not sure if it matters but good to be consistent
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
if (BITSET_TEST(pipeline->graphics_state.dynamic,
MESA_VK_DYNAMIC_TS_DOMAIN_ORIGIN)) {
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw = ralloc(NULL, struct lvp_pipeline_nir);
+ pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->ref_cnt = 1;
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir = nir_shader_clone(NULL, pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir);
pipeline->shaders[MESA_SHADER_TESS_EVAL].tess_ccw->nir->info.tess.ccw = !pipeline->shaders[MESA_SHADER_TESS_EVAL].pipeline_nir->nir->info.tess.ccw;
} else if (pipeline->graphics_state.ts->domain_origin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT) {