* \param size point diameter in pixels
* \sa glPointSize().
*/
-static void
-point_size(struct gl_context *ctx, GLfloat size)
+static ALWAYS_INLINE void
+point_size(struct gl_context *ctx, GLfloat size, bool no_error)
{
if (ctx->Point.Size == size)
return;
+ if (!no_error && size <= 0.0F) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glPointSize");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Size = size;
_mesa_PointSize_no_error(GLfloat size)
{
GET_CURRENT_CONTEXT(ctx);
- point_size(ctx, size);
+ point_size(ctx, size, true);
}
_mesa_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
-
- if (size <= 0.0F) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
- return;
- }
-
- point_size(ctx, size);
+ point_size(ctx, size, false);
}