* the backing store is preserved while V8 has a reference.
*/
V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
- bool HasIndexedPropertiesInPixelData();
- uint8_t* GetIndexedPropertiesPixelData();
- int GetIndexedPropertiesPixelDataLength();
+ V8EXPORT bool HasIndexedPropertiesInPixelData();
+ V8EXPORT uint8_t* GetIndexedPropertiesPixelData();
+ V8EXPORT int GetIndexedPropertiesPixelDataLength();
/**
* Set the backing store of the indexed properties to be managed by the
void* data,
ExternalArrayType array_type,
int number_of_elements);
- bool HasIndexedPropertiesInExternalArrayData();
- void* GetIndexedPropertiesExternalArrayData();
- ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
- int GetIndexedPropertiesExternalArrayDataLength();
+ V8EXPORT bool HasIndexedPropertiesInExternalArrayData();
+ V8EXPORT void* GetIndexedPropertiesExternalArrayData();
+ V8EXPORT ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
+ V8EXPORT int GetIndexedPropertiesExternalArrayDataLength();
V8EXPORT static Local<Object> New();
static inline Object* Cast(Value* obj);