static gchar *
_mangle_texture_access (const gchar * str, GstGLTextureTarget from,
- GstGLTextureTarget to, GstGLAPI gl_api)
+ GstGLTextureTarget to, GstGLAPI gl_api, guint gl_major, guint gl_minor)
{
const gchar *from_str = NULL, *to_str = NULL;
gchar *ret, *tmp;
if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
from_str = "texture2D";
- if (gl_api & GST_GL_API_OPENGL3) {
+ if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
+ && gl_major >= 3)) {
to_str = "texture";
} else {
if (to == GST_GL_TEXTURE_TARGET_2D)
_mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
profile);
- tmp = _mangle_texture_access (str, from, to, gl_api);
+ tmp = _mangle_texture_access (str, from, to, gl_api, gl_major, gl_minor);
tmp2 = _mangle_sampler_type (tmp, from, to);
g_free (tmp);
tmp =