ci/windows: Update WARP to 1.0.7
authorJesse Natalie <jenatali@microsoft.com>
Fri, 26 May 2023 17:51:38 +0000 (10:51 -0700)
committerMarge Bot <emma+marge@anholt.net>
Fri, 26 May 2023 22:50:50 +0000 (22:50 +0000)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23267>

.gitlab-ci/image-tags.yml
.gitlab-ci/windows/mesa_deps_test.ps1
src/microsoft/ci/warp-fails.txt
src/microsoft/ci/warp-skips.txt

index e36c743..0ead720 100644 (file)
@@ -30,4 +30,4 @@ variables:
    WINDOWS_X64_BUILD_TAG: "2023-04-13-agility-610"
 
    WINDOWS_X64_TEST_PATH: "windows/x64_test"
-   WINDOWS_X64_TEST_TAG: "2023-05-08-warp-1.0.6"
+   WINDOWS_X64_TEST_TAG: "2023-05-26-warp-1.0.7"
index 7bb1fd1..f377495 100644 (file)
@@ -148,7 +148,7 @@ Remove-Item -Recurse 'C:\agility'
 
 Get-Date
 Write-Host "Downloading Updated WARP"
-Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.WARP/1.0.6 -OutFile 'warp.zip'
+Invoke-WebRequest -Uri https://www.nuget.org/api/v2/package/Microsoft.Direct3D.WARP/1.0.7 -OutFile 'warp.zip'
 Expand-Archive -Path 'warp.zip' -DestinationPath 'C:\warp'
 Remove-Item 'warp.zip'
 
index 81d213f..0af97e2 100644 (file)
@@ -40,29 +40,52 @@ dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler2dshadow_vertex,Fail
 dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_bias_fragment,Fail
 dEQP-VK.glsl.texture_functions.textureprojoffset.sampler2dshadow_bias_fragment,Fail
 
-# WARP/DXC bug, some phi/control flow lowering caused incorrect values to be loaded after the loop.
-# Fix incoming: https://github.com/microsoft/DirectXShaderCompiler/pull/5180
-dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_highp_float_fragment,Fail
-dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_highp_float_vertex,Fail
-dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_mediump_float_fragment,Fail
-dEQP-VK.glsl.loops.generic.do_while_dynamic_iterations.basic_mediump_float_vertex,Fail
-dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_highp_float_fragment,Fail
-dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_highp_float_vertex,Fail
-dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_mediump_float_fragment,Fail
-dEQP-VK.glsl.loops.generic.do_while_uniform_iterations.basic_mediump_float_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.dowhile_trap_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.dowhile_trap_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.nested_sequence_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.nested_sequence_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.sequence_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.sequence_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.vector_counter_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_dynamic_iterations.vector_counter_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.dowhile_trap_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.dowhile_trap_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.nested_sequence_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.nested_sequence_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.sequence_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.sequence_vertex,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.vector_counter_fragment,Fail
-dEQP-VK.glsl.loops.special.do_while_uniform_iterations.vector_counter_vertex,Fail
+# 64-bit prefix int add, prefix double add, and prefix double float all produce
+# incorrect values for one of WARP's 4 SIMD threads. Fix incoming.
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_dvec2,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_dvec2_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_dvec4,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_i64vec2,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_i64vec4_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_u64vec2,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_u64vec4,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusiveadd_uint64_t_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusivemul_dvec2,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupexclusivemul_dvec3,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_double,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_i64vec2,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_i64vec3_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_int64_t_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_u64vec4_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusiveadd_uint64_t,Fail
+dEQP-VK.subgroups.arithmetic.compute.subgroupinclusivemul_dvec2_requiredsubgroupsize,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_dvec2_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_dvec3_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_u64vec2_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_u64vec3_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_u64vec3_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_u64vec4_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusiveadd_uint64_t_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemul_double_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemul_dvec3_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_double_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_double_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_dvec2_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_dvec4_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_int64_t_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_u64vec2_vertex,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusiveadd_uint64_t_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusivemul_double_geometry,Fail
+dEQP-VK.subgroups.arithmetic.framebuffer.subgroupinclusivemul_dvec2_geometry,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusiveadd_i64vec2,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusiveadd_i64vec3,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusiveadd_i64vec4,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusiveadd_u64vec4,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusiveadd_uint64_t,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupexclusivemul_double,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusiveadd_dvec2,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusiveadd_i64vec4,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusiveadd_u64vec2,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusivemul_double,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusivemul_dvec3,Fail
+dEQP-VK.subgroups.arithmetic.graphics.subgroupinclusivemul_dvec4,Fail
index c136338..ff1d681 100644 (file)
@@ -1,12 +1,8 @@
-# Several bugs in WARP's 64-bit wave ops. Fixes incoming
-dEQP-VK.subgroups.*int64_t.*
-dEQP-VK.subgroups.*double.*
-dEQP-VK.subgroups.*i64vec.*
-dEQP-VK.subgroups.*u64vec.*
-dEQP-VK.subgroups.*dvec.*
-
 # If the Windows runner becomes sluggish due to external load, such as
 # gstreamer, it can cause the tests to exceed their time limit.
 dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_group
 dEQP-VK.ubo.3_level_array.scalar.column_major_mat4.both_comp_access
 dEQP-VK.ubo.3_level_array.std140.row_major_mat4.both
+
+# Test hits an infinite loop in WARP, fix incoming.
+dEQP-VK.graphicsfuzz.unreachable-barrier-in-loops