struct si_shader_context *ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
- /* The real barrier instruction isn’t needed, because an entire patch
+ /* SI only (thanks to a hw bug workaround):
+ * The real barrier instruction isn’t needed, because an entire patch
* always fits into a single wave.
*/
- if (ctx->type == PIPE_SHADER_TESS_CTRL) {
+ if (HAVE_LLVM >= 0x0309 &&
+ ctx->screen->b.chip_class == SI &&
+ ctx->type == PIPE_SHADER_TESS_CTRL) {
emit_waitcnt(ctx, LGKM_CNT & VM_CNT);
return;
}