i965/meta: Store stencil texturing mode
authorTopi Pohjolainen <topi.pohjolainen@intel.com>
Wed, 21 May 2014 08:44:34 +0000 (11:44 +0300)
committerTopi Pohjolainen <topi.pohjolainen@intel.com>
Tue, 27 May 2014 06:31:27 +0000 (09:31 +0300)
Meta path needs to keep the current texture object's state. Fixes
the following gles3 cts tests on bdw:

framebuffer_blit_functionality_negative_width_blit.test: fail
framebuffer_blit_functionality_all_buffer_blit.test: fail
framebuffer_blit_functionality_negative_height_blit.test: fail
framebuffer_blit_functionality_missing_buffers_blit.test: fail
framebuffer_blit_functionality_negative_dimensions_blit.test: fail
framebuffer_blit_functionality_minifying_blit.test: fail
framebuffer_blit_functionality_magnifying_blit.test: fail

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c

index 61f6f51..5d132b7 100644 (file)
@@ -391,6 +391,7 @@ set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
 
    blit->baseLevelSave = tex_obj->BaseLevel;
    blit->maxLevelSave = tex_obj->MaxLevel;
+   blit->stencilSamplingSave = tex_obj->StencilSampling;
    blit->sampler = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
                                             GL_NEAREST, level);
 }