Constant:
-0:243 2 (const int)
-0:243 direct index (temp float)
-0:243 'inF1' (temp 4-component vector of float)
-0:243 Constant:
-0:243 3 (const int)
-0:247 exp (global 4-component vector of float)
-0:247 'inF0' (temp 4-component vector of float)
-0:248 exp2 (global 4-component vector of float)
-0:248 'inF0' (temp 4-component vector of float)
-0:249 face-forward (global 4-component vector of float)
-0:249 'inF0' (temp 4-component vector of float)
-0:249 'inF1' (temp 4-component vector of float)
-0:249 'inF2' (temp 4-component vector of float)
-0:250 findMSB (global int)
-0:250 Constant:
-0:250 7 (const int)
-0:251 findLSB (global int)
-0:251 Constant:
-0:251 7 (const int)
-0:252 Floor (global 4-component vector of float)
-0:252 'inF0' (temp 4-component vector of float)
-0:254 mod (global 4-component vector of float)
-0:254 'inF0' (temp 4-component vector of float)
-0:254 'inF1' (temp 4-component vector of float)
-0:255 Fraction (global 4-component vector of float)
-0:255 'inF0' (temp 4-component vector of float)
-0:256 frexp (global 4-component vector of float)
+0:256 all (global bool)
0:256 'inF0' (temp 4-component vector of float)
-0:256 'inF1' (temp 4-component vector of float)
-0:257 fwidth (global 4-component vector of float)
+0:257 Absolute value (global 4-component vector of float)
0:257 'inF0' (temp 4-component vector of float)
-0:258 isinf (global 4-component vector of bool)
+0:258 arc cosine (global 4-component vector of float)
0:258 'inF0' (temp 4-component vector of float)
-0:259 isnan (global 4-component vector of bool)
+0:259 any (global bool)
0:259 'inF0' (temp 4-component vector of float)
-0:260 ldexp (global 4-component vector of float)
+0:260 arc sine (global 4-component vector of float)
0:260 'inF0' (temp 4-component vector of float)
-0:260 'inF1' (temp 4-component vector of float)
-0:261 length (global float)
+0:261 floatBitsToInt (global 4-component vector of int)
0:261 'inF0' (temp 4-component vector of float)
-0:262 log (global 4-component vector of float)
+0:262 floatBitsToUint (global 4-component vector of uint)
0:262 'inF0' (temp 4-component vector of float)
-0:263 vector-scale (temp 4-component vector of float)
-0:263 log2 (temp 4-component vector of float)
-0:263 'inF0' (temp 4-component vector of float)
-0:263 Constant:
-0:263 0.301030
-0:264 log2 (global 4-component vector of float)
-0:264 'inF0' (temp 4-component vector of float)
-0:265 max (global 4-component vector of float)
+0:263 intBitsToFloat (global 4-component vector of float)
+0:263 'inU0' (temp 4-component vector of uint)
+0:265 arc tangent (global 4-component vector of float)
0:265 'inF0' (temp 4-component vector of float)
-0:265 'inF1' (temp 4-component vector of float)
-0:266 min (global 4-component vector of float)
+0:266 arc tangent (global 4-component vector of float)
0:266 'inF0' (temp 4-component vector of float)
0:266 'inF1' (temp 4-component vector of float)
-0:267 normalize (global 4-component vector of float)
+0:267 Ceiling (global 4-component vector of float)
0:267 'inF0' (temp 4-component vector of float)
-0:268 pow (global 4-component vector of float)
+0:268 clamp (global 4-component vector of float)
0:268 'inF0' (temp 4-component vector of float)
0:268 'inF1' (temp 4-component vector of float)
-0:269 radians (global 4-component vector of float)
-0:269 'inF0' (temp 4-component vector of float)
-0:270 divide (temp 4-component vector of float)
-0:270 Constant:
-0:270 1.000000
+0:268 'inF2' (temp 4-component vector of float)
+0:269 Test condition and select (temp void)
+0:269 Condition
+0:269 any (temp bool)
+0:269 Compare Less Than (temp 4-component vector of bool)
+0:269 'inF0' (temp 4-component vector of float)
+0:269 Constant:
+0:269 0.000000
+0:269 0.000000
+0:269 0.000000
+0:269 0.000000
+0:269 true case
+0:269 Branch: Kill
+0:270 cosine (global 4-component vector of float)
0:270 'inF0' (temp 4-component vector of float)
-0:271 reflect (global 4-component vector of float)
+0:271 hyp. cosine (global 4-component vector of float)
0:271 'inF0' (temp 4-component vector of float)
-0:271 'inF1' (temp 4-component vector of float)
-0:272 refract (global 4-component vector of float)
-0:272 'inF0' (temp 4-component vector of float)
-0:272 'inF1' (temp 4-component vector of float)
-0:272 Constant:
-0:272 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
+0:? bitCount (global 4-component vector of uint)
0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
+0:? 7 (const uint)
0:? 3 (const uint)
-0:? 4 (const uint)
-0:274 roundEven (global 4-component vector of float)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:273 dPdx (global 4-component vector of float)
+0:273 'inF0' (temp 4-component vector of float)
+0:274 dPdxCoarse (global 4-component vector of float)
0:274 'inF0' (temp 4-component vector of float)
-0:275 inverse sqrt (global 4-component vector of float)
+0:275 dPdxFine (global 4-component vector of float)
0:275 'inF0' (temp 4-component vector of float)
-0:276 clamp (global 4-component vector of float)
+0:276 dPdy (global 4-component vector of float)
0:276 'inF0' (temp 4-component vector of float)
-0:276 Constant:
-0:276 0.000000
-0:276 Constant:
-0:276 1.000000
-0:277 Sign (global 4-component vector of float)
+0:277 dPdyCoarse (global 4-component vector of float)
0:277 'inF0' (temp 4-component vector of float)
-0:278 sine (global 4-component vector of float)
+0:278 dPdyFine (global 4-component vector of float)
0:278 'inF0' (temp 4-component vector of float)
-0:279 Sequence
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'inF1' (temp 4-component vector of float)
-0:279 sine (temp 4-component vector of float)
-0:279 'inF0' (temp 4-component vector of float)
-0:279 move second child to first child (temp 4-component vector of float)
-0:279 'inF2' (temp 4-component vector of float)
-0:279 cosine (temp 4-component vector of float)
-0:279 'inF0' (temp 4-component vector of float)
-0:280 hyp. sine (global 4-component vector of float)
+0:279 degrees (global 4-component vector of float)
+0:279 'inF0' (temp 4-component vector of float)
+0:280 distance (global float)
0:280 'inF0' (temp 4-component vector of float)
-0:281 smoothstep (global 4-component vector of float)
+0:280 'inF1' (temp 4-component vector of float)
+0:281 dot-product (global float)
0:281 'inF0' (temp 4-component vector of float)
0:281 'inF1' (temp 4-component vector of float)
-0:281 'inF2' (temp 4-component vector of float)
-0:282 sqrt (global 4-component vector of float)
-0:282 'inF0' (temp 4-component vector of float)
-0:283 step (global 4-component vector of float)
-0:283 'inF0' (temp 4-component vector of float)
-0:283 'inF1' (temp 4-component vector of float)
-0:284 tangent (global 4-component vector of float)
-0:284 'inF0' (temp 4-component vector of float)
-0:285 hyp. tangent (global 4-component vector of float)
-0:285 'inF0' (temp 4-component vector of float)
-0:287 trunc (global 4-component vector of float)
+0:282 Construct vec4 (temp float)
+0:282 Constant:
+0:282 1.000000
+0:282 component-wise multiply (temp float)
+0:282 direct index (temp float)
+0:282 'inF0' (temp 4-component vector of float)
+0:282 Constant:
+0:282 1 (const int)
+0:282 direct index (temp float)
+0:282 'inF1' (temp 4-component vector of float)
+0:282 Constant:
+0:282 1 (const int)
+0:282 direct index (temp float)
+0:282 'inF0' (temp 4-component vector of float)
+0:282 Constant:
+0:282 2 (const int)
+0:282 direct index (temp float)
+0:282 'inF1' (temp 4-component vector of float)
+0:282 Constant:
+0:282 3 (const int)
+0:286 exp (global 4-component vector of float)
+0:286 'inF0' (temp 4-component vector of float)
+0:287 exp2 (global 4-component vector of float)
0:287 'inF0' (temp 4-component vector of float)
-0:290 Branch: Return with expression
+0:288 face-forward (global 4-component vector of float)
+0:288 'inF0' (temp 4-component vector of float)
+0:288 'inF1' (temp 4-component vector of float)
+0:288 'inF2' (temp 4-component vector of float)
+0:289 findMSB (global int)
+0:289 Constant:
+0:289 7 (const int)
+0:290 findLSB (global int)
+0:290 Constant:
+0:290 7 (const int)
+0:291 Floor (global 4-component vector of float)
+0:291 'inF0' (temp 4-component vector of float)
+0:293 mod (global 4-component vector of float)
+0:293 'inF0' (temp 4-component vector of float)
+0:293 'inF1' (temp 4-component vector of float)
+0:294 Fraction (global 4-component vector of float)
+0:294 'inF0' (temp 4-component vector of float)
+0:295 frexp (global 4-component vector of float)
+0:295 'inF0' (temp 4-component vector of float)
+0:295 'inF1' (temp 4-component vector of float)
+0:296 fwidth (global 4-component vector of float)
+0:296 'inF0' (temp 4-component vector of float)
+0:297 isinf (global 4-component vector of bool)
+0:297 'inF0' (temp 4-component vector of float)
+0:298 isnan (global 4-component vector of bool)
+0:298 'inF0' (temp 4-component vector of float)
+0:299 ldexp (global 4-component vector of float)
+0:299 'inF0' (temp 4-component vector of float)
+0:299 'inF1' (temp 4-component vector of float)
+0:300 length (global float)
+0:300 'inF0' (temp 4-component vector of float)
+0:301 log (global 4-component vector of float)
+0:301 'inF0' (temp 4-component vector of float)
+0:302 vector-scale (temp 4-component vector of float)
+0:302 log2 (temp 4-component vector of float)
+0:302 'inF0' (temp 4-component vector of float)
+0:302 Constant:
+0:302 0.301030
+0:303 log2 (global 4-component vector of float)
+0:303 'inF0' (temp 4-component vector of float)
+0:304 max (global 4-component vector of float)
+0:304 'inF0' (temp 4-component vector of float)
+0:304 'inF1' (temp 4-component vector of float)
+0:305 min (global 4-component vector of float)
+0:305 'inF0' (temp 4-component vector of float)
+0:305 'inF1' (temp 4-component vector of float)
+0:306 normalize (global 4-component vector of float)
+0:306 'inF0' (temp 4-component vector of float)
+0:307 pow (global 4-component vector of float)
+0:307 'inF0' (temp 4-component vector of float)
+0:307 'inF1' (temp 4-component vector of float)
+0:308 radians (global 4-component vector of float)
+0:308 'inF0' (temp 4-component vector of float)
+0:309 divide (temp 4-component vector of float)
+0:309 Constant:
+0:309 1.000000
+0:309 'inF0' (temp 4-component vector of float)
+0:310 reflect (global 4-component vector of float)
+0:310 'inF0' (temp 4-component vector of float)
+0:310 'inF1' (temp 4-component vector of float)
+0:311 refract (global 4-component vector of float)
+0:311 'inF0' (temp 4-component vector of float)
+0:311 'inF1' (temp 4-component vector of float)
+0:311 Constant:
+0:311 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:313 roundEven (global 4-component vector of float)
+0:313 'inF0' (temp 4-component vector of float)
+0:314 inverse sqrt (global 4-component vector of float)
+0:314 'inF0' (temp 4-component vector of float)
+0:315 clamp (temp 4-component vector of float)
+0:315 'inF0' (temp 4-component vector of float)
+0:315 Constant:
+0:315 0.000000
+0:315 Constant:
+0:315 1.000000
+0:316 Sign (global 4-component vector of float)
+0:316 'inF0' (temp 4-component vector of float)
+0:317 sine (global 4-component vector of float)
+0:317 'inF0' (temp 4-component vector of float)
+0:318 Sequence
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'inF1' (temp 4-component vector of float)
+0:318 sine (temp 4-component vector of float)
+0:318 'inF0' (temp 4-component vector of float)
+0:318 move second child to first child (temp 4-component vector of float)
+0:318 'inF2' (temp 4-component vector of float)
+0:318 cosine (temp 4-component vector of float)
+0:318 'inF0' (temp 4-component vector of float)
+0:319 hyp. sine (global 4-component vector of float)
+0:319 'inF0' (temp 4-component vector of float)
+0:320 smoothstep (global 4-component vector of float)
+0:320 'inF0' (temp 4-component vector of float)
+0:320 'inF1' (temp 4-component vector of float)
+0:320 'inF2' (temp 4-component vector of float)
+0:321 sqrt (global 4-component vector of float)
+0:321 'inF0' (temp 4-component vector of float)
+0:322 step (global 4-component vector of float)
+0:322 'inF0' (temp 4-component vector of float)
+0:322 'inF1' (temp 4-component vector of float)
+0:323 tangent (global 4-component vector of float)
+0:323 'inF0' (temp 4-component vector of float)
+0:324 hyp. tangent (global 4-component vector of float)
+0:324 'inF0' (temp 4-component vector of float)
+0:326 trunc (global 4-component vector of float)
+0:326 'inF0' (temp 4-component vector of float)
+0:329 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:350 Function Parameters:
-0:350 'inF0' (temp 2X2 matrix of float)
-0:350 'inF1' (temp 2X2 matrix of float)
-0:350 'inF2' (temp 2X2 matrix of float)
+0:402 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:394 Function Parameters:
+0:394 'inF0' (temp 2X2 matrix of float)
+0:394 'inF1' (temp 2X2 matrix of float)
+0:394 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:352 all (global bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Absolute value (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 any (global bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 arc tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 Ceiling (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Test condition and select (temp void)
-0:352 Condition
-0:352 any (temp bool)
-0:352 Compare Less Than (temp 2X2 matrix of bool)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.000000
-0:352 0.000000
-0:352 0.000000
-0:352 0.000000
-0:352 true case
-0:352 Branch: Kill
-0:352 clamp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. cosine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdx (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdxCoarse (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdxFine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdy (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdyCoarse (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 dPdyFine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 degrees (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 determinant (global float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 exp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 exp2 (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 findMSB (global int)
-0:352 Constant:
-0:352 7 (const int)
-0:352 findLSB (global int)
-0:352 Constant:
-0:352 7 (const int)
-0:352 Floor (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 mod (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 Fraction (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 frexp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 fwidth (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 ldexp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 log (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 matrix-scale (temp 2X2 matrix of float)
-0:352 log2 (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.301030
-0:352 log2 (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 max (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 min (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 pow (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 radians (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 roundEven (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 inverse sqrt (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 clamp (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Constant:
-0:352 0.000000
-0:352 Constant:
-0:352 1.000000
-0:352 Sign (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 Sequence
-0:352 move second child to first child (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 sine (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 move second child to first child (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 cosine (temp 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. sine (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 smoothstep (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 'inF2' (temp 2X2 matrix of float)
-0:352 sqrt (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 step (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 'inF1' (temp 2X2 matrix of float)
-0:352 tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 hyp. tangent (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 transpose (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:352 trunc (global 2X2 matrix of float)
-0:352 'inF0' (temp 2X2 matrix of float)
-0:355 Branch: Return with expression
+0:396 all (global bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Absolute value (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 any (global bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 arc tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 Ceiling (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Test condition and select (temp void)
+0:396 Condition
+0:396 any (temp bool)
+0:396 Compare Less Than (temp 2X2 matrix of bool)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.000000
+0:396 0.000000
+0:396 0.000000
+0:396 0.000000
+0:396 true case
+0:396 Branch: Kill
+0:396 clamp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. cosine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdx (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdxCoarse (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdxFine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdy (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdyCoarse (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 dPdyFine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 degrees (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 determinant (global float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 exp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 exp2 (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 findMSB (global int)
+0:396 Constant:
+0:396 7 (const int)
+0:396 findLSB (global int)
+0:396 Constant:
+0:396 7 (const int)
+0:396 Floor (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 mod (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 Fraction (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 frexp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 fwidth (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 ldexp (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 log (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 matrix-scale (temp 2X2 matrix of float)
+0:396 log2 (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.301030
+0:396 log2 (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 max (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 min (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 pow (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 radians (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 roundEven (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 inverse sqrt (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 clamp (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Constant:
+0:396 0.000000
+0:396 Constant:
+0:396 1.000000
+0:396 Sign (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 Sequence
+0:396 move second child to first child (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 sine (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 move second child to first child (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 cosine (temp 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. sine (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 smoothstep (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 'inF2' (temp 2X2 matrix of float)
+0:396 sqrt (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 step (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 'inF1' (temp 2X2 matrix of float)
+0:396 tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 hyp. tangent (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 transpose (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:396 trunc (global 2X2 matrix of float)
+0:396 'inF0' (temp 2X2 matrix of float)
+0:399 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:359 Function Parameters:
-0:359 'inF0' (temp 3X3 matrix of float)
-0:359 'inF1' (temp 3X3 matrix of float)
-0:359 'inF2' (temp 3X3 matrix of float)
+0:411 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:403 Function Parameters:
+0:403 'inF0' (temp 3X3 matrix of float)
+0:403 'inF1' (temp 3X3 matrix of float)
+0:403 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:361 all (global bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Absolute value (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 any (global bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 arc tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 Ceiling (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Test condition and select (temp void)
-0:361 Condition
-0:361 any (temp bool)
-0:361 Compare Less Than (temp 3X3 matrix of bool)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 0.000000
-0:361 true case
-0:361 Branch: Kill
-0:361 clamp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. cosine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdx (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdxCoarse (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdxFine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdy (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdyCoarse (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 dPdyFine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 degrees (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 determinant (global float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 exp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 exp2 (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 findMSB (global int)
-0:361 Constant:
-0:361 7 (const int)
-0:361 findLSB (global int)
-0:361 Constant:
-0:361 7 (const int)
-0:361 Floor (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 mod (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 Fraction (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 frexp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 fwidth (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 ldexp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 log (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 matrix-scale (temp 3X3 matrix of float)
-0:361 log2 (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.301030
-0:361 log2 (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 max (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 min (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 pow (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 radians (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 roundEven (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 inverse sqrt (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 clamp (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Constant:
-0:361 0.000000
-0:361 Constant:
-0:361 1.000000
-0:361 Sign (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 Sequence
-0:361 move second child to first child (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 sine (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 move second child to first child (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 cosine (temp 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. sine (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 smoothstep (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 'inF2' (temp 3X3 matrix of float)
-0:361 sqrt (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 step (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 'inF1' (temp 3X3 matrix of float)
-0:361 tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 hyp. tangent (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 transpose (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:361 trunc (global 3X3 matrix of float)
-0:361 'inF0' (temp 3X3 matrix of float)
-0:364 Branch: Return with expression
+0:405 all (global bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Absolute value (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 any (global bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 arc tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 Ceiling (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Test condition and select (temp void)
+0:405 Condition
+0:405 any (temp bool)
+0:405 Compare Less Than (temp 3X3 matrix of bool)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 0.000000
+0:405 true case
+0:405 Branch: Kill
+0:405 clamp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. cosine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdx (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdxCoarse (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdxFine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdy (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdyCoarse (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 dPdyFine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 degrees (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 determinant (global float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 exp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 exp2 (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 findMSB (global int)
+0:405 Constant:
+0:405 7 (const int)
+0:405 findLSB (global int)
+0:405 Constant:
+0:405 7 (const int)
+0:405 Floor (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 mod (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 Fraction (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 frexp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 fwidth (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 ldexp (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 log (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 matrix-scale (temp 3X3 matrix of float)
+0:405 log2 (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.301030
+0:405 log2 (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 max (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 min (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 pow (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 radians (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 roundEven (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 inverse sqrt (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 clamp (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Constant:
+0:405 0.000000
+0:405 Constant:
+0:405 1.000000
+0:405 Sign (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 Sequence
+0:405 move second child to first child (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 sine (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 move second child to first child (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 cosine (temp 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. sine (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 smoothstep (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 'inF2' (temp 3X3 matrix of float)
+0:405 sqrt (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 step (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 'inF1' (temp 3X3 matrix of float)
+0:405 tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 hyp. tangent (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 transpose (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:405 trunc (global 3X3 matrix of float)
+0:405 'inF0' (temp 3X3 matrix of float)
+0:408 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:368 Function Parameters:
-0:368 'inF0' (temp 4X4 matrix of float)
-0:368 'inF1' (temp 4X4 matrix of float)
-0:368 'inF2' (temp 4X4 matrix of float)
+0:432 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:412 Function Parameters:
+0:412 'inF0' (temp 4X4 matrix of float)
+0:412 'inF1' (temp 4X4 matrix of float)
+0:412 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:370 all (global bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Absolute value (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 any (global bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 arc tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 Ceiling (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Test condition and select (temp void)
-0:370 Condition
-0:370 any (temp bool)
-0:370 Compare Less Than (temp 4X4 matrix of bool)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 0.000000
-0:370 true case
-0:370 Branch: Kill
-0:370 clamp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. cosine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdx (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdxCoarse (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdxFine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdy (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdyCoarse (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 dPdyFine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 degrees (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 determinant (global float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 exp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 exp2 (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 findMSB (global int)
-0:370 Constant:
-0:370 7 (const int)
-0:370 findLSB (global int)
-0:370 Constant:
-0:370 7 (const int)
-0:370 Floor (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 mod (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 Fraction (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 frexp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 fwidth (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 ldexp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 log (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 matrix-scale (temp 4X4 matrix of float)
-0:370 log2 (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.301030
-0:370 log2 (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 max (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 min (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 pow (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 radians (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 roundEven (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 inverse sqrt (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 clamp (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Constant:
-0:370 0.000000
-0:370 Constant:
-0:370 1.000000
-0:370 Sign (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 Sequence
-0:370 move second child to first child (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 sine (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 move second child to first child (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 cosine (temp 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. sine (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 smoothstep (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 'inF2' (temp 4X4 matrix of float)
-0:370 sqrt (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 step (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 'inF1' (temp 4X4 matrix of float)
-0:370 tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 hyp. tangent (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 transpose (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:370 trunc (global 4X4 matrix of float)
-0:370 'inF0' (temp 4X4 matrix of float)
-0:373 Branch: Return with expression
+0:414 all (global bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Absolute value (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 any (global bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 arc tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 Ceiling (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Test condition and select (temp void)
+0:414 Condition
+0:414 any (temp bool)
+0:414 Compare Less Than (temp 4X4 matrix of bool)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 0.000000
+0:414 true case
+0:414 Branch: Kill
+0:414 clamp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. cosine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdx (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdxCoarse (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdxFine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdy (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdyCoarse (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 dPdyFine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 degrees (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 determinant (global float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 exp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 exp2 (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 findMSB (global int)
+0:414 Constant:
+0:414 7 (const int)
+0:414 findLSB (global int)
+0:414 Constant:
+0:414 7 (const int)
+0:414 Floor (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 mod (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 Fraction (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 frexp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 fwidth (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 ldexp (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 log (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 matrix-scale (temp 4X4 matrix of float)
+0:414 log2 (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.301030
+0:414 log2 (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 max (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 min (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 pow (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 radians (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 roundEven (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 inverse sqrt (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 clamp (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Constant:
+0:414 0.000000
+0:414 Constant:
+0:414 1.000000
+0:414 Sign (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 Sequence
+0:414 move second child to first child (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 sine (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 move second child to first child (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 cosine (temp 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. sine (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 smoothstep (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 'inF2' (temp 4X4 matrix of float)
+0:414 sqrt (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 step (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 'inF1' (temp 4X4 matrix of float)
+0:414 tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 hyp. tangent (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 transpose (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:414 trunc (global 4X4 matrix of float)
+0:414 'inF0' (temp 4X4 matrix of float)
+0:417 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:391 Function Parameters:
-0:391 'inF0' (temp float)
-0:391 'inF1' (temp float)
-0:391 'inFV0' (temp 2-component vector of float)
-0:391 'inFV1' (temp 2-component vector of float)
-0:391 'inFM0' (temp 2X2 matrix of float)
-0:391 'inFM1' (temp 2X2 matrix of float)
+0:439 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:435 Function Parameters:
+0:435 'inF0' (temp float)
+0:435 'inF1' (temp float)
+0:435 'inFV0' (temp 2-component vector of float)
+0:435 'inFV1' (temp 2-component vector of float)
+0:435 'inFM0' (temp 2X2 matrix of float)
+0:435 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
-0:392 move second child to first child (temp float)
-0:392 'r0' (temp float)
-0:392 component-wise multiply (temp float)
-0:392 'inF0' (temp float)
-0:392 'inF1' (temp float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r1' (temp 2-component vector of float)
-0:392 vector-scale (temp 2-component vector of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inF0' (temp float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r2' (temp 2-component vector of float)
-0:392 vector-scale (temp 2-component vector of float)
-0:392 'inF0' (temp float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 move second child to first child (temp float)
-0:392 'r3' (temp float)
-0:392 dot-product (global float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inFV1' (temp 2-component vector of float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r4' (temp 2-component vector of float)
-0:392 matrix-times-vector (temp 2-component vector of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 move second child to first child (temp 2-component vector of float)
-0:392 'r5' (temp 2-component vector of float)
-0:392 vector-times-matrix (temp 2-component vector of float)
-0:392 'inFV0' (temp 2-component vector of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r6' (temp 2X2 matrix of float)
-0:392 matrix-scale (temp 2X2 matrix of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inF0' (temp float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r7' (temp 2X2 matrix of float)
-0:392 matrix-scale (temp 2X2 matrix of float)
-0:392 'inF0' (temp float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 move second child to first child (temp 2X2 matrix of float)
-0:392 'r8' (temp 2X2 matrix of float)
-0:392 matrix-multiply (temp 2X2 matrix of float)
-0:392 'inFM0' (temp 2X2 matrix of float)
-0:392 'inFM1' (temp 2X2 matrix of float)
-0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:398 Function Parameters:
-0:398 'inF0' (temp float)
-0:398 'inF1' (temp float)
-0:398 'inFV0' (temp 3-component vector of float)
-0:398 'inFV1' (temp 3-component vector of float)
-0:398 'inFM0' (temp 3X3 matrix of float)
-0:398 'inFM1' (temp 3X3 matrix of float)
+0:436 move second child to first child (temp float)
+0:436 'r0' (temp float)
+0:436 component-wise multiply (temp float)
+0:436 'inF0' (temp float)
+0:436 'inF1' (temp float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r1' (temp 2-component vector of float)
+0:436 vector-scale (temp 2-component vector of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inF0' (temp float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r2' (temp 2-component vector of float)
+0:436 vector-scale (temp 2-component vector of float)
+0:436 'inF0' (temp float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 move second child to first child (temp float)
+0:436 'r3' (temp float)
+0:436 dot-product (global float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inFV1' (temp 2-component vector of float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r4' (temp 2-component vector of float)
+0:436 matrix-times-vector (temp 2-component vector of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 move second child to first child (temp 2-component vector of float)
+0:436 'r5' (temp 2-component vector of float)
+0:436 vector-times-matrix (temp 2-component vector of float)
+0:436 'inFV0' (temp 2-component vector of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r6' (temp 2X2 matrix of float)
+0:436 matrix-scale (temp 2X2 matrix of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inF0' (temp float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r7' (temp 2X2 matrix of float)
+0:436 matrix-scale (temp 2X2 matrix of float)
+0:436 'inF0' (temp float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 move second child to first child (temp 2X2 matrix of float)
+0:436 'r8' (temp 2X2 matrix of float)
+0:436 matrix-multiply (temp 2X2 matrix of float)
+0:436 'inFM0' (temp 2X2 matrix of float)
+0:436 'inFM1' (temp 2X2 matrix of float)
+0:446 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:442 Function Parameters:
+0:442 'inF0' (temp float)
+0:442 'inF1' (temp float)
+0:442 'inFV0' (temp 3-component vector of float)
+0:442 'inFV1' (temp 3-component vector of float)
+0:442 'inFM0' (temp 3X3 matrix of float)
+0:442 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
-0:399 move second child to first child (temp float)
-0:399 'r0' (temp float)
-0:399 component-wise multiply (temp float)
-0:399 'inF0' (temp float)
-0:399 'inF1' (temp float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r1' (temp 3-component vector of float)
-0:399 vector-scale (temp 3-component vector of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inF0' (temp float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r2' (temp 3-component vector of float)
-0:399 vector-scale (temp 3-component vector of float)
-0:399 'inF0' (temp float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 move second child to first child (temp float)
-0:399 'r3' (temp float)
-0:399 dot-product (global float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inFV1' (temp 3-component vector of float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r4' (temp 3-component vector of float)
-0:399 matrix-times-vector (temp 3-component vector of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 move second child to first child (temp 3-component vector of float)
-0:399 'r5' (temp 3-component vector of float)
-0:399 vector-times-matrix (temp 3-component vector of float)
-0:399 'inFV0' (temp 3-component vector of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r6' (temp 3X3 matrix of float)
-0:399 matrix-scale (temp 3X3 matrix of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inF0' (temp float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r7' (temp 3X3 matrix of float)
-0:399 matrix-scale (temp 3X3 matrix of float)
-0:399 'inF0' (temp float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 move second child to first child (temp 3X3 matrix of float)
-0:399 'r8' (temp 3X3 matrix of float)
-0:399 matrix-multiply (temp 3X3 matrix of float)
-0:399 'inFM0' (temp 3X3 matrix of float)
-0:399 'inFM1' (temp 3X3 matrix of float)
-0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:405 Function Parameters:
-0:405 'inF0' (temp float)
-0:405 'inF1' (temp float)
-0:405 'inFV0' (temp 4-component vector of float)
-0:405 'inFV1' (temp 4-component vector of float)
-0:405 'inFM0' (temp 4X4 matrix of float)
-0:405 'inFM1' (temp 4X4 matrix of float)
+0:443 move second child to first child (temp float)
+0:443 'r0' (temp float)
+0:443 component-wise multiply (temp float)
+0:443 'inF0' (temp float)
+0:443 'inF1' (temp float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r1' (temp 3-component vector of float)
+0:443 vector-scale (temp 3-component vector of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inF0' (temp float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r2' (temp 3-component vector of float)
+0:443 vector-scale (temp 3-component vector of float)
+0:443 'inF0' (temp float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 move second child to first child (temp float)
+0:443 'r3' (temp float)
+0:443 dot-product (global float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inFV1' (temp 3-component vector of float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r4' (temp 3-component vector of float)
+0:443 matrix-times-vector (temp 3-component vector of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 move second child to first child (temp 3-component vector of float)
+0:443 'r5' (temp 3-component vector of float)
+0:443 vector-times-matrix (temp 3-component vector of float)
+0:443 'inFV0' (temp 3-component vector of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r6' (temp 3X3 matrix of float)
+0:443 matrix-scale (temp 3X3 matrix of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inF0' (temp float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r7' (temp 3X3 matrix of float)
+0:443 matrix-scale (temp 3X3 matrix of float)
+0:443 'inF0' (temp float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 move second child to first child (temp 3X3 matrix of float)
+0:443 'r8' (temp 3X3 matrix of float)
+0:443 matrix-multiply (temp 3X3 matrix of float)
+0:443 'inFM0' (temp 3X3 matrix of float)
+0:443 'inFM1' (temp 3X3 matrix of float)
+0:452 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:449 Function Parameters:
+0:449 'inF0' (temp float)
+0:449 'inF1' (temp float)
+0:449 'inFV0' (temp 4-component vector of float)
+0:449 'inFV1' (temp 4-component vector of float)
+0:449 'inFM0' (temp 4X4 matrix of float)
+0:449 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
-0:406 move second child to first child (temp float)
-0:406 'r0' (temp float)
-0:406 component-wise multiply (temp float)
-0:406 'inF0' (temp float)
-0:406 'inF1' (temp float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r1' (temp 4-component vector of float)
-0:406 vector-scale (temp 4-component vector of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inF0' (temp float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r2' (temp 4-component vector of float)
-0:406 vector-scale (temp 4-component vector of float)
-0:406 'inF0' (temp float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 move second child to first child (temp float)
-0:406 'r3' (temp float)
-0:406 dot-product (global float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inFV1' (temp 4-component vector of float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r4' (temp 4-component vector of float)
-0:406 matrix-times-vector (temp 4-component vector of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 move second child to first child (temp 4-component vector of float)
-0:406 'r5' (temp 4-component vector of float)
-0:406 vector-times-matrix (temp 4-component vector of float)
-0:406 'inFV0' (temp 4-component vector of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r6' (temp 4X4 matrix of float)
-0:406 matrix-scale (temp 4X4 matrix of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inF0' (temp float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r7' (temp 4X4 matrix of float)
-0:406 matrix-scale (temp 4X4 matrix of float)
-0:406 'inF0' (temp float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 move second child to first child (temp 4X4 matrix of float)
-0:406 'r8' (temp 4X4 matrix of float)
-0:406 matrix-multiply (temp 4X4 matrix of float)
-0:406 'inFM0' (temp 4X4 matrix of float)
-0:406 'inFM1' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp float)
+0:450 'r0' (temp float)
+0:450 component-wise multiply (temp float)
+0:450 'inF0' (temp float)
+0:450 'inF1' (temp float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r1' (temp 4-component vector of float)
+0:450 vector-scale (temp 4-component vector of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inF0' (temp float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r2' (temp 4-component vector of float)
+0:450 vector-scale (temp 4-component vector of float)
+0:450 'inF0' (temp float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 move second child to first child (temp float)
+0:450 'r3' (temp float)
+0:450 dot-product (global float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inFV1' (temp 4-component vector of float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r4' (temp 4-component vector of float)
+0:450 matrix-times-vector (temp 4-component vector of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 move second child to first child (temp 4-component vector of float)
+0:450 'r5' (temp 4-component vector of float)
+0:450 vector-times-matrix (temp 4-component vector of float)
+0:450 'inFV0' (temp 4-component vector of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r6' (temp 4X4 matrix of float)
+0:450 matrix-scale (temp 4X4 matrix of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inF0' (temp float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r7' (temp 4X4 matrix of float)
+0:450 matrix-scale (temp 4X4 matrix of float)
+0:450 'inF0' (temp float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 move second child to first child (temp 4X4 matrix of float)
+0:450 'r8' (temp 4X4 matrix of float)
+0:450 matrix-multiply (temp 4X4 matrix of float)
+0:450 'inFM0' (temp 4X4 matrix of float)
+0:450 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1209
+// Id's are bound by 1253
Capability Shader
Capability DerivativeControl
Name 43 "inFM0"
Name 44 "inFM1"
Name 47 "inF0"
- Name 62 "inF1"
- Name 69 "inF2"
- Name 115 "ResType"
- Name 185 "inF0"
- Name 199 "inF1"
- Name 206 "inF2"
- Name 264 "ResType"
- Name 347 "inF0"
- Name 361 "inF1"
- Name 368 "inF2"
- Name 429 "ResType"
- Name 511 "inF0"
- Name 525 "inF1"
- Name 532 "inF2"
- Name 598 "ResType"
- Name 681 "inF0"
- Name 695 "inF1"
- Name 710 "inF2"
- Name 753 "ResType"
- Name 818 "inF0"
- Name 832 "inF1"
- Name 847 "inF2"
- Name 893 "ResType"
- Name 958 "inF0"
- Name 972 "inF1"
- Name 987 "inF2"
- Name 1036 "ResType"
- Name 1101 "r0"
- Name 1105 "r1"
- Name 1109 "r2"
- Name 1113 "r3"
- Name 1117 "r4"
- Name 1121 "r5"
- Name 1125 "r6"
- Name 1129 "r7"
- Name 1133 "r8"
- Name 1137 "r0"
- Name 1141 "r1"
- Name 1145 "r2"
- Name 1149 "r3"
- Name 1153 "r4"
- Name 1157 "r5"
- Name 1161 "r6"
- Name 1165 "r7"
- Name 1169 "r8"
- Name 1173 "r0"
- Name 1177 "r1"
- Name 1181 "r2"
- Name 1185 "r3"
- Name 1189 "r4"
- Name 1193 "r5"
- Name 1197 "r6"
- Name 1201 "r7"
- Name 1205 "r8"
+ Name 66 "inU0"
+ Name 72 "inF1"
+ Name 79 "inF2"
+ Name 123 "ResType"
+ Name 193 "inF0"
+ Name 211 "inU0"
+ Name 217 "inF1"
+ Name 224 "inF2"
+ Name 280 "ResType"
+ Name 363 "inF0"
+ Name 381 "inU0"
+ Name 387 "inF1"
+ Name 394 "inF2"
+ Name 453 "ResType"
+ Name 535 "inF0"
+ Name 553 "inU0"
+ Name 559 "inF1"
+ Name 566 "inF2"
+ Name 630 "ResType"
+ Name 713 "inF0"
+ Name 727 "inF1"
+ Name 742 "inF2"
+ Name 785 "ResType"
+ Name 850 "inF0"
+ Name 864 "inF1"
+ Name 879 "inF2"
+ Name 925 "ResType"
+ Name 990 "inF0"
+ Name 1004 "inF1"
+ Name 1019 "inF2"
+ Name 1068 "ResType"
+ Name 1133 "r0"
+ Name 1137 "r1"
+ Name 1141 "r2"
+ Name 1145 "r3"
+ Name 1149 "r4"
+ Name 1153 "r5"
+ Name 1157 "r6"
+ Name 1161 "r7"
+ Name 1165 "r8"
+ Name 1169 "r0"
+ Name 1173 "r1"
+ Name 1177 "r2"
+ Name 1181 "r3"
+ Name 1185 "r4"
+ Name 1189 "r5"
+ Name 1193 "r6"
+ Name 1197 "r7"
+ Name 1201 "r8"
+ Name 1205 "r0"
+ Name 1209 "r1"
+ Name 1213 "r2"
+ Name 1217 "r3"
+ Name 1221 "r4"
+ Name 1225 "r5"
+ Name 1229 "r6"
+ Name 1233 "r7"
+ Name 1237 "r8"
+ Name 1241 "gs_ua"
+ Name 1242 "gs_ub"
+ Name 1243 "gs_uc"
+ Name 1244 "gs_ua2"
+ Name 1245 "gs_ub2"
+ Name 1246 "gs_uc2"
+ Name 1247 "gs_ua3"
+ Name 1248 "gs_ub3"
+ Name 1249 "gs_uc3"
+ Name 1250 "gs_ua4"
+ Name 1251 "gs_ub4"
+ Name 1252 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
37: TypePointer Function 36
38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
49: TypeBool
- 73: 6(float) Constant 0
- 82: TypeInt 32 0
- 83: 82(int) Constant 7
- 103: TypeInt 32 1
- 104: 103(int) Constant 7
- 115(ResType): TypeStruct 6(float) 103(int)
- 132: 6(float) Constant 1050288283
- 147: 6(float) Constant 1065353216
- 150: 82(int) Constant 2
- 210: 8(fvec2) ConstantComposite 73 73
- 211: TypeVector 49(bool) 2
- 221: TypeVector 82(int) 2
- 222: 82(int) Constant 3
- 223: 221(ivec2) ConstantComposite 83 222
- 263: TypeVector 103(int) 2
- 264(ResType): TypeStruct 8(fvec2) 263(ivec2)
- 307: 6(float) Constant 1073741824
- 309: 82(int) Constant 1
- 310: 221(ivec2) ConstantComposite 309 150
- 345: 8(fvec2) ConstantComposite 147 307
- 372: 21(fvec3) ConstantComposite 73 73 73
- 373: TypeVector 49(bool) 3
- 383: TypeVector 82(int) 3
- 384: 82(int) Constant 5
- 385: 383(ivec3) ConstantComposite 83 222 384
- 428: TypeVector 103(int) 3
- 429(ResType): TypeStruct 21(fvec3) 428(ivec3)
- 473: 383(ivec3) ConstantComposite 309 150 222
- 508: 6(float) Constant 1077936128
- 509: 21(fvec3) ConstantComposite 147 307 508
- 536: 34(fvec4) ConstantComposite 73 73 73 73
- 537: TypeVector 49(bool) 4
- 547: TypeVector 82(int) 4
- 548: 547(ivec4) ConstantComposite 83 222 384 150
- 597: TypeVector 103(int) 4
- 598(ResType): TypeStruct 34(fvec4) 597(ivec4)
- 642: 82(int) Constant 4
- 643: 547(ivec4) ConstantComposite 309 150 222 642
- 678: 6(float) Constant 1082130432
- 679: 34(fvec4) ConstantComposite 147 307 508 678
- 701: 10 ConstantComposite 210 210
- 702: TypeMatrix 211(bvec2) 2
- 753(ResType): TypeStruct 10 263(ivec2)
- 815: 8(fvec2) ConstantComposite 307 307
- 816: 10 ConstantComposite 815 815
- 838: 23 ConstantComposite 372 372 372
- 839: TypeMatrix 373(bvec3) 3
- 893(ResType): TypeStruct 23 428(ivec3)
- 955: 21(fvec3) ConstantComposite 508 508 508
- 956: 23 ConstantComposite 955 955 955
- 978: 36 ConstantComposite 536 536 536 536
- 979: TypeMatrix 537(bvec4) 4
- 1036(ResType): TypeStruct 36 597(ivec4)
- 1098: 34(fvec4) ConstantComposite 678 678 678 678
- 1099: 36 ConstantComposite 1098 1098 1098 1098
+ 60: TypeInt 32 1
+ 63: TypeInt 32 0
+ 65: TypePointer Function 63(int)
+ 83: 6(float) Constant 0
+ 92: 63(int) Constant 7
+ 112: 60(int) Constant 7
+ 123(ResType): TypeStruct 6(float) 60(int)
+ 140: 6(float) Constant 1050288283
+ 155: 6(float) Constant 1065353216
+ 158: 63(int) Constant 2
+ 205: TypeVector 60(int) 2
+ 208: TypeVector 63(int) 2
+ 210: TypePointer Function 208(ivec2)
+ 228: 8(fvec2) ConstantComposite 83 83
+ 229: TypeVector 49(bool) 2
+ 239: 63(int) Constant 3
+ 240: 208(ivec2) ConstantComposite 92 239
+ 280(ResType): TypeStruct 8(fvec2) 205(ivec2)
+ 323: 6(float) Constant 1073741824
+ 325: 63(int) Constant 1
+ 326: 208(ivec2) ConstantComposite 325 158
+ 361: 8(fvec2) ConstantComposite 155 323
+ 375: TypeVector 60(int) 3
+ 378: TypeVector 63(int) 3
+ 380: TypePointer Function 378(ivec3)
+ 398: 21(fvec3) ConstantComposite 83 83 83
+ 399: TypeVector 49(bool) 3
+ 409: 63(int) Constant 5
+ 410: 378(ivec3) ConstantComposite 92 239 409
+ 453(ResType): TypeStruct 21(fvec3) 375(ivec3)
+ 497: 378(ivec3) ConstantComposite 325 158 239
+ 532: 6(float) Constant 1077936128
+ 533: 21(fvec3) ConstantComposite 155 323 532
+ 547: TypeVector 60(int) 4
+ 550: TypeVector 63(int) 4
+ 552: TypePointer Function 550(ivec4)
+ 570: 34(fvec4) ConstantComposite 83 83 83 83
+ 571: TypeVector 49(bool) 4
+ 581: 550(ivec4) ConstantComposite 92 239 409 158
+ 630(ResType): TypeStruct 34(fvec4) 547(ivec4)
+ 674: 63(int) Constant 4
+ 675: 550(ivec4) ConstantComposite 325 158 239 674
+ 710: 6(float) Constant 1082130432
+ 711: 34(fvec4) ConstantComposite 155 323 532 710
+ 733: 10 ConstantComposite 228 228
+ 734: TypeMatrix 229(bvec2) 2
+ 785(ResType): TypeStruct 10 205(ivec2)
+ 847: 8(fvec2) ConstantComposite 323 323
+ 848: 10 ConstantComposite 847 847
+ 870: 23 ConstantComposite 398 398 398
+ 871: TypeMatrix 399(bvec3) 3
+ 925(ResType): TypeStruct 23 375(ivec3)
+ 987: 21(fvec3) ConstantComposite 532 532 532
+ 988: 23 ConstantComposite 987 987 987
+ 1010: 36 ConstantComposite 570 570 570 570
+ 1011: TypeMatrix 571(bvec4) 4
+ 1068(ResType): TypeStruct 36 547(ivec4)
+ 1130: 34(fvec4) ConstantComposite 710 710 710 710
+ 1131: 36 ConstantComposite 1130 1130 1130 1130
4(PixelShaderFunction): 2 Function None 3
5: Label
47(inF0): 7(ptr) Variable Function
- 62(inF1): 7(ptr) Variable Function
- 69(inF2): 7(ptr) Variable Function
- 185(inF0): 9(ptr) Variable Function
- 199(inF1): 9(ptr) Variable Function
- 206(inF2): 9(ptr) Variable Function
- 347(inF0): 22(ptr) Variable Function
- 361(inF1): 22(ptr) Variable Function
- 368(inF2): 22(ptr) Variable Function
- 511(inF0): 35(ptr) Variable Function
- 525(inF1): 35(ptr) Variable Function
- 532(inF2): 35(ptr) Variable Function
- 681(inF0): 11(ptr) Variable Function
- 695(inF1): 11(ptr) Variable Function
- 710(inF2): 11(ptr) Variable Function
- 818(inF0): 24(ptr) Variable Function
- 832(inF1): 24(ptr) Variable Function
- 847(inF2): 24(ptr) Variable Function
- 958(inF0): 37(ptr) Variable Function
- 972(inF1): 37(ptr) Variable Function
- 987(inF2): 37(ptr) Variable Function
+ 66(inU0): 65(ptr) Variable Function
+ 72(inF1): 7(ptr) Variable Function
+ 79(inF2): 7(ptr) Variable Function
+ 193(inF0): 9(ptr) Variable Function
+ 211(inU0): 210(ptr) Variable Function
+ 217(inF1): 9(ptr) Variable Function
+ 224(inF2): 9(ptr) Variable Function
+ 363(inF0): 22(ptr) Variable Function
+ 381(inU0): 380(ptr) Variable Function
+ 387(inF1): 22(ptr) Variable Function
+ 394(inF2): 22(ptr) Variable Function
+ 535(inF0): 35(ptr) Variable Function
+ 553(inU0): 552(ptr) Variable Function
+ 559(inF1): 35(ptr) Variable Function
+ 566(inF2): 35(ptr) Variable Function
+ 713(inF0): 11(ptr) Variable Function
+ 727(inF1): 11(ptr) Variable Function
+ 742(inF2): 11(ptr) Variable Function
+ 850(inF0): 24(ptr) Variable Function
+ 864(inF1): 24(ptr) Variable Function
+ 879(inF2): 24(ptr) Variable Function
+ 990(inF0): 37(ptr) Variable Function
+ 1004(inF1): 37(ptr) Variable Function
+ 1019(inF2): 37(ptr) Variable Function
48: 6(float) Load 47(inF0)
50: 49(bool) All 48
51: 6(float) Load 47(inF0)
57: 6(float) Load 47(inF0)
58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57
59: 6(float) Load 47(inF0)
- 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59
- 61: 6(float) Load 47(inF0)
- 63: 6(float) Load 62(inF1)
- 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63
- 65: 6(float) Load 47(inF0)
- 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65
- 67: 6(float) Load 47(inF0)
- 68: 6(float) Load 62(inF1)
- 70: 6(float) Load 69(inF2)
- 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70
- 72: 6(float) Load 47(inF0)
- 74: 49(bool) FOrdLessThan 72 73
- SelectionMerge 76 None
- BranchConditional 74 75 76
- 75: Label
+ 61: 60(int) Bitcast 59
+ 62: 6(float) Load 47(inF0)
+ 64: 63(int) Bitcast 62
+ 67: 63(int) Load 66(inU0)
+ 68: 6(float) Bitcast 67
+ 69: 6(float) Load 47(inF0)
+ 70: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 69
+ 71: 6(float) Load 47(inF0)
+ 73: 6(float) Load 72(inF1)
+ 74: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 71 73
+ 75: 6(float) Load 47(inF0)
+ 76: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 75
+ 77: 6(float) Load 47(inF0)
+ 78: 6(float) Load 72(inF1)
+ 80: 6(float) Load 79(inF2)
+ 81: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 77 78 80
+ 82: 6(float) Load 47(inF0)
+ 84: 49(bool) FOrdLessThan 82 83
+ SelectionMerge 86 None
+ BranchConditional 84 85 86
+ 85: Label
Kill
- 76: Label
- 78: 6(float) Load 47(inF0)
- 79: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 78
- 80: 6(float) Load 47(inF0)
- 81: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 80
- 84: 82(int) BitCount 83
- 85: 6(float) Load 47(inF0)
- 86: 6(float) DPdx 85
- 87: 6(float) Load 47(inF0)
- 88: 6(float) DPdxCoarse 87
- 89: 6(float) Load 47(inF0)
- 90: 6(float) DPdxFine 89
- 91: 6(float) Load 47(inF0)
- 92: 6(float) DPdy 91
- 93: 6(float) Load 47(inF0)
- 94: 6(float) DPdyCoarse 93
- 95: 6(float) Load 47(inF0)
- 96: 6(float) DPdyFine 95
- 97: 6(float) Load 47(inF0)
- 98: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 97
- 99: 6(float) Load 47(inF0)
- 100: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 99
- 101: 6(float) Load 47(inF0)
- 102: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 101
- 105: 103(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 104
- 106: 103(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 104
- 107: 6(float) Load 47(inF0)
- 108: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 107
- 109: 6(float) Load 47(inF0)
- 110: 6(float) Load 62(inF1)
- 111: 6(float) FMod 109 110
- 112: 6(float) Load 47(inF0)
- 113: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 112
- 114: 6(float) Load 47(inF0)
- 116:115(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 114
- 117: 103(int) CompositeExtract 116 1
- Store 62(inF1) 117
- 118: 6(float) CompositeExtract 116 0
- 119: 6(float) Load 47(inF0)
- 120: 6(float) Fwidth 119
- 121: 6(float) Load 47(inF0)
- 122: 49(bool) IsInf 121
- 123: 6(float) Load 47(inF0)
- 124: 49(bool) IsNan 123
- 125: 6(float) Load 47(inF0)
- 126: 6(float) Load 62(inF1)
- 127: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 125 126
- 128: 6(float) Load 47(inF0)
- 129: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 128
- 130: 6(float) Load 47(inF0)
- 131: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 130
- 133: 6(float) FMul 131 132
- 134: 6(float) Load 47(inF0)
- 135: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 134
+ 86: Label
+ 88: 6(float) Load 47(inF0)
+ 89: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 88
+ 90: 6(float) Load 47(inF0)
+ 91: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 90
+ 93: 63(int) BitCount 92
+ 94: 6(float) Load 47(inF0)
+ 95: 6(float) DPdx 94
+ 96: 6(float) Load 47(inF0)
+ 97: 6(float) DPdxCoarse 96
+ 98: 6(float) Load 47(inF0)
+ 99: 6(float) DPdxFine 98
+ 100: 6(float) Load 47(inF0)
+ 101: 6(float) DPdy 100
+ 102: 6(float) Load 47(inF0)
+ 103: 6(float) DPdyCoarse 102
+ 104: 6(float) Load 47(inF0)
+ 105: 6(float) DPdyFine 104
+ 106: 6(float) Load 47(inF0)
+ 107: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 106
+ 108: 6(float) Load 47(inF0)
+ 109: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 108
+ 110: 6(float) Load 47(inF0)
+ 111: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 110
+ 113: 60(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 112
+ 114: 60(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 112
+ 115: 6(float) Load 47(inF0)
+ 116: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 115
+ 117: 6(float) Load 47(inF0)
+ 118: 6(float) Load 72(inF1)
+ 119: 6(float) FMod 117 118
+ 120: 6(float) Load 47(inF0)
+ 121: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 120
+ 122: 6(float) Load 47(inF0)
+ 124:123(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 122
+ 125: 60(int) CompositeExtract 124 1
+ Store 72(inF1) 125
+ 126: 6(float) CompositeExtract 124 0
+ 127: 6(float) Load 47(inF0)
+ 128: 6(float) Fwidth 127
+ 129: 6(float) Load 47(inF0)
+ 130: 49(bool) IsInf 129
+ 131: 6(float) Load 47(inF0)
+ 132: 49(bool) IsNan 131
+ 133: 6(float) Load 47(inF0)
+ 134: 6(float) Load 72(inF1)
+ 135: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 133 134
136: 6(float) Load 47(inF0)
- 137: 6(float) Load 62(inF1)
- 138: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 136 137
- 139: 6(float) Load 47(inF0)
- 140: 6(float) Load 62(inF1)
- 141: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 139 140
+ 137: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 136
+ 138: 6(float) Load 47(inF0)
+ 139: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 138
+ 141: 6(float) FMul 139 140
142: 6(float) Load 47(inF0)
- 143: 6(float) Load 62(inF1)
- 144: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 142 143
- 145: 6(float) Load 47(inF0)
- 146: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 145
- 148: 6(float) Load 47(inF0)
- 149: 6(float) FDiv 147 148
- 151: 82(int) BitReverse 150
- 152: 6(float) Load 47(inF0)
- 153: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 152
- 154: 6(float) Load 47(inF0)
- 155: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 154
+ 143: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 142
+ 144: 6(float) Load 47(inF0)
+ 145: 6(float) Load 72(inF1)
+ 146: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 144 145
+ 147: 6(float) Load 47(inF0)
+ 148: 6(float) Load 72(inF1)
+ 149: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 147 148
+ 150: 6(float) Load 47(inF0)
+ 151: 6(float) Load 72(inF1)
+ 152: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 150 151
+ 153: 6(float) Load 47(inF0)
+ 154: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 153
156: 6(float) Load 47(inF0)
- 157: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 73 147
- 158: 6(float) Load 47(inF0)
- 159: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 158
+ 157: 6(float) FDiv 155 156
+ 159: 63(int) BitReverse 158
160: 6(float) Load 47(inF0)
- 161: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 160
+ 161: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 160
162: 6(float) Load 47(inF0)
- 163: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 162
- Store 62(inF1) 163
+ 163: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 162
164: 6(float) Load 47(inF0)
- 165: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 164
- Store 69(inF2) 165
+ 165: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 164 83 155
166: 6(float) Load 47(inF0)
- 167: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 166
+ 167: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 166
168: 6(float) Load 47(inF0)
- 169: 6(float) Load 62(inF1)
- 170: 6(float) Load 69(inF2)
- 171: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 168 169 170
+ 169: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 168
+ 170: 6(float) Load 47(inF0)
+ 171: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 170
+ Store 72(inF1) 171
172: 6(float) Load 47(inF0)
- 173: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 172
+ 173: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 172
+ Store 79(inF2) 173
174: 6(float) Load 47(inF0)
- 175: 6(float) Load 62(inF1)
- 176: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 174 175
- 177: 6(float) Load 47(inF0)
- 178: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 177
- 179: 6(float) Load 47(inF0)
- 180: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 179
- 181: 6(float) Load 47(inF0)
- 182: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 181
- ReturnValue 73
+ 175: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 174
+ 176: 6(float) Load 47(inF0)
+ 177: 6(float) Load 72(inF1)
+ 178: 6(float) Load 79(inF2)
+ 179: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 176 177 178
+ 180: 6(float) Load 47(inF0)
+ 181: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 180
+ 182: 6(float) Load 47(inF0)
+ 183: 6(float) Load 72(inF1)
+ 184: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 182 183
+ 185: 6(float) Load 47(inF0)
+ 186: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 185
+ 187: 6(float) Load 47(inF0)
+ 188: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 187
+ 189: 6(float) Load 47(inF0)
+ 190: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 189
+ ReturnValue 83
FunctionEnd
19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
13(inF0): 7(ptr) FunctionParameter
17(inFM0): 11(ptr) FunctionParameter
18(inFM1): 11(ptr) FunctionParameter
20: Label
- 1101(r0): 7(ptr) Variable Function
- 1105(r1): 9(ptr) Variable Function
- 1109(r2): 9(ptr) Variable Function
- 1113(r3): 7(ptr) Variable Function
- 1117(r4): 9(ptr) Variable Function
- 1121(r5): 9(ptr) Variable Function
- 1125(r6): 11(ptr) Variable Function
- 1129(r7): 11(ptr) Variable Function
- 1133(r8): 11(ptr) Variable Function
- 1102: 6(float) Load 13(inF0)
- 1103: 6(float) Load 14(inF1)
- 1104: 6(float) FMul 1102 1103
- Store 1101(r0) 1104
- 1106: 8(fvec2) Load 15(inFV0)
- 1107: 6(float) Load 13(inF0)
- 1108: 8(fvec2) VectorTimesScalar 1106 1107
- Store 1105(r1) 1108
- 1110: 6(float) Load 13(inF0)
- 1111: 8(fvec2) Load 15(inFV0)
- 1112: 8(fvec2) VectorTimesScalar 1111 1110
- Store 1109(r2) 1112
- 1114: 8(fvec2) Load 15(inFV0)
- 1115: 8(fvec2) Load 16(inFV1)
- 1116: 6(float) Dot 1114 1115
- Store 1113(r3) 1116
- 1118: 10 Load 17(inFM0)
- 1119: 8(fvec2) Load 15(inFV0)
- 1120: 8(fvec2) MatrixTimesVector 1118 1119
- Store 1117(r4) 1120
- 1122: 8(fvec2) Load 15(inFV0)
- 1123: 10 Load 17(inFM0)
- 1124: 8(fvec2) VectorTimesMatrix 1122 1123
- Store 1121(r5) 1124
- 1126: 10 Load 17(inFM0)
- 1127: 6(float) Load 13(inF0)
- 1128: 10 MatrixTimesScalar 1126 1127
- Store 1125(r6) 1128
- 1130: 6(float) Load 13(inF0)
- 1131: 10 Load 17(inFM0)
- 1132: 10 MatrixTimesScalar 1131 1130
- Store 1129(r7) 1132
- 1134: 10 Load 17(inFM0)
- 1135: 10 Load 18(inFM1)
- 1136: 10 MatrixTimesMatrix 1134 1135
- Store 1133(r8) 1136
+ 1133(r0): 7(ptr) Variable Function
+ 1137(r1): 9(ptr) Variable Function
+ 1141(r2): 9(ptr) Variable Function
+ 1145(r3): 7(ptr) Variable Function
+ 1149(r4): 9(ptr) Variable Function
+ 1153(r5): 9(ptr) Variable Function
+ 1157(r6): 11(ptr) Variable Function
+ 1161(r7): 11(ptr) Variable Function
+ 1165(r8): 11(ptr) Variable Function
+ 1134: 6(float) Load 13(inF0)
+ 1135: 6(float) Load 14(inF1)
+ 1136: 6(float) FMul 1134 1135
+ Store 1133(r0) 1136
+ 1138: 8(fvec2) Load 15(inFV0)
+ 1139: 6(float) Load 13(inF0)
+ 1140: 8(fvec2) VectorTimesScalar 1138 1139
+ Store 1137(r1) 1140
+ 1142: 6(float) Load 13(inF0)
+ 1143: 8(fvec2) Load 15(inFV0)
+ 1144: 8(fvec2) VectorTimesScalar 1143 1142
+ Store 1141(r2) 1144
+ 1146: 8(fvec2) Load 15(inFV0)
+ 1147: 8(fvec2) Load 16(inFV1)
+ 1148: 6(float) Dot 1146 1147
+ Store 1145(r3) 1148
+ 1150: 10 Load 17(inFM0)
+ 1151: 8(fvec2) Load 15(inFV0)
+ 1152: 8(fvec2) MatrixTimesVector 1150 1151
+ Store 1149(r4) 1152
+ 1154: 8(fvec2) Load 15(inFV0)
+ 1155: 10 Load 17(inFM0)
+ 1156: 8(fvec2) VectorTimesMatrix 1154 1155
+ Store 1153(r5) 1156
+ 1158: 10 Load 17(inFM0)
+ 1159: 6(float) Load 13(inF0)
+ 1160: 10 MatrixTimesScalar 1158 1159
+ Store 1157(r6) 1160
+ 1162: 6(float) Load 13(inF0)
+ 1163: 10 Load 17(inFM0)
+ 1164: 10 MatrixTimesScalar 1163 1162
+ Store 1161(r7) 1164
+ 1166: 10 Load 17(inFM0)
+ 1167: 10 Load 18(inFM1)
+ 1168: 10 MatrixTimesMatrix 1166 1167
+ Store 1165(r8) 1168
Return
FunctionEnd
32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
30(inFM0): 24(ptr) FunctionParameter
31(inFM1): 24(ptr) FunctionParameter
33: Label
- 1137(r0): 7(ptr) Variable Function
- 1141(r1): 22(ptr) Variable Function
- 1145(r2): 22(ptr) Variable Function
- 1149(r3): 7(ptr) Variable Function
- 1153(r4): 22(ptr) Variable Function
- 1157(r5): 22(ptr) Variable Function
- 1161(r6): 24(ptr) Variable Function
- 1165(r7): 24(ptr) Variable Function
- 1169(r8): 24(ptr) Variable Function
- 1138: 6(float) Load 26(inF0)
- 1139: 6(float) Load 27(inF1)
- 1140: 6(float) FMul 1138 1139
- Store 1137(r0) 1140
- 1142: 21(fvec3) Load 28(inFV0)
- 1143: 6(float) Load 26(inF0)
- 1144: 21(fvec3) VectorTimesScalar 1142 1143
- Store 1141(r1) 1144
- 1146: 6(float) Load 26(inF0)
- 1147: 21(fvec3) Load 28(inFV0)
- 1148: 21(fvec3) VectorTimesScalar 1147 1146
- Store 1145(r2) 1148
- 1150: 21(fvec3) Load 28(inFV0)
- 1151: 21(fvec3) Load 29(inFV1)
- 1152: 6(float) Dot 1150 1151
- Store 1149(r3) 1152
- 1154: 23 Load 30(inFM0)
- 1155: 21(fvec3) Load 28(inFV0)
- 1156: 21(fvec3) MatrixTimesVector 1154 1155
- Store 1153(r4) 1156
- 1158: 21(fvec3) Load 28(inFV0)
- 1159: 23 Load 30(inFM0)
- 1160: 21(fvec3) VectorTimesMatrix 1158 1159
- Store 1157(r5) 1160
- 1162: 23 Load 30(inFM0)
- 1163: 6(float) Load 26(inF0)
- 1164: 23 MatrixTimesScalar 1162 1163
- Store 1161(r6) 1164
- 1166: 6(float) Load 26(inF0)
- 1167: 23 Load 30(inFM0)
- 1168: 23 MatrixTimesScalar 1167 1166
- Store 1165(r7) 1168
- 1170: 23 Load 30(inFM0)
- 1171: 23 Load 31(inFM1)
- 1172: 23 MatrixTimesMatrix 1170 1171
- Store 1169(r8) 1172
+ 1169(r0): 7(ptr) Variable Function
+ 1173(r1): 22(ptr) Variable Function
+ 1177(r2): 22(ptr) Variable Function
+ 1181(r3): 7(ptr) Variable Function
+ 1185(r4): 22(ptr) Variable Function
+ 1189(r5): 22(ptr) Variable Function
+ 1193(r6): 24(ptr) Variable Function
+ 1197(r7): 24(ptr) Variable Function
+ 1201(r8): 24(ptr) Variable Function
+ 1170: 6(float) Load 26(inF0)
+ 1171: 6(float) Load 27(inF1)
+ 1172: 6(float) FMul 1170 1171
+ Store 1169(r0) 1172
+ 1174: 21(fvec3) Load 28(inFV0)
+ 1175: 6(float) Load 26(inF0)
+ 1176: 21(fvec3) VectorTimesScalar 1174 1175
+ Store 1173(r1) 1176
+ 1178: 6(float) Load 26(inF0)
+ 1179: 21(fvec3) Load 28(inFV0)
+ 1180: 21(fvec3) VectorTimesScalar 1179 1178
+ Store 1177(r2) 1180
+ 1182: 21(fvec3) Load 28(inFV0)
+ 1183: 21(fvec3) Load 29(inFV1)
+ 1184: 6(float) Dot 1182 1183
+ Store 1181(r3) 1184
+ 1186: 23 Load 30(inFM0)
+ 1187: 21(fvec3) Load 28(inFV0)
+ 1188: 21(fvec3) MatrixTimesVector 1186 1187
+ Store 1185(r4) 1188
+ 1190: 21(fvec3) Load 28(inFV0)
+ 1191: 23 Load 30(inFM0)
+ 1192: 21(fvec3) VectorTimesMatrix 1190 1191
+ Store 1189(r5) 1192
+ 1194: 23 Load 30(inFM0)
+ 1195: 6(float) Load 26(inF0)
+ 1196: 23 MatrixTimesScalar 1194 1195
+ Store 1193(r6) 1196
+ 1198: 6(float) Load 26(inF0)
+ 1199: 23 Load 30(inFM0)
+ 1200: 23 MatrixTimesScalar 1199 1198
+ Store 1197(r7) 1200
+ 1202: 23 Load 30(inFM0)
+ 1203: 23 Load 31(inFM1)
+ 1204: 23 MatrixTimesMatrix 1202 1203
+ Store 1201(r8) 1204
Return
FunctionEnd
45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
43(inFM0): 37(ptr) FunctionParameter
44(inFM1): 37(ptr) FunctionParameter
46: Label
- 1173(r0): 7(ptr) Variable Function
- 1177(r1): 35(ptr) Variable Function
- 1181(r2): 35(ptr) Variable Function
- 1185(r3): 7(ptr) Variable Function
- 1189(r4): 35(ptr) Variable Function
- 1193(r5): 35(ptr) Variable Function
- 1197(r6): 37(ptr) Variable Function
- 1201(r7): 37(ptr) Variable Function
- 1205(r8): 37(ptr) Variable Function
- 1174: 6(float) Load 39(inF0)
- 1175: 6(float) Load 40(inF1)
- 1176: 6(float) FMul 1174 1175
- Store 1173(r0) 1176
- 1178: 34(fvec4) Load 41(inFV0)
- 1179: 6(float) Load 39(inF0)
- 1180: 34(fvec4) VectorTimesScalar 1178 1179
- Store 1177(r1) 1180
- 1182: 6(float) Load 39(inF0)
- 1183: 34(fvec4) Load 41(inFV0)
- 1184: 34(fvec4) VectorTimesScalar 1183 1182
- Store 1181(r2) 1184
- 1186: 34(fvec4) Load 41(inFV0)
- 1187: 34(fvec4) Load 42(inFV1)
- 1188: 6(float) Dot 1186 1187
- Store 1185(r3) 1188
- 1190: 36 Load 43(inFM0)
- 1191: 34(fvec4) Load 41(inFV0)
- 1192: 34(fvec4) MatrixTimesVector 1190 1191
- Store 1189(r4) 1192
- 1194: 34(fvec4) Load 41(inFV0)
- 1195: 36 Load 43(inFM0)
- 1196: 34(fvec4) VectorTimesMatrix 1194 1195
- Store 1193(r5) 1196
- 1198: 36 Load 43(inFM0)
- 1199: 6(float) Load 39(inF0)
- 1200: 36 MatrixTimesScalar 1198 1199
- Store 1197(r6) 1200
- 1202: 6(float) Load 39(inF0)
- 1203: 36 Load 43(inFM0)
- 1204: 36 MatrixTimesScalar 1203 1202
- Store 1201(r7) 1204
- 1206: 36 Load 43(inFM0)
- 1207: 36 Load 44(inFM1)
- 1208: 36 MatrixTimesMatrix 1206 1207
- Store 1205(r8) 1208
+ 1205(r0): 7(ptr) Variable Function
+ 1209(r1): 35(ptr) Variable Function
+ 1213(r2): 35(ptr) Variable Function
+ 1217(r3): 7(ptr) Variable Function
+ 1221(r4): 35(ptr) Variable Function
+ 1225(r5): 35(ptr) Variable Function
+ 1229(r6): 37(ptr) Variable Function
+ 1233(r7): 37(ptr) Variable Function
+ 1237(r8): 37(ptr) Variable Function
+ 1241(gs_ua): 65(ptr) Variable Function
+ 1242(gs_ub): 65(ptr) Variable Function
+ 1243(gs_uc): 65(ptr) Variable Function
+ 1244(gs_ua2): 210(ptr) Variable Function
+ 1245(gs_ub2): 210(ptr) Variable Function
+ 1246(gs_uc2): 210(ptr) Variable Function
+ 1247(gs_ua3): 380(ptr) Variable Function
+ 1248(gs_ub3): 380(ptr) Variable Function
+ 1249(gs_uc3): 380(ptr) Variable Function
+ 1250(gs_ua4): 552(ptr) Variable Function
+ 1251(gs_ub4): 552(ptr) Variable Function
+ 1252(gs_uc4): 552(ptr) Variable Function
+ 1206: 6(float) Load 39(inF0)
+ 1207: 6(float) Load 40(inF1)
+ 1208: 6(float) FMul 1206 1207
+ Store 1205(r0) 1208
+ 1210: 34(fvec4) Load 41(inFV0)
+ 1211: 6(float) Load 39(inF0)
+ 1212: 34(fvec4) VectorTimesScalar 1210 1211
+ Store 1209(r1) 1212
+ 1214: 6(float) Load 39(inF0)
+ 1215: 34(fvec4) Load 41(inFV0)
+ 1216: 34(fvec4) VectorTimesScalar 1215 1214
+ Store 1213(r2) 1216
+ 1218: 34(fvec4) Load 41(inFV0)
+ 1219: 34(fvec4) Load 42(inFV1)
+ 1220: 6(float) Dot 1218 1219
+ Store 1217(r3) 1220
+ 1222: 36 Load 43(inFM0)
+ 1223: 34(fvec4) Load 41(inFV0)
+ 1224: 34(fvec4) MatrixTimesVector 1222 1223
+ Store 1221(r4) 1224
+ 1226: 34(fvec4) Load 41(inFV0)
+ 1227: 36 Load 43(inFM0)
+ 1228: 34(fvec4) VectorTimesMatrix 1226 1227
+ Store 1225(r5) 1228
+ 1230: 36 Load 43(inFM0)
+ 1231: 6(float) Load 39(inF0)
+ 1232: 36 MatrixTimesScalar 1230 1231
+ Store 1229(r6) 1232
+ 1234: 6(float) Load 39(inF0)
+ 1235: 36 Load 43(inFM0)
+ 1236: 36 MatrixTimesScalar 1235 1234
+ Store 1233(r7) 1236
+ 1238: 36 Load 43(inFM0)
+ 1239: 36 Load 44(inFM1)
+ 1240: 36 MatrixTimesMatrix 1238 1239
+ Store 1237(r8) 1240
Return
FunctionEnd
--- /dev/null
+hlsl.intrinsics.negative.comp
+ERROR: 0:7: 'asdouble' : no matching overloaded function found
+ERROR: 0:8: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:9: 'clip' : no matching overloaded function found
+ERROR: 0:10: 'countbits' : no matching overloaded function found
+ERROR: 0:11: 'cross' : no matching overloaded function found
+ERROR: 0:12: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:13: 'ddx' : no matching overloaded function found
+ERROR: 0:14: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:15: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:16: 'ddy' : no matching overloaded function found
+ERROR: 0:17: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:18: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:19: 'determinant' : no matching overloaded function found
+ERROR: 0:20: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:21: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:22: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:23: 'f16tof32' : no matching overloaded function found
+ERROR: 0:24: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:25: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:26: 'fma' : no matching overloaded function found
+ERROR: 0:27: 'fwidth' : no matching overloaded function found
+ERROR: 0:28: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:29: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:30: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:31: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:32: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:33: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:34: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:35: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:36: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:37: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:38: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:39: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:40: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:41: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:42: 'length' : no matching overloaded function found
+ERROR: 0:43: 'msad4' : no matching overloaded function found
+ERROR: 0:44: 'normalize' : no matching overloaded function found
+ERROR: 0:45: 'reflect' : no matching overloaded function found
+ERROR: 0:46: 'refract' : no matching overloaded function found
+ERROR: 0:47: 'refract' : no matching overloaded function found
+ERROR: 0:48: 'reversebits' : no matching overloaded function found
+ERROR: 0:49: 'transpose' : no matching overloaded function found
+ERROR: 0:60: 'GetRenderTargetSamplePosition' : no matching overloaded function found
+ERROR: 0:69: 'asdouble' : no matching overloaded function found
+ERROR: 0:70: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:71: 'countbits' : no matching overloaded function found
+ERROR: 0:72: 'cross' : no matching overloaded function found
+ERROR: 0:73: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:74: 'ddx' : no matching overloaded function found
+ERROR: 0:75: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:76: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:77: 'ddy' : no matching overloaded function found
+ERROR: 0:78: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:79: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:80: 'determinant' : no matching overloaded function found
+ERROR: 0:81: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:82: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:83: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:84: 'f16tof32' : no matching overloaded function found
+ERROR: 0:85: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:86: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:87: 'fma' : no matching overloaded function found
+ERROR: 0:88: 'fwidth' : no matching overloaded function found
+ERROR: 0:89: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:90: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:91: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:92: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:93: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:94: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:95: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:96: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:97: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:98: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:99: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:100: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:101: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:102: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:103: 'noise' : no matching overloaded function found
+ERROR: 0:104: 'reversebits' : no matching overloaded function found
+ERROR: 0:105: 'transpose' : no matching overloaded function found
+ERROR: 0:116: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:117: 'countbits' : no matching overloaded function found
+ERROR: 0:118: 'ddx' : no matching overloaded function found
+ERROR: 0:119: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:120: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:121: 'ddy' : no matching overloaded function found
+ERROR: 0:122: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:123: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:124: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:125: 'determinant' : no matching overloaded function found
+ERROR: 0:126: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:127: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:128: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:129: 'f16tof32' : no matching overloaded function found
+ERROR: 0:130: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:131: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:132: 'fma' : no matching overloaded function found
+ERROR: 0:133: 'fwidth' : no matching overloaded function found
+ERROR: 0:134: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:135: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:136: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:137: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:138: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:139: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:140: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:141: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:142: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:143: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:144: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:145: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:146: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:147: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:148: 'noise' : no matching overloaded function found
+ERROR: 0:149: 'reversebits' : no matching overloaded function found
+ERROR: 0:150: 'transpose' : no matching overloaded function found
+ERROR: 0:161: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:162: 'countbits' : no matching overloaded function found
+ERROR: 0:163: 'cross' : no matching overloaded function found
+ERROR: 0:164: 'determinant' : no matching overloaded function found
+ERROR: 0:165: 'ddx' : no matching overloaded function found
+ERROR: 0:166: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:167: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:168: 'ddy' : no matching overloaded function found
+ERROR: 0:169: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:170: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:171: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:172: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:173: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:174: 'f16tof32' : no matching overloaded function found
+ERROR: 0:175: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:176: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:177: 'fma' : no matching overloaded function found
+ERROR: 0:178: 'fwidth' : no matching overloaded function found
+ERROR: 0:179: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:180: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:181: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:182: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:183: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:184: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:185: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:186: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:187: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:188: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:189: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:190: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:191: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:192: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:193: 'noise' : no matching overloaded function found
+ERROR: 0:194: 'reversebits' : no matching overloaded function found
+ERROR: 0:195: 'transpose' : no matching overloaded function found
+ERROR: 151 compilation errors. No code generated.
+
+
+Shader version: 450
+local_size = (1, 1, 1)
+ERROR: node is still EOpNull!
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+0:2 Function Parameters:
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+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:2 'inI0' (temp int)
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+0:57 'inF0' (temp 1-component vector of float)
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+0:57 'inF2' (temp 1-component vector of float)
+0:57 'inI0' (temp 1-component vector of int)
+0:? Sequence
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+0:62 Constant:
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+0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:66 Function Parameters:
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+0:109 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:113 Function Parameters:
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+0:113 'inF1' (temp 3-component vector of float)
+0:113 'inF2' (temp 3-component vector of float)
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+0:154 Branch: Return with expression
+0:? Constant:
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+0:? 2.000000
+0:? 3.000000
+0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:158 Function Parameters:
+0:158 'inF0' (temp 4-component vector of float)
+0:158 'inF1' (temp 4-component vector of float)
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+0:158 'inI0' (temp 4-component vector of int)
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+0:199 Branch: Return with expression
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+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? Linker Objects
+
+
+Linked compute stage:
+
+
+Shader version: 450
+local_size = (1, 1, 1)
+ERROR: node is still EOpNull!
+0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
+0:2 Function Parameters:
+0:2 'inF0' (temp float)
+0:2 'inF1' (temp float)
+0:2 'inF2' (temp float)
+0:2 'inI0' (temp int)
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+0:53 Branch: Return with expression
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+0:57 Function Parameters:
+0:57 'inF0' (temp 1-component vector of float)
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+0:57 'inI0' (temp 1-component vector of int)
+0:? Sequence
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+0:62 Branch: Return with expression
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+0:154 Branch: Return with expression
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+0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
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+0:158 'inF1' (temp 4-component vector of float)
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+0:171 Constant:
+0:171 0.000000
+0:172 Constant:
+0:172 0.000000
+0:173 Constant:
+0:173 0.000000
+0:174 Constant:
+0:174 0.000000
+0:175 Constant:
+0:175 0.000000
+0:176 Constant:
+0:176 0.000000
+0:177 Constant:
+0:177 0.000000
+0:178 Constant:
+0:178 0.000000
+0:179 Constant:
+0:179 0.000000
+0:180 Constant:
+0:180 0.000000
+0:181 Constant:
+0:181 0.000000
+0:182 Constant:
+0:182 0.000000
+0:183 Constant:
+0:183 0.000000
+0:184 Constant:
+0:184 0.000000
+0:185 Constant:
+0:185 0.000000
+0:186 Constant:
+0:186 0.000000
+0:187 Constant:
+0:187 0.000000
+0:188 Constant:
+0:188 0.000000
+0:189 Constant:
+0:189 0.000000
+0:190 Constant:
+0:190 0.000000
+0:191 Constant:
+0:191 0.000000
+0:192 Constant:
+0:192 0.000000
+0:193 Constant:
+0:193 0.000000
+0:194 Constant:
+0:194 0.000000
+0:195 Constant:
+0:195 0.000000
+0:199 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:? 4.000000
+0:? Linker Objects
+
+SPIR-V is not generated for failed compile or link
hlsl.intrinsics.negative.vert
-ERROR: 0:5: 'asdouble' : no matching overloaded function found
-ERROR: 0:6: 'CheckAccessFullyMapped' : no matching overloaded function found
-ERROR: 0:7: 'CheckAccessFullyMapped' : no matching overloaded function found
-ERROR: 0:8: 'clip' : no matching overloaded function found
-ERROR: 0:9: 'countbits' : no matching overloaded function found
-ERROR: 0:10: 'cross' : no matching overloaded function found
-ERROR: 0:11: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:14: 'ddx' : no matching overloaded function found
-ERROR: 0:15: 'ddx_coarse' : no matching overloaded function found
-ERROR: 0:16: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:17: 'ddy' : no matching overloaded function found
-ERROR: 0:18: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:19: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:20: 'determinant' : no matching overloaded function found
-ERROR: 0:21: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:22: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:23: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:24: 'f16tof32' : no matching overloaded function found
-ERROR: 0:25: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:26: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:27: 'fma' : no matching overloaded function found
-ERROR: 0:35: 'length' : no matching overloaded function found
-ERROR: 0:36: 'msad4' : no matching overloaded function found
-ERROR: 0:37: 'normalize' : no matching overloaded function found
-ERROR: 0:38: 'reflect' : no matching overloaded function found
-ERROR: 0:39: 'refract' : no matching overloaded function found
-ERROR: 0:40: 'refract' : no matching overloaded function found
-ERROR: 0:41: 'reversebits' : no matching overloaded function found
-ERROR: 0:42: 'transpose' : no matching overloaded function found
-ERROR: 0:53: 'GetRenderTargetSamplePosition' : no matching overloaded function found
-ERROR: 0:60: 'asdouble' : no matching overloaded function found
-ERROR: 0:61: 'CheckAccessFullyMapped' : no matching overloaded function found
-ERROR: 0:62: 'countbits' : no matching overloaded function found
-ERROR: 0:63: 'cross' : no matching overloaded function found
-ERROR: 0:64: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:65: 'ddx' : no matching overloaded function found
-ERROR: 0:66: 'ddx_coarse' : no matching overloaded function found
-ERROR: 0:67: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:68: 'ddy' : no matching overloaded function found
-ERROR: 0:69: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:70: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:71: 'determinant' : no matching overloaded function found
-ERROR: 0:72: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:73: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:74: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:75: 'f16tof32' : no matching overloaded function found
-ERROR: 0:76: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:77: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:78: 'fma' : no matching overloaded function found
-ERROR: 0:79: 'noise' : no matching overloaded function found
-ERROR: 0:80: 'reversebits' : no matching overloaded function found
-ERROR: 0:81: 'transpose' : no matching overloaded function found
-ERROR: 0:90: 'CheckAccessFullyMapped' : no matching overloaded function found
-ERROR: 0:91: 'countbits' : no matching overloaded function found
+ERROR: 0:20: 'asdouble' : no matching overloaded function found
+ERROR: 0:21: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:22: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:23: 'clip' : no matching overloaded function found
+ERROR: 0:24: 'countbits' : no matching overloaded function found
+ERROR: 0:25: 'cross' : no matching overloaded function found
+ERROR: 0:26: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:29: 'ddx' : no matching overloaded function found
+ERROR: 0:30: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:31: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:32: 'ddy' : no matching overloaded function found
+ERROR: 0:33: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:34: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:35: 'determinant' : no matching overloaded function found
+ERROR: 0:36: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:37: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:38: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:39: 'f16tof32' : no matching overloaded function found
+ERROR: 0:40: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:41: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:42: 'fma' : no matching overloaded function found
+ERROR: 0:43: 'fwidth' : no matching overloaded function found
+ERROR: 0:44: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:45: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:46: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:47: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:48: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:49: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:50: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:51: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:52: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:53: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:54: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:55: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:56: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:57: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:60: 'length' : no matching overloaded function found
+ERROR: 0:61: 'msad4' : no matching overloaded function found
+ERROR: 0:62: 'normalize' : no matching overloaded function found
+ERROR: 0:63: 'reflect' : no matching overloaded function found
+ERROR: 0:64: 'refract' : no matching overloaded function found
+ERROR: 0:65: 'refract' : no matching overloaded function found
+ERROR: 0:66: 'reversebits' : no matching overloaded function found
+ERROR: 0:67: 'transpose' : no matching overloaded function found
+ERROR: 0:78: 'GetRenderTargetSamplePosition' : no matching overloaded function found
+ERROR: 0:87: 'asdouble' : no matching overloaded function found
+ERROR: 0:88: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:89: 'countbits' : no matching overloaded function found
+ERROR: 0:90: 'cross' : no matching overloaded function found
+ERROR: 0:91: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
ERROR: 0:92: 'ddx' : no matching overloaded function found
ERROR: 0:93: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:94: 'ddx_fine' : no matching overloaded function found
ERROR: 0:95: 'ddy' : no matching overloaded function found
ERROR: 0:96: 'ddy_coarse' : no matching overloaded function found
ERROR: 0:97: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:98: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:99: 'determinant' : no matching overloaded function found
-ERROR: 0:100: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:101: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:102: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:103: 'f16tof32' : no matching overloaded function found
-ERROR: 0:104: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:105: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:106: 'fma' : no matching overloaded function found
-ERROR: 0:107: 'noise' : no matching overloaded function found
-ERROR: 0:108: 'reversebits' : no matching overloaded function found
-ERROR: 0:109: 'transpose' : no matching overloaded function found
-ERROR: 0:118: 'CheckAccessFullyMapped' : no matching overloaded function found
-ERROR: 0:119: 'countbits' : no matching overloaded function found
-ERROR: 0:120: 'cross' : no matching overloaded function found
-ERROR: 0:121: 'determinant' : no matching overloaded function found
-ERROR: 0:122: 'ddx' : no matching overloaded function found
-ERROR: 0:123: 'ddx_coarse' : no matching overloaded function found
-ERROR: 0:124: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:125: 'ddy' : no matching overloaded function found
-ERROR: 0:126: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:127: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:128: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:129: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:130: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:131: 'f16tof32' : no matching overloaded function found
-ERROR: 0:132: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:133: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:134: 'fma' : no matching overloaded function found
-ERROR: 0:135: 'noise' : no matching overloaded function found
-ERROR: 0:136: 'reversebits' : no matching overloaded function found
-ERROR: 0:137: 'transpose' : no matching overloaded function found
-ERROR: 0:177: 'countbits' : no matching overloaded function found
-ERROR: 0:177: 'cross' : no matching overloaded function found
-ERROR: 0:177: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:177: 'ddx' : no matching overloaded function found
-ERROR: 0:177: 'ddx_coarse' : no matching overloaded function found
-ERROR: 0:177: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:177: 'ddy' : no matching overloaded function found
-ERROR: 0:177: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:177: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:177: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:177: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:177: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:177: 'f16tof32' : no matching overloaded function found
-ERROR: 0:177: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:177: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:177: 'fma' : no matching overloaded function found
-ERROR: 0:177: 'noise' : no matching overloaded function found
-ERROR: 0:177: 'reversebits' : no matching overloaded function found
-ERROR: 0:177: 'length' : no matching overloaded function found
-ERROR: 0:177: 'noise' : no matching overloaded function found
-ERROR: 0:177: 'normalize' : no matching overloaded function found
-ERROR: 0:177: 'reflect' : no matching overloaded function found
-ERROR: 0:177: 'refract' : no matching overloaded function found
-ERROR: 0:177: 'reversebits' : no matching overloaded function found
-ERROR: 0:185: 'countbits' : no matching overloaded function found
-ERROR: 0:185: 'cross' : no matching overloaded function found
-ERROR: 0:185: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:185: 'ddx' : no matching overloaded function found
-ERROR: 0:185: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:98: 'determinant' : no matching overloaded function found
+ERROR: 0:99: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:100: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:101: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:102: 'f16tof32' : no matching overloaded function found
+ERROR: 0:103: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:104: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:105: 'fma' : no matching overloaded function found
+ERROR: 0:106: 'fwidth' : no matching overloaded function found
+ERROR: 0:107: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:108: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:109: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:110: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:111: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:112: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:113: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:114: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:115: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:116: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:117: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:118: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:119: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:120: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:121: 'noise' : no matching overloaded function found
+ERROR: 0:122: 'reversebits' : no matching overloaded function found
+ERROR: 0:123: 'transpose' : no matching overloaded function found
+ERROR: 0:134: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:135: 'countbits' : no matching overloaded function found
+ERROR: 0:136: 'ddx' : no matching overloaded function found
+ERROR: 0:137: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:138: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:139: 'ddy' : no matching overloaded function found
+ERROR: 0:140: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:141: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:142: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:143: 'determinant' : no matching overloaded function found
+ERROR: 0:144: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:145: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:146: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:147: 'f16tof32' : no matching overloaded function found
+ERROR: 0:148: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:149: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:150: 'fma' : no matching overloaded function found
+ERROR: 0:151: 'fwidth' : no matching overloaded function found
+ERROR: 0:152: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:153: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:154: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:155: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:156: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:157: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:158: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:159: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:160: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:161: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:162: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:163: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:164: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:165: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:166: 'noise' : no matching overloaded function found
+ERROR: 0:167: 'reversebits' : no matching overloaded function found
+ERROR: 0:168: 'transpose' : no matching overloaded function found
+ERROR: 0:179: 'CheckAccessFullyMapped' : no matching overloaded function found
+ERROR: 0:180: 'countbits' : no matching overloaded function found
+ERROR: 0:181: 'cross' : no matching overloaded function found
+ERROR: 0:182: 'determinant' : no matching overloaded function found
+ERROR: 0:183: 'ddx' : no matching overloaded function found
+ERROR: 0:184: 'ddx_coarse' : no matching overloaded function found
ERROR: 0:185: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:185: 'ddy' : no matching overloaded function found
-ERROR: 0:185: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:185: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:185: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:185: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:185: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:185: 'f16tof32' : no matching overloaded function found
-ERROR: 0:185: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:185: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:185: 'fma' : no matching overloaded function found
-ERROR: 0:185: 'noise' : no matching overloaded function found
-ERROR: 0:185: 'reversebits' : no matching overloaded function found
-ERROR: 0:185: 'length' : no matching overloaded function found
-ERROR: 0:185: 'noise' : no matching overloaded function found
-ERROR: 0:185: 'normalize' : no matching overloaded function found
-ERROR: 0:185: 'reflect' : no matching overloaded function found
-ERROR: 0:185: 'refract' : no matching overloaded function found
-ERROR: 0:185: 'reversebits' : no matching overloaded function found
-ERROR: 0:193: 'countbits' : no matching overloaded function found
-ERROR: 0:193: 'cross' : no matching overloaded function found
-ERROR: 0:193: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
-ERROR: 0:193: 'ddx' : no matching overloaded function found
-ERROR: 0:193: 'ddx_coarse' : no matching overloaded function found
-ERROR: 0:193: 'ddx_fine' : no matching overloaded function found
-ERROR: 0:193: 'ddy' : no matching overloaded function found
-ERROR: 0:193: 'ddy_coarse' : no matching overloaded function found
-ERROR: 0:193: 'ddy_fine' : no matching overloaded function found
-ERROR: 0:193: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
-ERROR: 0:193: 'EvaluateAttributeAtSample' : no matching overloaded function found
-ERROR: 0:193: 'EvaluateAttributeSnapped' : no matching overloaded function found
-ERROR: 0:193: 'f16tof32' : no matching overloaded function found
+ERROR: 0:186: 'ddy' : no matching overloaded function found
+ERROR: 0:187: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:188: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:189: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:190: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:191: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:192: 'f16tof32' : no matching overloaded function found
ERROR: 0:193: 'firstbithigh' : no matching overloaded function found
-ERROR: 0:193: 'firstbitlow' : no matching overloaded function found
-ERROR: 0:193: 'fma' : no matching overloaded function found
-ERROR: 0:193: 'noise' : no matching overloaded function found
-ERROR: 0:193: 'reversebits' : no matching overloaded function found
-ERROR: 0:193: 'length' : no matching overloaded function found
-ERROR: 0:193: 'noise' : no matching overloaded function found
-ERROR: 0:193: 'normalize' : no matching overloaded function found
-ERROR: 0:193: 'reflect' : no matching overloaded function found
-ERROR: 0:193: 'refract' : no matching overloaded function found
-ERROR: 0:193: 'reversebits' : no matching overloaded function found
-ERROR: 164 compilation errors. No code generated.
+ERROR: 0:194: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:195: 'fma' : no matching overloaded function found
+ERROR: 0:196: 'fwidth' : no matching overloaded function found
+ERROR: 0:197: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:198: 'InterlockedAdd' : no matching overloaded function found
+ERROR: 0:199: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:200: 'InterlockedAnd' : no matching overloaded function found
+ERROR: 0:201: 'InterlockedCompareExchange' : no matching overloaded function found
+ERROR: 0:202: 'InterlockedExchange' : no matching overloaded function found
+ERROR: 0:203: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:204: 'InterlockedMax' : no matching overloaded function found
+ERROR: 0:205: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:206: 'InterlockedMin' : no matching overloaded function found
+ERROR: 0:207: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:208: 'InterlockedOr' : no matching overloaded function found
+ERROR: 0:209: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:210: 'InterlockedXor' : no matching overloaded function found
+ERROR: 0:211: 'noise' : no matching overloaded function found
+ERROR: 0:212: 'reversebits' : no matching overloaded function found
+ERROR: 0:213: 'transpose' : no matching overloaded function found
+ERROR: 0:254: 'countbits' : no matching overloaded function found
+ERROR: 0:254: 'cross' : no matching overloaded function found
+ERROR: 0:254: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:254: 'ddx' : no matching overloaded function found
+ERROR: 0:254: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:254: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:254: 'ddy' : no matching overloaded function found
+ERROR: 0:254: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:254: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:254: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:254: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:254: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:254: 'f16tof32' : no matching overloaded function found
+ERROR: 0:254: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:254: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:254: 'fma' : no matching overloaded function found
+ERROR: 0:254: 'fwidth' : no matching overloaded function found
+ERROR: 0:254: 'noise' : no matching overloaded function found
+ERROR: 0:254: 'reversebits' : no matching overloaded function found
+ERROR: 0:254: 'length' : no matching overloaded function found
+ERROR: 0:254: 'noise' : no matching overloaded function found
+ERROR: 0:254: 'normalize' : no matching overloaded function found
+ERROR: 0:254: 'reflect' : no matching overloaded function found
+ERROR: 0:254: 'refract' : no matching overloaded function found
+ERROR: 0:254: 'reversebits' : no matching overloaded function found
+ERROR: 0:262: 'countbits' : no matching overloaded function found
+ERROR: 0:262: 'cross' : no matching overloaded function found
+ERROR: 0:262: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:262: 'ddx' : no matching overloaded function found
+ERROR: 0:262: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:262: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:262: 'ddy' : no matching overloaded function found
+ERROR: 0:262: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:262: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:262: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:262: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:262: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:262: 'f16tof32' : no matching overloaded function found
+ERROR: 0:262: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:262: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:262: 'fma' : no matching overloaded function found
+ERROR: 0:262: 'fwidth' : no matching overloaded function found
+ERROR: 0:262: 'noise' : no matching overloaded function found
+ERROR: 0:262: 'reversebits' : no matching overloaded function found
+ERROR: 0:262: 'length' : no matching overloaded function found
+ERROR: 0:262: 'noise' : no matching overloaded function found
+ERROR: 0:262: 'normalize' : no matching overloaded function found
+ERROR: 0:262: 'reflect' : no matching overloaded function found
+ERROR: 0:262: 'refract' : no matching overloaded function found
+ERROR: 0:262: 'reversebits' : no matching overloaded function found
+ERROR: 0:270: 'countbits' : no matching overloaded function found
+ERROR: 0:270: 'cross' : no matching overloaded function found
+ERROR: 0:270: 'D3DCOLORtoUBYTE4' : no matching overloaded function found
+ERROR: 0:270: 'ddx' : no matching overloaded function found
+ERROR: 0:270: 'ddx_coarse' : no matching overloaded function found
+ERROR: 0:270: 'ddx_fine' : no matching overloaded function found
+ERROR: 0:270: 'ddy' : no matching overloaded function found
+ERROR: 0:270: 'ddy_coarse' : no matching overloaded function found
+ERROR: 0:270: 'ddy_fine' : no matching overloaded function found
+ERROR: 0:270: 'EvaluateAttributeAtCentroid' : no matching overloaded function found
+ERROR: 0:270: 'EvaluateAttributeAtSample' : no matching overloaded function found
+ERROR: 0:270: 'EvaluateAttributeSnapped' : no matching overloaded function found
+ERROR: 0:270: 'f16tof32' : no matching overloaded function found
+ERROR: 0:270: 'firstbithigh' : no matching overloaded function found
+ERROR: 0:270: 'firstbitlow' : no matching overloaded function found
+ERROR: 0:270: 'fma' : no matching overloaded function found
+ERROR: 0:270: 'fwidth' : no matching overloaded function found
+ERROR: 0:270: 'noise' : no matching overloaded function found
+ERROR: 0:270: 'reversebits' : no matching overloaded function found
+ERROR: 0:270: 'length' : no matching overloaded function found
+ERROR: 0:270: 'noise' : no matching overloaded function found
+ERROR: 0:270: 'normalize' : no matching overloaded function found
+ERROR: 0:270: 'reflect' : no matching overloaded function found
+ERROR: 0:270: 'refract' : no matching overloaded function found
+ERROR: 0:270: 'reversebits' : no matching overloaded function found
+ERROR: 227 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
-0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
-0:2 Function Parameters:
-0:2 'inF0' (temp float)
-0:2 'inF1' (temp float)
-0:2 'inF2' (temp float)
-0:2 'inI0' (temp int)
+0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
+0:15 Function Parameters:
+0:15 'inF0' (temp float)
+0:15 'inF1' (temp float)
+0:15 'inF2' (temp float)
+0:15 'inI0' (temp int)
0:? Sequence
-0:5 Constant:
-0:5 0.000000
-0:6 Constant:
-0:6 0.000000
-0:7 Constant:
-0:7 0.000000
-0:8 Constant:
-0:8 0.000000
-0:9 Constant:
-0:9 0.000000
-0:10 Constant:
-0:10 0.000000
-0:11 Constant:
-0:11 0.000000
-0:14 Constant:
-0:14 0.000000
-0:15 Constant:
-0:15 0.000000
-0:16 Constant:
-0:16 0.000000
-0:17 Constant:
-0:17 0.000000
-0:18 Constant:
-0:18 0.000000
-0:19 Constant:
-0:19 0.000000
0:20 Constant:
0:20 0.000000
0:21 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
-0:27 Constant:
-0:27 0.000000
+0:29 Constant:
+0:29 0.000000
+0:30 Constant:
+0:30 0.000000
+0:31 Constant:
+0:31 0.000000
+0:32 Constant:
+0:32 0.000000
+0:33 Constant:
+0:33 0.000000
+0:34 Constant:
+0:34 0.000000
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:41 0.000000
0:42 Constant:
0:42 0.000000
-0:46 Branch: Return with expression
-0:46 Constant:
-0:46 0.000000
-0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
-0:50 Function Parameters:
-0:50 'inF0' (temp 1-component vector of float)
-0:50 'inF1' (temp 1-component vector of float)
-0:50 'inF2' (temp 1-component vector of float)
-0:50 'inI0' (temp 1-component vector of int)
-0:? Sequence
+0:43 Constant:
+0:43 0.000000
+0:44 Constant:
+0:44 0.000000
+0:45 Constant:
+0:45 0.000000
+0:46 Constant:
+0:46 0.000000
+0:47 Constant:
+0:47 0.000000
+0:48 Constant:
+0:48 0.000000
+0:49 Constant:
+0:49 0.000000
+0:50 Constant:
+0:50 0.000000
+0:51 Constant:
+0:51 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Constant:
0:53 0.000000
-0:55 Branch: Return with expression
-0:55 Constant:
-0:55 0.000000
-0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
-0:59 Function Parameters:
-0:59 'inF0' (temp 2-component vector of float)
-0:59 'inF1' (temp 2-component vector of float)
-0:59 'inF2' (temp 2-component vector of float)
-0:59 'inI0' (temp 2-component vector of int)
-0:? Sequence
+0:54 Constant:
+0:54 0.000000
+0:55 Constant:
+0:55 0.000000
+0:56 Constant:
+0:56 0.000000
+0:57 Constant:
+0:57 0.000000
0:60 Constant:
0:60 0.000000
0:61 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
-0:68 Constant:
-0:68 0.000000
-0:69 Constant:
-0:69 0.000000
-0:70 Constant:
-0:70 0.000000
-0:71 Constant:
-0:71 0.000000
-0:72 Constant:
-0:72 0.000000
-0:73 Constant:
-0:73 0.000000
-0:74 Constant:
-0:74 0.000000
-0:75 Constant:
-0:75 0.000000
-0:76 Constant:
-0:76 0.000000
-0:77 Constant:
-0:77 0.000000
+0:71 Branch: Return with expression
+0:71 Constant:
+0:71 0.000000
+0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:75 Function Parameters:
+0:75 'inF0' (temp 1-component vector of float)
+0:75 'inF1' (temp 1-component vector of float)
+0:75 'inF2' (temp 1-component vector of float)
+0:75 'inI0' (temp 1-component vector of int)
+0:? Sequence
0:78 Constant:
0:78 0.000000
-0:79 Constant:
-0:79 0.000000
-0:80 Constant:
-0:80 0.000000
-0:81 Constant:
-0:81 0.000000
-0:85 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
-0:89 Function Parameters:
-0:89 'inF0' (temp 3-component vector of float)
-0:89 'inF1' (temp 3-component vector of float)
-0:89 'inF2' (temp 3-component vector of float)
-0:89 'inI0' (temp 3-component vector of int)
+0:80 Branch: Return with expression
+0:80 Constant:
+0:80 0.000000
+0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:84 Function Parameters:
+0:84 'inF0' (temp 2-component vector of float)
+0:84 'inF1' (temp 2-component vector of float)
+0:84 'inF2' (temp 2-component vector of float)
+0:84 'inI0' (temp 2-component vector of int)
0:? Sequence
+0:87 Constant:
+0:87 0.000000
+0:88 Constant:
+0:88 0.000000
+0:89 Constant:
+0:89 0.000000
0:90 Constant:
0:90 0.000000
0:91 Constant:
0:108 0.000000
0:109 Constant:
0:109 0.000000
-0:113 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
-0:117 Function Parameters:
-0:117 'inF0' (temp 4-component vector of float)
-0:117 'inF1' (temp 4-component vector of float)
-0:117 'inF2' (temp 4-component vector of float)
-0:117 'inI0' (temp 4-component vector of int)
-0:? Sequence
+0:110 Constant:
+0:110 0.000000
+0:111 Constant:
+0:111 0.000000
+0:112 Constant:
+0:112 0.000000
+0:113 Constant:
+0:113 0.000000
+0:114 Constant:
+0:114 0.000000
+0:115 Constant:
+0:115 0.000000
+0:116 Constant:
+0:116 0.000000
+0:117 Constant:
+0:117 0.000000
0:118 Constant:
0:118 0.000000
0:119 Constant:
0:122 0.000000
0:123 Constant:
0:123 0.000000
-0:124 Constant:
-0:124 0.000000
-0:125 Constant:
-0:125 0.000000
-0:126 Constant:
-0:126 0.000000
-0:127 Constant:
-0:127 0.000000
-0:128 Constant:
-0:128 0.000000
-0:129 Constant:
-0:129 0.000000
-0:130 Constant:
-0:130 0.000000
-0:131 Constant:
-0:131 0.000000
-0:132 Constant:
-0:132 0.000000
-0:133 Constant:
-0:133 0.000000
+0:127 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:131 Function Parameters:
+0:131 'inF0' (temp 3-component vector of float)
+0:131 'inF1' (temp 3-component vector of float)
+0:131 'inF2' (temp 3-component vector of float)
+0:131 'inI0' (temp 3-component vector of int)
+0:? Sequence
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:136 0.000000
0:137 Constant:
0:137 0.000000
-0:141 Branch: Return with expression
+0:138 Constant:
+0:138 0.000000
+0:139 Constant:
+0:139 0.000000
+0:140 Constant:
+0:140 0.000000
+0:141 Constant:
+0:141 0.000000
+0:142 Constant:
+0:142 0.000000
+0:143 Constant:
+0:143 0.000000
+0:144 Constant:
+0:144 0.000000
+0:145 Constant:
+0:145 0.000000
+0:146 Constant:
+0:146 0.000000
+0:147 Constant:
+0:147 0.000000
+0:148 Constant:
+0:148 0.000000
+0:149 Constant:
+0:149 0.000000
+0:150 Constant:
+0:150 0.000000
+0:151 Constant:
+0:151 0.000000
+0:152 Constant:
+0:152 0.000000
+0:153 Constant:
+0:153 0.000000
+0:154 Constant:
+0:154 0.000000
+0:155 Constant:
+0:155 0.000000
+0:156 Constant:
+0:156 0.000000
+0:157 Constant:
+0:157 0.000000
+0:158 Constant:
+0:158 0.000000
+0:159 Constant:
+0:159 0.000000
+0:160 Constant:
+0:160 0.000000
+0:161 Constant:
+0:161 0.000000
+0:162 Constant:
+0:162 0.000000
+0:163 Constant:
+0:163 0.000000
+0:164 Constant:
+0:164 0.000000
+0:165 Constant:
+0:165 0.000000
+0:166 Constant:
+0:166 0.000000
+0:167 Constant:
+0:167 0.000000
+0:168 Constant:
+0:168 0.000000
+0:172 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:176 Function Parameters:
+0:176 'inF0' (temp 4-component vector of float)
+0:176 'inF1' (temp 4-component vector of float)
+0:176 'inF2' (temp 4-component vector of float)
+0:176 'inI0' (temp 4-component vector of int)
+0:? Sequence
+0:179 Constant:
+0:179 0.000000
+0:180 Constant:
+0:180 0.000000
+0:181 Constant:
+0:181 0.000000
+0:182 Constant:
+0:182 0.000000
+0:183 Constant:
+0:183 0.000000
+0:184 Constant:
+0:184 0.000000
+0:185 Constant:
+0:185 0.000000
+0:186 Constant:
+0:186 0.000000
+0:187 Constant:
+0:187 0.000000
+0:188 Constant:
+0:188 0.000000
+0:189 Constant:
+0:189 0.000000
+0:190 Constant:
+0:190 0.000000
+0:191 Constant:
+0:191 0.000000
+0:192 Constant:
+0:192 0.000000
+0:193 Constant:
+0:193 0.000000
+0:194 Constant:
+0:194 0.000000
+0:195 Constant:
+0:195 0.000000
+0:196 Constant:
+0:196 0.000000
+0:197 Constant:
+0:197 0.000000
+0:198 Constant:
+0:198 0.000000
+0:199 Constant:
+0:199 0.000000
+0:200 Constant:
+0:200 0.000000
+0:201 Constant:
+0:201 0.000000
+0:202 Constant:
+0:202 0.000000
+0:203 Constant:
+0:203 0.000000
+0:204 Constant:
+0:204 0.000000
+0:205 Constant:
+0:205 0.000000
+0:206 Constant:
+0:206 0.000000
+0:207 Constant:
+0:207 0.000000
+0:208 Constant:
+0:208 0.000000
+0:209 Constant:
+0:209 0.000000
+0:210 Constant:
+0:210 0.000000
+0:211 Constant:
+0:211 0.000000
+0:212 Constant:
+0:212 0.000000
+0:213 Constant:
+0:213 0.000000
+0:217 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:175 Function Parameters:
-0:175 'inF0' (temp 2X2 matrix of float)
-0:175 'inF1' (temp 2X2 matrix of float)
-0:175 'inF2' (temp 2X2 matrix of float)
+0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:252 Function Parameters:
+0:252 'inF0' (temp 2X2 matrix of float)
+0:252 'inF1' (temp 2X2 matrix of float)
+0:252 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:179 Branch: Return with expression
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:256 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:183 Function Parameters:
-0:183 'inF0' (temp 3X3 matrix of float)
-0:183 'inF1' (temp 3X3 matrix of float)
-0:183 'inF2' (temp 3X3 matrix of float)
+0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:260 Function Parameters:
+0:260 'inF0' (temp 3X3 matrix of float)
+0:260 'inF1' (temp 3X3 matrix of float)
+0:260 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:187 Branch: Return with expression
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:264 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:191 Function Parameters:
-0:191 'inF0' (temp 4X4 matrix of float)
-0:191 'inF1' (temp 4X4 matrix of float)
-0:191 'inF2' (temp 4X4 matrix of float)
+0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:268 Function Parameters:
+0:268 'inF0' (temp 4X4 matrix of float)
+0:268 'inF1' (temp 4X4 matrix of float)
+0:268 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:195 Branch: Return with expression
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:272 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
-0:49 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
-0:2 Function Parameters:
-0:2 'inF0' (temp float)
-0:2 'inF1' (temp float)
-0:2 'inF2' (temp float)
-0:2 'inI0' (temp int)
+0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
+0:15 Function Parameters:
+0:15 'inF0' (temp float)
+0:15 'inF1' (temp float)
+0:15 'inF2' (temp float)
+0:15 'inI0' (temp int)
0:? Sequence
-0:5 Constant:
-0:5 0.000000
-0:6 Constant:
-0:6 0.000000
-0:7 Constant:
-0:7 0.000000
-0:8 Constant:
-0:8 0.000000
-0:9 Constant:
-0:9 0.000000
-0:10 Constant:
-0:10 0.000000
-0:11 Constant:
-0:11 0.000000
-0:14 Constant:
-0:14 0.000000
-0:15 Constant:
-0:15 0.000000
-0:16 Constant:
-0:16 0.000000
-0:17 Constant:
-0:17 0.000000
-0:18 Constant:
-0:18 0.000000
-0:19 Constant:
-0:19 0.000000
0:20 Constant:
0:20 0.000000
0:21 Constant:
0:25 0.000000
0:26 Constant:
0:26 0.000000
-0:27 Constant:
-0:27 0.000000
+0:29 Constant:
+0:29 0.000000
+0:30 Constant:
+0:30 0.000000
+0:31 Constant:
+0:31 0.000000
+0:32 Constant:
+0:32 0.000000
+0:33 Constant:
+0:33 0.000000
+0:34 Constant:
+0:34 0.000000
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:41 0.000000
0:42 Constant:
0:42 0.000000
-0:46 Branch: Return with expression
-0:46 Constant:
-0:46 0.000000
-0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
-0:50 Function Parameters:
-0:50 'inF0' (temp 1-component vector of float)
-0:50 'inF1' (temp 1-component vector of float)
-0:50 'inF2' (temp 1-component vector of float)
-0:50 'inI0' (temp 1-component vector of int)
-0:? Sequence
+0:43 Constant:
+0:43 0.000000
+0:44 Constant:
+0:44 0.000000
+0:45 Constant:
+0:45 0.000000
+0:46 Constant:
+0:46 0.000000
+0:47 Constant:
+0:47 0.000000
+0:48 Constant:
+0:48 0.000000
+0:49 Constant:
+0:49 0.000000
+0:50 Constant:
+0:50 0.000000
+0:51 Constant:
+0:51 0.000000
+0:52 Constant:
+0:52 0.000000
0:53 Constant:
0:53 0.000000
-0:55 Branch: Return with expression
-0:55 Constant:
-0:55 0.000000
-0:88 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
-0:59 Function Parameters:
-0:59 'inF0' (temp 2-component vector of float)
-0:59 'inF1' (temp 2-component vector of float)
-0:59 'inF2' (temp 2-component vector of float)
-0:59 'inI0' (temp 2-component vector of int)
-0:? Sequence
+0:54 Constant:
+0:54 0.000000
+0:55 Constant:
+0:55 0.000000
+0:56 Constant:
+0:56 0.000000
+0:57 Constant:
+0:57 0.000000
0:60 Constant:
0:60 0.000000
0:61 Constant:
0:66 0.000000
0:67 Constant:
0:67 0.000000
-0:68 Constant:
-0:68 0.000000
-0:69 Constant:
-0:69 0.000000
-0:70 Constant:
-0:70 0.000000
-0:71 Constant:
-0:71 0.000000
-0:72 Constant:
-0:72 0.000000
-0:73 Constant:
-0:73 0.000000
-0:74 Constant:
-0:74 0.000000
-0:75 Constant:
-0:75 0.000000
-0:76 Constant:
-0:76 0.000000
-0:77 Constant:
-0:77 0.000000
+0:71 Branch: Return with expression
+0:71 Constant:
+0:71 0.000000
+0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:75 Function Parameters:
+0:75 'inF0' (temp 1-component vector of float)
+0:75 'inF1' (temp 1-component vector of float)
+0:75 'inF2' (temp 1-component vector of float)
+0:75 'inI0' (temp 1-component vector of int)
+0:? Sequence
0:78 Constant:
0:78 0.000000
-0:79 Constant:
-0:79 0.000000
-0:80 Constant:
-0:80 0.000000
-0:81 Constant:
-0:81 0.000000
-0:85 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:116 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
-0:89 Function Parameters:
-0:89 'inF0' (temp 3-component vector of float)
-0:89 'inF1' (temp 3-component vector of float)
-0:89 'inF2' (temp 3-component vector of float)
-0:89 'inI0' (temp 3-component vector of int)
+0:80 Branch: Return with expression
+0:80 Constant:
+0:80 0.000000
+0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:84 Function Parameters:
+0:84 'inF0' (temp 2-component vector of float)
+0:84 'inF1' (temp 2-component vector of float)
+0:84 'inF2' (temp 2-component vector of float)
+0:84 'inI0' (temp 2-component vector of int)
0:? Sequence
+0:87 Constant:
+0:87 0.000000
+0:88 Constant:
+0:88 0.000000
+0:89 Constant:
+0:89 0.000000
0:90 Constant:
0:90 0.000000
0:91 Constant:
0:108 0.000000
0:109 Constant:
0:109 0.000000
-0:113 Branch: Return with expression
-0:? Constant:
-0:? 1.000000
-0:? 2.000000
-0:? 3.000000
-0:174 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
-0:117 Function Parameters:
-0:117 'inF0' (temp 4-component vector of float)
-0:117 'inF1' (temp 4-component vector of float)
-0:117 'inF2' (temp 4-component vector of float)
-0:117 'inI0' (temp 4-component vector of int)
-0:? Sequence
+0:110 Constant:
+0:110 0.000000
+0:111 Constant:
+0:111 0.000000
+0:112 Constant:
+0:112 0.000000
+0:113 Constant:
+0:113 0.000000
+0:114 Constant:
+0:114 0.000000
+0:115 Constant:
+0:115 0.000000
+0:116 Constant:
+0:116 0.000000
+0:117 Constant:
+0:117 0.000000
0:118 Constant:
0:118 0.000000
0:119 Constant:
0:122 0.000000
0:123 Constant:
0:123 0.000000
-0:124 Constant:
-0:124 0.000000
-0:125 Constant:
-0:125 0.000000
-0:126 Constant:
-0:126 0.000000
-0:127 Constant:
-0:127 0.000000
-0:128 Constant:
-0:128 0.000000
-0:129 Constant:
-0:129 0.000000
-0:130 Constant:
-0:130 0.000000
-0:131 Constant:
-0:131 0.000000
-0:132 Constant:
-0:132 0.000000
-0:133 Constant:
-0:133 0.000000
+0:127 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:131 Function Parameters:
+0:131 'inF0' (temp 3-component vector of float)
+0:131 'inF1' (temp 3-component vector of float)
+0:131 'inF2' (temp 3-component vector of float)
+0:131 'inI0' (temp 3-component vector of int)
+0:? Sequence
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:136 0.000000
0:137 Constant:
0:137 0.000000
-0:141 Branch: Return with expression
+0:138 Constant:
+0:138 0.000000
+0:139 Constant:
+0:139 0.000000
+0:140 Constant:
+0:140 0.000000
+0:141 Constant:
+0:141 0.000000
+0:142 Constant:
+0:142 0.000000
+0:143 Constant:
+0:143 0.000000
+0:144 Constant:
+0:144 0.000000
+0:145 Constant:
+0:145 0.000000
+0:146 Constant:
+0:146 0.000000
+0:147 Constant:
+0:147 0.000000
+0:148 Constant:
+0:148 0.000000
+0:149 Constant:
+0:149 0.000000
+0:150 Constant:
+0:150 0.000000
+0:151 Constant:
+0:151 0.000000
+0:152 Constant:
+0:152 0.000000
+0:153 Constant:
+0:153 0.000000
+0:154 Constant:
+0:154 0.000000
+0:155 Constant:
+0:155 0.000000
+0:156 Constant:
+0:156 0.000000
+0:157 Constant:
+0:157 0.000000
+0:158 Constant:
+0:158 0.000000
+0:159 Constant:
+0:159 0.000000
+0:160 Constant:
+0:160 0.000000
+0:161 Constant:
+0:161 0.000000
+0:162 Constant:
+0:162 0.000000
+0:163 Constant:
+0:163 0.000000
+0:164 Constant:
+0:164 0.000000
+0:165 Constant:
+0:165 0.000000
+0:166 Constant:
+0:166 0.000000
+0:167 Constant:
+0:167 0.000000
+0:168 Constant:
+0:168 0.000000
+0:172 Branch: Return with expression
+0:? Constant:
+0:? 1.000000
+0:? 2.000000
+0:? 3.000000
+0:251 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:176 Function Parameters:
+0:176 'inF0' (temp 4-component vector of float)
+0:176 'inF1' (temp 4-component vector of float)
+0:176 'inF2' (temp 4-component vector of float)
+0:176 'inI0' (temp 4-component vector of int)
+0:? Sequence
+0:179 Constant:
+0:179 0.000000
+0:180 Constant:
+0:180 0.000000
+0:181 Constant:
+0:181 0.000000
+0:182 Constant:
+0:182 0.000000
+0:183 Constant:
+0:183 0.000000
+0:184 Constant:
+0:184 0.000000
+0:185 Constant:
+0:185 0.000000
+0:186 Constant:
+0:186 0.000000
+0:187 Constant:
+0:187 0.000000
+0:188 Constant:
+0:188 0.000000
+0:189 Constant:
+0:189 0.000000
+0:190 Constant:
+0:190 0.000000
+0:191 Constant:
+0:191 0.000000
+0:192 Constant:
+0:192 0.000000
+0:193 Constant:
+0:193 0.000000
+0:194 Constant:
+0:194 0.000000
+0:195 Constant:
+0:195 0.000000
+0:196 Constant:
+0:196 0.000000
+0:197 Constant:
+0:197 0.000000
+0:198 Constant:
+0:198 0.000000
+0:199 Constant:
+0:199 0.000000
+0:200 Constant:
+0:200 0.000000
+0:201 Constant:
+0:201 0.000000
+0:202 Constant:
+0:202 0.000000
+0:203 Constant:
+0:203 0.000000
+0:204 Constant:
+0:204 0.000000
+0:205 Constant:
+0:205 0.000000
+0:206 Constant:
+0:206 0.000000
+0:207 Constant:
+0:207 0.000000
+0:208 Constant:
+0:208 0.000000
+0:209 Constant:
+0:209 0.000000
+0:210 Constant:
+0:210 0.000000
+0:211 Constant:
+0:211 0.000000
+0:212 Constant:
+0:212 0.000000
+0:213 Constant:
+0:213 0.000000
+0:217 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:182 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:175 Function Parameters:
-0:175 'inF0' (temp 2X2 matrix of float)
-0:175 'inF1' (temp 2X2 matrix of float)
-0:175 'inF2' (temp 2X2 matrix of float)
+0:259 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:252 Function Parameters:
+0:252 'inF0' (temp 2X2 matrix of float)
+0:252 'inF1' (temp 2X2 matrix of float)
+0:252 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:177 Constant:
-0:177 0.000000
-0:179 Branch: Return with expression
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:254 Constant:
+0:254 0.000000
+0:256 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:190 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:183 Function Parameters:
-0:183 'inF0' (temp 3X3 matrix of float)
-0:183 'inF1' (temp 3X3 matrix of float)
-0:183 'inF2' (temp 3X3 matrix of float)
+0:267 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:260 Function Parameters:
+0:260 'inF0' (temp 3X3 matrix of float)
+0:260 'inF1' (temp 3X3 matrix of float)
+0:260 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:185 Constant:
-0:185 0.000000
-0:187 Branch: Return with expression
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:262 Constant:
+0:262 0.000000
+0:264 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:197 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:191 Function Parameters:
-0:191 'inF0' (temp 4X4 matrix of float)
-0:191 'inF1' (temp 4X4 matrix of float)
-0:191 'inF2' (temp 4X4 matrix of float)
+0:274 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:268 Function Parameters:
+0:268 'inF0' (temp 4X4 matrix of float)
+0:268 'inF1' (temp 4X4 matrix of float)
+0:268 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:193 Constant:
-0:193 0.000000
-0:195 Branch: Return with expression
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:270 Constant:
+0:270 0.000000
+0:272 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? Linker Objects
+0:? 'gs_ua' (temp uint)
+0:? 'gs_ub' (temp uint)
+0:? 'gs_uc' (temp uint)
+0:? 'gs_ua2' (temp 2-component vector of uint)
+0:? 'gs_ub2' (temp 2-component vector of uint)
+0:? 'gs_uc2' (temp 2-component vector of uint)
+0:? 'gs_ua3' (temp 3-component vector of uint)
+0:? 'gs_ub3' (temp 3-component vector of uint)
+0:? 'gs_uc3' (temp 3-component vector of uint)
+0:? 'gs_ua4' (temp 4-component vector of uint)
+0:? 'gs_ub4' (temp 4-component vector of uint)
+0:? 'gs_uc4' (temp 4-component vector of uint)
SPIR-V is not generated for failed compile or link
hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
-0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float)
+0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
+0:2 'inU0' (temp uint)
+0:2 'inU1' (temp uint)
0:? Sequence
0:3 all (global bool)
0:3 'inF0' (temp float)
0:6 'inF0' (temp float)
0:7 arc sine (global float)
0:7 'inF0' (temp float)
-0:8 arc tangent (global float)
+0:8 floatBitsToInt (global int)
0:8 'inF0' (temp float)
-0:9 arc tangent (global float)
+0:9 floatBitsToUint (global uint)
0:9 'inF0' (temp float)
-0:9 'inF1' (temp float)
-0:10 Ceiling (global float)
-0:10 'inF0' (temp float)
-0:11 clamp (global float)
-0:11 'inF0' (temp float)
-0:11 'inF1' (temp float)
-0:11 'inF2' (temp float)
-0:12 cosine (global float)
+0:10 intBitsToFloat (global float)
+0:10 'inU0' (temp uint)
+0:12 arc tangent (global float)
0:12 'inF0' (temp float)
-0:13 hyp. cosine (global float)
+0:13 arc tangent (global float)
0:13 'inF0' (temp float)
-0:14 bitCount (global uint)
-0:14 Constant:
-0:14 7 (const uint)
-0:15 degrees (global float)
+0:13 'inF1' (temp float)
+0:14 Ceiling (global float)
+0:14 'inF0' (temp float)
+0:15 clamp (global float)
0:15 'inF0' (temp float)
-0:19 exp (global float)
+0:15 'inF1' (temp float)
+0:15 'inF2' (temp float)
+0:16 cosine (global float)
+0:16 'inF0' (temp float)
+0:17 hyp. cosine (global float)
+0:17 'inF0' (temp float)
+0:18 bitCount (global uint)
+0:18 Constant:
+0:18 7 (const uint)
+0:19 degrees (global float)
0:19 'inF0' (temp float)
-0:20 exp2 (global float)
-0:20 'inF0' (temp float)
-0:21 findMSB (global int)
-0:21 Constant:
-0:21 7 (const int)
-0:22 findLSB (global int)
-0:22 Constant:
-0:22 7 (const int)
-0:23 Floor (global float)
+0:23 exp (global float)
0:23 'inF0' (temp float)
-0:25 mod (global float)
-0:25 'inF0' (temp float)
-0:25 'inF1' (temp float)
-0:26 Fraction (global float)
-0:26 'inF0' (temp float)
-0:27 frexp (global float)
+0:24 exp2 (global float)
+0:24 'inF0' (temp float)
+0:25 findMSB (global int)
+0:25 Constant:
+0:25 7 (const int)
+0:26 findLSB (global int)
+0:26 Constant:
+0:26 7 (const int)
+0:27 Floor (global float)
0:27 'inF0' (temp float)
-0:27 'inF1' (temp float)
-0:28 fwidth (global float)
-0:28 'inF0' (temp float)
-0:29 isinf (global bool)
+0:29 mod (global float)
0:29 'inF0' (temp float)
-0:30 isnan (global bool)
+0:29 'inF1' (temp float)
+0:30 Fraction (global float)
0:30 'inF0' (temp float)
-0:31 ldexp (global float)
+0:31 frexp (global float)
0:31 'inF0' (temp float)
0:31 'inF1' (temp float)
-0:32 log (global float)
+0:32 isinf (global bool)
0:32 'inF0' (temp float)
-0:33 component-wise multiply (temp float)
-0:33 log2 (temp float)
-0:33 'inF0' (temp float)
-0:33 Constant:
-0:33 0.301030
-0:34 log2 (global float)
+0:33 isnan (global bool)
+0:33 'inF0' (temp float)
+0:34 ldexp (global float)
0:34 'inF0' (temp float)
-0:35 max (global float)
+0:34 'inF1' (temp float)
+0:35 log (global float)
0:35 'inF0' (temp float)
-0:35 'inF1' (temp float)
-0:36 min (global float)
-0:36 'inF0' (temp float)
-0:36 'inF1' (temp float)
-0:38 pow (global float)
+0:36 component-wise multiply (temp float)
+0:36 log2 (temp float)
+0:36 'inF0' (temp float)
+0:36 Constant:
+0:36 0.301030
+0:37 log2 (global float)
+0:37 'inF0' (temp float)
+0:38 max (global float)
0:38 'inF0' (temp float)
0:38 'inF1' (temp float)
-0:39 radians (global float)
+0:39 min (global float)
0:39 'inF0' (temp float)
-0:40 bitFieldReverse (global uint)
-0:40 Constant:
-0:40 2 (const uint)
-0:41 roundEven (global float)
+0:39 'inF1' (temp float)
+0:41 pow (global float)
0:41 'inF0' (temp float)
-0:42 inverse sqrt (global float)
+0:41 'inF1' (temp float)
+0:42 radians (global float)
0:42 'inF0' (temp float)
-0:43 clamp (global float)
-0:43 'inF0' (temp float)
+0:43 bitFieldReverse (global uint)
0:43 Constant:
-0:43 0.000000
-0:43 Constant:
-0:43 1.000000
-0:44 Sign (global float)
+0:43 2 (const uint)
+0:44 roundEven (global float)
0:44 'inF0' (temp float)
-0:45 sine (global float)
+0:45 inverse sqrt (global float)
0:45 'inF0' (temp float)
-0:46 Sequence
-0:46 move second child to first child (temp float)
-0:46 'inF1' (temp float)
-0:46 sine (temp float)
-0:46 'inF0' (temp float)
-0:46 move second child to first child (temp float)
-0:46 'inF2' (temp float)
-0:46 cosine (temp float)
-0:46 'inF0' (temp float)
-0:47 hyp. sine (global float)
+0:46 clamp (temp float)
+0:46 'inF0' (temp float)
+0:46 Constant:
+0:46 0.000000
+0:46 Constant:
+0:46 1.000000
+0:47 Sign (global float)
0:47 'inF0' (temp float)
-0:48 smoothstep (global float)
+0:48 sine (global float)
0:48 'inF0' (temp float)
-0:48 'inF1' (temp float)
-0:48 'inF2' (temp float)
-0:49 sqrt (global float)
-0:49 'inF0' (temp float)
-0:50 step (global float)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'inF1' (temp float)
+0:49 sine (temp float)
+0:49 'inF0' (temp float)
+0:49 move second child to first child (temp float)
+0:49 'inF2' (temp float)
+0:49 cosine (temp float)
+0:49 'inF0' (temp float)
+0:50 hyp. sine (global float)
0:50 'inF0' (temp float)
-0:50 'inF1' (temp float)
-0:51 tangent (global float)
+0:51 smoothstep (global float)
0:51 'inF0' (temp float)
-0:52 hyp. tangent (global float)
+0:51 'inF1' (temp float)
+0:51 'inF2' (temp float)
+0:52 sqrt (global float)
0:52 'inF0' (temp float)
-0:54 trunc (global float)
+0:53 step (global float)
+0:53 'inF0' (temp float)
+0:53 'inF1' (temp float)
+0:54 tangent (global float)
0:54 'inF0' (temp float)
-0:56 Branch: Return with expression
-0:56 Constant:
-0:56 0.000000
-0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:60 Function Parameters:
-0:60 'inF0' (temp 1-component vector of float)
-0:60 'inF1' (temp 1-component vector of float)
-0:60 'inF2' (temp 1-component vector of float)
+0:55 hyp. tangent (global float)
+0:55 'inF0' (temp float)
+0:57 trunc (global float)
+0:57 'inF0' (temp float)
+0:59 Branch: Return with expression
+0:59 Constant:
+0:59 0.000000
+0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:63 Function Parameters:
+0:63 'inF0' (temp 1-component vector of float)
+0:63 'inF1' (temp 1-component vector of float)
+0:63 'inF2' (temp 1-component vector of float)
0:? Sequence
-0:62 Branch: Return with expression
-0:62 Constant:
-0:62 0.000000
-0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
-0:66 Function Parameters:
-0:66 'inF0' (temp 2-component vector of float)
-0:66 'inF1' (temp 2-component vector of float)
-0:66 'inF2' (temp 2-component vector of float)
+0:65 Branch: Return with expression
+0:65 Constant:
+0:65 0.000000
+0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:69 Function Parameters:
+0:69 'inF0' (temp 2-component vector of float)
+0:69 'inF1' (temp 2-component vector of float)
+0:69 'inF2' (temp 2-component vector of float)
+0:69 'inU0' (temp 2-component vector of uint)
+0:69 'inU1' (temp 2-component vector of uint)
0:? Sequence
-0:67 all (global bool)
-0:67 'inF0' (temp 2-component vector of float)
-0:68 Absolute value (global 2-component vector of float)
-0:68 'inF0' (temp 2-component vector of float)
-0:69 arc cosine (global 2-component vector of float)
-0:69 'inF0' (temp 2-component vector of float)
-0:70 any (global bool)
+0:70 all (global bool)
0:70 'inF0' (temp 2-component vector of float)
-0:71 arc sine (global 2-component vector of float)
+0:71 Absolute value (global 2-component vector of float)
0:71 'inF0' (temp 2-component vector of float)
-0:72 arc tangent (global 2-component vector of float)
+0:72 arc cosine (global 2-component vector of float)
0:72 'inF0' (temp 2-component vector of float)
-0:73 arc tangent (global 2-component vector of float)
+0:73 any (global bool)
0:73 'inF0' (temp 2-component vector of float)
-0:73 'inF1' (temp 2-component vector of float)
-0:74 Ceiling (global 2-component vector of float)
+0:74 arc sine (global 2-component vector of float)
0:74 'inF0' (temp 2-component vector of float)
-0:75 clamp (global 2-component vector of float)
+0:75 floatBitsToInt (global 2-component vector of int)
0:75 'inF0' (temp 2-component vector of float)
-0:75 'inF1' (temp 2-component vector of float)
-0:75 'inF2' (temp 2-component vector of float)
-0:76 cosine (global 2-component vector of float)
+0:76 floatBitsToUint (global 2-component vector of uint)
0:76 'inF0' (temp 2-component vector of float)
-0:77 hyp. cosine (global 2-component vector of float)
-0:77 'inF0' (temp 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:79 degrees (global 2-component vector of float)
+0:77 intBitsToFloat (global 2-component vector of float)
+0:77 'inU0' (temp 2-component vector of uint)
+0:79 arc tangent (global 2-component vector of float)
0:79 'inF0' (temp 2-component vector of float)
-0:80 distance (global float)
+0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (temp 2-component vector of float)
0:80 'inF1' (temp 2-component vector of float)
-0:81 dot-product (global float)
+0:81 Ceiling (global 2-component vector of float)
0:81 'inF0' (temp 2-component vector of float)
-0:81 'inF1' (temp 2-component vector of float)
-0:85 exp (global 2-component vector of float)
-0:85 'inF0' (temp 2-component vector of float)
-0:86 exp2 (global 2-component vector of float)
+0:82 clamp (global 2-component vector of float)
+0:82 'inF0' (temp 2-component vector of float)
+0:82 'inF1' (temp 2-component vector of float)
+0:82 'inF2' (temp 2-component vector of float)
+0:83 cosine (global 2-component vector of float)
+0:83 'inF0' (temp 2-component vector of float)
+0:84 hyp. cosine (global 2-component vector of float)
+0:84 'inF0' (temp 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:86 degrees (global 2-component vector of float)
0:86 'inF0' (temp 2-component vector of float)
-0:87 face-forward (global 2-component vector of float)
+0:87 distance (global float)
0:87 'inF0' (temp 2-component vector of float)
0:87 'inF1' (temp 2-component vector of float)
-0:87 'inF2' (temp 2-component vector of float)
-0:88 findMSB (global int)
-0:88 Constant:
-0:88 7 (const int)
-0:89 findLSB (global int)
-0:89 Constant:
-0:89 7 (const int)
-0:90 Floor (global 2-component vector of float)
-0:90 'inF0' (temp 2-component vector of float)
-0:92 mod (global 2-component vector of float)
+0:88 dot-product (global float)
+0:88 'inF0' (temp 2-component vector of float)
+0:88 'inF1' (temp 2-component vector of float)
+0:92 exp (global 2-component vector of float)
0:92 'inF0' (temp 2-component vector of float)
-0:92 'inF1' (temp 2-component vector of float)
-0:93 Fraction (global 2-component vector of float)
+0:93 exp2 (global 2-component vector of float)
0:93 'inF0' (temp 2-component vector of float)
-0:94 frexp (global 2-component vector of float)
+0:94 face-forward (global 2-component vector of float)
0:94 'inF0' (temp 2-component vector of float)
0:94 'inF1' (temp 2-component vector of float)
-0:95 fwidth (global 2-component vector of float)
-0:95 'inF0' (temp 2-component vector of float)
-0:96 isinf (global 2-component vector of bool)
-0:96 'inF0' (temp 2-component vector of float)
-0:97 isnan (global 2-component vector of bool)
+0:94 'inF2' (temp 2-component vector of float)
+0:95 findMSB (global int)
+0:95 Constant:
+0:95 7 (const int)
+0:96 findLSB (global int)
+0:96 Constant:
+0:96 7 (const int)
+0:97 Floor (global 2-component vector of float)
0:97 'inF0' (temp 2-component vector of float)
-0:98 ldexp (global 2-component vector of float)
-0:98 'inF0' (temp 2-component vector of float)
-0:98 'inF1' (temp 2-component vector of float)
-0:99 length (global float)
+0:99 mod (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
-0:100 log (global 2-component vector of float)
+0:99 'inF1' (temp 2-component vector of float)
+0:100 Fraction (global 2-component vector of float)
0:100 'inF0' (temp 2-component vector of float)
-0:101 vector-scale (temp 2-component vector of float)
-0:101 log2 (temp 2-component vector of float)
-0:101 'inF0' (temp 2-component vector of float)
-0:101 Constant:
-0:101 0.301030
-0:102 log2 (global 2-component vector of float)
+0:101 frexp (global 2-component vector of float)
+0:101 'inF0' (temp 2-component vector of float)
+0:101 'inF1' (temp 2-component vector of float)
+0:102 isinf (global 2-component vector of bool)
0:102 'inF0' (temp 2-component vector of float)
-0:103 max (global 2-component vector of float)
+0:103 isnan (global 2-component vector of bool)
0:103 'inF0' (temp 2-component vector of float)
-0:103 'inF1' (temp 2-component vector of float)
-0:104 min (global 2-component vector of float)
+0:104 ldexp (global 2-component vector of float)
0:104 'inF0' (temp 2-component vector of float)
0:104 'inF1' (temp 2-component vector of float)
-0:106 normalize (global 2-component vector of float)
+0:105 length (global float)
+0:105 'inF0' (temp 2-component vector of float)
+0:106 log (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
-0:107 pow (global 2-component vector of float)
-0:107 'inF0' (temp 2-component vector of float)
-0:107 'inF1' (temp 2-component vector of float)
-0:108 radians (global 2-component vector of float)
+0:107 vector-scale (temp 2-component vector of float)
+0:107 log2 (temp 2-component vector of float)
+0:107 'inF0' (temp 2-component vector of float)
+0:107 Constant:
+0:107 0.301030
+0:108 log2 (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
-0:109 reflect (global 2-component vector of float)
+0:109 max (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
0:109 'inF1' (temp 2-component vector of float)
-0:110 refract (global 2-component vector of float)
+0:110 min (global 2-component vector of float)
0:110 'inF0' (temp 2-component vector of float)
0:110 'inF1' (temp 2-component vector of float)
-0:110 Constant:
-0:110 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:112 roundEven (global 2-component vector of float)
+0:112 normalize (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
-0:113 inverse sqrt (global 2-component vector of float)
+0:113 pow (global 2-component vector of float)
0:113 'inF0' (temp 2-component vector of float)
-0:114 clamp (global 2-component vector of float)
+0:113 'inF1' (temp 2-component vector of float)
+0:114 radians (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
-0:114 Constant:
-0:114 0.000000
-0:114 Constant:
-0:114 1.000000
-0:115 Sign (global 2-component vector of float)
+0:115 reflect (global 2-component vector of float)
0:115 'inF0' (temp 2-component vector of float)
-0:116 sine (global 2-component vector of float)
+0:115 'inF1' (temp 2-component vector of float)
+0:116 refract (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
-0:117 Sequence
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'inF1' (temp 2-component vector of float)
-0:117 sine (temp 2-component vector of float)
-0:117 'inF0' (temp 2-component vector of float)
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'inF2' (temp 2-component vector of float)
-0:117 cosine (temp 2-component vector of float)
-0:117 'inF0' (temp 2-component vector of float)
-0:118 hyp. sine (global 2-component vector of float)
+0:116 'inF1' (temp 2-component vector of float)
+0:116 Constant:
+0:116 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:118 roundEven (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
-0:119 smoothstep (global 2-component vector of float)
+0:119 inverse sqrt (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
-0:119 'inF1' (temp 2-component vector of float)
-0:119 'inF2' (temp 2-component vector of float)
-0:120 sqrt (global 2-component vector of float)
+0:120 clamp (temp 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
-0:121 step (global 2-component vector of float)
+0:120 Constant:
+0:120 0.000000
+0:120 Constant:
+0:120 1.000000
+0:121 Sign (global 2-component vector of float)
0:121 'inF0' (temp 2-component vector of float)
-0:121 'inF1' (temp 2-component vector of float)
-0:122 tangent (global 2-component vector of float)
+0:122 sine (global 2-component vector of float)
0:122 'inF0' (temp 2-component vector of float)
-0:123 hyp. tangent (global 2-component vector of float)
-0:123 'inF0' (temp 2-component vector of float)
-0:125 trunc (global 2-component vector of float)
+0:123 Sequence
+0:123 move second child to first child (temp 2-component vector of float)
+0:123 'inF1' (temp 2-component vector of float)
+0:123 sine (temp 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:123 move second child to first child (temp 2-component vector of float)
+0:123 'inF2' (temp 2-component vector of float)
+0:123 cosine (temp 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:124 hyp. sine (global 2-component vector of float)
+0:124 'inF0' (temp 2-component vector of float)
+0:125 smoothstep (global 2-component vector of float)
0:125 'inF0' (temp 2-component vector of float)
-0:128 Branch: Return with expression
+0:125 'inF1' (temp 2-component vector of float)
+0:125 'inF2' (temp 2-component vector of float)
+0:126 sqrt (global 2-component vector of float)
+0:126 'inF0' (temp 2-component vector of float)
+0:127 step (global 2-component vector of float)
+0:127 'inF0' (temp 2-component vector of float)
+0:127 'inF1' (temp 2-component vector of float)
+0:128 tangent (global 2-component vector of float)
+0:128 'inF0' (temp 2-component vector of float)
+0:129 hyp. tangent (global 2-component vector of float)
+0:129 'inF0' (temp 2-component vector of float)
+0:131 trunc (global 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:134 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
-0:132 Function Parameters:
-0:132 'inF0' (temp 3-component vector of float)
-0:132 'inF1' (temp 3-component vector of float)
-0:132 'inF2' (temp 3-component vector of float)
+0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:138 Function Parameters:
+0:138 'inF0' (temp 3-component vector of float)
+0:138 'inF1' (temp 3-component vector of float)
+0:138 'inF2' (temp 3-component vector of float)
+0:138 'inU0' (temp 3-component vector of uint)
+0:138 'inU1' (temp 3-component vector of uint)
0:? Sequence
-0:133 all (global bool)
-0:133 'inF0' (temp 3-component vector of float)
-0:134 Absolute value (global 3-component vector of float)
-0:134 'inF0' (temp 3-component vector of float)
-0:135 arc cosine (global 3-component vector of float)
-0:135 'inF0' (temp 3-component vector of float)
-0:136 any (global bool)
-0:136 'inF0' (temp 3-component vector of float)
-0:137 arc sine (global 3-component vector of float)
-0:137 'inF0' (temp 3-component vector of float)
-0:138 arc tangent (global 3-component vector of float)
-0:138 'inF0' (temp 3-component vector of float)
-0:139 arc tangent (global 3-component vector of float)
+0:139 all (global bool)
0:139 'inF0' (temp 3-component vector of float)
-0:139 'inF1' (temp 3-component vector of float)
-0:140 Ceiling (global 3-component vector of float)
+0:140 Absolute value (global 3-component vector of float)
0:140 'inF0' (temp 3-component vector of float)
-0:141 clamp (global 3-component vector of float)
+0:141 arc cosine (global 3-component vector of float)
0:141 'inF0' (temp 3-component vector of float)
-0:141 'inF1' (temp 3-component vector of float)
-0:141 'inF2' (temp 3-component vector of float)
-0:142 cosine (global 3-component vector of float)
+0:142 any (global bool)
0:142 'inF0' (temp 3-component vector of float)
-0:143 hyp. cosine (global 3-component vector of float)
+0:143 arc sine (global 3-component vector of float)
0:143 'inF0' (temp 3-component vector of float)
+0:144 floatBitsToInt (global 3-component vector of int)
+0:144 'inF0' (temp 3-component vector of float)
+0:145 floatBitsToUint (global 3-component vector of uint)
+0:145 'inF0' (temp 3-component vector of float)
+0:146 intBitsToFloat (global 3-component vector of float)
+0:146 'inU0' (temp 3-component vector of uint)
+0:148 arc tangent (global 3-component vector of float)
+0:148 'inF0' (temp 3-component vector of float)
+0:149 arc tangent (global 3-component vector of float)
+0:149 'inF0' (temp 3-component vector of float)
+0:149 'inF1' (temp 3-component vector of float)
+0:150 Ceiling (global 3-component vector of float)
+0:150 'inF0' (temp 3-component vector of float)
+0:151 clamp (global 3-component vector of float)
+0:151 'inF0' (temp 3-component vector of float)
+0:151 'inF1' (temp 3-component vector of float)
+0:151 'inF2' (temp 3-component vector of float)
+0:152 cosine (global 3-component vector of float)
+0:152 'inF0' (temp 3-component vector of float)
+0:153 hyp. cosine (global 3-component vector of float)
+0:153 'inF0' (temp 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:145 cross-product (global 3-component vector of float)
-0:145 'inF0' (temp 3-component vector of float)
-0:145 'inF1' (temp 3-component vector of float)
-0:146 degrees (global 3-component vector of float)
-0:146 'inF0' (temp 3-component vector of float)
-0:147 distance (global float)
-0:147 'inF0' (temp 3-component vector of float)
-0:147 'inF1' (temp 3-component vector of float)
-0:148 dot-product (global float)
-0:148 'inF0' (temp 3-component vector of float)
-0:148 'inF1' (temp 3-component vector of float)
-0:152 exp (global 3-component vector of float)
-0:152 'inF0' (temp 3-component vector of float)
-0:153 exp2 (global 3-component vector of float)
-0:153 'inF0' (temp 3-component vector of float)
-0:154 face-forward (global 3-component vector of float)
-0:154 'inF0' (temp 3-component vector of float)
-0:154 'inF1' (temp 3-component vector of float)
-0:154 'inF2' (temp 3-component vector of float)
-0:155 findMSB (global int)
-0:155 Constant:
-0:155 7 (const int)
-0:156 findLSB (global int)
-0:156 Constant:
-0:156 7 (const int)
-0:157 Floor (global 3-component vector of float)
+0:155 cross-product (global 3-component vector of float)
+0:155 'inF0' (temp 3-component vector of float)
+0:155 'inF1' (temp 3-component vector of float)
+0:156 degrees (global 3-component vector of float)
+0:156 'inF0' (temp 3-component vector of float)
+0:157 distance (global float)
0:157 'inF0' (temp 3-component vector of float)
-0:159 mod (global 3-component vector of float)
-0:159 'inF0' (temp 3-component vector of float)
-0:159 'inF1' (temp 3-component vector of float)
-0:160 Fraction (global 3-component vector of float)
-0:160 'inF0' (temp 3-component vector of float)
-0:161 frexp (global 3-component vector of float)
-0:161 'inF0' (temp 3-component vector of float)
-0:161 'inF1' (temp 3-component vector of float)
-0:162 fwidth (global 3-component vector of float)
+0:157 'inF1' (temp 3-component vector of float)
+0:158 dot-product (global float)
+0:158 'inF0' (temp 3-component vector of float)
+0:158 'inF1' (temp 3-component vector of float)
+0:162 exp (global 3-component vector of float)
0:162 'inF0' (temp 3-component vector of float)
-0:163 isinf (global 3-component vector of bool)
+0:163 exp2 (global 3-component vector of float)
0:163 'inF0' (temp 3-component vector of float)
-0:164 isnan (global 3-component vector of bool)
+0:164 face-forward (global 3-component vector of float)
0:164 'inF0' (temp 3-component vector of float)
-0:165 ldexp (global 3-component vector of float)
-0:165 'inF0' (temp 3-component vector of float)
-0:165 'inF1' (temp 3-component vector of float)
-0:166 length (global float)
-0:166 'inF0' (temp 3-component vector of float)
-0:167 log (global 3-component vector of float)
+0:164 'inF1' (temp 3-component vector of float)
+0:164 'inF2' (temp 3-component vector of float)
+0:165 findMSB (global int)
+0:165 Constant:
+0:165 7 (const int)
+0:166 findLSB (global int)
+0:166 Constant:
+0:166 7 (const int)
+0:167 Floor (global 3-component vector of float)
0:167 'inF0' (temp 3-component vector of float)
-0:168 vector-scale (temp 3-component vector of float)
-0:168 log2 (temp 3-component vector of float)
-0:168 'inF0' (temp 3-component vector of float)
-0:168 Constant:
-0:168 0.301030
-0:169 log2 (global 3-component vector of float)
+0:169 mod (global 3-component vector of float)
0:169 'inF0' (temp 3-component vector of float)
-0:170 max (global 3-component vector of float)
+0:169 'inF1' (temp 3-component vector of float)
+0:170 Fraction (global 3-component vector of float)
0:170 'inF0' (temp 3-component vector of float)
-0:170 'inF1' (temp 3-component vector of float)
-0:171 min (global 3-component vector of float)
+0:171 frexp (global 3-component vector of float)
0:171 'inF0' (temp 3-component vector of float)
0:171 'inF1' (temp 3-component vector of float)
-0:173 normalize (global 3-component vector of float)
+0:172 isinf (global 3-component vector of bool)
+0:172 'inF0' (temp 3-component vector of float)
+0:173 isnan (global 3-component vector of bool)
0:173 'inF0' (temp 3-component vector of float)
-0:174 pow (global 3-component vector of float)
+0:174 ldexp (global 3-component vector of float)
0:174 'inF0' (temp 3-component vector of float)
0:174 'inF1' (temp 3-component vector of float)
-0:175 radians (global 3-component vector of float)
+0:175 length (global float)
0:175 'inF0' (temp 3-component vector of float)
-0:176 reflect (global 3-component vector of float)
+0:176 log (global 3-component vector of float)
0:176 'inF0' (temp 3-component vector of float)
-0:176 'inF1' (temp 3-component vector of float)
-0:177 refract (global 3-component vector of float)
-0:177 'inF0' (temp 3-component vector of float)
-0:177 'inF1' (temp 3-component vector of float)
+0:177 vector-scale (temp 3-component vector of float)
+0:177 log2 (temp 3-component vector of float)
+0:177 'inF0' (temp 3-component vector of float)
0:177 Constant:
-0:177 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:179 roundEven (global 3-component vector of float)
+0:177 0.301030
+0:178 log2 (global 3-component vector of float)
+0:178 'inF0' (temp 3-component vector of float)
+0:179 max (global 3-component vector of float)
0:179 'inF0' (temp 3-component vector of float)
-0:180 inverse sqrt (global 3-component vector of float)
+0:179 'inF1' (temp 3-component vector of float)
+0:180 min (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
-0:181 clamp (global 3-component vector of float)
-0:181 'inF0' (temp 3-component vector of float)
-0:181 Constant:
-0:181 0.000000
-0:181 Constant:
-0:181 1.000000
-0:182 Sign (global 3-component vector of float)
+0:180 'inF1' (temp 3-component vector of float)
+0:182 normalize (global 3-component vector of float)
0:182 'inF0' (temp 3-component vector of float)
-0:183 sine (global 3-component vector of float)
+0:183 pow (global 3-component vector of float)
0:183 'inF0' (temp 3-component vector of float)
-0:184 Sequence
-0:184 move second child to first child (temp 3-component vector of float)
-0:184 'inF1' (temp 3-component vector of float)
-0:184 sine (temp 3-component vector of float)
-0:184 'inF0' (temp 3-component vector of float)
-0:184 move second child to first child (temp 3-component vector of float)
-0:184 'inF2' (temp 3-component vector of float)
-0:184 cosine (temp 3-component vector of float)
-0:184 'inF0' (temp 3-component vector of float)
-0:185 hyp. sine (global 3-component vector of float)
+0:183 'inF1' (temp 3-component vector of float)
+0:184 radians (global 3-component vector of float)
+0:184 'inF0' (temp 3-component vector of float)
+0:185 reflect (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
-0:186 smoothstep (global 3-component vector of float)
+0:185 'inF1' (temp 3-component vector of float)
+0:186 refract (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
-0:186 'inF2' (temp 3-component vector of float)
-0:187 sqrt (global 3-component vector of float)
-0:187 'inF0' (temp 3-component vector of float)
-0:188 step (global 3-component vector of float)
+0:186 Constant:
+0:186 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:188 roundEven (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
-0:188 'inF1' (temp 3-component vector of float)
-0:189 tangent (global 3-component vector of float)
+0:189 inverse sqrt (global 3-component vector of float)
0:189 'inF0' (temp 3-component vector of float)
-0:190 hyp. tangent (global 3-component vector of float)
+0:190 clamp (temp 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
-0:192 trunc (global 3-component vector of float)
+0:190 Constant:
+0:190 0.000000
+0:190 Constant:
+0:190 1.000000
+0:191 Sign (global 3-component vector of float)
+0:191 'inF0' (temp 3-component vector of float)
+0:192 sine (global 3-component vector of float)
0:192 'inF0' (temp 3-component vector of float)
-0:195 Branch: Return with expression
+0:193 Sequence
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'inF1' (temp 3-component vector of float)
+0:193 sine (temp 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'inF2' (temp 3-component vector of float)
+0:193 cosine (temp 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:194 hyp. sine (global 3-component vector of float)
+0:194 'inF0' (temp 3-component vector of float)
+0:195 smoothstep (global 3-component vector of float)
+0:195 'inF0' (temp 3-component vector of float)
+0:195 'inF1' (temp 3-component vector of float)
+0:195 'inF2' (temp 3-component vector of float)
+0:196 sqrt (global 3-component vector of float)
+0:196 'inF0' (temp 3-component vector of float)
+0:197 step (global 3-component vector of float)
+0:197 'inF0' (temp 3-component vector of float)
+0:197 'inF1' (temp 3-component vector of float)
+0:198 tangent (global 3-component vector of float)
+0:198 'inF0' (temp 3-component vector of float)
+0:199 hyp. tangent (global 3-component vector of float)
+0:199 'inF0' (temp 3-component vector of float)
+0:201 trunc (global 3-component vector of float)
+0:201 'inF0' (temp 3-component vector of float)
+0:204 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
-0:199 Function Parameters:
-0:199 'inF0' (temp 4-component vector of float)
-0:199 'inF1' (temp 4-component vector of float)
-0:199 'inF2' (temp 4-component vector of float)
+0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:208 Function Parameters:
+0:208 'inF0' (temp 4-component vector of float)
+0:208 'inF1' (temp 4-component vector of float)
+0:208 'inF2' (temp 4-component vector of float)
+0:208 'inU0' (temp 4-component vector of uint)
+0:208 'inU1' (temp 4-component vector of uint)
0:? Sequence
-0:200 all (global bool)
-0:200 'inF0' (temp 4-component vector of float)
-0:201 Absolute value (global 4-component vector of float)
-0:201 'inF0' (temp 4-component vector of float)
-0:202 arc cosine (global 4-component vector of float)
-0:202 'inF0' (temp 4-component vector of float)
-0:203 any (global bool)
-0:203 'inF0' (temp 4-component vector of float)
-0:204 arc sine (global 4-component vector of float)
-0:204 'inF0' (temp 4-component vector of float)
-0:205 arc tangent (global 4-component vector of float)
-0:205 'inF0' (temp 4-component vector of float)
-0:206 arc tangent (global 4-component vector of float)
-0:206 'inF0' (temp 4-component vector of float)
-0:206 'inF1' (temp 4-component vector of float)
-0:207 Ceiling (global 4-component vector of float)
-0:207 'inF0' (temp 4-component vector of float)
-0:208 clamp (global 4-component vector of float)
-0:208 'inF0' (temp 4-component vector of float)
-0:208 'inF1' (temp 4-component vector of float)
-0:208 'inF2' (temp 4-component vector of float)
-0:209 cosine (global 4-component vector of float)
+0:209 all (global bool)
0:209 'inF0' (temp 4-component vector of float)
-0:210 hyp. cosine (global 4-component vector of float)
+0:210 Absolute value (global 4-component vector of float)
0:210 'inF0' (temp 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:212 degrees (global 4-component vector of float)
+0:211 arc cosine (global 4-component vector of float)
+0:211 'inF0' (temp 4-component vector of float)
+0:212 any (global bool)
0:212 'inF0' (temp 4-component vector of float)
-0:213 distance (global float)
+0:213 arc sine (global 4-component vector of float)
0:213 'inF0' (temp 4-component vector of float)
-0:213 'inF1' (temp 4-component vector of float)
-0:214 dot-product (global float)
+0:214 floatBitsToInt (global 4-component vector of int)
0:214 'inF0' (temp 4-component vector of float)
-0:214 'inF1' (temp 4-component vector of float)
-0:215 Construct vec4 (temp float)
-0:215 Constant:
-0:215 1.000000
-0:215 component-wise multiply (temp float)
-0:215 direct index (temp float)
-0:215 'inF0' (temp 4-component vector of float)
-0:215 Constant:
-0:215 1 (const int)
-0:215 direct index (temp float)
-0:215 'inF1' (temp 4-component vector of float)
-0:215 Constant:
-0:215 1 (const int)
-0:215 direct index (temp float)
-0:215 'inF0' (temp 4-component vector of float)
-0:215 Constant:
-0:215 2 (const int)
-0:215 direct index (temp float)
-0:215 'inF1' (temp 4-component vector of float)
-0:215 Constant:
-0:215 3 (const int)
-0:219 exp (global 4-component vector of float)
+0:215 floatBitsToUint (global 4-component vector of uint)
+0:215 'inF0' (temp 4-component vector of float)
+0:216 intBitsToFloat (global 4-component vector of float)
+0:216 'inU0' (temp 4-component vector of uint)
+0:218 arc tangent (global 4-component vector of float)
+0:218 'inF0' (temp 4-component vector of float)
+0:219 arc tangent (global 4-component vector of float)
0:219 'inF0' (temp 4-component vector of float)
-0:220 exp2 (global 4-component vector of float)
+0:219 'inF1' (temp 4-component vector of float)
+0:220 Ceiling (global 4-component vector of float)
0:220 'inF0' (temp 4-component vector of float)
-0:221 face-forward (global 4-component vector of float)
+0:221 clamp (global 4-component vector of float)
0:221 'inF0' (temp 4-component vector of float)
0:221 'inF1' (temp 4-component vector of float)
0:221 'inF2' (temp 4-component vector of float)
-0:222 findMSB (global int)
-0:222 Constant:
-0:222 7 (const int)
-0:223 findLSB (global int)
-0:223 Constant:
-0:223 7 (const int)
-0:224 Floor (global 4-component vector of float)
-0:224 'inF0' (temp 4-component vector of float)
-0:226 mod (global 4-component vector of float)
+0:222 cosine (global 4-component vector of float)
+0:222 'inF0' (temp 4-component vector of float)
+0:223 hyp. cosine (global 4-component vector of float)
+0:223 'inF0' (temp 4-component vector of float)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:225 degrees (global 4-component vector of float)
+0:225 'inF0' (temp 4-component vector of float)
+0:226 distance (global float)
0:226 'inF0' (temp 4-component vector of float)
0:226 'inF1' (temp 4-component vector of float)
-0:227 Fraction (global 4-component vector of float)
+0:227 dot-product (global float)
0:227 'inF0' (temp 4-component vector of float)
-0:228 frexp (global 4-component vector of float)
-0:228 'inF0' (temp 4-component vector of float)
-0:228 'inF1' (temp 4-component vector of float)
-0:229 fwidth (global 4-component vector of float)
-0:229 'inF0' (temp 4-component vector of float)
-0:230 isinf (global 4-component vector of bool)
-0:230 'inF0' (temp 4-component vector of float)
-0:231 isnan (global 4-component vector of bool)
-0:231 'inF0' (temp 4-component vector of float)
-0:232 ldexp (global 4-component vector of float)
+0:227 'inF1' (temp 4-component vector of float)
+0:228 Construct vec4 (temp float)
+0:228 Constant:
+0:228 1.000000
+0:228 component-wise multiply (temp float)
+0:228 direct index (temp float)
+0:228 'inF0' (temp 4-component vector of float)
+0:228 Constant:
+0:228 1 (const int)
+0:228 direct index (temp float)
+0:228 'inF1' (temp 4-component vector of float)
+0:228 Constant:
+0:228 1 (const int)
+0:228 direct index (temp float)
+0:228 'inF0' (temp 4-component vector of float)
+0:228 Constant:
+0:228 2 (const int)
+0:228 direct index (temp float)
+0:228 'inF1' (temp 4-component vector of float)
+0:228 Constant:
+0:228 3 (const int)
+0:232 exp (global 4-component vector of float)
0:232 'inF0' (temp 4-component vector of float)
-0:232 'inF1' (temp 4-component vector of float)
-0:233 length (global float)
+0:233 exp2 (global 4-component vector of float)
0:233 'inF0' (temp 4-component vector of float)
-0:234 log (global 4-component vector of float)
+0:234 face-forward (global 4-component vector of float)
0:234 'inF0' (temp 4-component vector of float)
-0:235 vector-scale (temp 4-component vector of float)
-0:235 log2 (temp 4-component vector of float)
-0:235 'inF0' (temp 4-component vector of float)
+0:234 'inF1' (temp 4-component vector of float)
+0:234 'inF2' (temp 4-component vector of float)
+0:235 findMSB (global int)
0:235 Constant:
-0:235 0.301030
-0:236 log2 (global 4-component vector of float)
-0:236 'inF0' (temp 4-component vector of float)
-0:237 max (global 4-component vector of float)
+0:235 7 (const int)
+0:236 findLSB (global int)
+0:236 Constant:
+0:236 7 (const int)
+0:237 Floor (global 4-component vector of float)
0:237 'inF0' (temp 4-component vector of float)
-0:237 'inF1' (temp 4-component vector of float)
-0:238 min (global 4-component vector of float)
-0:238 'inF0' (temp 4-component vector of float)
-0:238 'inF1' (temp 4-component vector of float)
-0:240 normalize (global 4-component vector of float)
+0:239 mod (global 4-component vector of float)
+0:239 'inF0' (temp 4-component vector of float)
+0:239 'inF1' (temp 4-component vector of float)
+0:240 Fraction (global 4-component vector of float)
0:240 'inF0' (temp 4-component vector of float)
-0:241 pow (global 4-component vector of float)
+0:241 frexp (global 4-component vector of float)
0:241 'inF0' (temp 4-component vector of float)
0:241 'inF1' (temp 4-component vector of float)
-0:242 radians (global 4-component vector of float)
+0:242 isinf (global 4-component vector of bool)
0:242 'inF0' (temp 4-component vector of float)
-0:243 reflect (global 4-component vector of float)
+0:243 isnan (global 4-component vector of bool)
0:243 'inF0' (temp 4-component vector of float)
-0:243 'inF1' (temp 4-component vector of float)
-0:244 refract (global 4-component vector of float)
+0:244 ldexp (global 4-component vector of float)
0:244 'inF0' (temp 4-component vector of float)
0:244 'inF1' (temp 4-component vector of float)
-0:244 Constant:
-0:244 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:246 roundEven (global 4-component vector of float)
+0:245 length (global float)
+0:245 'inF0' (temp 4-component vector of float)
+0:246 log (global 4-component vector of float)
0:246 'inF0' (temp 4-component vector of float)
-0:247 inverse sqrt (global 4-component vector of float)
-0:247 'inF0' (temp 4-component vector of float)
-0:248 clamp (global 4-component vector of float)
+0:247 vector-scale (temp 4-component vector of float)
+0:247 log2 (temp 4-component vector of float)
+0:247 'inF0' (temp 4-component vector of float)
+0:247 Constant:
+0:247 0.301030
+0:248 log2 (global 4-component vector of float)
0:248 'inF0' (temp 4-component vector of float)
-0:248 Constant:
-0:248 0.000000
-0:248 Constant:
-0:248 1.000000
-0:249 Sign (global 4-component vector of float)
+0:249 max (global 4-component vector of float)
0:249 'inF0' (temp 4-component vector of float)
-0:250 sine (global 4-component vector of float)
+0:249 'inF1' (temp 4-component vector of float)
+0:250 min (global 4-component vector of float)
0:250 'inF0' (temp 4-component vector of float)
-0:251 Sequence
-0:251 move second child to first child (temp 4-component vector of float)
-0:251 'inF1' (temp 4-component vector of float)
-0:251 sine (temp 4-component vector of float)
-0:251 'inF0' (temp 4-component vector of float)
-0:251 move second child to first child (temp 4-component vector of float)
-0:251 'inF2' (temp 4-component vector of float)
-0:251 cosine (temp 4-component vector of float)
-0:251 'inF0' (temp 4-component vector of float)
-0:252 hyp. sine (global 4-component vector of float)
+0:250 'inF1' (temp 4-component vector of float)
+0:252 normalize (global 4-component vector of float)
0:252 'inF0' (temp 4-component vector of float)
-0:253 smoothstep (global 4-component vector of float)
+0:253 pow (global 4-component vector of float)
0:253 'inF0' (temp 4-component vector of float)
0:253 'inF1' (temp 4-component vector of float)
-0:253 'inF2' (temp 4-component vector of float)
-0:254 sqrt (global 4-component vector of float)
+0:254 radians (global 4-component vector of float)
0:254 'inF0' (temp 4-component vector of float)
-0:255 step (global 4-component vector of float)
+0:255 reflect (global 4-component vector of float)
0:255 'inF0' (temp 4-component vector of float)
0:255 'inF1' (temp 4-component vector of float)
-0:256 tangent (global 4-component vector of float)
+0:256 refract (global 4-component vector of float)
0:256 'inF0' (temp 4-component vector of float)
-0:257 hyp. tangent (global 4-component vector of float)
-0:257 'inF0' (temp 4-component vector of float)
-0:259 trunc (global 4-component vector of float)
+0:256 'inF1' (temp 4-component vector of float)
+0:256 Constant:
+0:256 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:258 roundEven (global 4-component vector of float)
+0:258 'inF0' (temp 4-component vector of float)
+0:259 inverse sqrt (global 4-component vector of float)
0:259 'inF0' (temp 4-component vector of float)
-0:262 Branch: Return with expression
+0:260 clamp (temp 4-component vector of float)
+0:260 'inF0' (temp 4-component vector of float)
+0:260 Constant:
+0:260 0.000000
+0:260 Constant:
+0:260 1.000000
+0:261 Sign (global 4-component vector of float)
+0:261 'inF0' (temp 4-component vector of float)
+0:262 sine (global 4-component vector of float)
+0:262 'inF0' (temp 4-component vector of float)
+0:263 Sequence
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'inF1' (temp 4-component vector of float)
+0:263 sine (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'inF2' (temp 4-component vector of float)
+0:263 cosine (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:264 hyp. sine (global 4-component vector of float)
+0:264 'inF0' (temp 4-component vector of float)
+0:265 smoothstep (global 4-component vector of float)
+0:265 'inF0' (temp 4-component vector of float)
+0:265 'inF1' (temp 4-component vector of float)
+0:265 'inF2' (temp 4-component vector of float)
+0:266 sqrt (global 4-component vector of float)
+0:266 'inF0' (temp 4-component vector of float)
+0:267 step (global 4-component vector of float)
+0:267 'inF0' (temp 4-component vector of float)
+0:267 'inF1' (temp 4-component vector of float)
+0:268 tangent (global 4-component vector of float)
+0:268 'inF0' (temp 4-component vector of float)
+0:269 hyp. tangent (global 4-component vector of float)
+0:269 'inF0' (temp 4-component vector of float)
+0:271 trunc (global 4-component vector of float)
+0:271 'inF0' (temp 4-component vector of float)
+0:274 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:315 Function Parameters:
-0:315 'inF0' (temp 2X2 matrix of float)
-0:315 'inF1' (temp 2X2 matrix of float)
-0:315 'inF2' (temp 2X2 matrix of float)
+0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:331 Function Parameters:
+0:331 'inF0' (temp 2X2 matrix of float)
+0:331 'inF1' (temp 2X2 matrix of float)
+0:331 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:317 all (global bool)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Absolute value (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 any (global bool)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 Ceiling (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 clamp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 degrees (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 determinant (global float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 exp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 exp2 (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 findMSB (global int)
-0:317 Constant:
-0:317 7 (const int)
-0:317 findLSB (global int)
-0:317 Constant:
-0:317 7 (const int)
-0:317 Floor (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 mod (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 Fraction (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 frexp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 fwidth (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 ldexp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 log (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 matrix-scale (temp 2X2 matrix of float)
-0:317 log2 (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Constant:
-0:317 0.301030
-0:317 log2 (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 max (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 min (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 pow (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 radians (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 roundEven (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 inverse sqrt (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 clamp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Constant:
-0:317 0.000000
-0:317 Constant:
-0:317 1.000000
-0:317 Sign (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Sequence
-0:317 move second child to first child (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 sine (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 move second child to first child (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 cosine (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 smoothstep (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 sqrt (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 step (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 transpose (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 trunc (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:320 Branch: Return with expression
+0:333 all (global bool)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Absolute value (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 any (global bool)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 Ceiling (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 clamp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 degrees (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 determinant (global float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 exp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 exp2 (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 findMSB (global int)
+0:333 Constant:
+0:333 7 (const int)
+0:333 findLSB (global int)
+0:333 Constant:
+0:333 7 (const int)
+0:333 Floor (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 mod (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 Fraction (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 frexp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 ldexp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 log (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 matrix-scale (temp 2X2 matrix of float)
+0:333 log2 (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Constant:
+0:333 0.301030
+0:333 log2 (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 max (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 min (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 pow (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 radians (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 roundEven (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 inverse sqrt (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 clamp (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Constant:
+0:333 0.000000
+0:333 Constant:
+0:333 1.000000
+0:333 Sign (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Sequence
+0:333 move second child to first child (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 sine (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 move second child to first child (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 cosine (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 smoothstep (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 sqrt (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 step (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 transpose (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 trunc (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:336 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:324 Function Parameters:
-0:324 'inF0' (temp 3X3 matrix of float)
-0:324 'inF1' (temp 3X3 matrix of float)
-0:324 'inF2' (temp 3X3 matrix of float)
+0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:340 Function Parameters:
+0:340 'inF0' (temp 3X3 matrix of float)
+0:340 'inF1' (temp 3X3 matrix of float)
+0:340 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:326 all (global bool)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Absolute value (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 any (global bool)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 Ceiling (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 clamp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 degrees (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 determinant (global float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 exp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 exp2 (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 findMSB (global int)
-0:326 Constant:
-0:326 7 (const int)
-0:326 findLSB (global int)
-0:326 Constant:
-0:326 7 (const int)
-0:326 Floor (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 mod (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 Fraction (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 frexp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 fwidth (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 ldexp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 log (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 matrix-scale (temp 3X3 matrix of float)
-0:326 log2 (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Constant:
-0:326 0.301030
-0:326 log2 (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 max (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 min (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 pow (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 radians (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 roundEven (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 inverse sqrt (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 clamp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Constant:
-0:326 0.000000
-0:326 Constant:
-0:326 1.000000
-0:326 Sign (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Sequence
-0:326 move second child to first child (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 sine (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 move second child to first child (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 cosine (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 smoothstep (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 sqrt (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 step (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 transpose (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 trunc (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:329 Branch: Return with expression
+0:342 all (global bool)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Absolute value (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 any (global bool)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 Ceiling (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 clamp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 degrees (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 determinant (global float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 exp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 exp2 (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 findMSB (global int)
+0:342 Constant:
+0:342 7 (const int)
+0:342 findLSB (global int)
+0:342 Constant:
+0:342 7 (const int)
+0:342 Floor (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 mod (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 Fraction (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 frexp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 ldexp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 log (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 matrix-scale (temp 3X3 matrix of float)
+0:342 log2 (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Constant:
+0:342 0.301030
+0:342 log2 (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 max (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 min (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 pow (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 radians (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 roundEven (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 inverse sqrt (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 clamp (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Constant:
+0:342 0.000000
+0:342 Constant:
+0:342 1.000000
+0:342 Sign (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Sequence
+0:342 move second child to first child (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 sine (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 move second child to first child (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 cosine (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 smoothstep (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 sqrt (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 step (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 transpose (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 trunc (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:345 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:333 Function Parameters:
-0:333 'inF0' (temp 4X4 matrix of float)
-0:333 'inF1' (temp 4X4 matrix of float)
-0:333 'inF2' (temp 4X4 matrix of float)
+0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:349 Function Parameters:
+0:349 'inF0' (temp 4X4 matrix of float)
+0:349 'inF1' (temp 4X4 matrix of float)
+0:349 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:335 all (global bool)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Absolute value (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 any (global bool)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 Ceiling (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 clamp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 degrees (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 determinant (global float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 exp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 exp2 (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 findMSB (global int)
-0:335 Constant:
-0:335 7 (const int)
-0:335 findLSB (global int)
-0:335 Constant:
-0:335 7 (const int)
-0:335 Floor (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 mod (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 Fraction (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 frexp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 fwidth (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 ldexp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 log (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 matrix-scale (temp 4X4 matrix of float)
-0:335 log2 (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Constant:
-0:335 0.301030
-0:335 log2 (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 max (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 min (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 pow (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 radians (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 roundEven (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 inverse sqrt (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 clamp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Constant:
-0:335 0.000000
-0:335 Constant:
-0:335 1.000000
-0:335 Sign (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Sequence
-0:335 move second child to first child (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 sine (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 move second child to first child (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 cosine (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 smoothstep (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 sqrt (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 step (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 transpose (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 trunc (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:338 Branch: Return with expression
+0:351 all (global bool)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Absolute value (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 any (global bool)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 Ceiling (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 clamp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 degrees (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 determinant (global float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 exp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 exp2 (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 findMSB (global int)
+0:351 Constant:
+0:351 7 (const int)
+0:351 findLSB (global int)
+0:351 Constant:
+0:351 7 (const int)
+0:351 Floor (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 mod (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 Fraction (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 frexp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 ldexp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 log (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 matrix-scale (temp 4X4 matrix of float)
+0:351 log2 (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Constant:
+0:351 0.301030
+0:351 log2 (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 max (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 min (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 pow (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 radians (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 roundEven (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 inverse sqrt (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 clamp (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Constant:
+0:351 0.000000
+0:351 Constant:
+0:351 1.000000
+0:351 Sign (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Sequence
+0:351 move second child to first child (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 sine (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 move second child to first child (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 cosine (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 smoothstep (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 sqrt (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 step (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 transpose (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 trunc (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:354 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:356 Function Parameters:
-0:356 'inF0' (temp float)
-0:356 'inF1' (temp float)
-0:356 'inFV0' (temp 2-component vector of float)
-0:356 'inFV1' (temp 2-component vector of float)
-0:356 'inFM0' (temp 2X2 matrix of float)
-0:356 'inFM1' (temp 2X2 matrix of float)
+0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:372 Function Parameters:
+0:372 'inF0' (temp float)
+0:372 'inF1' (temp float)
+0:372 'inFV0' (temp 2-component vector of float)
+0:372 'inFV1' (temp 2-component vector of float)
+0:372 'inFM0' (temp 2X2 matrix of float)
+0:372 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
-0:357 move second child to first child (temp float)
-0:357 'r0' (temp float)
-0:357 component-wise multiply (temp float)
-0:357 'inF0' (temp float)
-0:357 'inF1' (temp float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r1' (temp 2-component vector of float)
-0:357 vector-scale (temp 2-component vector of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inF0' (temp float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r2' (temp 2-component vector of float)
-0:357 vector-scale (temp 2-component vector of float)
-0:357 'inF0' (temp float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 move second child to first child (temp float)
-0:357 'r3' (temp float)
-0:357 dot-product (global float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inFV1' (temp 2-component vector of float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r4' (temp 2-component vector of float)
-0:357 matrix-times-vector (temp 2-component vector of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r5' (temp 2-component vector of float)
-0:357 vector-times-matrix (temp 2-component vector of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r6' (temp 2X2 matrix of float)
-0:357 matrix-scale (temp 2X2 matrix of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inF0' (temp float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r7' (temp 2X2 matrix of float)
-0:357 matrix-scale (temp 2X2 matrix of float)
-0:357 'inF0' (temp float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r8' (temp 2X2 matrix of float)
-0:357 matrix-multiply (temp 2X2 matrix of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inFM1' (temp 2X2 matrix of float)
-0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:363 Function Parameters:
-0:363 'inF0' (temp float)
-0:363 'inF1' (temp float)
-0:363 'inFV0' (temp 3-component vector of float)
-0:363 'inFV1' (temp 3-component vector of float)
-0:363 'inFM0' (temp 3X3 matrix of float)
-0:363 'inFM1' (temp 3X3 matrix of float)
+0:373 move second child to first child (temp float)
+0:373 'r0' (temp float)
+0:373 component-wise multiply (temp float)
+0:373 'inF0' (temp float)
+0:373 'inF1' (temp float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r1' (temp 2-component vector of float)
+0:373 vector-scale (temp 2-component vector of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inF0' (temp float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r2' (temp 2-component vector of float)
+0:373 vector-scale (temp 2-component vector of float)
+0:373 'inF0' (temp float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 move second child to first child (temp float)
+0:373 'r3' (temp float)
+0:373 dot-product (global float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inFV1' (temp 2-component vector of float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r4' (temp 2-component vector of float)
+0:373 matrix-times-vector (temp 2-component vector of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r5' (temp 2-component vector of float)
+0:373 vector-times-matrix (temp 2-component vector of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r6' (temp 2X2 matrix of float)
+0:373 matrix-scale (temp 2X2 matrix of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inF0' (temp float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r7' (temp 2X2 matrix of float)
+0:373 matrix-scale (temp 2X2 matrix of float)
+0:373 'inF0' (temp float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r8' (temp 2X2 matrix of float)
+0:373 matrix-multiply (temp 2X2 matrix of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inFM1' (temp 2X2 matrix of float)
+0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:379 Function Parameters:
+0:379 'inF0' (temp float)
+0:379 'inF1' (temp float)
+0:379 'inFV0' (temp 3-component vector of float)
+0:379 'inFV1' (temp 3-component vector of float)
+0:379 'inFM0' (temp 3X3 matrix of float)
+0:379 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
-0:364 move second child to first child (temp float)
-0:364 'r0' (temp float)
-0:364 component-wise multiply (temp float)
-0:364 'inF0' (temp float)
-0:364 'inF1' (temp float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r1' (temp 3-component vector of float)
-0:364 vector-scale (temp 3-component vector of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inF0' (temp float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r2' (temp 3-component vector of float)
-0:364 vector-scale (temp 3-component vector of float)
-0:364 'inF0' (temp float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 move second child to first child (temp float)
-0:364 'r3' (temp float)
-0:364 dot-product (global float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inFV1' (temp 3-component vector of float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r4' (temp 3-component vector of float)
-0:364 matrix-times-vector (temp 3-component vector of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r5' (temp 3-component vector of float)
-0:364 vector-times-matrix (temp 3-component vector of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r6' (temp 3X3 matrix of float)
-0:364 matrix-scale (temp 3X3 matrix of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inF0' (temp float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r7' (temp 3X3 matrix of float)
-0:364 matrix-scale (temp 3X3 matrix of float)
-0:364 'inF0' (temp float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r8' (temp 3X3 matrix of float)
-0:364 matrix-multiply (temp 3X3 matrix of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inFM1' (temp 3X3 matrix of float)
-0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:370 Function Parameters:
-0:370 'inF0' (temp float)
-0:370 'inF1' (temp float)
-0:370 'inFV0' (temp 4-component vector of float)
-0:370 'inFV1' (temp 4-component vector of float)
-0:370 'inFM0' (temp 4X4 matrix of float)
-0:370 'inFM1' (temp 4X4 matrix of float)
+0:380 move second child to first child (temp float)
+0:380 'r0' (temp float)
+0:380 component-wise multiply (temp float)
+0:380 'inF0' (temp float)
+0:380 'inF1' (temp float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r1' (temp 3-component vector of float)
+0:380 vector-scale (temp 3-component vector of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inF0' (temp float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r2' (temp 3-component vector of float)
+0:380 vector-scale (temp 3-component vector of float)
+0:380 'inF0' (temp float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 move second child to first child (temp float)
+0:380 'r3' (temp float)
+0:380 dot-product (global float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inFV1' (temp 3-component vector of float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r4' (temp 3-component vector of float)
+0:380 matrix-times-vector (temp 3-component vector of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r5' (temp 3-component vector of float)
+0:380 vector-times-matrix (temp 3-component vector of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r6' (temp 3X3 matrix of float)
+0:380 matrix-scale (temp 3X3 matrix of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inF0' (temp float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r7' (temp 3X3 matrix of float)
+0:380 matrix-scale (temp 3X3 matrix of float)
+0:380 'inF0' (temp float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r8' (temp 3X3 matrix of float)
+0:380 matrix-multiply (temp 3X3 matrix of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inFM1' (temp 3X3 matrix of float)
+0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:386 Function Parameters:
+0:386 'inF0' (temp float)
+0:386 'inF1' (temp float)
+0:386 'inFV0' (temp 4-component vector of float)
+0:386 'inFV1' (temp 4-component vector of float)
+0:386 'inFM0' (temp 4X4 matrix of float)
+0:386 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
-0:371 move second child to first child (temp float)
-0:371 'r0' (temp float)
-0:371 component-wise multiply (temp float)
-0:371 'inF0' (temp float)
-0:371 'inF1' (temp float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r1' (temp 4-component vector of float)
-0:371 vector-scale (temp 4-component vector of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inF0' (temp float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r2' (temp 4-component vector of float)
-0:371 vector-scale (temp 4-component vector of float)
-0:371 'inF0' (temp float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 move second child to first child (temp float)
-0:371 'r3' (temp float)
-0:371 dot-product (global float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inFV1' (temp 4-component vector of float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r4' (temp 4-component vector of float)
-0:371 matrix-times-vector (temp 4-component vector of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r5' (temp 4-component vector of float)
-0:371 vector-times-matrix (temp 4-component vector of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r6' (temp 4X4 matrix of float)
-0:371 matrix-scale (temp 4X4 matrix of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inF0' (temp float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r7' (temp 4X4 matrix of float)
-0:371 matrix-scale (temp 4X4 matrix of float)
-0:371 'inF0' (temp float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r8' (temp 4X4 matrix of float)
-0:371 matrix-multiply (temp 4X4 matrix of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inFM1' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp float)
+0:387 'r0' (temp float)
+0:387 component-wise multiply (temp float)
+0:387 'inF0' (temp float)
+0:387 'inF1' (temp float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r1' (temp 4-component vector of float)
+0:387 vector-scale (temp 4-component vector of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inF0' (temp float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r2' (temp 4-component vector of float)
+0:387 vector-scale (temp 4-component vector of float)
+0:387 'inF0' (temp float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 move second child to first child (temp float)
+0:387 'r3' (temp float)
+0:387 dot-product (global float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inFV1' (temp 4-component vector of float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r4' (temp 4-component vector of float)
+0:387 matrix-times-vector (temp 4-component vector of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r5' (temp 4-component vector of float)
+0:387 vector-times-matrix (temp 4-component vector of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r6' (temp 4X4 matrix of float)
+0:387 matrix-scale (temp 4X4 matrix of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inF0' (temp float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r7' (temp 4X4 matrix of float)
+0:387 matrix-scale (temp 4X4 matrix of float)
+0:387 'inF0' (temp float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r8' (temp 4X4 matrix of float)
+0:387 matrix-multiply (temp 4X4 matrix of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
Shader version: 450
0:? Sequence
-0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float)
+0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
+0:2 'inU0' (temp uint)
+0:2 'inU1' (temp uint)
0:? Sequence
0:3 all (global bool)
0:3 'inF0' (temp float)
0:6 'inF0' (temp float)
0:7 arc sine (global float)
0:7 'inF0' (temp float)
-0:8 arc tangent (global float)
+0:8 floatBitsToInt (global int)
0:8 'inF0' (temp float)
-0:9 arc tangent (global float)
+0:9 floatBitsToUint (global uint)
0:9 'inF0' (temp float)
-0:9 'inF1' (temp float)
-0:10 Ceiling (global float)
-0:10 'inF0' (temp float)
-0:11 clamp (global float)
-0:11 'inF0' (temp float)
-0:11 'inF1' (temp float)
-0:11 'inF2' (temp float)
-0:12 cosine (global float)
+0:10 intBitsToFloat (global float)
+0:10 'inU0' (temp uint)
+0:12 arc tangent (global float)
0:12 'inF0' (temp float)
-0:13 hyp. cosine (global float)
+0:13 arc tangent (global float)
0:13 'inF0' (temp float)
-0:14 bitCount (global uint)
-0:14 Constant:
-0:14 7 (const uint)
-0:15 degrees (global float)
+0:13 'inF1' (temp float)
+0:14 Ceiling (global float)
+0:14 'inF0' (temp float)
+0:15 clamp (global float)
0:15 'inF0' (temp float)
-0:19 exp (global float)
+0:15 'inF1' (temp float)
+0:15 'inF2' (temp float)
+0:16 cosine (global float)
+0:16 'inF0' (temp float)
+0:17 hyp. cosine (global float)
+0:17 'inF0' (temp float)
+0:18 bitCount (global uint)
+0:18 Constant:
+0:18 7 (const uint)
+0:19 degrees (global float)
0:19 'inF0' (temp float)
-0:20 exp2 (global float)
-0:20 'inF0' (temp float)
-0:21 findMSB (global int)
-0:21 Constant:
-0:21 7 (const int)
-0:22 findLSB (global int)
-0:22 Constant:
-0:22 7 (const int)
-0:23 Floor (global float)
+0:23 exp (global float)
0:23 'inF0' (temp float)
-0:25 mod (global float)
-0:25 'inF0' (temp float)
-0:25 'inF1' (temp float)
-0:26 Fraction (global float)
-0:26 'inF0' (temp float)
-0:27 frexp (global float)
+0:24 exp2 (global float)
+0:24 'inF0' (temp float)
+0:25 findMSB (global int)
+0:25 Constant:
+0:25 7 (const int)
+0:26 findLSB (global int)
+0:26 Constant:
+0:26 7 (const int)
+0:27 Floor (global float)
0:27 'inF0' (temp float)
-0:27 'inF1' (temp float)
-0:28 fwidth (global float)
-0:28 'inF0' (temp float)
-0:29 isinf (global bool)
+0:29 mod (global float)
0:29 'inF0' (temp float)
-0:30 isnan (global bool)
+0:29 'inF1' (temp float)
+0:30 Fraction (global float)
0:30 'inF0' (temp float)
-0:31 ldexp (global float)
+0:31 frexp (global float)
0:31 'inF0' (temp float)
0:31 'inF1' (temp float)
-0:32 log (global float)
+0:32 isinf (global bool)
0:32 'inF0' (temp float)
-0:33 component-wise multiply (temp float)
-0:33 log2 (temp float)
-0:33 'inF0' (temp float)
-0:33 Constant:
-0:33 0.301030
-0:34 log2 (global float)
+0:33 isnan (global bool)
+0:33 'inF0' (temp float)
+0:34 ldexp (global float)
0:34 'inF0' (temp float)
-0:35 max (global float)
+0:34 'inF1' (temp float)
+0:35 log (global float)
0:35 'inF0' (temp float)
-0:35 'inF1' (temp float)
-0:36 min (global float)
-0:36 'inF0' (temp float)
-0:36 'inF1' (temp float)
-0:38 pow (global float)
+0:36 component-wise multiply (temp float)
+0:36 log2 (temp float)
+0:36 'inF0' (temp float)
+0:36 Constant:
+0:36 0.301030
+0:37 log2 (global float)
+0:37 'inF0' (temp float)
+0:38 max (global float)
0:38 'inF0' (temp float)
0:38 'inF1' (temp float)
-0:39 radians (global float)
+0:39 min (global float)
0:39 'inF0' (temp float)
-0:40 bitFieldReverse (global uint)
-0:40 Constant:
-0:40 2 (const uint)
-0:41 roundEven (global float)
+0:39 'inF1' (temp float)
+0:41 pow (global float)
0:41 'inF0' (temp float)
-0:42 inverse sqrt (global float)
+0:41 'inF1' (temp float)
+0:42 radians (global float)
0:42 'inF0' (temp float)
-0:43 clamp (global float)
-0:43 'inF0' (temp float)
+0:43 bitFieldReverse (global uint)
0:43 Constant:
-0:43 0.000000
-0:43 Constant:
-0:43 1.000000
-0:44 Sign (global float)
+0:43 2 (const uint)
+0:44 roundEven (global float)
0:44 'inF0' (temp float)
-0:45 sine (global float)
+0:45 inverse sqrt (global float)
0:45 'inF0' (temp float)
-0:46 Sequence
-0:46 move second child to first child (temp float)
-0:46 'inF1' (temp float)
-0:46 sine (temp float)
-0:46 'inF0' (temp float)
-0:46 move second child to first child (temp float)
-0:46 'inF2' (temp float)
-0:46 cosine (temp float)
-0:46 'inF0' (temp float)
-0:47 hyp. sine (global float)
+0:46 clamp (temp float)
+0:46 'inF0' (temp float)
+0:46 Constant:
+0:46 0.000000
+0:46 Constant:
+0:46 1.000000
+0:47 Sign (global float)
0:47 'inF0' (temp float)
-0:48 smoothstep (global float)
+0:48 sine (global float)
0:48 'inF0' (temp float)
-0:48 'inF1' (temp float)
-0:48 'inF2' (temp float)
-0:49 sqrt (global float)
-0:49 'inF0' (temp float)
-0:50 step (global float)
+0:49 Sequence
+0:49 move second child to first child (temp float)
+0:49 'inF1' (temp float)
+0:49 sine (temp float)
+0:49 'inF0' (temp float)
+0:49 move second child to first child (temp float)
+0:49 'inF2' (temp float)
+0:49 cosine (temp float)
+0:49 'inF0' (temp float)
+0:50 hyp. sine (global float)
0:50 'inF0' (temp float)
-0:50 'inF1' (temp float)
-0:51 tangent (global float)
+0:51 smoothstep (global float)
0:51 'inF0' (temp float)
-0:52 hyp. tangent (global float)
+0:51 'inF1' (temp float)
+0:51 'inF2' (temp float)
+0:52 sqrt (global float)
0:52 'inF0' (temp float)
-0:54 trunc (global float)
+0:53 step (global float)
+0:53 'inF0' (temp float)
+0:53 'inF1' (temp float)
+0:54 tangent (global float)
0:54 'inF0' (temp float)
-0:56 Branch: Return with expression
-0:56 Constant:
-0:56 0.000000
-0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
-0:60 Function Parameters:
-0:60 'inF0' (temp 1-component vector of float)
-0:60 'inF1' (temp 1-component vector of float)
-0:60 'inF2' (temp 1-component vector of float)
+0:55 hyp. tangent (global float)
+0:55 'inF0' (temp float)
+0:57 trunc (global float)
+0:57 'inF0' (temp float)
+0:59 Branch: Return with expression
+0:59 Constant:
+0:59 0.000000
+0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
+0:63 Function Parameters:
+0:63 'inF0' (temp 1-component vector of float)
+0:63 'inF1' (temp 1-component vector of float)
+0:63 'inF2' (temp 1-component vector of float)
0:? Sequence
-0:62 Branch: Return with expression
-0:62 Constant:
-0:62 0.000000
-0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float)
-0:66 Function Parameters:
-0:66 'inF0' (temp 2-component vector of float)
-0:66 'inF1' (temp 2-component vector of float)
-0:66 'inF2' (temp 2-component vector of float)
+0:65 Branch: Return with expression
+0:65 Constant:
+0:65 0.000000
+0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:69 Function Parameters:
+0:69 'inF0' (temp 2-component vector of float)
+0:69 'inF1' (temp 2-component vector of float)
+0:69 'inF2' (temp 2-component vector of float)
+0:69 'inU0' (temp 2-component vector of uint)
+0:69 'inU1' (temp 2-component vector of uint)
0:? Sequence
-0:67 all (global bool)
-0:67 'inF0' (temp 2-component vector of float)
-0:68 Absolute value (global 2-component vector of float)
-0:68 'inF0' (temp 2-component vector of float)
-0:69 arc cosine (global 2-component vector of float)
-0:69 'inF0' (temp 2-component vector of float)
-0:70 any (global bool)
+0:70 all (global bool)
0:70 'inF0' (temp 2-component vector of float)
-0:71 arc sine (global 2-component vector of float)
+0:71 Absolute value (global 2-component vector of float)
0:71 'inF0' (temp 2-component vector of float)
-0:72 arc tangent (global 2-component vector of float)
+0:72 arc cosine (global 2-component vector of float)
0:72 'inF0' (temp 2-component vector of float)
-0:73 arc tangent (global 2-component vector of float)
+0:73 any (global bool)
0:73 'inF0' (temp 2-component vector of float)
-0:73 'inF1' (temp 2-component vector of float)
-0:74 Ceiling (global 2-component vector of float)
+0:74 arc sine (global 2-component vector of float)
0:74 'inF0' (temp 2-component vector of float)
-0:75 clamp (global 2-component vector of float)
+0:75 floatBitsToInt (global 2-component vector of int)
0:75 'inF0' (temp 2-component vector of float)
-0:75 'inF1' (temp 2-component vector of float)
-0:75 'inF2' (temp 2-component vector of float)
-0:76 cosine (global 2-component vector of float)
+0:76 floatBitsToUint (global 2-component vector of uint)
0:76 'inF0' (temp 2-component vector of float)
-0:77 hyp. cosine (global 2-component vector of float)
-0:77 'inF0' (temp 2-component vector of float)
-0:? bitCount (global 2-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:79 degrees (global 2-component vector of float)
+0:77 intBitsToFloat (global 2-component vector of float)
+0:77 'inU0' (temp 2-component vector of uint)
+0:79 arc tangent (global 2-component vector of float)
0:79 'inF0' (temp 2-component vector of float)
-0:80 distance (global float)
+0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (temp 2-component vector of float)
0:80 'inF1' (temp 2-component vector of float)
-0:81 dot-product (global float)
+0:81 Ceiling (global 2-component vector of float)
0:81 'inF0' (temp 2-component vector of float)
-0:81 'inF1' (temp 2-component vector of float)
-0:85 exp (global 2-component vector of float)
-0:85 'inF0' (temp 2-component vector of float)
-0:86 exp2 (global 2-component vector of float)
+0:82 clamp (global 2-component vector of float)
+0:82 'inF0' (temp 2-component vector of float)
+0:82 'inF1' (temp 2-component vector of float)
+0:82 'inF2' (temp 2-component vector of float)
+0:83 cosine (global 2-component vector of float)
+0:83 'inF0' (temp 2-component vector of float)
+0:84 hyp. cosine (global 2-component vector of float)
+0:84 'inF0' (temp 2-component vector of float)
+0:? bitCount (global 2-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:86 degrees (global 2-component vector of float)
0:86 'inF0' (temp 2-component vector of float)
-0:87 face-forward (global 2-component vector of float)
+0:87 distance (global float)
0:87 'inF0' (temp 2-component vector of float)
0:87 'inF1' (temp 2-component vector of float)
-0:87 'inF2' (temp 2-component vector of float)
-0:88 findMSB (global int)
-0:88 Constant:
-0:88 7 (const int)
-0:89 findLSB (global int)
-0:89 Constant:
-0:89 7 (const int)
-0:90 Floor (global 2-component vector of float)
-0:90 'inF0' (temp 2-component vector of float)
-0:92 mod (global 2-component vector of float)
+0:88 dot-product (global float)
+0:88 'inF0' (temp 2-component vector of float)
+0:88 'inF1' (temp 2-component vector of float)
+0:92 exp (global 2-component vector of float)
0:92 'inF0' (temp 2-component vector of float)
-0:92 'inF1' (temp 2-component vector of float)
-0:93 Fraction (global 2-component vector of float)
+0:93 exp2 (global 2-component vector of float)
0:93 'inF0' (temp 2-component vector of float)
-0:94 frexp (global 2-component vector of float)
+0:94 face-forward (global 2-component vector of float)
0:94 'inF0' (temp 2-component vector of float)
0:94 'inF1' (temp 2-component vector of float)
-0:95 fwidth (global 2-component vector of float)
-0:95 'inF0' (temp 2-component vector of float)
-0:96 isinf (global 2-component vector of bool)
-0:96 'inF0' (temp 2-component vector of float)
-0:97 isnan (global 2-component vector of bool)
+0:94 'inF2' (temp 2-component vector of float)
+0:95 findMSB (global int)
+0:95 Constant:
+0:95 7 (const int)
+0:96 findLSB (global int)
+0:96 Constant:
+0:96 7 (const int)
+0:97 Floor (global 2-component vector of float)
0:97 'inF0' (temp 2-component vector of float)
-0:98 ldexp (global 2-component vector of float)
-0:98 'inF0' (temp 2-component vector of float)
-0:98 'inF1' (temp 2-component vector of float)
-0:99 length (global float)
+0:99 mod (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
-0:100 log (global 2-component vector of float)
+0:99 'inF1' (temp 2-component vector of float)
+0:100 Fraction (global 2-component vector of float)
0:100 'inF0' (temp 2-component vector of float)
-0:101 vector-scale (temp 2-component vector of float)
-0:101 log2 (temp 2-component vector of float)
-0:101 'inF0' (temp 2-component vector of float)
-0:101 Constant:
-0:101 0.301030
-0:102 log2 (global 2-component vector of float)
+0:101 frexp (global 2-component vector of float)
+0:101 'inF0' (temp 2-component vector of float)
+0:101 'inF1' (temp 2-component vector of float)
+0:102 isinf (global 2-component vector of bool)
0:102 'inF0' (temp 2-component vector of float)
-0:103 max (global 2-component vector of float)
+0:103 isnan (global 2-component vector of bool)
0:103 'inF0' (temp 2-component vector of float)
-0:103 'inF1' (temp 2-component vector of float)
-0:104 min (global 2-component vector of float)
+0:104 ldexp (global 2-component vector of float)
0:104 'inF0' (temp 2-component vector of float)
0:104 'inF1' (temp 2-component vector of float)
-0:106 normalize (global 2-component vector of float)
+0:105 length (global float)
+0:105 'inF0' (temp 2-component vector of float)
+0:106 log (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
-0:107 pow (global 2-component vector of float)
-0:107 'inF0' (temp 2-component vector of float)
-0:107 'inF1' (temp 2-component vector of float)
-0:108 radians (global 2-component vector of float)
+0:107 vector-scale (temp 2-component vector of float)
+0:107 log2 (temp 2-component vector of float)
+0:107 'inF0' (temp 2-component vector of float)
+0:107 Constant:
+0:107 0.301030
+0:108 log2 (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
-0:109 reflect (global 2-component vector of float)
+0:109 max (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
0:109 'inF1' (temp 2-component vector of float)
-0:110 refract (global 2-component vector of float)
+0:110 min (global 2-component vector of float)
0:110 'inF0' (temp 2-component vector of float)
0:110 'inF1' (temp 2-component vector of float)
-0:110 Constant:
-0:110 2.000000
-0:? bitFieldReverse (global 2-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:112 roundEven (global 2-component vector of float)
+0:112 normalize (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
-0:113 inverse sqrt (global 2-component vector of float)
+0:113 pow (global 2-component vector of float)
0:113 'inF0' (temp 2-component vector of float)
-0:114 clamp (global 2-component vector of float)
+0:113 'inF1' (temp 2-component vector of float)
+0:114 radians (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
-0:114 Constant:
-0:114 0.000000
-0:114 Constant:
-0:114 1.000000
-0:115 Sign (global 2-component vector of float)
+0:115 reflect (global 2-component vector of float)
0:115 'inF0' (temp 2-component vector of float)
-0:116 sine (global 2-component vector of float)
+0:115 'inF1' (temp 2-component vector of float)
+0:116 refract (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
-0:117 Sequence
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'inF1' (temp 2-component vector of float)
-0:117 sine (temp 2-component vector of float)
-0:117 'inF0' (temp 2-component vector of float)
-0:117 move second child to first child (temp 2-component vector of float)
-0:117 'inF2' (temp 2-component vector of float)
-0:117 cosine (temp 2-component vector of float)
-0:117 'inF0' (temp 2-component vector of float)
-0:118 hyp. sine (global 2-component vector of float)
+0:116 'inF1' (temp 2-component vector of float)
+0:116 Constant:
+0:116 2.000000
+0:? bitFieldReverse (global 2-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:118 roundEven (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
-0:119 smoothstep (global 2-component vector of float)
+0:119 inverse sqrt (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
-0:119 'inF1' (temp 2-component vector of float)
-0:119 'inF2' (temp 2-component vector of float)
-0:120 sqrt (global 2-component vector of float)
+0:120 clamp (temp 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
-0:121 step (global 2-component vector of float)
+0:120 Constant:
+0:120 0.000000
+0:120 Constant:
+0:120 1.000000
+0:121 Sign (global 2-component vector of float)
0:121 'inF0' (temp 2-component vector of float)
-0:121 'inF1' (temp 2-component vector of float)
-0:122 tangent (global 2-component vector of float)
+0:122 sine (global 2-component vector of float)
0:122 'inF0' (temp 2-component vector of float)
-0:123 hyp. tangent (global 2-component vector of float)
-0:123 'inF0' (temp 2-component vector of float)
-0:125 trunc (global 2-component vector of float)
+0:123 Sequence
+0:123 move second child to first child (temp 2-component vector of float)
+0:123 'inF1' (temp 2-component vector of float)
+0:123 sine (temp 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:123 move second child to first child (temp 2-component vector of float)
+0:123 'inF2' (temp 2-component vector of float)
+0:123 cosine (temp 2-component vector of float)
+0:123 'inF0' (temp 2-component vector of float)
+0:124 hyp. sine (global 2-component vector of float)
+0:124 'inF0' (temp 2-component vector of float)
+0:125 smoothstep (global 2-component vector of float)
0:125 'inF0' (temp 2-component vector of float)
-0:128 Branch: Return with expression
+0:125 'inF1' (temp 2-component vector of float)
+0:125 'inF2' (temp 2-component vector of float)
+0:126 sqrt (global 2-component vector of float)
+0:126 'inF0' (temp 2-component vector of float)
+0:127 step (global 2-component vector of float)
+0:127 'inF0' (temp 2-component vector of float)
+0:127 'inF1' (temp 2-component vector of float)
+0:128 tangent (global 2-component vector of float)
+0:128 'inF0' (temp 2-component vector of float)
+0:129 hyp. tangent (global 2-component vector of float)
+0:129 'inF0' (temp 2-component vector of float)
+0:131 trunc (global 2-component vector of float)
+0:131 'inF0' (temp 2-component vector of float)
+0:134 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float)
-0:132 Function Parameters:
-0:132 'inF0' (temp 3-component vector of float)
-0:132 'inF1' (temp 3-component vector of float)
-0:132 'inF2' (temp 3-component vector of float)
+0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:138 Function Parameters:
+0:138 'inF0' (temp 3-component vector of float)
+0:138 'inF1' (temp 3-component vector of float)
+0:138 'inF2' (temp 3-component vector of float)
+0:138 'inU0' (temp 3-component vector of uint)
+0:138 'inU1' (temp 3-component vector of uint)
0:? Sequence
-0:133 all (global bool)
-0:133 'inF0' (temp 3-component vector of float)
-0:134 Absolute value (global 3-component vector of float)
-0:134 'inF0' (temp 3-component vector of float)
-0:135 arc cosine (global 3-component vector of float)
-0:135 'inF0' (temp 3-component vector of float)
-0:136 any (global bool)
-0:136 'inF0' (temp 3-component vector of float)
-0:137 arc sine (global 3-component vector of float)
-0:137 'inF0' (temp 3-component vector of float)
-0:138 arc tangent (global 3-component vector of float)
-0:138 'inF0' (temp 3-component vector of float)
-0:139 arc tangent (global 3-component vector of float)
+0:139 all (global bool)
0:139 'inF0' (temp 3-component vector of float)
-0:139 'inF1' (temp 3-component vector of float)
-0:140 Ceiling (global 3-component vector of float)
+0:140 Absolute value (global 3-component vector of float)
0:140 'inF0' (temp 3-component vector of float)
-0:141 clamp (global 3-component vector of float)
+0:141 arc cosine (global 3-component vector of float)
0:141 'inF0' (temp 3-component vector of float)
-0:141 'inF1' (temp 3-component vector of float)
-0:141 'inF2' (temp 3-component vector of float)
-0:142 cosine (global 3-component vector of float)
+0:142 any (global bool)
0:142 'inF0' (temp 3-component vector of float)
-0:143 hyp. cosine (global 3-component vector of float)
+0:143 arc sine (global 3-component vector of float)
0:143 'inF0' (temp 3-component vector of float)
+0:144 floatBitsToInt (global 3-component vector of int)
+0:144 'inF0' (temp 3-component vector of float)
+0:145 floatBitsToUint (global 3-component vector of uint)
+0:145 'inF0' (temp 3-component vector of float)
+0:146 intBitsToFloat (global 3-component vector of float)
+0:146 'inU0' (temp 3-component vector of uint)
+0:148 arc tangent (global 3-component vector of float)
+0:148 'inF0' (temp 3-component vector of float)
+0:149 arc tangent (global 3-component vector of float)
+0:149 'inF0' (temp 3-component vector of float)
+0:149 'inF1' (temp 3-component vector of float)
+0:150 Ceiling (global 3-component vector of float)
+0:150 'inF0' (temp 3-component vector of float)
+0:151 clamp (global 3-component vector of float)
+0:151 'inF0' (temp 3-component vector of float)
+0:151 'inF1' (temp 3-component vector of float)
+0:151 'inF2' (temp 3-component vector of float)
+0:152 cosine (global 3-component vector of float)
+0:152 'inF0' (temp 3-component vector of float)
+0:153 hyp. cosine (global 3-component vector of float)
+0:153 'inF0' (temp 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
-0:145 cross-product (global 3-component vector of float)
-0:145 'inF0' (temp 3-component vector of float)
-0:145 'inF1' (temp 3-component vector of float)
-0:146 degrees (global 3-component vector of float)
-0:146 'inF0' (temp 3-component vector of float)
-0:147 distance (global float)
-0:147 'inF0' (temp 3-component vector of float)
-0:147 'inF1' (temp 3-component vector of float)
-0:148 dot-product (global float)
-0:148 'inF0' (temp 3-component vector of float)
-0:148 'inF1' (temp 3-component vector of float)
-0:152 exp (global 3-component vector of float)
-0:152 'inF0' (temp 3-component vector of float)
-0:153 exp2 (global 3-component vector of float)
-0:153 'inF0' (temp 3-component vector of float)
-0:154 face-forward (global 3-component vector of float)
-0:154 'inF0' (temp 3-component vector of float)
-0:154 'inF1' (temp 3-component vector of float)
-0:154 'inF2' (temp 3-component vector of float)
-0:155 findMSB (global int)
-0:155 Constant:
-0:155 7 (const int)
-0:156 findLSB (global int)
-0:156 Constant:
-0:156 7 (const int)
-0:157 Floor (global 3-component vector of float)
+0:155 cross-product (global 3-component vector of float)
+0:155 'inF0' (temp 3-component vector of float)
+0:155 'inF1' (temp 3-component vector of float)
+0:156 degrees (global 3-component vector of float)
+0:156 'inF0' (temp 3-component vector of float)
+0:157 distance (global float)
0:157 'inF0' (temp 3-component vector of float)
-0:159 mod (global 3-component vector of float)
-0:159 'inF0' (temp 3-component vector of float)
-0:159 'inF1' (temp 3-component vector of float)
-0:160 Fraction (global 3-component vector of float)
-0:160 'inF0' (temp 3-component vector of float)
-0:161 frexp (global 3-component vector of float)
-0:161 'inF0' (temp 3-component vector of float)
-0:161 'inF1' (temp 3-component vector of float)
-0:162 fwidth (global 3-component vector of float)
+0:157 'inF1' (temp 3-component vector of float)
+0:158 dot-product (global float)
+0:158 'inF0' (temp 3-component vector of float)
+0:158 'inF1' (temp 3-component vector of float)
+0:162 exp (global 3-component vector of float)
0:162 'inF0' (temp 3-component vector of float)
-0:163 isinf (global 3-component vector of bool)
+0:163 exp2 (global 3-component vector of float)
0:163 'inF0' (temp 3-component vector of float)
-0:164 isnan (global 3-component vector of bool)
+0:164 face-forward (global 3-component vector of float)
0:164 'inF0' (temp 3-component vector of float)
-0:165 ldexp (global 3-component vector of float)
-0:165 'inF0' (temp 3-component vector of float)
-0:165 'inF1' (temp 3-component vector of float)
-0:166 length (global float)
-0:166 'inF0' (temp 3-component vector of float)
-0:167 log (global 3-component vector of float)
+0:164 'inF1' (temp 3-component vector of float)
+0:164 'inF2' (temp 3-component vector of float)
+0:165 findMSB (global int)
+0:165 Constant:
+0:165 7 (const int)
+0:166 findLSB (global int)
+0:166 Constant:
+0:166 7 (const int)
+0:167 Floor (global 3-component vector of float)
0:167 'inF0' (temp 3-component vector of float)
-0:168 vector-scale (temp 3-component vector of float)
-0:168 log2 (temp 3-component vector of float)
-0:168 'inF0' (temp 3-component vector of float)
-0:168 Constant:
-0:168 0.301030
-0:169 log2 (global 3-component vector of float)
+0:169 mod (global 3-component vector of float)
0:169 'inF0' (temp 3-component vector of float)
-0:170 max (global 3-component vector of float)
+0:169 'inF1' (temp 3-component vector of float)
+0:170 Fraction (global 3-component vector of float)
0:170 'inF0' (temp 3-component vector of float)
-0:170 'inF1' (temp 3-component vector of float)
-0:171 min (global 3-component vector of float)
+0:171 frexp (global 3-component vector of float)
0:171 'inF0' (temp 3-component vector of float)
0:171 'inF1' (temp 3-component vector of float)
-0:173 normalize (global 3-component vector of float)
+0:172 isinf (global 3-component vector of bool)
+0:172 'inF0' (temp 3-component vector of float)
+0:173 isnan (global 3-component vector of bool)
0:173 'inF0' (temp 3-component vector of float)
-0:174 pow (global 3-component vector of float)
+0:174 ldexp (global 3-component vector of float)
0:174 'inF0' (temp 3-component vector of float)
0:174 'inF1' (temp 3-component vector of float)
-0:175 radians (global 3-component vector of float)
+0:175 length (global float)
0:175 'inF0' (temp 3-component vector of float)
-0:176 reflect (global 3-component vector of float)
+0:176 log (global 3-component vector of float)
0:176 'inF0' (temp 3-component vector of float)
-0:176 'inF1' (temp 3-component vector of float)
-0:177 refract (global 3-component vector of float)
-0:177 'inF0' (temp 3-component vector of float)
-0:177 'inF1' (temp 3-component vector of float)
+0:177 vector-scale (temp 3-component vector of float)
+0:177 log2 (temp 3-component vector of float)
+0:177 'inF0' (temp 3-component vector of float)
0:177 Constant:
-0:177 2.000000
-0:? bitFieldReverse (global 3-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:179 roundEven (global 3-component vector of float)
+0:177 0.301030
+0:178 log2 (global 3-component vector of float)
+0:178 'inF0' (temp 3-component vector of float)
+0:179 max (global 3-component vector of float)
0:179 'inF0' (temp 3-component vector of float)
-0:180 inverse sqrt (global 3-component vector of float)
+0:179 'inF1' (temp 3-component vector of float)
+0:180 min (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
-0:181 clamp (global 3-component vector of float)
-0:181 'inF0' (temp 3-component vector of float)
-0:181 Constant:
-0:181 0.000000
-0:181 Constant:
-0:181 1.000000
-0:182 Sign (global 3-component vector of float)
+0:180 'inF1' (temp 3-component vector of float)
+0:182 normalize (global 3-component vector of float)
0:182 'inF0' (temp 3-component vector of float)
-0:183 sine (global 3-component vector of float)
+0:183 pow (global 3-component vector of float)
0:183 'inF0' (temp 3-component vector of float)
-0:184 Sequence
-0:184 move second child to first child (temp 3-component vector of float)
-0:184 'inF1' (temp 3-component vector of float)
-0:184 sine (temp 3-component vector of float)
-0:184 'inF0' (temp 3-component vector of float)
-0:184 move second child to first child (temp 3-component vector of float)
-0:184 'inF2' (temp 3-component vector of float)
-0:184 cosine (temp 3-component vector of float)
-0:184 'inF0' (temp 3-component vector of float)
-0:185 hyp. sine (global 3-component vector of float)
+0:183 'inF1' (temp 3-component vector of float)
+0:184 radians (global 3-component vector of float)
+0:184 'inF0' (temp 3-component vector of float)
+0:185 reflect (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
-0:186 smoothstep (global 3-component vector of float)
+0:185 'inF1' (temp 3-component vector of float)
+0:186 refract (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
-0:186 'inF2' (temp 3-component vector of float)
-0:187 sqrt (global 3-component vector of float)
-0:187 'inF0' (temp 3-component vector of float)
-0:188 step (global 3-component vector of float)
+0:186 Constant:
+0:186 2.000000
+0:? bitFieldReverse (global 3-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:188 roundEven (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
-0:188 'inF1' (temp 3-component vector of float)
-0:189 tangent (global 3-component vector of float)
+0:189 inverse sqrt (global 3-component vector of float)
0:189 'inF0' (temp 3-component vector of float)
-0:190 hyp. tangent (global 3-component vector of float)
+0:190 clamp (temp 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
-0:192 trunc (global 3-component vector of float)
+0:190 Constant:
+0:190 0.000000
+0:190 Constant:
+0:190 1.000000
+0:191 Sign (global 3-component vector of float)
+0:191 'inF0' (temp 3-component vector of float)
+0:192 sine (global 3-component vector of float)
0:192 'inF0' (temp 3-component vector of float)
-0:195 Branch: Return with expression
+0:193 Sequence
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'inF1' (temp 3-component vector of float)
+0:193 sine (temp 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:193 move second child to first child (temp 3-component vector of float)
+0:193 'inF2' (temp 3-component vector of float)
+0:193 cosine (temp 3-component vector of float)
+0:193 'inF0' (temp 3-component vector of float)
+0:194 hyp. sine (global 3-component vector of float)
+0:194 'inF0' (temp 3-component vector of float)
+0:195 smoothstep (global 3-component vector of float)
+0:195 'inF0' (temp 3-component vector of float)
+0:195 'inF1' (temp 3-component vector of float)
+0:195 'inF2' (temp 3-component vector of float)
+0:196 sqrt (global 3-component vector of float)
+0:196 'inF0' (temp 3-component vector of float)
+0:197 step (global 3-component vector of float)
+0:197 'inF0' (temp 3-component vector of float)
+0:197 'inF1' (temp 3-component vector of float)
+0:198 tangent (global 3-component vector of float)
+0:198 'inF0' (temp 3-component vector of float)
+0:199 hyp. tangent (global 3-component vector of float)
+0:199 'inF0' (temp 3-component vector of float)
+0:201 trunc (global 3-component vector of float)
+0:201 'inF0' (temp 3-component vector of float)
+0:204 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float)
-0:199 Function Parameters:
-0:199 'inF0' (temp 4-component vector of float)
-0:199 'inF1' (temp 4-component vector of float)
-0:199 'inF2' (temp 4-component vector of float)
+0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:208 Function Parameters:
+0:208 'inF0' (temp 4-component vector of float)
+0:208 'inF1' (temp 4-component vector of float)
+0:208 'inF2' (temp 4-component vector of float)
+0:208 'inU0' (temp 4-component vector of uint)
+0:208 'inU1' (temp 4-component vector of uint)
0:? Sequence
-0:200 all (global bool)
-0:200 'inF0' (temp 4-component vector of float)
-0:201 Absolute value (global 4-component vector of float)
-0:201 'inF0' (temp 4-component vector of float)
-0:202 arc cosine (global 4-component vector of float)
-0:202 'inF0' (temp 4-component vector of float)
-0:203 any (global bool)
-0:203 'inF0' (temp 4-component vector of float)
-0:204 arc sine (global 4-component vector of float)
-0:204 'inF0' (temp 4-component vector of float)
-0:205 arc tangent (global 4-component vector of float)
-0:205 'inF0' (temp 4-component vector of float)
-0:206 arc tangent (global 4-component vector of float)
-0:206 'inF0' (temp 4-component vector of float)
-0:206 'inF1' (temp 4-component vector of float)
-0:207 Ceiling (global 4-component vector of float)
-0:207 'inF0' (temp 4-component vector of float)
-0:208 clamp (global 4-component vector of float)
-0:208 'inF0' (temp 4-component vector of float)
-0:208 'inF1' (temp 4-component vector of float)
-0:208 'inF2' (temp 4-component vector of float)
-0:209 cosine (global 4-component vector of float)
+0:209 all (global bool)
0:209 'inF0' (temp 4-component vector of float)
-0:210 hyp. cosine (global 4-component vector of float)
+0:210 Absolute value (global 4-component vector of float)
0:210 'inF0' (temp 4-component vector of float)
-0:? bitCount (global 4-component vector of uint)
-0:? Constant:
-0:? 7 (const uint)
-0:? 3 (const uint)
-0:? 5 (const uint)
-0:? 2 (const uint)
-0:212 degrees (global 4-component vector of float)
+0:211 arc cosine (global 4-component vector of float)
+0:211 'inF0' (temp 4-component vector of float)
+0:212 any (global bool)
0:212 'inF0' (temp 4-component vector of float)
-0:213 distance (global float)
+0:213 arc sine (global 4-component vector of float)
0:213 'inF0' (temp 4-component vector of float)
-0:213 'inF1' (temp 4-component vector of float)
-0:214 dot-product (global float)
+0:214 floatBitsToInt (global 4-component vector of int)
0:214 'inF0' (temp 4-component vector of float)
-0:214 'inF1' (temp 4-component vector of float)
-0:215 Construct vec4 (temp float)
-0:215 Constant:
-0:215 1.000000
-0:215 component-wise multiply (temp float)
-0:215 direct index (temp float)
-0:215 'inF0' (temp 4-component vector of float)
-0:215 Constant:
-0:215 1 (const int)
-0:215 direct index (temp float)
-0:215 'inF1' (temp 4-component vector of float)
-0:215 Constant:
-0:215 1 (const int)
-0:215 direct index (temp float)
-0:215 'inF0' (temp 4-component vector of float)
-0:215 Constant:
-0:215 2 (const int)
-0:215 direct index (temp float)
-0:215 'inF1' (temp 4-component vector of float)
-0:215 Constant:
-0:215 3 (const int)
-0:219 exp (global 4-component vector of float)
+0:215 floatBitsToUint (global 4-component vector of uint)
+0:215 'inF0' (temp 4-component vector of float)
+0:216 intBitsToFloat (global 4-component vector of float)
+0:216 'inU0' (temp 4-component vector of uint)
+0:218 arc tangent (global 4-component vector of float)
+0:218 'inF0' (temp 4-component vector of float)
+0:219 arc tangent (global 4-component vector of float)
0:219 'inF0' (temp 4-component vector of float)
-0:220 exp2 (global 4-component vector of float)
+0:219 'inF1' (temp 4-component vector of float)
+0:220 Ceiling (global 4-component vector of float)
0:220 'inF0' (temp 4-component vector of float)
-0:221 face-forward (global 4-component vector of float)
+0:221 clamp (global 4-component vector of float)
0:221 'inF0' (temp 4-component vector of float)
0:221 'inF1' (temp 4-component vector of float)
0:221 'inF2' (temp 4-component vector of float)
-0:222 findMSB (global int)
-0:222 Constant:
-0:222 7 (const int)
-0:223 findLSB (global int)
-0:223 Constant:
-0:223 7 (const int)
-0:224 Floor (global 4-component vector of float)
-0:224 'inF0' (temp 4-component vector of float)
-0:226 mod (global 4-component vector of float)
+0:222 cosine (global 4-component vector of float)
+0:222 'inF0' (temp 4-component vector of float)
+0:223 hyp. cosine (global 4-component vector of float)
+0:223 'inF0' (temp 4-component vector of float)
+0:? bitCount (global 4-component vector of uint)
+0:? Constant:
+0:? 7 (const uint)
+0:? 3 (const uint)
+0:? 5 (const uint)
+0:? 2 (const uint)
+0:225 degrees (global 4-component vector of float)
+0:225 'inF0' (temp 4-component vector of float)
+0:226 distance (global float)
0:226 'inF0' (temp 4-component vector of float)
0:226 'inF1' (temp 4-component vector of float)
-0:227 Fraction (global 4-component vector of float)
+0:227 dot-product (global float)
0:227 'inF0' (temp 4-component vector of float)
-0:228 frexp (global 4-component vector of float)
-0:228 'inF0' (temp 4-component vector of float)
-0:228 'inF1' (temp 4-component vector of float)
-0:229 fwidth (global 4-component vector of float)
-0:229 'inF0' (temp 4-component vector of float)
-0:230 isinf (global 4-component vector of bool)
-0:230 'inF0' (temp 4-component vector of float)
-0:231 isnan (global 4-component vector of bool)
-0:231 'inF0' (temp 4-component vector of float)
-0:232 ldexp (global 4-component vector of float)
+0:227 'inF1' (temp 4-component vector of float)
+0:228 Construct vec4 (temp float)
+0:228 Constant:
+0:228 1.000000
+0:228 component-wise multiply (temp float)
+0:228 direct index (temp float)
+0:228 'inF0' (temp 4-component vector of float)
+0:228 Constant:
+0:228 1 (const int)
+0:228 direct index (temp float)
+0:228 'inF1' (temp 4-component vector of float)
+0:228 Constant:
+0:228 1 (const int)
+0:228 direct index (temp float)
+0:228 'inF0' (temp 4-component vector of float)
+0:228 Constant:
+0:228 2 (const int)
+0:228 direct index (temp float)
+0:228 'inF1' (temp 4-component vector of float)
+0:228 Constant:
+0:228 3 (const int)
+0:232 exp (global 4-component vector of float)
0:232 'inF0' (temp 4-component vector of float)
-0:232 'inF1' (temp 4-component vector of float)
-0:233 length (global float)
+0:233 exp2 (global 4-component vector of float)
0:233 'inF0' (temp 4-component vector of float)
-0:234 log (global 4-component vector of float)
+0:234 face-forward (global 4-component vector of float)
0:234 'inF0' (temp 4-component vector of float)
-0:235 vector-scale (temp 4-component vector of float)
-0:235 log2 (temp 4-component vector of float)
-0:235 'inF0' (temp 4-component vector of float)
+0:234 'inF1' (temp 4-component vector of float)
+0:234 'inF2' (temp 4-component vector of float)
+0:235 findMSB (global int)
0:235 Constant:
-0:235 0.301030
-0:236 log2 (global 4-component vector of float)
-0:236 'inF0' (temp 4-component vector of float)
-0:237 max (global 4-component vector of float)
+0:235 7 (const int)
+0:236 findLSB (global int)
+0:236 Constant:
+0:236 7 (const int)
+0:237 Floor (global 4-component vector of float)
0:237 'inF0' (temp 4-component vector of float)
-0:237 'inF1' (temp 4-component vector of float)
-0:238 min (global 4-component vector of float)
-0:238 'inF0' (temp 4-component vector of float)
-0:238 'inF1' (temp 4-component vector of float)
-0:240 normalize (global 4-component vector of float)
+0:239 mod (global 4-component vector of float)
+0:239 'inF0' (temp 4-component vector of float)
+0:239 'inF1' (temp 4-component vector of float)
+0:240 Fraction (global 4-component vector of float)
0:240 'inF0' (temp 4-component vector of float)
-0:241 pow (global 4-component vector of float)
+0:241 frexp (global 4-component vector of float)
0:241 'inF0' (temp 4-component vector of float)
0:241 'inF1' (temp 4-component vector of float)
-0:242 radians (global 4-component vector of float)
+0:242 isinf (global 4-component vector of bool)
0:242 'inF0' (temp 4-component vector of float)
-0:243 reflect (global 4-component vector of float)
+0:243 isnan (global 4-component vector of bool)
0:243 'inF0' (temp 4-component vector of float)
-0:243 'inF1' (temp 4-component vector of float)
-0:244 refract (global 4-component vector of float)
+0:244 ldexp (global 4-component vector of float)
0:244 'inF0' (temp 4-component vector of float)
0:244 'inF1' (temp 4-component vector of float)
-0:244 Constant:
-0:244 2.000000
-0:? bitFieldReverse (global 4-component vector of uint)
-0:? Constant:
-0:? 1 (const uint)
-0:? 2 (const uint)
-0:? 3 (const uint)
-0:? 4 (const uint)
-0:246 roundEven (global 4-component vector of float)
+0:245 length (global float)
+0:245 'inF0' (temp 4-component vector of float)
+0:246 log (global 4-component vector of float)
0:246 'inF0' (temp 4-component vector of float)
-0:247 inverse sqrt (global 4-component vector of float)
-0:247 'inF0' (temp 4-component vector of float)
-0:248 clamp (global 4-component vector of float)
+0:247 vector-scale (temp 4-component vector of float)
+0:247 log2 (temp 4-component vector of float)
+0:247 'inF0' (temp 4-component vector of float)
+0:247 Constant:
+0:247 0.301030
+0:248 log2 (global 4-component vector of float)
0:248 'inF0' (temp 4-component vector of float)
-0:248 Constant:
-0:248 0.000000
-0:248 Constant:
-0:248 1.000000
-0:249 Sign (global 4-component vector of float)
+0:249 max (global 4-component vector of float)
0:249 'inF0' (temp 4-component vector of float)
-0:250 sine (global 4-component vector of float)
+0:249 'inF1' (temp 4-component vector of float)
+0:250 min (global 4-component vector of float)
0:250 'inF0' (temp 4-component vector of float)
-0:251 Sequence
-0:251 move second child to first child (temp 4-component vector of float)
-0:251 'inF1' (temp 4-component vector of float)
-0:251 sine (temp 4-component vector of float)
-0:251 'inF0' (temp 4-component vector of float)
-0:251 move second child to first child (temp 4-component vector of float)
-0:251 'inF2' (temp 4-component vector of float)
-0:251 cosine (temp 4-component vector of float)
-0:251 'inF0' (temp 4-component vector of float)
-0:252 hyp. sine (global 4-component vector of float)
+0:250 'inF1' (temp 4-component vector of float)
+0:252 normalize (global 4-component vector of float)
0:252 'inF0' (temp 4-component vector of float)
-0:253 smoothstep (global 4-component vector of float)
+0:253 pow (global 4-component vector of float)
0:253 'inF0' (temp 4-component vector of float)
0:253 'inF1' (temp 4-component vector of float)
-0:253 'inF2' (temp 4-component vector of float)
-0:254 sqrt (global 4-component vector of float)
+0:254 radians (global 4-component vector of float)
0:254 'inF0' (temp 4-component vector of float)
-0:255 step (global 4-component vector of float)
+0:255 reflect (global 4-component vector of float)
0:255 'inF0' (temp 4-component vector of float)
0:255 'inF1' (temp 4-component vector of float)
-0:256 tangent (global 4-component vector of float)
+0:256 refract (global 4-component vector of float)
0:256 'inF0' (temp 4-component vector of float)
-0:257 hyp. tangent (global 4-component vector of float)
-0:257 'inF0' (temp 4-component vector of float)
-0:259 trunc (global 4-component vector of float)
+0:256 'inF1' (temp 4-component vector of float)
+0:256 Constant:
+0:256 2.000000
+0:? bitFieldReverse (global 4-component vector of uint)
+0:? Constant:
+0:? 1 (const uint)
+0:? 2 (const uint)
+0:? 3 (const uint)
+0:? 4 (const uint)
+0:258 roundEven (global 4-component vector of float)
+0:258 'inF0' (temp 4-component vector of float)
+0:259 inverse sqrt (global 4-component vector of float)
0:259 'inF0' (temp 4-component vector of float)
-0:262 Branch: Return with expression
+0:260 clamp (temp 4-component vector of float)
+0:260 'inF0' (temp 4-component vector of float)
+0:260 Constant:
+0:260 0.000000
+0:260 Constant:
+0:260 1.000000
+0:261 Sign (global 4-component vector of float)
+0:261 'inF0' (temp 4-component vector of float)
+0:262 sine (global 4-component vector of float)
+0:262 'inF0' (temp 4-component vector of float)
+0:263 Sequence
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'inF1' (temp 4-component vector of float)
+0:263 sine (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:263 move second child to first child (temp 4-component vector of float)
+0:263 'inF2' (temp 4-component vector of float)
+0:263 cosine (temp 4-component vector of float)
+0:263 'inF0' (temp 4-component vector of float)
+0:264 hyp. sine (global 4-component vector of float)
+0:264 'inF0' (temp 4-component vector of float)
+0:265 smoothstep (global 4-component vector of float)
+0:265 'inF0' (temp 4-component vector of float)
+0:265 'inF1' (temp 4-component vector of float)
+0:265 'inF2' (temp 4-component vector of float)
+0:266 sqrt (global 4-component vector of float)
+0:266 'inF0' (temp 4-component vector of float)
+0:267 step (global 4-component vector of float)
+0:267 'inF0' (temp 4-component vector of float)
+0:267 'inF1' (temp 4-component vector of float)
+0:268 tangent (global 4-component vector of float)
+0:268 'inF0' (temp 4-component vector of float)
+0:269 hyp. tangent (global 4-component vector of float)
+0:269 'inF0' (temp 4-component vector of float)
+0:271 trunc (global 4-component vector of float)
+0:271 'inF0' (temp 4-component vector of float)
+0:274 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
-0:315 Function Parameters:
-0:315 'inF0' (temp 2X2 matrix of float)
-0:315 'inF1' (temp 2X2 matrix of float)
-0:315 'inF2' (temp 2X2 matrix of float)
+0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:331 Function Parameters:
+0:331 'inF0' (temp 2X2 matrix of float)
+0:331 'inF1' (temp 2X2 matrix of float)
+0:331 'inF2' (temp 2X2 matrix of float)
0:? Sequence
-0:317 all (global bool)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Absolute value (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 any (global bool)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 arc tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 Ceiling (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 clamp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. cosine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 degrees (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 determinant (global float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 exp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 exp2 (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 findMSB (global int)
-0:317 Constant:
-0:317 7 (const int)
-0:317 findLSB (global int)
-0:317 Constant:
-0:317 7 (const int)
-0:317 Floor (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 mod (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 Fraction (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 frexp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 fwidth (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 ldexp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 log (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 matrix-scale (temp 2X2 matrix of float)
-0:317 log2 (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Constant:
-0:317 0.301030
-0:317 log2 (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 max (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 min (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 pow (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 radians (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 roundEven (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 inverse sqrt (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 clamp (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Constant:
-0:317 0.000000
-0:317 Constant:
-0:317 1.000000
-0:317 Sign (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 Sequence
-0:317 move second child to first child (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 sine (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 move second child to first child (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 cosine (temp 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. sine (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 smoothstep (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 'inF2' (temp 2X2 matrix of float)
-0:317 sqrt (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 step (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 'inF1' (temp 2X2 matrix of float)
-0:317 tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 hyp. tangent (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 transpose (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:317 trunc (global 2X2 matrix of float)
-0:317 'inF0' (temp 2X2 matrix of float)
-0:320 Branch: Return with expression
+0:333 all (global bool)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Absolute value (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 any (global bool)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 arc tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 Ceiling (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 clamp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. cosine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 degrees (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 determinant (global float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 exp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 exp2 (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 findMSB (global int)
+0:333 Constant:
+0:333 7 (const int)
+0:333 findLSB (global int)
+0:333 Constant:
+0:333 7 (const int)
+0:333 Floor (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 mod (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 Fraction (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 frexp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 ldexp (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 log (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 matrix-scale (temp 2X2 matrix of float)
+0:333 log2 (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Constant:
+0:333 0.301030
+0:333 log2 (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 max (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 min (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 pow (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 radians (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 roundEven (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 inverse sqrt (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 clamp (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Constant:
+0:333 0.000000
+0:333 Constant:
+0:333 1.000000
+0:333 Sign (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 Sequence
+0:333 move second child to first child (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 sine (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 move second child to first child (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 cosine (temp 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. sine (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 smoothstep (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 'inF2' (temp 2X2 matrix of float)
+0:333 sqrt (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 step (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 'inF1' (temp 2X2 matrix of float)
+0:333 tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 hyp. tangent (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 transpose (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:333 trunc (global 2X2 matrix of float)
+0:333 'inF0' (temp 2X2 matrix of float)
+0:336 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
-0:324 Function Parameters:
-0:324 'inF0' (temp 3X3 matrix of float)
-0:324 'inF1' (temp 3X3 matrix of float)
-0:324 'inF2' (temp 3X3 matrix of float)
+0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:340 Function Parameters:
+0:340 'inF0' (temp 3X3 matrix of float)
+0:340 'inF1' (temp 3X3 matrix of float)
+0:340 'inF2' (temp 3X3 matrix of float)
0:? Sequence
-0:326 all (global bool)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Absolute value (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 any (global bool)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 arc tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 Ceiling (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 clamp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. cosine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 degrees (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 determinant (global float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 exp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 exp2 (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 findMSB (global int)
-0:326 Constant:
-0:326 7 (const int)
-0:326 findLSB (global int)
-0:326 Constant:
-0:326 7 (const int)
-0:326 Floor (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 mod (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 Fraction (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 frexp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 fwidth (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 ldexp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 log (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 matrix-scale (temp 3X3 matrix of float)
-0:326 log2 (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Constant:
-0:326 0.301030
-0:326 log2 (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 max (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 min (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 pow (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 radians (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 roundEven (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 inverse sqrt (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 clamp (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Constant:
-0:326 0.000000
-0:326 Constant:
-0:326 1.000000
-0:326 Sign (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 Sequence
-0:326 move second child to first child (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 sine (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 move second child to first child (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 cosine (temp 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. sine (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 smoothstep (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 'inF2' (temp 3X3 matrix of float)
-0:326 sqrt (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 step (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 'inF1' (temp 3X3 matrix of float)
-0:326 tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 hyp. tangent (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 transpose (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:326 trunc (global 3X3 matrix of float)
-0:326 'inF0' (temp 3X3 matrix of float)
-0:329 Branch: Return with expression
+0:342 all (global bool)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Absolute value (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 any (global bool)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 arc tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 Ceiling (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 clamp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. cosine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 degrees (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 determinant (global float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 exp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 exp2 (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 findMSB (global int)
+0:342 Constant:
+0:342 7 (const int)
+0:342 findLSB (global int)
+0:342 Constant:
+0:342 7 (const int)
+0:342 Floor (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 mod (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 Fraction (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 frexp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 ldexp (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 log (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 matrix-scale (temp 3X3 matrix of float)
+0:342 log2 (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Constant:
+0:342 0.301030
+0:342 log2 (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 max (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 min (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 pow (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 radians (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 roundEven (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 inverse sqrt (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 clamp (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Constant:
+0:342 0.000000
+0:342 Constant:
+0:342 1.000000
+0:342 Sign (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 Sequence
+0:342 move second child to first child (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 sine (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 move second child to first child (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 cosine (temp 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. sine (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 smoothstep (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 'inF2' (temp 3X3 matrix of float)
+0:342 sqrt (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 step (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 'inF1' (temp 3X3 matrix of float)
+0:342 tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 hyp. tangent (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 transpose (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:342 trunc (global 3X3 matrix of float)
+0:342 'inF0' (temp 3X3 matrix of float)
+0:345 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
-0:333 Function Parameters:
-0:333 'inF0' (temp 4X4 matrix of float)
-0:333 'inF1' (temp 4X4 matrix of float)
-0:333 'inF2' (temp 4X4 matrix of float)
+0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:349 Function Parameters:
+0:349 'inF0' (temp 4X4 matrix of float)
+0:349 'inF1' (temp 4X4 matrix of float)
+0:349 'inF2' (temp 4X4 matrix of float)
0:? Sequence
-0:335 all (global bool)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Absolute value (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 any (global bool)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 arc tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 Ceiling (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 clamp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. cosine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 degrees (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 determinant (global float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 exp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 exp2 (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 findMSB (global int)
-0:335 Constant:
-0:335 7 (const int)
-0:335 findLSB (global int)
-0:335 Constant:
-0:335 7 (const int)
-0:335 Floor (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 mod (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 Fraction (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 frexp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 fwidth (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 ldexp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 log (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 matrix-scale (temp 4X4 matrix of float)
-0:335 log2 (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Constant:
-0:335 0.301030
-0:335 log2 (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 max (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 min (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 pow (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 radians (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 roundEven (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 inverse sqrt (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 clamp (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Constant:
-0:335 0.000000
-0:335 Constant:
-0:335 1.000000
-0:335 Sign (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 Sequence
-0:335 move second child to first child (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 sine (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 move second child to first child (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 cosine (temp 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. sine (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 smoothstep (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 'inF2' (temp 4X4 matrix of float)
-0:335 sqrt (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 step (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 'inF1' (temp 4X4 matrix of float)
-0:335 tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 hyp. tangent (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 transpose (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:335 trunc (global 4X4 matrix of float)
-0:335 'inF0' (temp 4X4 matrix of float)
-0:338 Branch: Return with expression
+0:351 all (global bool)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Absolute value (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 any (global bool)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 arc tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 Ceiling (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 clamp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. cosine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 degrees (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 determinant (global float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 exp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 exp2 (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 findMSB (global int)
+0:351 Constant:
+0:351 7 (const int)
+0:351 findLSB (global int)
+0:351 Constant:
+0:351 7 (const int)
+0:351 Floor (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 mod (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 Fraction (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 frexp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 ldexp (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 log (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 matrix-scale (temp 4X4 matrix of float)
+0:351 log2 (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Constant:
+0:351 0.301030
+0:351 log2 (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 max (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 min (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 pow (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 radians (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 roundEven (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 inverse sqrt (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 clamp (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Constant:
+0:351 0.000000
+0:351 Constant:
+0:351 1.000000
+0:351 Sign (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 Sequence
+0:351 move second child to first child (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 sine (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 move second child to first child (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 cosine (temp 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. sine (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 smoothstep (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 'inF2' (temp 4X4 matrix of float)
+0:351 sqrt (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 step (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 'inF1' (temp 4X4 matrix of float)
+0:351 tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 hyp. tangent (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 transpose (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:351 trunc (global 4X4 matrix of float)
+0:351 'inF0' (temp 4X4 matrix of float)
+0:354 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
-0:356 Function Parameters:
-0:356 'inF0' (temp float)
-0:356 'inF1' (temp float)
-0:356 'inFV0' (temp 2-component vector of float)
-0:356 'inFV1' (temp 2-component vector of float)
-0:356 'inFM0' (temp 2X2 matrix of float)
-0:356 'inFM1' (temp 2X2 matrix of float)
+0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:372 Function Parameters:
+0:372 'inF0' (temp float)
+0:372 'inF1' (temp float)
+0:372 'inFV0' (temp 2-component vector of float)
+0:372 'inFV1' (temp 2-component vector of float)
+0:372 'inFM0' (temp 2X2 matrix of float)
+0:372 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
-0:357 move second child to first child (temp float)
-0:357 'r0' (temp float)
-0:357 component-wise multiply (temp float)
-0:357 'inF0' (temp float)
-0:357 'inF1' (temp float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r1' (temp 2-component vector of float)
-0:357 vector-scale (temp 2-component vector of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inF0' (temp float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r2' (temp 2-component vector of float)
-0:357 vector-scale (temp 2-component vector of float)
-0:357 'inF0' (temp float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 move second child to first child (temp float)
-0:357 'r3' (temp float)
-0:357 dot-product (global float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inFV1' (temp 2-component vector of float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r4' (temp 2-component vector of float)
-0:357 matrix-times-vector (temp 2-component vector of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 move second child to first child (temp 2-component vector of float)
-0:357 'r5' (temp 2-component vector of float)
-0:357 vector-times-matrix (temp 2-component vector of float)
-0:357 'inFV0' (temp 2-component vector of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r6' (temp 2X2 matrix of float)
-0:357 matrix-scale (temp 2X2 matrix of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inF0' (temp float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r7' (temp 2X2 matrix of float)
-0:357 matrix-scale (temp 2X2 matrix of float)
-0:357 'inF0' (temp float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 move second child to first child (temp 2X2 matrix of float)
-0:357 'r8' (temp 2X2 matrix of float)
-0:357 matrix-multiply (temp 2X2 matrix of float)
-0:357 'inFM0' (temp 2X2 matrix of float)
-0:357 'inFM1' (temp 2X2 matrix of float)
-0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
-0:363 Function Parameters:
-0:363 'inF0' (temp float)
-0:363 'inF1' (temp float)
-0:363 'inFV0' (temp 3-component vector of float)
-0:363 'inFV1' (temp 3-component vector of float)
-0:363 'inFM0' (temp 3X3 matrix of float)
-0:363 'inFM1' (temp 3X3 matrix of float)
+0:373 move second child to first child (temp float)
+0:373 'r0' (temp float)
+0:373 component-wise multiply (temp float)
+0:373 'inF0' (temp float)
+0:373 'inF1' (temp float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r1' (temp 2-component vector of float)
+0:373 vector-scale (temp 2-component vector of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inF0' (temp float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r2' (temp 2-component vector of float)
+0:373 vector-scale (temp 2-component vector of float)
+0:373 'inF0' (temp float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 move second child to first child (temp float)
+0:373 'r3' (temp float)
+0:373 dot-product (global float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inFV1' (temp 2-component vector of float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r4' (temp 2-component vector of float)
+0:373 matrix-times-vector (temp 2-component vector of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 move second child to first child (temp 2-component vector of float)
+0:373 'r5' (temp 2-component vector of float)
+0:373 vector-times-matrix (temp 2-component vector of float)
+0:373 'inFV0' (temp 2-component vector of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r6' (temp 2X2 matrix of float)
+0:373 matrix-scale (temp 2X2 matrix of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inF0' (temp float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r7' (temp 2X2 matrix of float)
+0:373 matrix-scale (temp 2X2 matrix of float)
+0:373 'inF0' (temp float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 move second child to first child (temp 2X2 matrix of float)
+0:373 'r8' (temp 2X2 matrix of float)
+0:373 matrix-multiply (temp 2X2 matrix of float)
+0:373 'inFM0' (temp 2X2 matrix of float)
+0:373 'inFM1' (temp 2X2 matrix of float)
+0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:379 Function Parameters:
+0:379 'inF0' (temp float)
+0:379 'inF1' (temp float)
+0:379 'inFV0' (temp 3-component vector of float)
+0:379 'inFV1' (temp 3-component vector of float)
+0:379 'inFM0' (temp 3X3 matrix of float)
+0:379 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
-0:364 move second child to first child (temp float)
-0:364 'r0' (temp float)
-0:364 component-wise multiply (temp float)
-0:364 'inF0' (temp float)
-0:364 'inF1' (temp float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r1' (temp 3-component vector of float)
-0:364 vector-scale (temp 3-component vector of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inF0' (temp float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r2' (temp 3-component vector of float)
-0:364 vector-scale (temp 3-component vector of float)
-0:364 'inF0' (temp float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 move second child to first child (temp float)
-0:364 'r3' (temp float)
-0:364 dot-product (global float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inFV1' (temp 3-component vector of float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r4' (temp 3-component vector of float)
-0:364 matrix-times-vector (temp 3-component vector of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 move second child to first child (temp 3-component vector of float)
-0:364 'r5' (temp 3-component vector of float)
-0:364 vector-times-matrix (temp 3-component vector of float)
-0:364 'inFV0' (temp 3-component vector of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r6' (temp 3X3 matrix of float)
-0:364 matrix-scale (temp 3X3 matrix of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inF0' (temp float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r7' (temp 3X3 matrix of float)
-0:364 matrix-scale (temp 3X3 matrix of float)
-0:364 'inF0' (temp float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 move second child to first child (temp 3X3 matrix of float)
-0:364 'r8' (temp 3X3 matrix of float)
-0:364 matrix-multiply (temp 3X3 matrix of float)
-0:364 'inFM0' (temp 3X3 matrix of float)
-0:364 'inFM1' (temp 3X3 matrix of float)
-0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
-0:370 Function Parameters:
-0:370 'inF0' (temp float)
-0:370 'inF1' (temp float)
-0:370 'inFV0' (temp 4-component vector of float)
-0:370 'inFV1' (temp 4-component vector of float)
-0:370 'inFM0' (temp 4X4 matrix of float)
-0:370 'inFM1' (temp 4X4 matrix of float)
+0:380 move second child to first child (temp float)
+0:380 'r0' (temp float)
+0:380 component-wise multiply (temp float)
+0:380 'inF0' (temp float)
+0:380 'inF1' (temp float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r1' (temp 3-component vector of float)
+0:380 vector-scale (temp 3-component vector of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inF0' (temp float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r2' (temp 3-component vector of float)
+0:380 vector-scale (temp 3-component vector of float)
+0:380 'inF0' (temp float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 move second child to first child (temp float)
+0:380 'r3' (temp float)
+0:380 dot-product (global float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inFV1' (temp 3-component vector of float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r4' (temp 3-component vector of float)
+0:380 matrix-times-vector (temp 3-component vector of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 move second child to first child (temp 3-component vector of float)
+0:380 'r5' (temp 3-component vector of float)
+0:380 vector-times-matrix (temp 3-component vector of float)
+0:380 'inFV0' (temp 3-component vector of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r6' (temp 3X3 matrix of float)
+0:380 matrix-scale (temp 3X3 matrix of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inF0' (temp float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r7' (temp 3X3 matrix of float)
+0:380 matrix-scale (temp 3X3 matrix of float)
+0:380 'inF0' (temp float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 move second child to first child (temp 3X3 matrix of float)
+0:380 'r8' (temp 3X3 matrix of float)
+0:380 matrix-multiply (temp 3X3 matrix of float)
+0:380 'inFM0' (temp 3X3 matrix of float)
+0:380 'inFM1' (temp 3X3 matrix of float)
+0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:386 Function Parameters:
+0:386 'inF0' (temp float)
+0:386 'inF1' (temp float)
+0:386 'inFV0' (temp 4-component vector of float)
+0:386 'inFV1' (temp 4-component vector of float)
+0:386 'inFM0' (temp 4X4 matrix of float)
+0:386 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
-0:371 move second child to first child (temp float)
-0:371 'r0' (temp float)
-0:371 component-wise multiply (temp float)
-0:371 'inF0' (temp float)
-0:371 'inF1' (temp float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r1' (temp 4-component vector of float)
-0:371 vector-scale (temp 4-component vector of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inF0' (temp float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r2' (temp 4-component vector of float)
-0:371 vector-scale (temp 4-component vector of float)
-0:371 'inF0' (temp float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 move second child to first child (temp float)
-0:371 'r3' (temp float)
-0:371 dot-product (global float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inFV1' (temp 4-component vector of float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r4' (temp 4-component vector of float)
-0:371 matrix-times-vector (temp 4-component vector of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 move second child to first child (temp 4-component vector of float)
-0:371 'r5' (temp 4-component vector of float)
-0:371 vector-times-matrix (temp 4-component vector of float)
-0:371 'inFV0' (temp 4-component vector of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r6' (temp 4X4 matrix of float)
-0:371 matrix-scale (temp 4X4 matrix of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inF0' (temp float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r7' (temp 4X4 matrix of float)
-0:371 matrix-scale (temp 4X4 matrix of float)
-0:371 'inF0' (temp float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 move second child to first child (temp 4X4 matrix of float)
-0:371 'r8' (temp 4X4 matrix of float)
-0:371 matrix-multiply (temp 4X4 matrix of float)
-0:371 'inFM0' (temp 4X4 matrix of float)
-0:371 'inFM1' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp float)
+0:387 'r0' (temp float)
+0:387 component-wise multiply (temp float)
+0:387 'inF0' (temp float)
+0:387 'inF1' (temp float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r1' (temp 4-component vector of float)
+0:387 vector-scale (temp 4-component vector of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inF0' (temp float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r2' (temp 4-component vector of float)
+0:387 vector-scale (temp 4-component vector of float)
+0:387 'inF0' (temp float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 move second child to first child (temp float)
+0:387 'r3' (temp float)
+0:387 dot-product (global float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inFV1' (temp 4-component vector of float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r4' (temp 4-component vector of float)
+0:387 matrix-times-vector (temp 4-component vector of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 move second child to first child (temp 4-component vector of float)
+0:387 'r5' (temp 4-component vector of float)
+0:387 vector-times-matrix (temp 4-component vector of float)
+0:387 'inFV0' (temp 4-component vector of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r6' (temp 4X4 matrix of float)
+0:387 matrix-scale (temp 4X4 matrix of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inF0' (temp float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r7' (temp 4X4 matrix of float)
+0:387 matrix-scale (temp 4X4 matrix of float)
+0:387 'inF0' (temp float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 move second child to first child (temp 4X4 matrix of float)
+0:387 'r8' (temp 4X4 matrix of float)
+0:387 matrix-multiply (temp 4X4 matrix of float)
+0:387 'inFM0' (temp 4X4 matrix of float)
+0:387 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1064
+// Id's are bound by 1082
Capability Shader
1: ExtInstImport "GLSL.std.450"
Name 43 "inFM0"
Name 44 "inFM1"
Name 47 "inF0"
- Name 62 "inF1"
- Name 69 "inF2"
- Name 97 "ResType"
- Name 166 "inF0"
- Name 180 "inF1"
- Name 187 "inF2"
- Name 225 "ResType"
- Name 306 "inF0"
- Name 320 "inF1"
- Name 327 "inF2"
- Name 368 "ResType"
- Name 448 "inF0"
- Name 462 "inF1"
- Name 469 "inF2"
- Name 515 "ResType"
- Name 596 "inF0"
- Name 610 "inF1"
- Name 617 "inF2"
- Name 648 "ResType"
- Name 713 "inF0"
- Name 727 "inF1"
- Name 734 "inF2"
- Name 768 "ResType"
- Name 833 "inF0"
- Name 847 "inF1"
- Name 854 "inF2"
- Name 891 "ResType"
- Name 956 "r0"
- Name 960 "r1"
- Name 964 "r2"
- Name 968 "r3"
- Name 972 "r4"
- Name 976 "r5"
- Name 980 "r6"
- Name 984 "r7"
- Name 988 "r8"
- Name 992 "r0"
- Name 996 "r1"
- Name 1000 "r2"
- Name 1004 "r3"
- Name 1008 "r4"
- Name 1012 "r5"
- Name 1016 "r6"
- Name 1020 "r7"
- Name 1024 "r8"
- Name 1028 "r0"
- Name 1032 "r1"
- Name 1036 "r2"
- Name 1040 "r3"
- Name 1044 "r4"
- Name 1048 "r5"
- Name 1052 "r6"
- Name 1056 "r7"
- Name 1060 "r8"
+ Name 66 "inU0"
+ Name 72 "inF1"
+ Name 79 "inF2"
+ Name 105 "ResType"
+ Name 172 "inF0"
+ Name 190 "inU0"
+ Name 196 "inF1"
+ Name 203 "inF2"
+ Name 239 "ResType"
+ Name 318 "inF0"
+ Name 336 "inU0"
+ Name 342 "inF1"
+ Name 349 "inF2"
+ Name 388 "ResType"
+ Name 466 "inF0"
+ Name 484 "inU0"
+ Name 490 "inF1"
+ Name 497 "inF2"
+ Name 541 "ResType"
+ Name 620 "inF0"
+ Name 634 "inF1"
+ Name 641 "inF2"
+ Name 672 "ResType"
+ Name 735 "inF0"
+ Name 749 "inF1"
+ Name 756 "inF2"
+ Name 790 "ResType"
+ Name 853 "inF0"
+ Name 867 "inF1"
+ Name 874 "inF2"
+ Name 911 "ResType"
+ Name 974 "r0"
+ Name 978 "r1"
+ Name 982 "r2"
+ Name 986 "r3"
+ Name 990 "r4"
+ Name 994 "r5"
+ Name 998 "r6"
+ Name 1002 "r7"
+ Name 1006 "r8"
+ Name 1010 "r0"
+ Name 1014 "r1"
+ Name 1018 "r2"
+ Name 1022 "r3"
+ Name 1026 "r4"
+ Name 1030 "r5"
+ Name 1034 "r6"
+ Name 1038 "r7"
+ Name 1042 "r8"
+ Name 1046 "r0"
+ Name 1050 "r1"
+ Name 1054 "r2"
+ Name 1058 "r3"
+ Name 1062 "r4"
+ Name 1066 "r5"
+ Name 1070 "r6"
+ Name 1074 "r7"
+ Name 1078 "r8"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
37: TypePointer Function 36
38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
49: TypeBool
- 76: TypeInt 32 0
- 77: 76(int) Constant 7
- 85: TypeInt 32 1
- 86: 85(int) Constant 7
- 97(ResType): TypeStruct 6(float) 85(int)
- 114: 6(float) Constant 1050288283
- 129: 76(int) Constant 2
- 136: 6(float) Constant 0
- 137: 6(float) Constant 1065353216
- 194: TypeVector 76(int) 2
- 195: 76(int) Constant 3
- 196: 194(ivec2) ConstantComposite 77 195
- 224: TypeVector 85(int) 2
- 225(ResType): TypeStruct 8(fvec2) 224(ivec2)
- 232: TypeVector 49(bool) 2
- 266: 6(float) Constant 1073741824
- 268: 76(int) Constant 1
- 269: 194(ivec2) ConstantComposite 268 129
- 304: 8(fvec2) ConstantComposite 137 266
- 334: TypeVector 76(int) 3
- 335: 76(int) Constant 5
- 336: 334(ivec3) ConstantComposite 77 195 335
- 367: TypeVector 85(int) 3
- 368(ResType): TypeStruct 21(fvec3) 367(ivec3)
- 375: TypeVector 49(bool) 3
- 410: 334(ivec3) ConstantComposite 268 129 195
- 445: 6(float) Constant 1077936128
- 446: 21(fvec3) ConstantComposite 137 266 445
- 476: TypeVector 76(int) 4
- 477: 476(ivec4) ConstantComposite 77 195 335 129
- 514: TypeVector 85(int) 4
- 515(ResType): TypeStruct 34(fvec4) 514(ivec4)
- 522: TypeVector 49(bool) 4
- 557: 76(int) Constant 4
- 558: 476(ivec4) ConstantComposite 268 129 195 557
- 593: 6(float) Constant 1082130432
- 594: 34(fvec4) ConstantComposite 137 266 445 593
- 648(ResType): TypeStruct 10 224(ivec2)
- 710: 8(fvec2) ConstantComposite 266 266
- 711: 10 ConstantComposite 710 710
- 768(ResType): TypeStruct 23 367(ivec3)
- 830: 21(fvec3) ConstantComposite 445 445 445
- 831: 23 ConstantComposite 830 830 830
- 891(ResType): TypeStruct 36 514(ivec4)
- 953: 34(fvec4) ConstantComposite 593 593 593 593
- 954: 36 ConstantComposite 953 953 953 953
+ 60: TypeInt 32 1
+ 63: TypeInt 32 0
+ 65: TypePointer Function 63(int)
+ 86: 63(int) Constant 7
+ 94: 60(int) Constant 7
+ 105(ResType): TypeStruct 6(float) 60(int)
+ 120: 6(float) Constant 1050288283
+ 135: 63(int) Constant 2
+ 142: 6(float) Constant 0
+ 143: 6(float) Constant 1065353216
+ 184: TypeVector 60(int) 2
+ 187: TypeVector 63(int) 2
+ 189: TypePointer Function 187(ivec2)
+ 210: 63(int) Constant 3
+ 211: 187(ivec2) ConstantComposite 86 210
+ 239(ResType): TypeStruct 8(fvec2) 184(ivec2)
+ 244: TypeVector 49(bool) 2
+ 278: 6(float) Constant 1073741824
+ 280: 63(int) Constant 1
+ 281: 187(ivec2) ConstantComposite 280 135
+ 316: 8(fvec2) ConstantComposite 143 278
+ 330: TypeVector 60(int) 3
+ 333: TypeVector 63(int) 3
+ 335: TypePointer Function 333(ivec3)
+ 356: 63(int) Constant 5
+ 357: 333(ivec3) ConstantComposite 86 210 356
+ 388(ResType): TypeStruct 21(fvec3) 330(ivec3)
+ 393: TypeVector 49(bool) 3
+ 428: 333(ivec3) ConstantComposite 280 135 210
+ 463: 6(float) Constant 1077936128
+ 464: 21(fvec3) ConstantComposite 143 278 463
+ 478: TypeVector 60(int) 4
+ 481: TypeVector 63(int) 4
+ 483: TypePointer Function 481(ivec4)
+ 504: 481(ivec4) ConstantComposite 86 210 356 135
+ 541(ResType): TypeStruct 34(fvec4) 478(ivec4)
+ 546: TypeVector 49(bool) 4
+ 581: 63(int) Constant 4
+ 582: 481(ivec4) ConstantComposite 280 135 210 581
+ 617: 6(float) Constant 1082130432
+ 618: 34(fvec4) ConstantComposite 143 278 463 617
+ 672(ResType): TypeStruct 10 184(ivec2)
+ 732: 8(fvec2) ConstantComposite 278 278
+ 733: 10 ConstantComposite 732 732
+ 790(ResType): TypeStruct 23 330(ivec3)
+ 850: 21(fvec3) ConstantComposite 463 463 463
+ 851: 23 ConstantComposite 850 850 850
+ 911(ResType): TypeStruct 36 478(ivec4)
+ 971: 34(fvec4) ConstantComposite 617 617 617 617
+ 972: 36 ConstantComposite 971 971 971 971
4(VertexShaderFunction): 2 Function None 3
5: Label
47(inF0): 7(ptr) Variable Function
- 62(inF1): 7(ptr) Variable Function
- 69(inF2): 7(ptr) Variable Function
- 166(inF0): 9(ptr) Variable Function
- 180(inF1): 9(ptr) Variable Function
- 187(inF2): 9(ptr) Variable Function
- 306(inF0): 22(ptr) Variable Function
- 320(inF1): 22(ptr) Variable Function
- 327(inF2): 22(ptr) Variable Function
- 448(inF0): 35(ptr) Variable Function
- 462(inF1): 35(ptr) Variable Function
- 469(inF2): 35(ptr) Variable Function
- 596(inF0): 11(ptr) Variable Function
- 610(inF1): 11(ptr) Variable Function
- 617(inF2): 11(ptr) Variable Function
- 713(inF0): 24(ptr) Variable Function
- 727(inF1): 24(ptr) Variable Function
- 734(inF2): 24(ptr) Variable Function
- 833(inF0): 37(ptr) Variable Function
- 847(inF1): 37(ptr) Variable Function
- 854(inF2): 37(ptr) Variable Function
+ 66(inU0): 65(ptr) Variable Function
+ 72(inF1): 7(ptr) Variable Function
+ 79(inF2): 7(ptr) Variable Function
+ 172(inF0): 9(ptr) Variable Function
+ 190(inU0): 189(ptr) Variable Function
+ 196(inF1): 9(ptr) Variable Function
+ 203(inF2): 9(ptr) Variable Function
+ 318(inF0): 22(ptr) Variable Function
+ 336(inU0): 335(ptr) Variable Function
+ 342(inF1): 22(ptr) Variable Function
+ 349(inF2): 22(ptr) Variable Function
+ 466(inF0): 35(ptr) Variable Function
+ 484(inU0): 483(ptr) Variable Function
+ 490(inF1): 35(ptr) Variable Function
+ 497(inF2): 35(ptr) Variable Function
+ 620(inF0): 11(ptr) Variable Function
+ 634(inF1): 11(ptr) Variable Function
+ 641(inF2): 11(ptr) Variable Function
+ 735(inF0): 24(ptr) Variable Function
+ 749(inF1): 24(ptr) Variable Function
+ 756(inF2): 24(ptr) Variable Function
+ 853(inF0): 37(ptr) Variable Function
+ 867(inF1): 37(ptr) Variable Function
+ 874(inF2): 37(ptr) Variable Function
48: 6(float) Load 47(inF0)
50: 49(bool) All 48
51: 6(float) Load 47(inF0)
57: 6(float) Load 47(inF0)
58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57
59: 6(float) Load 47(inF0)
- 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59
- 61: 6(float) Load 47(inF0)
- 63: 6(float) Load 62(inF1)
- 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63
- 65: 6(float) Load 47(inF0)
- 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65
- 67: 6(float) Load 47(inF0)
- 68: 6(float) Load 62(inF1)
- 70: 6(float) Load 69(inF2)
- 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70
- 72: 6(float) Load 47(inF0)
- 73: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 72
- 74: 6(float) Load 47(inF0)
- 75: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 74
- 78: 76(int) BitCount 77
- 79: 6(float) Load 47(inF0)
- 80: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 79
- 81: 6(float) Load 47(inF0)
- 82: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 81
- 83: 6(float) Load 47(inF0)
- 84: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 83
- 87: 85(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 86
- 88: 85(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 86
- 89: 6(float) Load 47(inF0)
- 90: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 89
- 91: 6(float) Load 47(inF0)
- 92: 6(float) Load 62(inF1)
- 93: 6(float) FMod 91 92
- 94: 6(float) Load 47(inF0)
- 95: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 94
- 96: 6(float) Load 47(inF0)
- 98: 97(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 96
- 99: 85(int) CompositeExtract 98 1
- Store 62(inF1) 99
- 100: 6(float) CompositeExtract 98 0
- 101: 6(float) Load 47(inF0)
- 102: 6(float) Fwidth 101
- 103: 6(float) Load 47(inF0)
- 104: 49(bool) IsInf 103
- 105: 6(float) Load 47(inF0)
- 106: 49(bool) IsNan 105
- 107: 6(float) Load 47(inF0)
- 108: 6(float) Load 62(inF1)
- 109: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 107 108
- 110: 6(float) Load 47(inF0)
- 111: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 110
- 112: 6(float) Load 47(inF0)
- 113: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 112
- 115: 6(float) FMul 113 114
+ 61: 60(int) Bitcast 59
+ 62: 6(float) Load 47(inF0)
+ 64: 63(int) Bitcast 62
+ 67: 63(int) Load 66(inU0)
+ 68: 6(float) Bitcast 67
+ 69: 6(float) Load 47(inF0)
+ 70: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 69
+ 71: 6(float) Load 47(inF0)
+ 73: 6(float) Load 72(inF1)
+ 74: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 71 73
+ 75: 6(float) Load 47(inF0)
+ 76: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 75
+ 77: 6(float) Load 47(inF0)
+ 78: 6(float) Load 72(inF1)
+ 80: 6(float) Load 79(inF2)
+ 81: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 77 78 80
+ 82: 6(float) Load 47(inF0)
+ 83: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 82
+ 84: 6(float) Load 47(inF0)
+ 85: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 84
+ 87: 63(int) BitCount 86
+ 88: 6(float) Load 47(inF0)
+ 89: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 88
+ 90: 6(float) Load 47(inF0)
+ 91: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 90
+ 92: 6(float) Load 47(inF0)
+ 93: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 92
+ 95: 60(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 94
+ 96: 60(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 94
+ 97: 6(float) Load 47(inF0)
+ 98: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 97
+ 99: 6(float) Load 47(inF0)
+ 100: 6(float) Load 72(inF1)
+ 101: 6(float) FMod 99 100
+ 102: 6(float) Load 47(inF0)
+ 103: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 102
+ 104: 6(float) Load 47(inF0)
+ 106:105(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 104
+ 107: 60(int) CompositeExtract 106 1
+ Store 72(inF1) 107
+ 108: 6(float) CompositeExtract 106 0
+ 109: 6(float) Load 47(inF0)
+ 110: 49(bool) IsInf 109
+ 111: 6(float) Load 47(inF0)
+ 112: 49(bool) IsNan 111
+ 113: 6(float) Load 47(inF0)
+ 114: 6(float) Load 72(inF1)
+ 115: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 113 114
116: 6(float) Load 47(inF0)
- 117: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 116
+ 117: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 116
118: 6(float) Load 47(inF0)
- 119: 6(float) Load 62(inF1)
- 120: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 118 119
- 121: 6(float) Load 47(inF0)
- 122: 6(float) Load 62(inF1)
- 123: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 121 122
+ 119: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 118
+ 121: 6(float) FMul 119 120
+ 122: 6(float) Load 47(inF0)
+ 123: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 122
124: 6(float) Load 47(inF0)
- 125: 6(float) Load 62(inF1)
- 126: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 124 125
+ 125: 6(float) Load 72(inF1)
+ 126: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 124 125
127: 6(float) Load 47(inF0)
- 128: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 127
- 130: 76(int) BitReverse 129
- 131: 6(float) Load 47(inF0)
- 132: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 131
+ 128: 6(float) Load 72(inF1)
+ 129: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 127 128
+ 130: 6(float) Load 47(inF0)
+ 131: 6(float) Load 72(inF1)
+ 132: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 130 131
133: 6(float) Load 47(inF0)
- 134: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 133
- 135: 6(float) Load 47(inF0)
- 138: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 135 136 137
+ 134: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 133
+ 136: 63(int) BitReverse 135
+ 137: 6(float) Load 47(inF0)
+ 138: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 137
139: 6(float) Load 47(inF0)
- 140: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 139
+ 140: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 139
141: 6(float) Load 47(inF0)
- 142: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 141
- 143: 6(float) Load 47(inF0)
- 144: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 143
- Store 62(inF1) 144
+ 144: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 141 142 143
145: 6(float) Load 47(inF0)
- 146: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 145
- Store 69(inF2) 146
+ 146: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 145
147: 6(float) Load 47(inF0)
- 148: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 147
+ 148: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 147
149: 6(float) Load 47(inF0)
- 150: 6(float) Load 62(inF1)
- 151: 6(float) Load 69(inF2)
- 152: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 149 150 151
+ 150: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 149
+ Store 72(inF1) 150
+ 151: 6(float) Load 47(inF0)
+ 152: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 151
+ Store 79(inF2) 152
153: 6(float) Load 47(inF0)
- 154: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 153
+ 154: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 153
155: 6(float) Load 47(inF0)
- 156: 6(float) Load 62(inF1)
- 157: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 155 156
- 158: 6(float) Load 47(inF0)
- 159: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 158
- 160: 6(float) Load 47(inF0)
- 161: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 160
- 162: 6(float) Load 47(inF0)
- 163: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 162
- ReturnValue 136
+ 156: 6(float) Load 72(inF1)
+ 157: 6(float) Load 79(inF2)
+ 158: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 155 156 157
+ 159: 6(float) Load 47(inF0)
+ 160: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 159
+ 161: 6(float) Load 47(inF0)
+ 162: 6(float) Load 72(inF1)
+ 163: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 161 162
+ 164: 6(float) Load 47(inF0)
+ 165: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 164
+ 166: 6(float) Load 47(inF0)
+ 167: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 166
+ 168: 6(float) Load 47(inF0)
+ 169: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 168
+ ReturnValue 142
FunctionEnd
19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
13(inF0): 7(ptr) FunctionParameter
17(inFM0): 11(ptr) FunctionParameter
18(inFM1): 11(ptr) FunctionParameter
20: Label
- 956(r0): 7(ptr) Variable Function
- 960(r1): 9(ptr) Variable Function
- 964(r2): 9(ptr) Variable Function
- 968(r3): 7(ptr) Variable Function
- 972(r4): 9(ptr) Variable Function
- 976(r5): 9(ptr) Variable Function
- 980(r6): 11(ptr) Variable Function
- 984(r7): 11(ptr) Variable Function
- 988(r8): 11(ptr) Variable Function
- 957: 6(float) Load 13(inF0)
- 958: 6(float) Load 14(inF1)
- 959: 6(float) FMul 957 958
- Store 956(r0) 959
- 961: 8(fvec2) Load 15(inFV0)
- 962: 6(float) Load 13(inF0)
- 963: 8(fvec2) VectorTimesScalar 961 962
- Store 960(r1) 963
- 965: 6(float) Load 13(inF0)
- 966: 8(fvec2) Load 15(inFV0)
- 967: 8(fvec2) VectorTimesScalar 966 965
- Store 964(r2) 967
- 969: 8(fvec2) Load 15(inFV0)
- 970: 8(fvec2) Load 16(inFV1)
- 971: 6(float) Dot 969 970
- Store 968(r3) 971
- 973: 10 Load 17(inFM0)
- 974: 8(fvec2) Load 15(inFV0)
- 975: 8(fvec2) MatrixTimesVector 973 974
- Store 972(r4) 975
- 977: 8(fvec2) Load 15(inFV0)
- 978: 10 Load 17(inFM0)
- 979: 8(fvec2) VectorTimesMatrix 977 978
- Store 976(r5) 979
- 981: 10 Load 17(inFM0)
- 982: 6(float) Load 13(inF0)
- 983: 10 MatrixTimesScalar 981 982
- Store 980(r6) 983
- 985: 6(float) Load 13(inF0)
- 986: 10 Load 17(inFM0)
- 987: 10 MatrixTimesScalar 986 985
- Store 984(r7) 987
- 989: 10 Load 17(inFM0)
- 990: 10 Load 18(inFM1)
- 991: 10 MatrixTimesMatrix 989 990
- Store 988(r8) 991
+ 974(r0): 7(ptr) Variable Function
+ 978(r1): 9(ptr) Variable Function
+ 982(r2): 9(ptr) Variable Function
+ 986(r3): 7(ptr) Variable Function
+ 990(r4): 9(ptr) Variable Function
+ 994(r5): 9(ptr) Variable Function
+ 998(r6): 11(ptr) Variable Function
+ 1002(r7): 11(ptr) Variable Function
+ 1006(r8): 11(ptr) Variable Function
+ 975: 6(float) Load 13(inF0)
+ 976: 6(float) Load 14(inF1)
+ 977: 6(float) FMul 975 976
+ Store 974(r0) 977
+ 979: 8(fvec2) Load 15(inFV0)
+ 980: 6(float) Load 13(inF0)
+ 981: 8(fvec2) VectorTimesScalar 979 980
+ Store 978(r1) 981
+ 983: 6(float) Load 13(inF0)
+ 984: 8(fvec2) Load 15(inFV0)
+ 985: 8(fvec2) VectorTimesScalar 984 983
+ Store 982(r2) 985
+ 987: 8(fvec2) Load 15(inFV0)
+ 988: 8(fvec2) Load 16(inFV1)
+ 989: 6(float) Dot 987 988
+ Store 986(r3) 989
+ 991: 10 Load 17(inFM0)
+ 992: 8(fvec2) Load 15(inFV0)
+ 993: 8(fvec2) MatrixTimesVector 991 992
+ Store 990(r4) 993
+ 995: 8(fvec2) Load 15(inFV0)
+ 996: 10 Load 17(inFM0)
+ 997: 8(fvec2) VectorTimesMatrix 995 996
+ Store 994(r5) 997
+ 999: 10 Load 17(inFM0)
+ 1000: 6(float) Load 13(inF0)
+ 1001: 10 MatrixTimesScalar 999 1000
+ Store 998(r6) 1001
+ 1003: 6(float) Load 13(inF0)
+ 1004: 10 Load 17(inFM0)
+ 1005: 10 MatrixTimesScalar 1004 1003
+ Store 1002(r7) 1005
+ 1007: 10 Load 17(inFM0)
+ 1008: 10 Load 18(inFM1)
+ 1009: 10 MatrixTimesMatrix 1007 1008
+ Store 1006(r8) 1009
Return
FunctionEnd
32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
30(inFM0): 24(ptr) FunctionParameter
31(inFM1): 24(ptr) FunctionParameter
33: Label
- 992(r0): 7(ptr) Variable Function
- 996(r1): 22(ptr) Variable Function
- 1000(r2): 22(ptr) Variable Function
- 1004(r3): 7(ptr) Variable Function
- 1008(r4): 22(ptr) Variable Function
- 1012(r5): 22(ptr) Variable Function
- 1016(r6): 24(ptr) Variable Function
- 1020(r7): 24(ptr) Variable Function
- 1024(r8): 24(ptr) Variable Function
- 993: 6(float) Load 26(inF0)
- 994: 6(float) Load 27(inF1)
- 995: 6(float) FMul 993 994
- Store 992(r0) 995
- 997: 21(fvec3) Load 28(inFV0)
- 998: 6(float) Load 26(inF0)
- 999: 21(fvec3) VectorTimesScalar 997 998
- Store 996(r1) 999
- 1001: 6(float) Load 26(inF0)
- 1002: 21(fvec3) Load 28(inFV0)
- 1003: 21(fvec3) VectorTimesScalar 1002 1001
- Store 1000(r2) 1003
- 1005: 21(fvec3) Load 28(inFV0)
- 1006: 21(fvec3) Load 29(inFV1)
- 1007: 6(float) Dot 1005 1006
- Store 1004(r3) 1007
- 1009: 23 Load 30(inFM0)
- 1010: 21(fvec3) Load 28(inFV0)
- 1011: 21(fvec3) MatrixTimesVector 1009 1010
- Store 1008(r4) 1011
- 1013: 21(fvec3) Load 28(inFV0)
- 1014: 23 Load 30(inFM0)
- 1015: 21(fvec3) VectorTimesMatrix 1013 1014
- Store 1012(r5) 1015
- 1017: 23 Load 30(inFM0)
- 1018: 6(float) Load 26(inF0)
- 1019: 23 MatrixTimesScalar 1017 1018
- Store 1016(r6) 1019
- 1021: 6(float) Load 26(inF0)
- 1022: 23 Load 30(inFM0)
- 1023: 23 MatrixTimesScalar 1022 1021
- Store 1020(r7) 1023
- 1025: 23 Load 30(inFM0)
- 1026: 23 Load 31(inFM1)
- 1027: 23 MatrixTimesMatrix 1025 1026
- Store 1024(r8) 1027
+ 1010(r0): 7(ptr) Variable Function
+ 1014(r1): 22(ptr) Variable Function
+ 1018(r2): 22(ptr) Variable Function
+ 1022(r3): 7(ptr) Variable Function
+ 1026(r4): 22(ptr) Variable Function
+ 1030(r5): 22(ptr) Variable Function
+ 1034(r6): 24(ptr) Variable Function
+ 1038(r7): 24(ptr) Variable Function
+ 1042(r8): 24(ptr) Variable Function
+ 1011: 6(float) Load 26(inF0)
+ 1012: 6(float) Load 27(inF1)
+ 1013: 6(float) FMul 1011 1012
+ Store 1010(r0) 1013
+ 1015: 21(fvec3) Load 28(inFV0)
+ 1016: 6(float) Load 26(inF0)
+ 1017: 21(fvec3) VectorTimesScalar 1015 1016
+ Store 1014(r1) 1017
+ 1019: 6(float) Load 26(inF0)
+ 1020: 21(fvec3) Load 28(inFV0)
+ 1021: 21(fvec3) VectorTimesScalar 1020 1019
+ Store 1018(r2) 1021
+ 1023: 21(fvec3) Load 28(inFV0)
+ 1024: 21(fvec3) Load 29(inFV1)
+ 1025: 6(float) Dot 1023 1024
+ Store 1022(r3) 1025
+ 1027: 23 Load 30(inFM0)
+ 1028: 21(fvec3) Load 28(inFV0)
+ 1029: 21(fvec3) MatrixTimesVector 1027 1028
+ Store 1026(r4) 1029
+ 1031: 21(fvec3) Load 28(inFV0)
+ 1032: 23 Load 30(inFM0)
+ 1033: 21(fvec3) VectorTimesMatrix 1031 1032
+ Store 1030(r5) 1033
+ 1035: 23 Load 30(inFM0)
+ 1036: 6(float) Load 26(inF0)
+ 1037: 23 MatrixTimesScalar 1035 1036
+ Store 1034(r6) 1037
+ 1039: 6(float) Load 26(inF0)
+ 1040: 23 Load 30(inFM0)
+ 1041: 23 MatrixTimesScalar 1040 1039
+ Store 1038(r7) 1041
+ 1043: 23 Load 30(inFM0)
+ 1044: 23 Load 31(inFM1)
+ 1045: 23 MatrixTimesMatrix 1043 1044
+ Store 1042(r8) 1045
Return
FunctionEnd
45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
43(inFM0): 37(ptr) FunctionParameter
44(inFM1): 37(ptr) FunctionParameter
46: Label
- 1028(r0): 7(ptr) Variable Function
- 1032(r1): 35(ptr) Variable Function
- 1036(r2): 35(ptr) Variable Function
- 1040(r3): 7(ptr) Variable Function
- 1044(r4): 35(ptr) Variable Function
- 1048(r5): 35(ptr) Variable Function
- 1052(r6): 37(ptr) Variable Function
- 1056(r7): 37(ptr) Variable Function
- 1060(r8): 37(ptr) Variable Function
- 1029: 6(float) Load 39(inF0)
- 1030: 6(float) Load 40(inF1)
- 1031: 6(float) FMul 1029 1030
- Store 1028(r0) 1031
- 1033: 34(fvec4) Load 41(inFV0)
- 1034: 6(float) Load 39(inF0)
- 1035: 34(fvec4) VectorTimesScalar 1033 1034
- Store 1032(r1) 1035
- 1037: 6(float) Load 39(inF0)
- 1038: 34(fvec4) Load 41(inFV0)
- 1039: 34(fvec4) VectorTimesScalar 1038 1037
- Store 1036(r2) 1039
- 1041: 34(fvec4) Load 41(inFV0)
- 1042: 34(fvec4) Load 42(inFV1)
- 1043: 6(float) Dot 1041 1042
- Store 1040(r3) 1043
- 1045: 36 Load 43(inFM0)
- 1046: 34(fvec4) Load 41(inFV0)
- 1047: 34(fvec4) MatrixTimesVector 1045 1046
- Store 1044(r4) 1047
- 1049: 34(fvec4) Load 41(inFV0)
- 1050: 36 Load 43(inFM0)
- 1051: 34(fvec4) VectorTimesMatrix 1049 1050
- Store 1048(r5) 1051
- 1053: 36 Load 43(inFM0)
- 1054: 6(float) Load 39(inF0)
- 1055: 36 MatrixTimesScalar 1053 1054
- Store 1052(r6) 1055
- 1057: 6(float) Load 39(inF0)
- 1058: 36 Load 43(inFM0)
- 1059: 36 MatrixTimesScalar 1058 1057
- Store 1056(r7) 1059
- 1061: 36 Load 43(inFM0)
- 1062: 36 Load 44(inFM1)
- 1063: 36 MatrixTimesMatrix 1061 1062
- Store 1060(r8) 1063
+ 1046(r0): 7(ptr) Variable Function
+ 1050(r1): 35(ptr) Variable Function
+ 1054(r2): 35(ptr) Variable Function
+ 1058(r3): 7(ptr) Variable Function
+ 1062(r4): 35(ptr) Variable Function
+ 1066(r5): 35(ptr) Variable Function
+ 1070(r6): 37(ptr) Variable Function
+ 1074(r7): 37(ptr) Variable Function
+ 1078(r8): 37(ptr) Variable Function
+ 1047: 6(float) Load 39(inF0)
+ 1048: 6(float) Load 40(inF1)
+ 1049: 6(float) FMul 1047 1048
+ Store 1046(r0) 1049
+ 1051: 34(fvec4) Load 41(inFV0)
+ 1052: 6(float) Load 39(inF0)
+ 1053: 34(fvec4) VectorTimesScalar 1051 1052
+ Store 1050(r1) 1053
+ 1055: 6(float) Load 39(inF0)
+ 1056: 34(fvec4) Load 41(inFV0)
+ 1057: 34(fvec4) VectorTimesScalar 1056 1055
+ Store 1054(r2) 1057
+ 1059: 34(fvec4) Load 41(inFV0)
+ 1060: 34(fvec4) Load 42(inFV1)
+ 1061: 6(float) Dot 1059 1060
+ Store 1058(r3) 1061
+ 1063: 36 Load 43(inFM0)
+ 1064: 34(fvec4) Load 41(inFV0)
+ 1065: 34(fvec4) MatrixTimesVector 1063 1064
+ Store 1062(r4) 1065
+ 1067: 34(fvec4) Load 41(inFV0)
+ 1068: 36 Load 43(inFM0)
+ 1069: 34(fvec4) VectorTimesMatrix 1067 1068
+ Store 1066(r5) 1069
+ 1071: 36 Load 43(inFM0)
+ 1072: 6(float) Load 39(inF0)
+ 1073: 36 MatrixTimesScalar 1071 1072
+ Store 1070(r6) 1073
+ 1075: 6(float) Load 39(inF0)
+ 1076: 36 Load 43(inFM0)
+ 1077: 36 MatrixTimesScalar 1076 1075
+ Store 1074(r7) 1077
+ 1079: 36 Load 43(inFM0)
+ 1080: 36 Load 44(inFM1)
+ 1081: 36 MatrixTimesMatrix 1079 1080
+ Store 1078(r8) 1081
Return
FunctionEnd
--- /dev/null
+
+#define gs // TODO: define as groupshared when available in the grammar
+gs uint gs_ua;
+gs uint gs_ub;
+gs uint gs_uc;
+gs uint2 gs_ua2;
+gs uint2 gs_ub2;
+gs uint2 gs_uc2;
+gs uint3 gs_ua3;
+gs uint3 gs_ub3;
+gs uint3 gs_uc3;
+gs uint4 gs_ua4;
+gs uint4 gs_ub4;
+gs uint4 gs_uc4;
+
+float ComputeShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
+{
+ uint out_u1;
+
+ // Don't repeat all the pixel/vertex fns - just one for sanity.
+ all(inF0);
+
+ // Test atomics
+ InterlockedAdd(gs_ua, gs_ub);
+ InterlockedAdd(gs_ua, gs_ub, out_u1);
+ InterlockedAnd(gs_ua, gs_ub);
+ InterlockedAnd(gs_ua, gs_ub, out_u1);
+ InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1);
+ InterlockedExchange(gs_ua, gs_ub, out_u1);
+ InterlockedMax(gs_ua, gs_ub);
+ InterlockedMax(gs_ua, gs_ub, out_u1);
+ InterlockedMin(gs_ua, gs_ub);
+ InterlockedMin(gs_ua, gs_ub, out_u1);
+ InterlockedOr(gs_ua, gs_ub);
+ InterlockedOr(gs_ua, gs_ub, out_u1);
+ InterlockedXor(gs_ua, gs_ub);
+ InterlockedXor(gs_ua, gs_ub, out_u1);
+
+ // CheckAccessFullyMapped(3); // TODO: ...
+
+ return 0.0;
+}
+
+float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2)
+{
+ // TODO: ... add when float1 prototypes are generated
+ return 0.0;
+}
+
+float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
+{
+ uint2 out_u2;
+
+ // Don't repeat all the pixel/vertex fns - just one for sanity.
+ all(inF0);
+
+ // Test atomics
+ InterlockedAdd(gs_ua2, gs_ub2);
+ InterlockedAdd(gs_ua2, gs_ub2, out_u2);
+ InterlockedAnd(gs_ua2, gs_ub2);
+ InterlockedAnd(gs_ua2, gs_ub2, out_u2);
+ InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2);
+ InterlockedExchange(gs_ua2, gs_ub2, out_u2);
+ InterlockedMax(gs_ua2, gs_ub2);
+ InterlockedMax(gs_ua2, gs_ub2, out_u2);
+ InterlockedMin(gs_ua2, gs_ub2);
+ InterlockedMin(gs_ua2, gs_ub2, out_u2);
+ InterlockedOr(gs_ua2, gs_ub2);
+ InterlockedOr(gs_ua2, gs_ub2, out_u2);
+ InterlockedXor(gs_ua2, gs_ub2);
+ InterlockedXor(gs_ua2, gs_ub2, out_u2);
+
+ // TODO: ... add when float1 prototypes are generated
+ return float2(1,2);
+}
+
+float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
+{
+ uint3 out_u3;
+
+ // Don't repeat all the pixel/vertex fns - just one for sanity.
+ all(inF0);
+
+ // Test atomics
+ InterlockedAdd(gs_ua3, gs_ub3);
+ InterlockedAdd(gs_ua3, gs_ub3, out_u3);
+ InterlockedAnd(gs_ua3, gs_ub3);
+ InterlockedAnd(gs_ua3, gs_ub3, out_u3);
+ InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3);
+ InterlockedExchange(gs_ua3, gs_ub3, out_u3);
+ InterlockedMax(gs_ua3, gs_ub3);
+ InterlockedMax(gs_ua3, gs_ub3, out_u3);
+ InterlockedMin(gs_ua3, gs_ub3);
+ InterlockedMin(gs_ua3, gs_ub3, out_u3);
+ InterlockedOr(gs_ua3, gs_ub3);
+ InterlockedOr(gs_ua3, gs_ub3, out_u3);
+ InterlockedXor(gs_ua3, gs_ub3);
+ InterlockedXor(gs_ua3, gs_ub3, out_u3);
+
+ // TODO: ... add when float1 prototypes are generated
+ return float3(1,2,3);
+}
+
+float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
+{
+ uint4 out_u4;
+
+ // Don't repeat all the pixel/vertex fns - just one for sanity.
+ all(inF0);
+
+ // Test atomics
+ InterlockedAdd(gs_ua4, gs_ub4);
+ InterlockedAdd(gs_ua4, gs_ub4, out_u4);
+ InterlockedAnd(gs_ua4, gs_ub4);
+ InterlockedAnd(gs_ua4, gs_ub4, out_u4);
+ InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4);
+ InterlockedExchange(gs_ua4, gs_ub4, out_u4);
+ InterlockedMax(gs_ua4, gs_ub4);
+ InterlockedMax(gs_ua4, gs_ub4, out_u4);
+ InterlockedMin(gs_ua4, gs_ub4);
+ InterlockedMin(gs_ua4, gs_ub4, out_u4);
+ InterlockedOr(gs_ua4, gs_ub4);
+ InterlockedOr(gs_ua4, gs_ub4, out_u4);
+ InterlockedXor(gs_ua4, gs_ub4);
+ InterlockedXor(gs_ua4, gs_ub4, out_u4);
+
+ // TODO: ... add when float1 prototypes are generated
+ return float4(1,2,3,4);
+}
-float PixelShaderFunction(float inF0, float inF1, float inF2)
+
+#define gs // TODO: define as groupshared when available in the grammar
+gs uint gs_ua;
+gs uint gs_ub;
+gs uint gs_uc;
+gs uint2 gs_ua2;
+gs uint2 gs_ub2;
+gs uint2 gs_uc2;
+gs uint3 gs_ua3;
+gs uint3 gs_ub3;
+gs uint3 gs_uc3;
+gs uint4 gs_ua4;
+gs uint4 gs_ub4;
+gs uint4 gs_uc4;
+
+float PixelShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
{
+ uint out_u1;
+
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
return 0.0;
}
-float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2)
+float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
{
+ uint2 out_u2;
+
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
return float2(1,2);
}
-float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2)
+float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
{
+ uint3 out_u3;
+
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
return float3(1,2,3);
}
-float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2)
+float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
{
+ uint4 out_u4;
+
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
return float4(1,2,3,4);
}
+// TODO: for mats:
+// asfloat(inU0); \
+// asint(inF0); \
+// asuint(inF0); \
+
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
all(inF0); \
--- /dev/null
+float ComputeShaderFunction(float inF0, float inF1, float inF2, int inI0)
+{
+ uint out_u1;
+
+ // AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
+ // AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
+ asdouble(inF0, inF1); // expected error: only integer inputs
+ CheckAccessFullyMapped(3.0); // expected error: only valid on integers
+ clip(inF0); // expected error: only valid in pixel stage
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ ddx(inF0); // expected error: only valid in pixel stage
+ ddx_coarse(inF0); // expected error: only valid in pixel stage
+ ddx_fine(inF0); // expected error: only valid in pixel stage
+ ddy(inF0); // expected error: only valid in pixel stage
+ ddy_coarse(inF0); // expected error: only valid in pixel stage
+ ddy_fine(inF0); // expected error: only valid in pixel stage
+ determinant(inF0); // expected error: only valid on mats
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
+ InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ length(inF0); // expect error: invalid on scalars
+ msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
+ normalize(inF0); // expect error: invalid on scalars
+ reflect(inF0, inF1); // expect error: invalid on scalars
+ refract(inF0, inF1, inF2); // expect error: invalid on scalars
+ refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return 0.0;
+}
+
+float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
+{
+ // TODO: ... add when float1 prototypes are generated
+
+ GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
+
+ return 0.0;
+}
+
+float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
+{
+ uint2 out_u2;
+
+ asdouble(inF0, inF1); // expected error: only integer inputs
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ determinant(inF0); // expect error: only valid on mats
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage
+ InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float2(1,2);
+}
+
+float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
+{
+ uint3 out_u3;
+
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ determinant(inF0); // expect error: only valid on mats
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float3(1,2,3);
+}
+
+float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
+{
+ uint4 out_u4;
+
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ determinant(inF0); // expect error: only valid on mats
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
+
+ // TODO: texture intrinsics, when we can declare samplers.
+
+ return float4(1,2,3,4);
+}
+
float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
{
- CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
- countbits(inF0); // expected error: only integer inputs
- cross(inF0, inF1); // expected error: only on float3 inputs
- determinant(inF0); // expected error: only valid on mats
- f16tof32(inF0); // expected error: only integer inputs
- firstbithigh(inF0); // expected error: only integer inputs
- firstbitlow(inF0); // expected error: only integer inputs
- fma(inF0, inF1, inF2); // expected error: only double inputs
- reversebits(inF0); // expected error: only integer inputs
- transpose(inF0); // expected error: only valid on mats
+ CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ determinant(inF0); // expected error: only valid on mats
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expected error: only valid on mats
return float4(1,2,3,4);
}
+uint gs_ua;
+uint gs_ub;
+uint gs_uc;
+uint2 gs_ua2;
+uint2 gs_ub2;
+uint2 gs_uc2;
+uint3 gs_ua3;
+uint3 gs_ub3;
+uint3 gs_uc3;
+uint4 gs_ua4;
+uint4 gs_ub4;
+uint4 gs_uc4;
+
float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
{
+ uint out_u1;
+
// AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
// AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
asdouble(inF0, inF1); // expected error: only integer inputs
CheckAccessFullyMapped(3.0); // expected error: only valid on integers
CheckAccessFullyMapped(3); // expected error: only valid in pixel & compute stages
- clip(inF0); // expected error: only valid in pixel & compute stages
+ clip(inF0); // expected error: only valid in pixel stage
countbits(inF0); // expected error: only integer inputs
cross(inF0, inF1); // expected error: only on float3 inputs
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
// DeviceMemoryBarrier(); // TODO: expected error: only valid in pixel & compute stages
// DeviceMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
- ddx(inF0); // expected error: only valid in pixel & compute stages
- ddx_coarse(inF0); // expected error: only valid in pixel & compute stages
- ddx_fine(inF0); // expected error: only valid in pixel & compute stages
- ddy(inF0); // expected error: only valid in pixel & compute stages
- ddy_coarse(inF0); // expected error: only valid in pixel & compute stages
- ddy_fine(inF0); // expected error: only valid in pixel & compute stages
+ ddx(inF0); // expected error: only valid in pixel stage
+ ddx_coarse(inF0); // expected error: only valid in pixel stage
+ ddx_fine(inF0); // expected error: only valid in pixel stage
+ ddy(inF0); // expected error: only valid in pixel stage
+ ddy_coarse(inF0); // expected error: only valid in pixel stage
+ ddy_fine(inF0); // expected error: only valid in pixel stage
determinant(inF0); // expected error: only valid on mats
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
firstbithigh(inF0); // expected error: only integer inputs
firstbitlow(inF0); // expected error: only integer inputs
fma(inF0, inF1, inF2); // expected error: only double inputs
- // InterlockedAdd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
- // InterlockedAnd(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out i // InterlockedMax(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
- // InterlockedMin(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
- // InterlockedOor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
- // InterlockedXor(inI0, inI0, 3); // expected error: last parameter is out TODO: accepted even though marked as out in proto generator
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
+ InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
// GroupMemoryBarrier(); // TODO: expected error: only valid in compute stage
// GroupMemoryBarrierWithGroupSync(); // TODO: expected error: only valid in compute stage
length(inF0); // expect error: invalid on scalars
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
{
- asdouble(inF0, inF1); // expected error: only integer inputs
- CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- countbits(inF0); // expected error: only integer inputs
- cross(inF0, inF1); // expected error: only on float3 inputs
- D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
- ddx(inF0); // only valid in pixel & compute stages
- ddx_coarse(inF0); // only valid in pixel & compute stages
- ddx_fine(inF0); // only valid in pixel & compute stages
- ddy(inF0); // only valid in pixel & compute stages
- ddy_coarse(inF0); // only valid in pixel & compute stages
- ddy_fine(inF0); // only valid in pixel & compute stages
- determinant(inF0); // expect error: only valid on mats
- EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
- EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
- EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
- f16tof32(inF0); // expected error: only integer inputs
- firstbithigh(inF0); // expected error: only integer inputs
- firstbitlow(inF0); // expected error: only integer inputs
- fma(inF0, inF1, inF2); // expected error: only double inputs
- noise(inF0); // expected error: only valid in pixel stage
- reversebits(inF0); // expected error: only integer inputs
- transpose(inF0); // expect error: only valid on mats
+ uint2 out_u2;
+
+ asdouble(inF0, inF1); // expected error: only integer inputs
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ determinant(inF0); // expect error: only valid on mats
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
{
- CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- countbits(inF0); // expected error: only integer inputs
- ddx(inF0); // only valid in pixel & compute stages
- ddx_coarse(inF0); // only valid in pixel & compute stages
- ddx_fine(inF0); // only valid in pixel & compute stages
- ddy(inF0); // only valid in pixel & compute stages
- ddy_coarse(inF0); // only valid in pixel & compute stages
- ddy_fine(inF0); // only valid in pixel & compute stages
- D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
- determinant(inF0); // expect error: only valid on mats
- EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
- EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
- EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
- f16tof32(inF0); // expected error: only integer inputs
- firstbithigh(inF0); // expected error: only integer inputs
- firstbitlow(inF0); // expected error: only integer inputs
- fma(inF0, inF1, inF2); // expected error: only double inputs
- noise(inF0); // expected error: only valid in pixel stage
- reversebits(inF0); // expected error: only integer inputs
- transpose(inF0); // expect error: only valid on mats
+ uint3 out_u3;
+
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
+ determinant(inF0); // expect error: only valid on mats
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
{
- CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
- countbits(inF0); // expected error: only integer inputs
- cross(inF0, inF1); // expected error: only on float3 inputs
- determinant(inF0); // expect error: only valid on mats
- ddx(inF0); // only valid in pixel & compute stages
- ddx_coarse(inF0); // only valid in pixel & compute stages
- ddx_fine(inF0); // only valid in pixel & compute stages
- ddy(inF0); // only valid in pixel & compute stages
- ddy_coarse(inF0); // only valid in pixel & compute stages
- ddy_fine(inF0); // only valid in pixel & compute stages
- EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
- EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
- EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
- f16tof32(inF0); // expected error: only integer inputs
- firstbithigh(inF0); // expected error: only integer inputs
- firstbitlow(inF0); // expected error: only integer inputs
- fma(inF0, inF1, inF2); // expected error: only double inputs
- noise(inF0); // expected error: only valid in pixel stage
- reversebits(inF0); // expected error: only integer inputs
- transpose(inF0); // expect error: only valid on mats
+ uint4 out_u4;
+
+ CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
+ countbits(inF0); // expected error: only integer inputs
+ cross(inF0, inF1); // expected error: only on float3 inputs
+ determinant(inF0); // expect error: only valid on mats
+ ddx(inF0); // only valid in pixel stage
+ ddx_coarse(inF0); // only valid in pixel stage
+ ddx_fine(inF0); // only valid in pixel stage
+ ddy(inF0); // only valid in pixel stage
+ ddy_coarse(inF0); // only valid in pixel stage
+ ddy_fine(inF0); // only valid in pixel stage
+ EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
+ EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
+ EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
+ f16tof32(inF0); // expected error: only integer inputs
+ firstbithigh(inF0); // expected error: only integer inputs
+ firstbitlow(inF0); // expected error: only integer inputs
+ fma(inF0, inF1, inF2); // expected error: only double inputs
+ fwidth(inF0); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
+ InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
+ InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
+ noise(inF0); // expected error: only valid in pixel stage
+ reversebits(inF0); // expected error: only integer inputs
+ transpose(inF0); // expect error: only valid on mats
// TODO: texture intrinsics, when we can declare samplers.
firstbithigh(inF0); \
firstbitlow(inF0); \
fma(inF0, inF1, inF2); \
+ fwidth(inF0); \
noise(inF0); \
reversebits(inF0); \
length(inF0); \
-float VertexShaderFunction(float inF0, float inF1, float inF2)
+float VertexShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
- fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
return 0.0;
}
-float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2)
+float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
- fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
return float2(1,2);
}
-float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2)
+float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
- fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
return float3(1,2,3);
}
-float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2)
+float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
{
all(inF0);
abs(inF0);
acos(inF0);
any(inF0);
asin(inF0);
+ asint(inF0);
+ asuint(inF0);
+ asfloat(inU0);
+ // asdouble(inU0, inU1); // TODO: enable when HLSL parser used for intrinsics
atan(inF0);
atan2(inF0, inF1);
ceil(inF0);
fmod(inF0, inF1);
frac(inF0);
frexp(inF0, inF1);
- fwidth(inF0);
isinf(inF0);
isnan(inF0);
ldexp(inF0, inF1);
return float4(1,2,3,4);
}
+// TODO: for mats:
+// asfloat(inU0); \
+// asint(inF0); \
+// asuint(inF0); \
+
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
#define MATFNS() \
all(inF0); \
fmod(inF0, inF1); \
frac(inF0); \
frexp(inF0, inF1); \
- fwidth(inF0); \
ldexp(inF0, inF1); \
log(inF0); \
log10(inF0); \
// HLSL operations
//
- EOpClip,
+ EOpClip, // discard if input value < 0
EOpIsFinite,
- EOpLog10,
- EOpRcp,
- EOpSaturate,
- EOpSinCos,
- EOpGenMul, // mul(x,y) on any of mat/vec/scalars
- EOpDst,
+ EOpLog10, // base 10 log
+ EOpRcp, // 1/x
+ EOpSaturate, // clamp from 0 to 1
+ EOpSinCos, // sin and cos in out parameters
+ EOpGenMul, // mul(x,y) on any of mat/vec/scalars
+ EOpDst, // x = 1, y=src0.y * src1.y, z=src0.z, w=src1.w
+ EOpInterlockedAdd, // atomic ops, but uses [optional] out arg instead of return
+ EOpInterlockedAnd, // ...
+ EOpInterlockedCompareExchange, // ...
+ EOpInterlockedCompareStore, // ...
+ EOpInterlockedExchange, // ...
+ EOpInterlockedMax, // ...
+ EOpInterlockedMin, // ...
+ EOpInterlockedOr, // ...
+ EOpInterlockedXor, // ...
+
};
class TIntermTraverser;
{"hlsl.float4.frag", "PixelShaderFunction"},
{"hlsl.forLoop.frag", "PixelShaderFunction"},
{"hlsl.if.frag", "PixelShaderFunction"},
+ {"hlsl.intrinsics.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.frag", "PixelShaderFunction"},
+ {"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
arguments = newArg;
}
+//
+// HLSL atomic operations have slightly different arguments than
+// GLSL/AST/SPIRV. The semantics are converted below in decomposeIntrinsic.
+// This provides the post-decomposition equivalent opcode.
+//
+TOperator HlslParseContext::mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage)
+{
+ switch (op) {
+ case EOpInterlockedAdd: return isImage ? EOpImageAtomicAdd : EOpAtomicAdd;
+ case EOpInterlockedAnd: return isImage ? EOpImageAtomicAnd : EOpAtomicAnd;
+ case EOpInterlockedCompareExchange: return isImage ? EOpImageAtomicCompSwap : EOpAtomicCompSwap;
+ case EOpInterlockedMax: return isImage ? EOpImageAtomicMax : EOpAtomicMax;
+ case EOpInterlockedMin: return isImage ? EOpImageAtomicMin : EOpAtomicMin;
+ case EOpInterlockedOr: return isImage ? EOpImageAtomicOr : EOpAtomicOr;
+ case EOpInterlockedXor: return isImage ? EOpImageAtomicXor : EOpAtomicXor;
+ case EOpInterlockedExchange: return isImage ? EOpImageAtomicExchange : EOpAtomicExchange;
+ case EOpInterlockedCompareStore: // TODO: ...
+ default:
+ error(loc, "unknown atomic operation", "unknown op", "");
+ return EOpNull;
+ }
+}
+
// Optionally decompose intrinsics to AST opcodes.
//
void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments)
clamp->getSequence().push_back(intermediate.addConstantUnion(1, type0, loc, true));
clamp->setLoc(loc);
clamp->setType(node->getType());
+ clamp->getWritableType().getQualifier().makeTemporary();
node = clamp;
break;
break;
}
+ case EOpInterlockedAdd: // optional last argument (if present) is assigned from return value
+ case EOpInterlockedMin: // ...
+ case EOpInterlockedMax: // ...
+ case EOpInterlockedAnd: // ...
+ case EOpInterlockedOr: // ...
+ case EOpInterlockedXor: // ...
+ case EOpInterlockedExchange: // always has output arg
+ {
+ TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped();
+ TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped();
+
+ const bool isImage = arg0->getType().isImage();
+ const TOperator atomicOp = mapAtomicOp(loc, op, isImage);
+
+ if (argAggregate->getSequence().size() > 2) {
+ // optional output param is present. return value goes to arg2.
+ TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped();
+
+ TIntermAggregate* atomic = new TIntermAggregate(atomicOp);
+ atomic->getSequence().push_back(arg0);
+ atomic->getSequence().push_back(arg1);
+ atomic->setLoc(loc);
+ atomic->setType(arg0->getType());
+ atomic->getWritableType().getQualifier().makeTemporary();
+
+ node = intermediate.addAssign(EOpAssign, arg2, atomic, loc);
+ } else {
+ // Set the matching operator. Since output is absent, this is all we need to do.
+ node->getAsAggregate()->setOperator(atomicOp);
+ }
+
+ break;
+ }
+
+ case EOpInterlockedCompareExchange:
+ {
+ TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); // dest
+ TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); // cmp
+ TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); // value
+ TIntermTyped* arg3 = argAggregate->getSequence()[3]->getAsTyped(); // orig
+
+ const bool isImage = arg0->getType().isImage();
+ TIntermAggregate* atomic = new TIntermAggregate(mapAtomicOp(loc, op, isImage));
+ atomic->getSequence().push_back(arg0);
+ atomic->getSequence().push_back(arg1);
+ atomic->getSequence().push_back(arg2);
+ atomic->setLoc(loc);
+ atomic->setType(arg2->getType());
+ atomic->getWritableType().getQualifier().makeTemporary();
+
+ node = intermediate.addAssign(EOpAssign, arg3, atomic, loc);
+
+ break;
+ }
+
default:
break; // most pass through unchanged
}
TIntermNode* executeInitializer(const TSourceLoc&, TIntermTyped* initializer, TVariable* variable);
TIntermTyped* convertInitializerList(const TSourceLoc&, const TType&, TIntermTyped* initializer);
TOperator mapTypeToConstructorOp(const TType&) const;
+ TOperator mapAtomicOp(const TSourceLoc& loc, TOperator op, bool isImage);
void outputMessage(const TSourceLoc&, const char* szReason, const char* szToken,
const char* szExtraInfoFormat, TPrefixType prefix,
va_list args);
{ "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "frac", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll },
- { "fwidth", nullptr, nullptr, "SVM", "F", EShLangAll },
+ { "fwidth", nullptr, nullptr, "SVM", "F", EShLangFragmentMask },
{ "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll },
{ "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll },
{ "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask },
{ "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedAdd", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedAnd", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedMax", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedMin", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedOr", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangFragmentMask | EShLangComputeMask },
+ { "InterlockedXor", "-", "-", "SVM,", "UI,", EShLangFragmentMask | EShLangComputeMask },
{ "isfinite", nullptr, "B" , "SVM", "F", EShLangAll },
{ "isinf", nullptr, "B" , "SVM", "F", EShLangAll },
{ "isnan", nullptr, "B" , "SVM", "F", EShLangAll },
// symbolTable.relateToOperator("AllMemoryBarrier");
// symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync");
symbolTable.relateToOperator("any", EOpAny);
- // symbolTable.relateToOperator("asdouble");
- // symbolTable.relateToOperator("asfloat");
+ symbolTable.relateToOperator("asdouble", EOpUint64BitsToDouble);
+ symbolTable.relateToOperator("asfloat", EOpIntBitsToFloat);
symbolTable.relateToOperator("asin", EOpAsin);
- // symbolTable.relateToOperator("asint");
- // symbolTable.relateToOperator("asuint");
+ symbolTable.relateToOperator("asint", EOpFloatBitsToInt);
+ symbolTable.relateToOperator("asuint", EOpFloatBitsToUint);
symbolTable.relateToOperator("atan", EOpAtan);
symbolTable.relateToOperator("atan2", EOpAtan);
symbolTable.relateToOperator("ceil", EOpCeil);
// symbolTable.relateToOperator("GetRenderTargetSamplePosition");
// symbolTable.relateToOperator("GroupMemoryBarrier");
// symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync");
- // symbolTable.relateToOperator("InterlockedAdd");
- // symbolTable.relateToOperator("InterlockedAnd");
- // symbolTable.relateToOperator("InterlockedCompareExchange");
- // symbolTable.relateToOperator("InterlockedCompareStore");
- // symbolTable.relateToOperator("InterlockedExchange");
- // symbolTable.relateToOperator("InterlockedMax");
- // symbolTable.relateToOperator("InterlockedMin");
- // symbolTable.relateToOperator("InterlockedOr");
- // symbolTable.relateToOperator("InterlockedXor");
+ symbolTable.relateToOperator("InterlockedAdd", EOpInterlockedAdd);
+ symbolTable.relateToOperator("InterlockedAnd", EOpInterlockedAnd);
+ symbolTable.relateToOperator("InterlockedCompareExchange", EOpInterlockedCompareExchange);
+ symbolTable.relateToOperator("InterlockedCompareStore", EOpInterlockedCompareStore);
+ symbolTable.relateToOperator("InterlockedExchange", EOpInterlockedExchange);
+ symbolTable.relateToOperator("InterlockedMax", EOpInterlockedMax);
+ symbolTable.relateToOperator("InterlockedMin", EOpInterlockedMin);
+ symbolTable.relateToOperator("InterlockedOr", EOpInterlockedOr);
+ symbolTable.relateToOperator("InterlockedXor", EOpInterlockedXor);
symbolTable.relateToOperator("isfinite", EOpIsFinite);
symbolTable.relateToOperator("isinf", EOpIsInf);
symbolTable.relateToOperator("isnan", EOpIsNan);