static int xpad_init_input(struct usb_xpad *xpad);
static void xpad_deinit_input(struct usb_xpad *xpad);
+static void xpadone_ack_mode_report(struct usb_xpad *xpad, u8 seq_num);
/*
* xpad_process_packet
/* the xbox button has its own special report */
if (data[0] == 0X07) {
+ /*
+ * The Xbox One S controller requires these reports to be
+ * acked otherwise it continues sending them forever and
+ * won't report further mode button events.
+ */
+ if (data[1] == 0x30)
+ xpadone_ack_mode_report(xpad, data[2]);
+
input_report_key(dev, BTN_MODE, data[4] & 0x01);
input_sync(dev);
return;
return retval;
}
+static void xpadone_ack_mode_report(struct usb_xpad *xpad, u8 seq_num)
+{
+ unsigned long flags;
+ struct xpad_output_packet *packet =
+ &xpad->out_packets[XPAD_OUT_CMD_IDX];
+ static const u8 mode_report_ack[] = {
+ 0x01, 0x20, 0x00, 0x09, 0x00, 0x07, 0x20, 0x02,
+ 0x00, 0x00, 0x00, 0x00, 0x00
+ };
+
+ spin_lock_irqsave(&xpad->odata_lock, flags);
+
+ packet->len = sizeof(mode_report_ack);
+ memcpy(packet->data, mode_report_ack, packet->len);
+ packet->data[2] = seq_num;
+ packet->pending = true;
+
+ /* Reset the sequence so we send out the ack now */
+ xpad->last_out_packet = -1;
+ xpad_try_sending_next_out_packet(xpad);
+
+ spin_unlock_irqrestore(&xpad->odata_lock, flags);
+}
+
#ifdef CONFIG_JOYSTICK_XPAD_FF
static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect *effect)
{