linker: Make linker_error set LinkStatus to false
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 28 Jul 2011 21:04:09 +0000 (14:04 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 2 Aug 2011 15:21:43 +0000 (08:21 -0700)
Remove the other places that set LinkStatus to false since they all
immediately follow a call to linker_error.  The function linker_error
was previously known as linker_error_printf.  The name was changed
because it may seem surprising that a printf function will set an
error flag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/ir_function_detect_recursion.cpp
src/glsl/link_functions.cpp
src/glsl/linker.cpp
src/glsl/linker.h

index 44a1cd0..a3b4618 100644 (file)
@@ -311,9 +311,7 @@ emit_errors_linked(const void *key, void *data, void *closure)
                                  f->sig->function_name(),
                                  &f->sig->parameters);
 
-   linker_error_printf(prog,
-                      "function `%s' has static recursion.\n",
-                      proto);
+   linker_error(prog, "function `%s' has static recursion.\n", proto);
    ralloc_free(proto);
    prog->LinkStatus = false;
 }
index 7ba760d..d40f771 100644 (file)
@@ -91,8 +91,8 @@ public:
       if (sig == NULL) {
         /* FINISHME: Log the full signature of unresolved function.
          */
-        linker_error_printf(this->prog, "unresolved reference to function "
-                            "`%s'\n", name);
+        linker_error(this->prog, "unresolved reference to function `%s'\n",
+                     name);
         this->success = false;
         return visit_stop;
       }
index fe570b6..35d893f 100644 (file)
@@ -164,7 +164,7 @@ private:
 
 
 void
-linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
+linker_error(gl_shader_program *prog, const char *fmt, ...)
 {
    va_list ap;
 
@@ -172,6 +172,8 @@ linker_error_printf(gl_shader_program *prog, const char *fmt, ...)
    va_start(ap, fmt);
    ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
    va_end(ap);
+
+   prog->LinkStatus = false;
 }
 
 
@@ -243,8 +245,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
    find_assignment_visitor find("gl_Position");
    find.run(shader->ir);
    if (!find.variable_found()) {
-      linker_error_printf(prog,
-                         "vertex shader does not write to `gl_Position'\n");
+      linker_error(prog, "vertex shader does not write to `gl_Position'\n");
       return false;
    }
 
@@ -271,8 +272,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
    frag_data.run(shader->ir);
 
    if (frag_color.variable_found() && frag_data.variable_found()) {
-      linker_error_printf(prog,  "fragment shader writes to both "
-                         "`gl_FragColor' and `gl_FragData'\n");
+      linker_error(prog,  "fragment shader writes to both "
+                  "`gl_FragColor' and `gl_FragData'\n");
       return false;
    }
 
@@ -357,11 +358,11 @@ cross_validate_globals(struct gl_shader_program *prog,
                     existing->type = var->type;
                  }
               } else {
-                 linker_error_printf(prog, "%s `%s' declared as type "
-                                     "`%s' and type `%s'\n",
-                                     mode_string(var),
-                                     var->name, var->type->name,
-                                     existing->type->name);
+                 linker_error(prog, "%s `%s' declared as type "
+                              "`%s' and type `%s'\n",
+                              mode_string(var),
+                              var->name, var->type->name,
+                              existing->type->name);
                  return false;
               }
            }
@@ -369,9 +370,9 @@ cross_validate_globals(struct gl_shader_program *prog,
            if (var->explicit_location) {
               if (existing->explicit_location
                   && (var->location != existing->location)) {
-                    linker_error_printf(prog, "explicit locations for %s "
-                                        "`%s' have differing values\n",
-                                        mode_string(var), var->name);
+                    linker_error(prog, "explicit locations for %s "
+                                 "`%s' have differing values\n",
+                                 mode_string(var), var->name);
                     return false;
               }
 
@@ -392,12 +393,12 @@ cross_validate_globals(struct gl_shader_program *prog,
            bool layout_declared = var->depth_layout != ir_depth_layout_none;
            bool layout_differs = var->depth_layout != existing->depth_layout;
            if (layout_declared && layout_differs) {
-              linker_error_printf(prog,
+              linker_error(prog,
                  "All redeclarations of gl_FragDepth in all fragment shaders "
                  "in a single program must have the same set of qualifiers.");
            }
            if (var->used && layout_differs) {
-              linker_error_printf(prog,
+              linker_error(prog,
                     "If gl_FragDepth is redeclared with a layout qualifier in"
                     "any fragment shader, it must be redeclared with the same"
                     "layout qualifier in all fragment shaders that have"
@@ -410,9 +411,9 @@ cross_validate_globals(struct gl_shader_program *prog,
            if (var->constant_value != NULL) {
               if (existing->constant_value != NULL) {
                  if (!var->constant_value->has_value(existing->constant_value)) {
-                    linker_error_printf(prog, "initializers for %s "
-                                        "`%s' have differing values\n",
-                                        mode_string(var), var->name);
+                    linker_error(prog, "initializers for %s "
+                                 "`%s' have differing values\n",
+                                 mode_string(var), var->name);
                     return false;
                  }
               } else
@@ -433,15 +434,15 @@ cross_validate_globals(struct gl_shader_program *prog,
            }
 
            if (existing->invariant != var->invariant) {
-              linker_error_printf(prog, "declarations for %s `%s' have "
-                                  "mismatching invariant qualifiers\n",
-                                  mode_string(var), var->name);
+              linker_error(prog, "declarations for %s `%s' have "
+                           "mismatching invariant qualifiers\n",
+                           mode_string(var), var->name);
               return false;
            }
             if (existing->centroid != var->centroid) {
-               linker_error_printf(prog, "declarations for %s `%s' have "
-                                   "mismatching centroid qualifiers\n",
-                                   mode_string(var), var->name);
+               linker_error(prog, "declarations for %s `%s' have "
+                           "mismatching centroid qualifiers\n",
+                           mode_string(var), var->name);
                return false;
             }
         } else
@@ -529,13 +530,12 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
             */
            if (!output->type->is_array()
                || (strncmp("gl_", output->name, 3) != 0)) {
-              linker_error_printf(prog,
-                                  "%s shader output `%s' declared as "
-                                  "type `%s', but %s shader input declared "
-                                  "as type `%s'\n",
-                                  producer_stage, output->name,
-                                  output->type->name,
-                                  consumer_stage, input->type->name);
+              linker_error(prog,
+                           "%s shader output `%s' declared as type `%s', "
+                           "but %s shader input declared as type `%s'\n",
+                           producer_stage, output->name,
+                           output->type->name,
+                           consumer_stage, input->type->name);
               return false;
            }
         }
@@ -543,40 +543,40 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
         /* Check that all of the qualifiers match between stages.
          */
         if (input->centroid != output->centroid) {
-           linker_error_printf(prog,
-                               "%s shader output `%s' %s centroid qualifier, "
-                               "but %s shader input %s centroid qualifier\n",
-                               producer_stage,
-                               output->name,
-                               (output->centroid) ? "has" : "lacks",
-                               consumer_stage,
-                               (input->centroid) ? "has" : "lacks");
+           linker_error(prog,
+                        "%s shader output `%s' %s centroid qualifier, "
+                        "but %s shader input %s centroid qualifier\n",
+                        producer_stage,
+                        output->name,
+                        (output->centroid) ? "has" : "lacks",
+                        consumer_stage,
+                        (input->centroid) ? "has" : "lacks");
            return false;
         }
 
         if (input->invariant != output->invariant) {
-           linker_error_printf(prog,
-                               "%s shader output `%s' %s invariant qualifier, "
-                               "but %s shader input %s invariant qualifier\n",
-                               producer_stage,
-                               output->name,
-                               (output->invariant) ? "has" : "lacks",
-                               consumer_stage,
-                               (input->invariant) ? "has" : "lacks");
+           linker_error(prog,
+                        "%s shader output `%s' %s invariant qualifier, "
+                        "but %s shader input %s invariant qualifier\n",
+                        producer_stage,
+                        output->name,
+                        (output->invariant) ? "has" : "lacks",
+                        consumer_stage,
+                        (input->invariant) ? "has" : "lacks");
            return false;
         }
 
         if (input->interpolation != output->interpolation) {
-           linker_error_printf(prog,
-                               "%s shader output `%s' specifies %s "
-                               "interpolation qualifier, "
-                               "but %s shader input specifies %s "
-                               "interpolation qualifier\n",
-                               producer_stage,
-                               output->name,
-                               output->interpolation_string(),
-                               consumer_stage,
-                               input->interpolation_string());
+           linker_error(prog,
+                        "%s shader output `%s' specifies %s "
+                        "interpolation qualifier, "
+                        "but %s shader input specifies %s "
+                        "interpolation qualifier\n",
+                        producer_stage,
+                        output->name,
+                        output->interpolation_string(),
+                        consumer_stage,
+                        input->interpolation_string());
            return false;
         }
       }
@@ -823,9 +823,8 @@ link_intrastage_shaders(void *mem_ctx,
 
               if ((other_sig != NULL) && other_sig->is_defined
                   && !other_sig->is_builtin) {
-                 linker_error_printf(prog,
-                                     "function `%s' is multiply defined",
-                                     f->name);
+                 linker_error(prog, "function `%s' is multiply defined",
+                              f->name);
                  return NULL;
               }
            }
@@ -849,9 +848,9 @@ link_intrastage_shaders(void *mem_ctx,
    }
 
    if (main == NULL) {
-      linker_error_printf(prog, "%s shader lacks `main'\n",
-                         (shader_list[0]->Type == GL_VERTEX_SHADER)
-                         ? "vertex" : "fragment");
+      linker_error(prog, "%s shader lacks `main'\n",
+                  (shader_list[0]->Type == GL_VERTEX_SHADER)
+                  ? "vertex" : "fragment");
       return NULL;
    }
 
@@ -1309,10 +1308,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
          * attribute overlaps any previously allocated bits.
          */
         if ((~(use_mask << attr) & used_locations) != used_locations) {
-           linker_error_printf(prog,
-                               "insufficient contiguous attribute locations "
-                               "available for vertex shader input `%s'",
-                               var->name);
+           linker_error(prog,
+                        "insufficient contiguous attribute locations "
+                        "available for vertex shader input `%s'",
+                        var->name);
            return false;
         }
 
@@ -1353,11 +1352,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
 
         if ((var->location >= (int)(max_index + generic_base))
             || (var->location < 0)) {
-           linker_error_printf(prog,
-                               "invalid explicit location %d specified for "
-                               "`%s'\n",
-                               (var->location < 0) ? var->location : attr,
-                               var->name);
+           linker_error(prog,
+                        "invalid explicit location %d specified for `%s'\n",
+                        (var->location < 0) ? var->location : attr,
+                        var->name);
            return false;
         } else if (var->location >= generic_base) {
            used_locations |= (use_mask << attr);
@@ -1406,10 +1404,10 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
         const char *const string = (target_index == MESA_SHADER_VERTEX)
            ? "vertex shader input" : "fragment shader output";
 
-        linker_error_printf(prog,
-                            "insufficient contiguous attribute locations "
-                            "available for %s `%s'",
-                            string, to_assign[i].var->name);
+        linker_error(prog,
+                     "insufficient contiguous attribute locations "
+                     "available for %s `%s'",
+                     string, to_assign[i].var->name);
         return false;
       }
 
@@ -1525,9 +1523,8 @@ assign_varying_locations(struct gl_context *ctx,
             * "glsl1-varying read but not written" in piglit.
             */
 
-           linker_error_printf(prog, "fragment shader varying %s not written "
-                               "by vertex shader\n.", var->name);
-           prog->LinkStatus = false;
+           linker_error(prog, "fragment shader varying %s not written "
+                        "by vertex shader\n.", var->name);
         }
 
         /* An 'in' variable is only really a shader input if its
@@ -1544,17 +1541,17 @@ assign_varying_locations(struct gl_context *ctx,
 
    if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
       if (varying_vectors > ctx->Const.MaxVarying) {
-        linker_error_printf(prog, "shader uses too many varying vectors "
-                            "(%u > %u)\n",
-                            varying_vectors, ctx->Const.MaxVarying);
+        linker_error(prog, "shader uses too many varying vectors "
+                     "(%u > %u)\n",
+                     varying_vectors, ctx->Const.MaxVarying);
         return false;
       }
    } else {
       const unsigned float_components = varying_vectors * 4;
       if (float_components > ctx->Const.MaxVarying * 4) {
-        linker_error_printf(prog, "shader uses too many varying components "
-                            "(%u > %u)\n",
-                            float_components, ctx->Const.MaxVarying * 4);
+        linker_error(prog, "shader uses too many varying components "
+                     "(%u > %u)\n",
+                     float_components, ctx->Const.MaxVarying * 4);
         return false;
       }
    }
@@ -1618,8 +1615,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
    assert(max_version <= 130);
    if ((max_version >= 130 || min_version == 100)
        && min_version != max_version) {
-      linker_error_printf(prog, "all shaders must use same shading "
-                         "language version\n");
+      linker_error(prog, "all shaders must use same shading "
+                  "language version\n");
       goto done;
    }
 
@@ -1720,12 +1717,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
     * FINISHME: at least 16, so hardcode 16 for now.
     */
    if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
-      prog->LinkStatus = false;
       goto done;
    }
 
    if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) {
-      prog->LinkStatus = false;
       goto done;
    }
 
@@ -1742,7 +1737,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       if (!assign_varying_locations(ctx, prog,
                                    prog->_LinkedShaders[prev],
                                    prog->_LinkedShaders[i])) {
-        prog->LinkStatus = false;
         goto done;
       }
 
@@ -1774,11 +1768,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
     */
    if (ctx->API == API_OPENGLES2 || prog->Version == 100) {
       if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
-        linker_error_printf(prog, "program lacks a vertex shader\n");
-        prog->LinkStatus = false;
+        linker_error(prog, "program lacks a vertex shader\n");
       } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
-        linker_error_printf(prog, "program lacks a fragment shader\n");
-        prog->LinkStatus = false;
+        linker_error(prog, "program lacks a fragment shader\n");
       }
    }
 
index a8ce16a..dfae073 100644 (file)
@@ -26,7 +26,7 @@
 #define GLSL_LINKER_H
 
 extern void
-linker_error_printf(gl_shader_program *prog, const char *fmt, ...);
+linker_error(gl_shader_program *prog, const char *fmt, ...);
 
 extern bool
 link_function_calls(gl_shader_program *prog, gl_shader *main,