glsl: Add extension plumbing for OES/EXT_tessellation_shader.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 8 Jul 2016 19:00:30 +0000 (12:00 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 8 Aug 2016 16:59:03 +0000 (09:59 -0700)
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/compiler/glsl/glsl_lexer.ll
src/compiler/glsl/glsl_parser.yy
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/glsl_parser_extras.h

index 11711ee..7be2b89 100644 (file)
@@ -311,7 +311,7 @@ invariant   KEYWORD(120, 100, 120, 100, INVARIANT);
 flat           KEYWORD(130, 100, 130, 300, FLAT);
 smooth         KEYWORD(130, 300, 130, 300, SMOOTH);
 noperspective  KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
-patch          KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);
+patch          KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);
 
 sampler1D      DEPRECATED_ES_KEYWORD(SAMPLER1D);
 sampler2D      return SAMPLER2D;
index 146589a..4ab9e14 100644 (file)
@@ -1274,7 +1274,8 @@ layout_qualifier_id:
             }
          }
 
-         if ($$.flags.i && !state->has_geometry_shader()) {
+         if ($$.flags.i && !state->has_geometry_shader() &&
+             !state->has_tessellation_shader()) {
             _mesa_glsl_error(& @1, state, "#version 150 layout "
                              "qualifier `%s' used", $1);
          }
index e702291..14a5540 100644 (file)
@@ -634,6 +634,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(OES_shader_io_blocks),
    EXT(OES_shader_multisample_interpolation),
    EXT(OES_standard_derivatives),
+   EXT(OES_tessellation_point_size),
+   EXT(OES_tessellation_shader),
    EXT(OES_texture_3D),
    EXT(OES_texture_buffer),
    EXT(OES_texture_storage_multisample_2d_array),
@@ -653,6 +655,8 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(EXT_shader_integer_mix),
    EXT(EXT_shader_io_blocks),
    EXT(EXT_shader_samples_identical),
+   EXT(EXT_tessellation_point_size),
+   EXT(EXT_tessellation_shader),
    EXT(EXT_texture_array),
    EXT(EXT_texture_buffer),
    EXT(MESA_shader_integer_functions),
index f9c1ffc..991cfc6 100644 (file)
@@ -279,7 +279,10 @@ struct _mesa_glsl_parse_state {
 
    bool has_tessellation_shader() const
    {
-      return ARB_tessellation_shader_enable || is_version(400, 0);
+      return ARB_tessellation_shader_enable ||
+             OES_tessellation_shader_enable ||
+             EXT_tessellation_shader_enable ||
+             is_version(400, 320);
    }
 
    bool has_clip_distance() const
@@ -649,6 +652,10 @@ struct _mesa_glsl_parse_state {
    bool OES_shader_multisample_interpolation_warn;
    bool OES_standard_derivatives_enable;
    bool OES_standard_derivatives_warn;
+   bool OES_tessellation_point_size_enable;
+   bool OES_tessellation_point_size_warn;
+   bool OES_tessellation_shader_enable;
+   bool OES_tessellation_shader_warn;
    bool OES_texture_3D_enable;
    bool OES_texture_3D_warn;
    bool OES_texture_buffer_enable;
@@ -684,6 +691,10 @@ struct _mesa_glsl_parse_state {
    bool EXT_shader_io_blocks_warn;
    bool EXT_shader_samples_identical_enable;
    bool EXT_shader_samples_identical_warn;
+   bool EXT_tessellation_point_size_enable;
+   bool EXT_tessellation_point_size_warn;
+   bool EXT_tessellation_shader_enable;
+   bool EXT_tessellation_shader_warn;
    bool EXT_texture_array_enable;
    bool EXT_texture_array_warn;
    bool EXT_texture_buffer_enable;