gl->DeleteSync (sync_meta->glsync);
#if GST_GL_HAVE_OPENGL
sync_meta->glsync = gl->FenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- GST_LOG_OBJECT (sync_meta, "setting sync object %p", sync_meta->glsync);
+ GST_LOG ("setting sync object %p", sync_meta->glsync);
#endif
} else {
gl->Flush ();
if (gl->ClientWaitSync) {
do {
- GST_LOG_OBJECT (sync_meta, "waiting on sync object %p",
- sync_meta->glsync);
+ GST_LOG ("waiting on sync object %p", sync_meta->glsync);
res =
gl->ClientWaitSync (sync_meta->glsync, GL_SYNC_FLUSH_COMMANDS_BIT,
1000000000 /* 1s */ );