radv: Force non uniform texture sampling with NV Remix
authorKonstantin Seurer <konstantin.seurer@gmail.com>
Sat, 10 Dec 2022 11:38:24 +0000 (12:38 +0100)
committerMarge Bot <emma+marge@anholt.net>
Mon, 12 Dec 2022 18:18:32 +0000 (18:18 +0000)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20243>

src/util/00-radv-defaults.conf

index 0ede6ef..12e665c 100644 (file)
@@ -56,6 +56,10 @@ Application bugs worked around in this file:
             <option name="radv_flush_before_query_copy" value="true" />
         </engine>
 
+        <engine engine_name_match="DXVK_NvRemix">
+            <option name="radv_tex_non_uniform" value="true" />
+        </engine>
+
         <!-- Game workarounds -->
         <application name="Shadow Of The Tomb Raider (Native)" application_name_match="ShadowOfTheTomb">
             <option name="radv_report_llvm9_version_string" value="true" />