return gst_object_ref (context->priv->display);
}
+/**
+ * gst_gl_context_set_display:
+ * @context: a #GstGLContext:
+ * @display: a #GstGLDisplay:
+ *
+ * Ref @display and unref previous display if exists.
+ *
+ * Since: 1.6
+ */
+void
+gst_gl_context_set_display (GstGLContext * context, GstGLDisplay * display)
+{
+ g_return_if_fail (GST_GL_IS_CONTEXT (context));
+ g_return_if_fail (GST_IS_GL_DISPLAY (display));
+
+ gst_object_replace ((GstObject **) & context->priv->display,
+ (GstObject *) display);
+}
+
typedef struct
{
GstGLContext *context;
GThread * gst_gl_context_get_thread (GstGLContext *context);
GstGLContext * gst_gl_context_get_current (void);
+void gst_gl_context_set_display (GstGLContext *context, GstGLDisplay *display);
GstGLDisplay * gst_gl_context_get_display (GstGLContext *context);
gpointer gst_gl_context_get_proc_address (GstGLContext *context, const gchar *name);
GstGLPlatform gst_gl_context_get_gl_platform (GstGLContext *context);