Don't assume rendering complete before buffer latch am: 9e0214cf61 am: eb88a8ca3d...
authorMark Adams <marka@nvidia.com>
Wed, 6 Dec 2017 18:30:02 +0000 (18:30 +0000)
committerandroid-build-merger <android-build-merger@google.com>
Wed, 6 Dec 2017 18:30:02 +0000 (18:30 +0000)
am: cf49c0256b

Change-Id: I58ad1eec8264ef6195e4b853d68eae886b1cdd25

modules/egl/teglGetFrameTimestampsTests.cpp

index f3963bb..09deb06 100644 (file)
@@ -246,7 +246,6 @@ void verifySingleFrame (const FrameTimes& frameTimes, tcu::ResultCollector& resu
                check_le(result, frameTimes.renderingComplete, frameTimes.readsDone, "Buffer rendering completed after reads completed.");
 
        // Verify CPU/GPU dependencies
-       check_lt(result, frameTimes.renderingComplete, frameTimes.latch, "Buffer latched before rendering completed.");
        if (timestampValid(frameTimes.firstCompositionGpuFinished))
                check_lt(result, frameTimes.firstCompositionStart, frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");