external/vulkancts/modules/vulkan/sparse_resources/vktSparseResourcesTestsUtil.cpp \
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmComputeShaderCase.cpp \
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmComputeShaderTestUtil.cpp \
+ external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmGraphicsShaderTestUtil.cpp \
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp \
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmTests.cpp \
external/vulkancts/modules/vulkan/ssbo/vktSSBOLayoutCase.cpp \
vktSpvAsmComputeShaderCase.hpp
vktSpvAsmComputeShaderTestUtil.cpp
vktSpvAsmComputeShaderTestUtil.hpp
+ vktSpvAsmGraphicsShaderTestUtil.cpp
+ vktSpvAsmGraphicsShaderTestUtil.hpp
vktSpvAsmInstructionTests.cpp
vktSpvAsmInstructionTests.hpp
vktSpvAsmTests.cpp
#include "vktSpvAsmComputeShaderTestUtil.hpp"
-DE_EMPTY_CPP_FILE
+namespace vkt
+{
+namespace SpirVAssembly
+{
+
+const char* const s_ShaderPreamble =
+ "OpCapability Shader\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint GLCompute %main \"main\" %id\n"
+ "OpExecutionMode %main LocalSize 1 1 1\n";
+
+const char* const s_CommonTypes =
+ "%bool = OpTypeBool\n"
+ "%void = OpTypeVoid\n"
+ "%voidf = OpTypeFunction %void\n"
+ "%u32 = OpTypeInt 32 0\n"
+ "%i32 = OpTypeInt 32 1\n"
+ "%f32 = OpTypeFloat 32\n"
+ "%uvec3 = OpTypeVector %u32 3\n"
+ "%fvec3 = OpTypeVector %f32 3\n"
+ "%uvec3ptr = OpTypePointer Input %uvec3\n"
+ "%i32ptr = OpTypePointer Uniform %i32\n"
+ "%f32ptr = OpTypePointer Uniform %f32\n"
+ "%i32arr = OpTypeRuntimeArray %i32\n"
+ "%f32arr = OpTypeRuntimeArray %f32\n";
+
+// Declares two uniform variables (indata, outdata) of type "struct { float[] }". Depends on type "f32arr" (for "float[]").
+const char* const s_InputOutputBuffer =
+ "%buf = OpTypeStruct %f32arr\n"
+ "%bufptr = OpTypePointer Uniform %buf\n"
+ "%indata = OpVariable %bufptr Uniform\n"
+ "%outdata = OpVariable %bufptr Uniform\n";
+
+// Declares buffer type and layout for uniform variables indata and outdata. Both of them are SSBO bounded to descriptor set 0.
+// indata is at binding point 0, while outdata is at 1.
+const char* const s_InputOutputBufferTraits =
+ "OpDecorate %buf BufferBlock\n"
+ "OpDecorate %indata DescriptorSet 0\n"
+ "OpDecorate %indata Binding 0\n"
+ "OpDecorate %outdata DescriptorSet 0\n"
+ "OpDecorate %outdata Binding 1\n"
+ "OpDecorate %f32arr ArrayStride 4\n"
+ "OpMemberDecorate %buf 0 Offset 0\n";
+
+} // SpirVAssembly
+} // vkt
{}
};
+extern const char* const s_ShaderPreamble;
+extern const char* const s_CommonTypes;
+extern const char* const s_InputOutputBuffer;
+extern const char* const s_InputOutputBufferTraits;
+
} // SpirVAssembly
} // vkt
--- /dev/null
+/*-------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2017 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Graphics pipeline for SPIR-V assembly tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktSpvAsmGraphicsShaderTestUtil.hpp"
+
+#include "tcuStringTemplate.hpp"
+
+#include "vkDefs.hpp"
+#include "vkMemUtil.hpp"
+#include "vkQueryUtil.hpp"
+#include "vkRefUtil.hpp"
+#include "vkTypeUtil.hpp"
+
+#include "deRandom.hpp"
+
+namespace vkt
+{
+namespace SpirVAssembly
+{
+
+using namespace vk;
+using std::map;
+using std::string;
+using std::vector;
+using tcu::IVec3;
+using tcu::IVec4;
+using tcu::RGBA;
+using tcu::TestLog;
+using tcu::TestStatus;
+using tcu::Vec4;
+using de::UniquePtr;
+using tcu::StringTemplate;
+using tcu::Vec4;
+
+InstanceContext::InstanceContext (const RGBA (&inputs)[4],
+ const RGBA (&outputs)[4],
+ const map<string, string>& testCodeFragments_,
+ const StageToSpecConstantMap& specConstants_)
+ : testCodeFragments (testCodeFragments_)
+ , specConstants (specConstants_)
+ , hasTessellation (false)
+ , requiredStages (static_cast<VkShaderStageFlagBits>(0))
+ , failResult (QP_TEST_RESULT_FAIL)
+ , failMessageTemplate ("${reason}")
+{
+ inputColors[0] = inputs[0];
+ inputColors[1] = inputs[1];
+ inputColors[2] = inputs[2];
+ inputColors[3] = inputs[3];
+
+ outputColors[0] = outputs[0];
+ outputColors[1] = outputs[1];
+ outputColors[2] = outputs[2];
+ outputColors[3] = outputs[3];
+}
+
+InstanceContext::InstanceContext (const InstanceContext& other)
+ : moduleMap (other.moduleMap)
+ , testCodeFragments (other.testCodeFragments)
+ , specConstants (other.specConstants)
+ , hasTessellation (other.hasTessellation)
+ , requiredStages (other.requiredStages)
+ , failResult (other.failResult)
+ , failMessageTemplate (other.failMessageTemplate)
+{
+ inputColors[0] = other.inputColors[0];
+ inputColors[1] = other.inputColors[1];
+ inputColors[2] = other.inputColors[2];
+ inputColors[3] = other.inputColors[3];
+
+ outputColors[0] = other.outputColors[0];
+ outputColors[1] = other.outputColors[1];
+ outputColors[2] = other.outputColors[2];
+ outputColors[3] = other.outputColors[3];
+}
+
+string InstanceContext::getSpecializedFailMessage (const string& failureReason)
+{
+ map<string, string> parameters;
+ parameters["reason"] = failureReason;
+ return StringTemplate(failMessageTemplate).specialize(parameters);
+}
+
+ShaderElement::ShaderElement (const string& moduleName_,
+ const string& entryPoint_,
+ VkShaderStageFlagBits shaderStage_)
+ : moduleName(moduleName_)
+ , entryName(entryPoint_)
+ , stage(shaderStage_)
+{
+}
+
+void getDefaultColors (RGBA (&colors)[4])
+{
+ colors[0] = RGBA::white();
+ colors[1] = RGBA::red();
+ colors[2] = RGBA::green();
+ colors[3] = RGBA::blue();
+}
+
+void getHalfColorsFullAlpha (RGBA (&colors)[4])
+{
+ colors[0] = RGBA(127, 127, 127, 255);
+ colors[1] = RGBA(127, 0, 0, 255);
+ colors[2] = RGBA(0, 127, 0, 255);
+ colors[3] = RGBA(0, 0, 127, 255);
+}
+
+void getInvertedDefaultColors (RGBA (&colors)[4])
+{
+ colors[0] = RGBA(0, 0, 0, 255);
+ colors[1] = RGBA(0, 255, 255, 255);
+ colors[2] = RGBA(255, 0, 255, 255);
+ colors[3] = RGBA(255, 255, 0, 255);
+}
+
+// For the current InstanceContext, constructs the required modules and shader stage create infos.
+void createPipelineShaderStages (const DeviceInterface& vk,
+ const VkDevice vkDevice,
+ InstanceContext& instance,
+ Context& context,
+ vector<ModuleHandleSp>& modules,
+ vector<VkPipelineShaderStageCreateInfo>& createInfos)
+{
+ for (ModuleMap::const_iterator moduleNdx = instance.moduleMap.begin(); moduleNdx != instance.moduleMap.end(); ++moduleNdx)
+ {
+ const ModuleHandleSp mod(new Unique<VkShaderModule>(createShaderModule(vk, vkDevice, context.getBinaryCollection().get(moduleNdx->first), 0)));
+ modules.push_back(ModuleHandleSp(mod));
+ for (vector<EntryToStage>::const_iterator shaderNdx = moduleNdx->second.begin(); shaderNdx != moduleNdx->second.end(); ++shaderNdx)
+ {
+ const EntryToStage& stage = *shaderNdx;
+ const VkPipelineShaderStageCreateInfo shaderParam =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineShaderStageCreateFlags)0,
+ stage.second, // VkShaderStageFlagBits stage;
+ **modules.back(), // VkShaderModule module;
+ stage.first.c_str(), // const char* pName;
+ (const VkSpecializationInfo*)DE_NULL,
+ };
+ createInfos.push_back(shaderParam);
+ }
+ }
+}
+
+#define SPIRV_ASSEMBLY_TYPES \
+ "%void = OpTypeVoid\n" \
+ "%bool = OpTypeBool\n" \
+ \
+ "%i32 = OpTypeInt 32 1\n" \
+ "%u32 = OpTypeInt 32 0\n" \
+ \
+ "%f32 = OpTypeFloat 32\n" \
+ "%v3f32 = OpTypeVector %f32 3\n" \
+ "%v4i32 = OpTypeVector %i32 4\n" \
+ "%v4f32 = OpTypeVector %f32 4\n" \
+ "%v4bool = OpTypeVector %bool 4\n" \
+ \
+ "%v4f32_function = OpTypeFunction %v4f32 %v4f32\n" \
+ "%fun = OpTypeFunction %void\n" \
+ \
+ "%ip_f32 = OpTypePointer Input %f32\n" \
+ "%ip_i32 = OpTypePointer Input %i32\n" \
+ "%ip_v3f32 = OpTypePointer Input %v3f32\n" \
+ "%ip_v4f32 = OpTypePointer Input %v4f32\n" \
+ \
+ "%op_f32 = OpTypePointer Output %f32\n" \
+ "%op_v4f32 = OpTypePointer Output %v4f32\n" \
+ \
+ "%fp_f32 = OpTypePointer Function %f32\n" \
+ "%fp_i32 = OpTypePointer Function %i32\n" \
+ "%fp_v4f32 = OpTypePointer Function %v4f32\n"
+
+#define SPIRV_ASSEMBLY_CONSTANTS \
+ "%c_f32_1 = OpConstant %f32 1.0\n" \
+ "%c_f32_0 = OpConstant %f32 0.0\n" \
+ "%c_f32_0_5 = OpConstant %f32 0.5\n" \
+ "%c_f32_n1 = OpConstant %f32 -1.\n" \
+ "%c_f32_7 = OpConstant %f32 7.0\n" \
+ "%c_f32_8 = OpConstant %f32 8.0\n" \
+ "%c_i32_0 = OpConstant %i32 0\n" \
+ "%c_i32_1 = OpConstant %i32 1\n" \
+ "%c_i32_2 = OpConstant %i32 2\n" \
+ "%c_i32_3 = OpConstant %i32 3\n" \
+ "%c_i32_4 = OpConstant %i32 4\n" \
+ "%c_u32_0 = OpConstant %u32 0\n" \
+ "%c_u32_1 = OpConstant %u32 1\n" \
+ "%c_u32_2 = OpConstant %u32 2\n" \
+ "%c_u32_3 = OpConstant %u32 3\n" \
+ "%c_u32_32 = OpConstant %u32 32\n" \
+ "%c_u32_4 = OpConstant %u32 4\n" \
+ "%c_u32_31_bits = OpConstant %u32 0x7FFFFFFF\n" \
+ "%c_v4f32_1_1_1_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_1\n" \
+ "%c_v4f32_1_0_0_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_0 %c_f32_0 %c_f32_1\n" \
+ "%c_v4f32_0_5_0_5_0_5_0_5 = OpConstantComposite %v4f32 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5\n"
+
+#define SPIRV_ASSEMBLY_ARRAYS \
+ "%a1f32 = OpTypeArray %f32 %c_u32_1\n" \
+ "%a2f32 = OpTypeArray %f32 %c_u32_2\n" \
+ "%a3v4f32 = OpTypeArray %v4f32 %c_u32_3\n" \
+ "%a4f32 = OpTypeArray %f32 %c_u32_4\n" \
+ "%a32v4f32 = OpTypeArray %v4f32 %c_u32_32\n" \
+ "%ip_a3v4f32 = OpTypePointer Input %a3v4f32\n" \
+ "%ip_a32v4f32 = OpTypePointer Input %a32v4f32\n" \
+ "%op_a2f32 = OpTypePointer Output %a2f32\n" \
+ "%op_a3v4f32 = OpTypePointer Output %a3v4f32\n" \
+ "%op_a4f32 = OpTypePointer Output %a4f32\n"
+
+// Creates vertex-shader assembly by specializing a boilerplate StringTemplate
+// on fragments, which must (at least) map "testfun" to an OpFunction definition
+// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
+// with "BP_" to avoid collisions with fragments.
+//
+// It corresponds roughly to this GLSL:
+//;
+// layout(location = 0) in vec4 position;
+// layout(location = 1) in vec4 color;
+// layout(location = 1) out highp vec4 vtxColor;
+// void main (void) { gl_Position = position; vtxColor = test_func(color); }
+string makeVertexShaderAssembly(const map<string, string>& fragments)
+{
+// \todo [2015-11-23 awoloszyn] Remove OpName once these have stabalized
+ static const char vertexShaderBoilerplate[] =
+ "OpCapability Shader\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Vertex %main \"main\" %BP_stream %BP_position %BP_vtx_color %BP_color %BP_gl_VertexIndex %BP_gl_InstanceIndex\n"
+ "${debug:opt}\n"
+ "OpName %main \"main\"\n"
+ "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
+ "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
+ "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
+ "OpName %test_code \"testfun(vf4;\"\n"
+ "OpName %BP_stream \"\"\n"
+ "OpName %BP_position \"position\"\n"
+ "OpName %BP_vtx_color \"vtxColor\"\n"
+ "OpName %BP_color \"color\"\n"
+ "OpName %BP_gl_VertexIndex \"gl_VertexIndex\"\n"
+ "OpName %BP_gl_InstanceIndex \"gl_InstanceIndex\"\n"
+ "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_gl_PerVertex Block\n"
+ "OpDecorate %BP_position Location 0\n"
+ "OpDecorate %BP_vtx_color Location 1\n"
+ "OpDecorate %BP_color Location 1\n"
+ "OpDecorate %BP_gl_VertexIndex BuiltIn VertexIndex\n"
+ "OpDecorate %BP_gl_InstanceIndex BuiltIn InstanceIndex\n"
+ "${decoration:opt}\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_op_gl_PerVertex = OpTypePointer Output %BP_gl_PerVertex\n"
+ "%BP_stream = OpVariable %BP_op_gl_PerVertex Output\n"
+ "%BP_position = OpVariable %ip_v4f32 Input\n"
+ "%BP_vtx_color = OpVariable %op_v4f32 Output\n"
+ "%BP_color = OpVariable %ip_v4f32 Input\n"
+ "%BP_gl_VertexIndex = OpVariable %ip_i32 Input\n"
+ "%BP_gl_InstanceIndex = OpVariable %ip_i32 Input\n"
+ "${pre_main:opt}\n"
+ "%main = OpFunction %void None %fun\n"
+ "%BP_label = OpLabel\n"
+ "%BP_pos = OpLoad %v4f32 %BP_position\n"
+ "%BP_gl_pos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
+ "OpStore %BP_gl_pos %BP_pos\n"
+ "%BP_col = OpLoad %v4f32 %BP_color\n"
+ "%BP_col_transformed = OpFunctionCall %v4f32 %test_code %BP_col\n"
+ "OpStore %BP_vtx_color %BP_col_transformed\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+ "${testfun}\n";
+ return tcu::StringTemplate(vertexShaderBoilerplate).specialize(fragments);
+}
+
+// Creates tess-control-shader assembly by specializing a boilerplate
+// StringTemplate on fragments, which must (at least) map "testfun" to an
+// OpFunction definition for %test_code that takes and returns a %v4f32.
+// Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
+//
+// It roughly corresponds to the following GLSL.
+//
+// #version 450
+// layout(vertices = 3) out;
+// layout(location = 1) in vec4 in_color[];
+// layout(location = 1) out vec4 out_color[];
+//
+// void main() {
+// out_color[gl_InvocationID] = testfun(in_color[gl_InvocationID]);
+// gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
+// if (gl_InvocationID == 0) {
+// gl_TessLevelOuter[0] = 1.0;
+// gl_TessLevelOuter[1] = 1.0;
+// gl_TessLevelOuter[2] = 1.0;
+// gl_TessLevelInner[0] = 1.0;
+// }
+// }
+string makeTessControlShaderAssembly (const map<string, string>& fragments)
+{
+ static const char tessControlShaderBoilerplate[] =
+ "OpCapability Tessellation\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint TessellationControl %BP_main \"main\" %BP_out_color %BP_gl_InvocationID %BP_in_color %BP_gl_out %BP_gl_in %BP_gl_TessLevelOuter %BP_gl_TessLevelInner\n"
+ "OpExecutionMode %BP_main OutputVertices 3\n"
+ "${debug:opt}\n"
+ "OpName %BP_main \"main\"\n"
+ "OpName %test_code \"testfun(vf4;\"\n"
+ "OpName %BP_out_color \"out_color\"\n"
+ "OpName %BP_gl_InvocationID \"gl_InvocationID\"\n"
+ "OpName %BP_in_color \"in_color\"\n"
+ "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
+ "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
+ "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
+ "OpName %BP_gl_out \"gl_out\"\n"
+ "OpName %BP_gl_PVOut \"gl_PerVertex\"\n"
+ "OpMemberName %BP_gl_PVOut 0 \"gl_Position\"\n"
+ "OpMemberName %BP_gl_PVOut 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_gl_PVOut 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_gl_PVOut 3 \"gl_CullDistance\"\n"
+ "OpName %BP_gl_in \"gl_in\"\n"
+ "OpName %BP_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
+ "OpName %BP_gl_TessLevelInner \"gl_TessLevelInner\"\n"
+ "OpDecorate %BP_out_color Location 1\n"
+ "OpDecorate %BP_gl_InvocationID BuiltIn InvocationId\n"
+ "OpDecorate %BP_in_color Location 1\n"
+ "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_gl_PerVertex Block\n"
+ "OpMemberDecorate %BP_gl_PVOut 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_gl_PVOut 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_gl_PVOut 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_gl_PVOut 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_gl_PVOut Block\n"
+ "OpDecorate %BP_gl_TessLevelOuter Patch\n"
+ "OpDecorate %BP_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
+ "OpDecorate %BP_gl_TessLevelInner Patch\n"
+ "OpDecorate %BP_gl_TessLevelInner BuiltIn TessLevelInner\n"
+ "${decoration:opt}\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%BP_out_color = OpVariable %op_a3v4f32 Output\n"
+ "%BP_gl_InvocationID = OpVariable %ip_i32 Input\n"
+ "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
+ "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_a3_gl_PerVertex = OpTypeArray %BP_gl_PerVertex %c_u32_3\n"
+ "%BP_op_a3_gl_PerVertex = OpTypePointer Output %BP_a3_gl_PerVertex\n"
+ "%BP_gl_out = OpVariable %BP_op_a3_gl_PerVertex Output\n"
+ "%BP_gl_PVOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_a32_gl_PVOut = OpTypeArray %BP_gl_PVOut %c_u32_32\n"
+ "%BP_ip_a32_gl_PVOut = OpTypePointer Input %BP_a32_gl_PVOut\n"
+ "%BP_gl_in = OpVariable %BP_ip_a32_gl_PVOut Input\n"
+ "%BP_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
+ "%BP_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
+ "${pre_main:opt}\n"
+
+ "%BP_main = OpFunction %void None %fun\n"
+ "%BP_label = OpLabel\n"
+
+ "%BP_gl_Invoc = OpLoad %i32 %BP_gl_InvocationID\n"
+
+ "%BP_in_col_loc = OpAccessChain %ip_v4f32 %BP_in_color %BP_gl_Invoc\n"
+ "%BP_out_col_loc = OpAccessChain %op_v4f32 %BP_out_color %BP_gl_Invoc\n"
+ "%BP_in_col_val = OpLoad %v4f32 %BP_in_col_loc\n"
+ "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_in_col_val\n"
+ "OpStore %BP_out_col_loc %BP_clr_transformed\n"
+
+ "%BP_in_pos_loc = OpAccessChain %ip_v4f32 %BP_gl_in %BP_gl_Invoc %c_i32_0\n"
+ "%BP_out_pos_loc = OpAccessChain %op_v4f32 %BP_gl_out %BP_gl_Invoc %c_i32_0\n"
+ "%BP_in_pos_val = OpLoad %v4f32 %BP_in_pos_loc\n"
+ "OpStore %BP_out_pos_loc %BP_in_pos_val\n"
+
+ "%BP_cmp = OpIEqual %bool %BP_gl_Invoc %c_i32_0\n"
+ "OpSelectionMerge %BP_merge_label None\n"
+ "OpBranchConditional %BP_cmp %BP_if_label %BP_merge_label\n"
+ "%BP_if_label = OpLabel\n"
+ "%BP_gl_TessLevelOuterPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_0\n"
+ "%BP_gl_TessLevelOuterPos_1 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_1\n"
+ "%BP_gl_TessLevelOuterPos_2 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_2\n"
+ "%BP_gl_TessLevelInnerPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelInner %c_i32_0\n"
+ "OpStore %BP_gl_TessLevelOuterPos_0 %c_f32_1\n"
+ "OpStore %BP_gl_TessLevelOuterPos_1 %c_f32_1\n"
+ "OpStore %BP_gl_TessLevelOuterPos_2 %c_f32_1\n"
+ "OpStore %BP_gl_TessLevelInnerPos_0 %c_f32_1\n"
+ "OpBranch %BP_merge_label\n"
+ "%BP_merge_label = OpLabel\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+ "${testfun}\n";
+ return tcu::StringTemplate(tessControlShaderBoilerplate).specialize(fragments);
+}
+
+// Creates tess-evaluation-shader assembly by specializing a boilerplate
+// StringTemplate on fragments, which must (at least) map "testfun" to an
+// OpFunction definition for %test_code that takes and returns a %v4f32.
+// Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
+//
+// It roughly corresponds to the following glsl.
+//
+// #version 450
+//
+// layout(triangles, equal_spacing, ccw) in;
+// layout(location = 1) in vec4 in_color[];
+// layout(location = 1) out vec4 out_color;
+//
+// #define interpolate(val)
+// vec4(gl_TessCoord.x) * val[0] + vec4(gl_TessCoord.y) * val[1] +
+// vec4(gl_TessCoord.z) * val[2]
+//
+// void main() {
+// gl_Position = vec4(gl_TessCoord.x) * gl_in[0].gl_Position +
+// vec4(gl_TessCoord.y) * gl_in[1].gl_Position +
+// vec4(gl_TessCoord.z) * gl_in[2].gl_Position;
+// out_color = testfun(interpolate(in_color));
+// }
+string makeTessEvalShaderAssembly(const map<string, string>& fragments)
+{
+ static const char tessEvalBoilerplate[] =
+ "OpCapability Tessellation\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint TessellationEvaluation %BP_main \"main\" %BP_stream %BP_gl_TessCoord %BP_gl_in %BP_out_color %BP_in_color\n"
+ "OpExecutionMode %BP_main Triangles\n"
+ "OpExecutionMode %BP_main SpacingEqual\n"
+ "OpExecutionMode %BP_main VertexOrderCcw\n"
+ "${debug:opt}\n"
+ "OpName %BP_main \"main\"\n"
+ "OpName %test_code \"testfun(vf4;\"\n"
+ "OpName %BP_gl_PerVertexOut \"gl_PerVertex\"\n"
+ "OpMemberName %BP_gl_PerVertexOut 0 \"gl_Position\"\n"
+ "OpMemberName %BP_gl_PerVertexOut 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_gl_PerVertexOut 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_gl_PerVertexOut 3 \"gl_CullDistance\"\n"
+ "OpName %BP_stream \"\"\n"
+ "OpName %BP_gl_TessCoord \"gl_TessCoord\"\n"
+ "OpName %BP_gl_PerVertexIn \"gl_PerVertex\"\n"
+ "OpMemberName %BP_gl_PerVertexIn 0 \"gl_Position\"\n"
+ "OpMemberName %BP_gl_PerVertexIn 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_gl_PerVertexIn 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_gl_PerVertexIn 3 \"gl_CullDistance\"\n"
+ "OpName %BP_gl_in \"gl_in\"\n"
+ "OpName %BP_out_color \"out_color\"\n"
+ "OpName %BP_in_color \"in_color\"\n"
+ "OpMemberDecorate %BP_gl_PerVertexOut 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_gl_PerVertexOut 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_gl_PerVertexOut 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_gl_PerVertexOut 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_gl_PerVertexOut Block\n"
+ "OpDecorate %BP_gl_TessCoord BuiltIn TessCoord\n"
+ "OpMemberDecorate %BP_gl_PerVertexIn 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_gl_PerVertexIn 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_gl_PerVertexIn 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_gl_PerVertexIn 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_gl_PerVertexIn Block\n"
+ "OpDecorate %BP_out_color Location 1\n"
+ "OpDecorate %BP_in_color Location 1\n"
+ "${decoration:opt}\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%BP_gl_PerVertexOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_op_gl_PerVertexOut = OpTypePointer Output %BP_gl_PerVertexOut\n"
+ "%BP_stream = OpVariable %BP_op_gl_PerVertexOut Output\n"
+ "%BP_gl_TessCoord = OpVariable %ip_v3f32 Input\n"
+ "%BP_gl_PerVertexIn = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_a32_gl_PerVertexIn = OpTypeArray %BP_gl_PerVertexIn %c_u32_32\n"
+ "%BP_ip_a32_gl_PerVertexIn = OpTypePointer Input %BP_a32_gl_PerVertexIn\n"
+ "%BP_gl_in = OpVariable %BP_ip_a32_gl_PerVertexIn Input\n"
+ "%BP_out_color = OpVariable %op_v4f32 Output\n"
+ "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
+ "${pre_main:opt}\n"
+ "%BP_main = OpFunction %void None %fun\n"
+ "%BP_label = OpLabel\n"
+ "%BP_gl_TC_0 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
+ "%BP_gl_TC_1 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
+ "%BP_gl_TC_2 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
+ "%BP_gl_in_gl_Pos_0 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
+ "%BP_gl_in_gl_Pos_1 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
+ "%BP_gl_in_gl_Pos_2 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
+
+ "%BP_gl_OPos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
+ "%BP_in_color_0 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
+ "%BP_in_color_1 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
+ "%BP_in_color_2 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
+
+ "%BP_TC_W_0 = OpLoad %f32 %BP_gl_TC_0\n"
+ "%BP_TC_W_1 = OpLoad %f32 %BP_gl_TC_1\n"
+ "%BP_TC_W_2 = OpLoad %f32 %BP_gl_TC_2\n"
+ "%BP_v4f32_TC_0 = OpCompositeConstruct %v4f32 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0\n"
+ "%BP_v4f32_TC_1 = OpCompositeConstruct %v4f32 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1\n"
+ "%BP_v4f32_TC_2 = OpCompositeConstruct %v4f32 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2\n"
+
+ "%BP_gl_IP_0 = OpLoad %v4f32 %BP_gl_in_gl_Pos_0\n"
+ "%BP_gl_IP_1 = OpLoad %v4f32 %BP_gl_in_gl_Pos_1\n"
+ "%BP_gl_IP_2 = OpLoad %v4f32 %BP_gl_in_gl_Pos_2\n"
+
+ "%BP_IP_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_gl_IP_0\n"
+ "%BP_IP_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_gl_IP_1\n"
+ "%BP_IP_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_gl_IP_2\n"
+
+ "%BP_pos_sum_0 = OpFAdd %v4f32 %BP_IP_W_0 %BP_IP_W_1\n"
+ "%BP_pos_sum_1 = OpFAdd %v4f32 %BP_pos_sum_0 %BP_IP_W_2\n"
+
+ "OpStore %BP_gl_OPos %BP_pos_sum_1\n"
+
+ "%BP_IC_0 = OpLoad %v4f32 %BP_in_color_0\n"
+ "%BP_IC_1 = OpLoad %v4f32 %BP_in_color_1\n"
+ "%BP_IC_2 = OpLoad %v4f32 %BP_in_color_2\n"
+
+ "%BP_IC_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_IC_0\n"
+ "%BP_IC_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_IC_1\n"
+ "%BP_IC_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_IC_2\n"
+
+ "%BP_col_sum_0 = OpFAdd %v4f32 %BP_IC_W_0 %BP_IC_W_1\n"
+ "%BP_col_sum_1 = OpFAdd %v4f32 %BP_col_sum_0 %BP_IC_W_2\n"
+
+ "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_col_sum_1\n"
+
+ "OpStore %BP_out_color %BP_clr_transformed\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+ "${testfun}\n";
+ return tcu::StringTemplate(tessEvalBoilerplate).specialize(fragments);
+}
+
+// Creates geometry-shader assembly by specializing a boilerplate StringTemplate
+// on fragments, which must (at least) map "testfun" to an OpFunction definition
+// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
+// with "BP_" to avoid collisions with fragments.
+//
+// Derived from this GLSL:
+//
+// #version 450
+// layout(triangles) in;
+// layout(triangle_strip, max_vertices = 3) out;
+//
+// layout(location = 1) in vec4 in_color[];
+// layout(location = 1) out vec4 out_color;
+//
+// void main() {
+// gl_Position = gl_in[0].gl_Position;
+// out_color = test_fun(in_color[0]);
+// EmitVertex();
+// gl_Position = gl_in[1].gl_Position;
+// out_color = test_fun(in_color[1]);
+// EmitVertex();
+// gl_Position = gl_in[2].gl_Position;
+// out_color = test_fun(in_color[2]);
+// EmitVertex();
+// EndPrimitive();
+// }
+string makeGeometryShaderAssembly(const map<string, string>& fragments)
+{
+ static const char geometryShaderBoilerplate[] =
+ "OpCapability Geometry\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Geometry %BP_main \"main\" %BP_out_gl_position %BP_gl_in %BP_out_color %BP_in_color\n"
+ "OpExecutionMode %BP_main Triangles\n"
+ "OpExecutionMode %BP_main OutputTriangleStrip\n"
+ "OpExecutionMode %BP_main OutputVertices 3\n"
+ "${debug:opt}\n"
+ "OpName %BP_main \"main\"\n"
+ "OpName %BP_per_vertex_in \"gl_PerVertex\"\n"
+ "OpMemberName %BP_per_vertex_in 0 \"gl_Position\"\n"
+ "OpMemberName %BP_per_vertex_in 1 \"gl_PointSize\"\n"
+ "OpMemberName %BP_per_vertex_in 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %BP_per_vertex_in 3 \"gl_CullDistance\"\n"
+ "OpName %BP_gl_in \"gl_in\"\n"
+ "OpName %BP_out_color \"out_color\"\n"
+ "OpName %BP_in_color \"in_color\"\n"
+ "OpName %test_code \"testfun(vf4;\"\n"
+ "OpDecorate %BP_out_gl_position BuiltIn Position\n"
+ "OpMemberDecorate %BP_per_vertex_in 0 BuiltIn Position\n"
+ "OpMemberDecorate %BP_per_vertex_in 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %BP_per_vertex_in 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %BP_per_vertex_in 3 BuiltIn CullDistance\n"
+ "OpDecorate %BP_per_vertex_in Block\n"
+ "OpDecorate %BP_out_color Location 1\n"
+ "OpDecorate %BP_in_color Location 1\n"
+ "${decoration:opt}\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%BP_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%BP_a3_per_vertex_in = OpTypeArray %BP_per_vertex_in %c_u32_3\n"
+ "%BP_ip_a3_per_vertex_in = OpTypePointer Input %BP_a3_per_vertex_in\n"
+
+ "%BP_gl_in = OpVariable %BP_ip_a3_per_vertex_in Input\n"
+ "%BP_out_color = OpVariable %op_v4f32 Output\n"
+ "%BP_in_color = OpVariable %ip_a3v4f32 Input\n"
+ "%BP_out_gl_position = OpVariable %op_v4f32 Output\n"
+ "${pre_main:opt}\n"
+
+ "%BP_main = OpFunction %void None %fun\n"
+ "%BP_label = OpLabel\n"
+ "%BP_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
+ "%BP_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
+ "%BP_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
+
+ "%BP_in_position_0 = OpLoad %v4f32 %BP_gl_in_0_gl_position\n"
+ "%BP_in_position_1 = OpLoad %v4f32 %BP_gl_in_1_gl_position\n"
+ "%BP_in_position_2 = OpLoad %v4f32 %BP_gl_in_2_gl_position \n"
+
+ "%BP_in_color_0_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
+ "%BP_in_color_1_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
+ "%BP_in_color_2_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
+
+ "%BP_in_color_0 = OpLoad %v4f32 %BP_in_color_0_ptr\n"
+ "%BP_in_color_1 = OpLoad %v4f32 %BP_in_color_1_ptr\n"
+ "%BP_in_color_2 = OpLoad %v4f32 %BP_in_color_2_ptr\n"
+
+ "%BP_transformed_in_color_0 = OpFunctionCall %v4f32 %test_code %BP_in_color_0\n"
+ "%BP_transformed_in_color_1 = OpFunctionCall %v4f32 %test_code %BP_in_color_1\n"
+ "%BP_transformed_in_color_2 = OpFunctionCall %v4f32 %test_code %BP_in_color_2\n"
+
+
+ "OpStore %BP_out_gl_position %BP_in_position_0\n"
+ "OpStore %BP_out_color %BP_transformed_in_color_0\n"
+ "OpEmitVertex\n"
+
+ "OpStore %BP_out_gl_position %BP_in_position_1\n"
+ "OpStore %BP_out_color %BP_transformed_in_color_1\n"
+ "OpEmitVertex\n"
+
+ "OpStore %BP_out_gl_position %BP_in_position_2\n"
+ "OpStore %BP_out_color %BP_transformed_in_color_2\n"
+ "OpEmitVertex\n"
+
+ "OpEndPrimitive\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+ "${testfun}\n";
+ return tcu::StringTemplate(geometryShaderBoilerplate).specialize(fragments);
+}
+
+// Creates fragment-shader assembly by specializing a boilerplate StringTemplate
+// on fragments, which must (at least) map "testfun" to an OpFunction definition
+// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
+// with "BP_" to avoid collisions with fragments.
+//
+// Derived from this GLSL:
+//
+// layout(location = 1) in highp vec4 vtxColor;
+// layout(location = 0) out highp vec4 fragColor;
+// highp vec4 testfun(highp vec4 x) { return x; }
+// void main(void) { fragColor = testfun(vtxColor); }
+//
+// with modifications including passing vtxColor by value and ripping out
+// testfun() definition.
+string makeFragmentShaderAssembly(const map<string, string>& fragments)
+{
+ static const char fragmentShaderBoilerplate[] =
+ "OpCapability Shader\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Fragment %BP_main \"main\" %BP_vtxColor %BP_fragColor\n"
+ "OpExecutionMode %BP_main OriginUpperLeft\n"
+ "${debug:opt}\n"
+ "OpName %BP_main \"main\"\n"
+ "OpName %BP_fragColor \"fragColor\"\n"
+ "OpName %BP_vtxColor \"vtxColor\"\n"
+ "OpName %test_code \"testfun(vf4;\"\n"
+ "OpDecorate %BP_fragColor Location 0\n"
+ "OpDecorate %BP_vtxColor Location 1\n"
+ "${decoration:opt}\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%BP_fragColor = OpVariable %op_v4f32 Output\n"
+ "%BP_vtxColor = OpVariable %ip_v4f32 Input\n"
+ "${pre_main:opt}\n"
+ "%BP_main = OpFunction %void None %fun\n"
+ "%BP_label_main = OpLabel\n"
+ "%BP_tmp1 = OpLoad %v4f32 %BP_vtxColor\n"
+ "%BP_tmp2 = OpFunctionCall %v4f32 %test_code %BP_tmp1\n"
+ "OpStore %BP_fragColor %BP_tmp2\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+ "${testfun}\n";
+ return tcu::StringTemplate(fragmentShaderBoilerplate).specialize(fragments);
+}
+
+map<string, string> passthruFragments(void)
+{
+ map<string, string> fragments;
+ fragments["testfun"] =
+ // A %test_code function that returns its argument unchanged.
+ "%test_code = OpFunction %v4f32 None %v4f32_function\n"
+ "%param1 = OpFunctionParameter %v4f32\n"
+ "%label_testfun = OpLabel\n"
+ "OpReturnValue %param1\n"
+ "OpFunctionEnd\n";
+ return fragments;
+}
+
+// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
+// Vertex shader gets custom code from context, the rest are pass-through.
+void addShaderCodeCustomVertex(vk::SourceCollections& dst, InstanceContext context)
+{
+ map<string, string> passthru = passthruFragments();
+ dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(context.testCodeFragments);
+ dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
+}
+
+// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
+// Tessellation control shader gets custom code from context, the rest are
+// pass-through.
+void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext context)
+{
+ map<string, string> passthru = passthruFragments();
+ dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
+ dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(context.testCodeFragments);
+ dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(passthru);
+ dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
+}
+
+// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
+// Tessellation evaluation shader gets custom code from context, the rest are
+// pass-through.
+void addShaderCodeCustomTessEval(vk::SourceCollections& dst, InstanceContext context)
+{
+ map<string, string> passthru = passthruFragments();
+ dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
+ dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(passthru);
+ dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(context.testCodeFragments);
+ dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
+}
+
+// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
+// Geometry shader gets custom code from context, the rest are pass-through.
+void addShaderCodeCustomGeometry(vk::SourceCollections& dst, InstanceContext context)
+{
+ map<string, string> passthru = passthruFragments();
+ dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
+ dst.spirvAsmSources.add("geom") << makeGeometryShaderAssembly(context.testCodeFragments);
+ dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
+}
+
+// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
+// Fragment shader gets custom code from context, the rest are pass-through.
+void addShaderCodeCustomFragment(vk::SourceCollections& dst, InstanceContext context)
+{
+ map<string, string> passthru = passthruFragments();
+ dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
+ dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(context.testCodeFragments);
+}
+
+void createCombinedModule(vk::SourceCollections& dst, InstanceContext)
+{
+ // \todo [2015-12-07 awoloszyn] Make tessellation / geometry conditional
+ // \todo [2015-12-07 awoloszyn] Remove OpName and OpMemberName at some point
+ dst.spirvAsmSources.add("module") <<
+ "OpCapability Shader\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpCapability Geometry\n"
+ "OpCapability Tessellation\n"
+ "OpMemoryModel Logical GLSL450\n"
+
+ "OpEntryPoint Vertex %vert_main \"main\" %vert_Position %vert_vtxColor %vert_color %vert_vtxPosition %vert_vertex_id %vert_instance_id\n"
+ "OpEntryPoint Geometry %geom_main \"main\" %geom_out_gl_position %geom_gl_in %geom_out_color %geom_in_color\n"
+ "OpEntryPoint TessellationControl %tessc_main \"main\" %tessc_out_color %tessc_gl_InvocationID %tessc_in_color %tessc_out_position %tessc_in_position %tessc_gl_TessLevelOuter %tessc_gl_TessLevelInner\n"
+ "OpEntryPoint TessellationEvaluation %tesse_main \"main\" %tesse_stream %tesse_gl_tessCoord %tesse_in_position %tesse_out_color %tesse_in_color \n"
+ "OpEntryPoint Fragment %frag_main \"main\" %frag_vtxColor %frag_fragColor\n"
+
+ "OpExecutionMode %geom_main Triangles\n"
+ "OpExecutionMode %geom_main OutputTriangleStrip\n"
+ "OpExecutionMode %geom_main OutputVertices 3\n"
+
+ "OpExecutionMode %tessc_main OutputVertices 3\n"
+
+ "OpExecutionMode %tesse_main Triangles\n"
+ "OpExecutionMode %tesse_main SpacingEqual\n"
+ "OpExecutionMode %tesse_main VertexOrderCcw\n"
+
+ "OpExecutionMode %frag_main OriginUpperLeft\n"
+
+ "OpName %vert_main \"main\"\n"
+ "OpName %vert_vtxPosition \"vtxPosition\"\n"
+ "OpName %vert_Position \"position\"\n"
+ "OpName %vert_vtxColor \"vtxColor\"\n"
+ "OpName %vert_color \"color\"\n"
+ "OpName %vert_vertex_id \"gl_VertexIndex\"\n"
+ "OpName %vert_instance_id \"gl_InstanceIndex\"\n"
+ "OpName %geom_main \"main\"\n"
+ "OpName %geom_per_vertex_in \"gl_PerVertex\"\n"
+ "OpMemberName %geom_per_vertex_in 0 \"gl_Position\"\n"
+ "OpMemberName %geom_per_vertex_in 1 \"gl_PointSize\"\n"
+ "OpMemberName %geom_per_vertex_in 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %geom_per_vertex_in 3 \"gl_CullDistance\"\n"
+ "OpName %geom_gl_in \"gl_in\"\n"
+ "OpName %geom_out_color \"out_color\"\n"
+ "OpName %geom_in_color \"in_color\"\n"
+ "OpName %tessc_main \"main\"\n"
+ "OpName %tessc_out_color \"out_color\"\n"
+ "OpName %tessc_gl_InvocationID \"gl_InvocationID\"\n"
+ "OpName %tessc_in_color \"in_color\"\n"
+ "OpName %tessc_out_position \"out_position\"\n"
+ "OpName %tessc_in_position \"in_position\"\n"
+ "OpName %tessc_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
+ "OpName %tessc_gl_TessLevelInner \"gl_TessLevelInner\"\n"
+ "OpName %tesse_main \"main\"\n"
+ "OpName %tesse_per_vertex_out \"gl_PerVertex\"\n"
+ "OpMemberName %tesse_per_vertex_out 0 \"gl_Position\"\n"
+ "OpMemberName %tesse_per_vertex_out 1 \"gl_PointSize\"\n"
+ "OpMemberName %tesse_per_vertex_out 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %tesse_per_vertex_out 3 \"gl_CullDistance\"\n"
+ "OpName %tesse_stream \"\"\n"
+ "OpName %tesse_gl_tessCoord \"gl_TessCoord\"\n"
+ "OpName %tesse_in_position \"in_position\"\n"
+ "OpName %tesse_out_color \"out_color\"\n"
+ "OpName %tesse_in_color \"in_color\"\n"
+ "OpName %frag_main \"main\"\n"
+ "OpName %frag_fragColor \"fragColor\"\n"
+ "OpName %frag_vtxColor \"vtxColor\"\n"
+
+ "; Vertex decorations\n"
+ "OpDecorate %vert_vtxPosition Location 2\n"
+ "OpDecorate %vert_Position Location 0\n"
+ "OpDecorate %vert_vtxColor Location 1\n"
+ "OpDecorate %vert_color Location 1\n"
+ "OpDecorate %vert_vertex_id BuiltIn VertexIndex\n"
+ "OpDecorate %vert_instance_id BuiltIn InstanceIndex\n"
+
+ "; Geometry decorations\n"
+ "OpDecorate %geom_out_gl_position BuiltIn Position\n"
+ "OpMemberDecorate %geom_per_vertex_in 0 BuiltIn Position\n"
+ "OpMemberDecorate %geom_per_vertex_in 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %geom_per_vertex_in 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %geom_per_vertex_in 3 BuiltIn CullDistance\n"
+ "OpDecorate %geom_per_vertex_in Block\n"
+ "OpDecorate %geom_out_color Location 1\n"
+ "OpDecorate %geom_in_color Location 1\n"
+
+ "; Tessellation Control decorations\n"
+ "OpDecorate %tessc_out_color Location 1\n"
+ "OpDecorate %tessc_gl_InvocationID BuiltIn InvocationId\n"
+ "OpDecorate %tessc_in_color Location 1\n"
+ "OpDecorate %tessc_out_position Location 2\n"
+ "OpDecorate %tessc_in_position Location 2\n"
+ "OpDecorate %tessc_gl_TessLevelOuter Patch\n"
+ "OpDecorate %tessc_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
+ "OpDecorate %tessc_gl_TessLevelInner Patch\n"
+ "OpDecorate %tessc_gl_TessLevelInner BuiltIn TessLevelInner\n"
+
+ "; Tessellation Evaluation decorations\n"
+ "OpMemberDecorate %tesse_per_vertex_out 0 BuiltIn Position\n"
+ "OpMemberDecorate %tesse_per_vertex_out 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %tesse_per_vertex_out 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %tesse_per_vertex_out 3 BuiltIn CullDistance\n"
+ "OpDecorate %tesse_per_vertex_out Block\n"
+ "OpDecorate %tesse_gl_tessCoord BuiltIn TessCoord\n"
+ "OpDecorate %tesse_in_position Location 2\n"
+ "OpDecorate %tesse_out_color Location 1\n"
+ "OpDecorate %tesse_in_color Location 1\n"
+
+ "; Fragment decorations\n"
+ "OpDecorate %frag_fragColor Location 0\n"
+ "OpDecorate %frag_vtxColor Location 1\n"
+
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+
+ "; Vertex Variables\n"
+ "%vert_vtxPosition = OpVariable %op_v4f32 Output\n"
+ "%vert_Position = OpVariable %ip_v4f32 Input\n"
+ "%vert_vtxColor = OpVariable %op_v4f32 Output\n"
+ "%vert_color = OpVariable %ip_v4f32 Input\n"
+ "%vert_vertex_id = OpVariable %ip_i32 Input\n"
+ "%vert_instance_id = OpVariable %ip_i32 Input\n"
+
+ "; Geometry Variables\n"
+ "%geom_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%geom_a3_per_vertex_in = OpTypeArray %geom_per_vertex_in %c_u32_3\n"
+ "%geom_ip_a3_per_vertex_in = OpTypePointer Input %geom_a3_per_vertex_in\n"
+ "%geom_gl_in = OpVariable %geom_ip_a3_per_vertex_in Input\n"
+ "%geom_out_color = OpVariable %op_v4f32 Output\n"
+ "%geom_in_color = OpVariable %ip_a3v4f32 Input\n"
+ "%geom_out_gl_position = OpVariable %op_v4f32 Output\n"
+
+ "; Tessellation Control Variables\n"
+ "%tessc_out_color = OpVariable %op_a3v4f32 Output\n"
+ "%tessc_gl_InvocationID = OpVariable %ip_i32 Input\n"
+ "%tessc_in_color = OpVariable %ip_a32v4f32 Input\n"
+ "%tessc_out_position = OpVariable %op_a3v4f32 Output\n"
+ "%tessc_in_position = OpVariable %ip_a32v4f32 Input\n"
+ "%tessc_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
+ "%tessc_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
+
+ "; Tessellation Evaluation Decorations\n"
+ "%tesse_per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%tesse_op_per_vertex_out = OpTypePointer Output %tesse_per_vertex_out\n"
+ "%tesse_stream = OpVariable %tesse_op_per_vertex_out Output\n"
+ "%tesse_gl_tessCoord = OpVariable %ip_v3f32 Input\n"
+ "%tesse_in_position = OpVariable %ip_a32v4f32 Input\n"
+ "%tesse_out_color = OpVariable %op_v4f32 Output\n"
+ "%tesse_in_color = OpVariable %ip_a32v4f32 Input\n"
+
+ "; Fragment Variables\n"
+ "%frag_fragColor = OpVariable %op_v4f32 Output\n"
+ "%frag_vtxColor = OpVariable %ip_v4f32 Input\n"
+
+ "; Vertex Entry\n"
+ "%vert_main = OpFunction %void None %fun\n"
+ "%vert_label = OpLabel\n"
+ "%vert_tmp_position = OpLoad %v4f32 %vert_Position\n"
+ "OpStore %vert_vtxPosition %vert_tmp_position\n"
+ "%vert_tmp_color = OpLoad %v4f32 %vert_color\n"
+ "OpStore %vert_vtxColor %vert_tmp_color\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "; Geometry Entry\n"
+ "%geom_main = OpFunction %void None %fun\n"
+ "%geom_label = OpLabel\n"
+ "%geom_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_0 %c_i32_0\n"
+ "%geom_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_1 %c_i32_0\n"
+ "%geom_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_2 %c_i32_0\n"
+ "%geom_in_position_0 = OpLoad %v4f32 %geom_gl_in_0_gl_position\n"
+ "%geom_in_position_1 = OpLoad %v4f32 %geom_gl_in_1_gl_position\n"
+ "%geom_in_position_2 = OpLoad %v4f32 %geom_gl_in_2_gl_position \n"
+ "%geom_in_color_0_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_0\n"
+ "%geom_in_color_1_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_1\n"
+ "%geom_in_color_2_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_2\n"
+ "%geom_in_color_0 = OpLoad %v4f32 %geom_in_color_0_ptr\n"
+ "%geom_in_color_1 = OpLoad %v4f32 %geom_in_color_1_ptr\n"
+ "%geom_in_color_2 = OpLoad %v4f32 %geom_in_color_2_ptr\n"
+ "OpStore %geom_out_gl_position %geom_in_position_0\n"
+ "OpStore %geom_out_color %geom_in_color_0\n"
+ "OpEmitVertex\n"
+ "OpStore %geom_out_gl_position %geom_in_position_1\n"
+ "OpStore %geom_out_color %geom_in_color_1\n"
+ "OpEmitVertex\n"
+ "OpStore %geom_out_gl_position %geom_in_position_2\n"
+ "OpStore %geom_out_color %geom_in_color_2\n"
+ "OpEmitVertex\n"
+ "OpEndPrimitive\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "; Tessellation Control Entry\n"
+ "%tessc_main = OpFunction %void None %fun\n"
+ "%tessc_label = OpLabel\n"
+ "%tessc_invocation_id = OpLoad %i32 %tessc_gl_InvocationID\n"
+ "%tessc_in_color_ptr = OpAccessChain %ip_v4f32 %tessc_in_color %tessc_invocation_id\n"
+ "%tessc_in_position_ptr = OpAccessChain %ip_v4f32 %tessc_in_position %tessc_invocation_id\n"
+ "%tessc_in_color_val = OpLoad %v4f32 %tessc_in_color_ptr\n"
+ "%tessc_in_position_val = OpLoad %v4f32 %tessc_in_position_ptr\n"
+ "%tessc_out_color_ptr = OpAccessChain %op_v4f32 %tessc_out_color %tessc_invocation_id\n"
+ "%tessc_out_position_ptr = OpAccessChain %op_v4f32 %tessc_out_position %tessc_invocation_id\n"
+ "OpStore %tessc_out_color_ptr %tessc_in_color_val\n"
+ "OpStore %tessc_out_position_ptr %tessc_in_position_val\n"
+ "%tessc_is_first_invocation = OpIEqual %bool %tessc_invocation_id %c_i32_0\n"
+ "OpSelectionMerge %tessc_merge_label None\n"
+ "OpBranchConditional %tessc_is_first_invocation %tessc_first_invocation %tessc_merge_label\n"
+ "%tessc_first_invocation = OpLabel\n"
+ "%tessc_tess_outer_0 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_0\n"
+ "%tessc_tess_outer_1 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_1\n"
+ "%tessc_tess_outer_2 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_2\n"
+ "%tessc_tess_inner = OpAccessChain %op_f32 %tessc_gl_TessLevelInner %c_i32_0\n"
+ "OpStore %tessc_tess_outer_0 %c_f32_1\n"
+ "OpStore %tessc_tess_outer_1 %c_f32_1\n"
+ "OpStore %tessc_tess_outer_2 %c_f32_1\n"
+ "OpStore %tessc_tess_inner %c_f32_1\n"
+ "OpBranch %tessc_merge_label\n"
+ "%tessc_merge_label = OpLabel\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "; Tessellation Evaluation Entry\n"
+ "%tesse_main = OpFunction %void None %fun\n"
+ "%tesse_label = OpLabel\n"
+ "%tesse_tc_0_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_0\n"
+ "%tesse_tc_1_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_1\n"
+ "%tesse_tc_2_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_2\n"
+ "%tesse_tc_0 = OpLoad %f32 %tesse_tc_0_ptr\n"
+ "%tesse_tc_1 = OpLoad %f32 %tesse_tc_1_ptr\n"
+ "%tesse_tc_2 = OpLoad %f32 %tesse_tc_2_ptr\n"
+ "%tesse_in_pos_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_0\n"
+ "%tesse_in_pos_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_1\n"
+ "%tesse_in_pos_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_2\n"
+ "%tesse_in_pos_0 = OpLoad %v4f32 %tesse_in_pos_0_ptr\n"
+ "%tesse_in_pos_1 = OpLoad %v4f32 %tesse_in_pos_1_ptr\n"
+ "%tesse_in_pos_2 = OpLoad %v4f32 %tesse_in_pos_2_ptr\n"
+ "%tesse_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_0 %tesse_tc_0\n"
+ "%tesse_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_1 %tesse_tc_1\n"
+ "%tesse_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_2 %tesse_tc_2\n"
+ "%tesse_out_pos_ptr = OpAccessChain %op_v4f32 %tesse_stream %c_i32_0\n"
+ "%tesse_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse_in_pos_0_weighted %tesse_in_pos_1_weighted\n"
+ "%tesse_computed_out = OpFAdd %v4f32 %tesse_in_pos_0_plus_pos_1 %tesse_in_pos_2_weighted\n"
+ "OpStore %tesse_out_pos_ptr %tesse_computed_out\n"
+ "%tesse_in_clr_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_0\n"
+ "%tesse_in_clr_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_1\n"
+ "%tesse_in_clr_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_2\n"
+ "%tesse_in_clr_0 = OpLoad %v4f32 %tesse_in_clr_0_ptr\n"
+ "%tesse_in_clr_1 = OpLoad %v4f32 %tesse_in_clr_1_ptr\n"
+ "%tesse_in_clr_2 = OpLoad %v4f32 %tesse_in_clr_2_ptr\n"
+ "%tesse_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_0 %tesse_tc_0\n"
+ "%tesse_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_1 %tesse_tc_1\n"
+ "%tesse_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_2 %tesse_tc_2\n"
+ "%tesse_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse_in_clr_0_weighted %tesse_in_clr_1_weighted\n"
+ "%tesse_computed_clr = OpFAdd %v4f32 %tesse_in_clr_0_plus_col_1 %tesse_in_clr_2_weighted\n"
+ "OpStore %tesse_out_color %tesse_computed_clr\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "; Fragment Entry\n"
+ "%frag_main = OpFunction %void None %fun\n"
+ "%frag_label_main = OpLabel\n"
+ "%frag_tmp1 = OpLoad %v4f32 %frag_vtxColor\n"
+ "OpStore %frag_fragColor %frag_tmp1\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+}
+
+void createMultipleEntries(vk::SourceCollections& dst, InstanceContext)
+{
+ dst.spirvAsmSources.add("vert") <<
+ // This module contains 2 vertex shaders. One that is a passthrough
+ // and a second that inverts the color of the output (1.0 - color).
+ "OpCapability Shader\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Vertex %main \"vert1\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
+ "OpEntryPoint Vertex %main2 \"vert2\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
+
+ "OpName %main \"vert1\"\n"
+ "OpName %main2 \"vert2\"\n"
+ "OpName %vtxPosition \"vtxPosition\"\n"
+ "OpName %Position \"position\"\n"
+ "OpName %vtxColor \"vtxColor\"\n"
+ "OpName %color \"color\"\n"
+ "OpName %vertex_id \"gl_VertexIndex\"\n"
+ "OpName %instance_id \"gl_InstanceIndex\"\n"
+
+ "OpDecorate %vtxPosition Location 2\n"
+ "OpDecorate %Position Location 0\n"
+ "OpDecorate %vtxColor Location 1\n"
+ "OpDecorate %color Location 1\n"
+ "OpDecorate %vertex_id BuiltIn VertexIndex\n"
+ "OpDecorate %instance_id BuiltIn InstanceIndex\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
+ "%vtxPosition = OpVariable %op_v4f32 Output\n"
+ "%Position = OpVariable %ip_v4f32 Input\n"
+ "%vtxColor = OpVariable %op_v4f32 Output\n"
+ "%color = OpVariable %ip_v4f32 Input\n"
+ "%vertex_id = OpVariable %ip_i32 Input\n"
+ "%instance_id = OpVariable %ip_i32 Input\n"
+
+ "%main = OpFunction %void None %fun\n"
+ "%label = OpLabel\n"
+ "%tmp_position = OpLoad %v4f32 %Position\n"
+ "OpStore %vtxPosition %tmp_position\n"
+ "%tmp_color = OpLoad %v4f32 %color\n"
+ "OpStore %vtxColor %tmp_color\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "%main2 = OpFunction %void None %fun\n"
+ "%label2 = OpLabel\n"
+ "%tmp_position2 = OpLoad %v4f32 %Position\n"
+ "OpStore %vtxPosition %tmp_position2\n"
+ "%tmp_color2 = OpLoad %v4f32 %color\n"
+ "%tmp_color3 = OpFSub %v4f32 %cval %tmp_color2\n"
+ "%tmp_color4 = OpVectorInsertDynamic %v4f32 %tmp_color3 %c_f32_1 %c_i32_3\n"
+ "OpStore %vtxColor %tmp_color4\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+
+ dst.spirvAsmSources.add("frag") <<
+ // This is a single module that contains 2 fragment shaders.
+ // One that passes color through and the other that inverts the output
+ // color (1.0 - color).
+ "OpCapability Shader\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Fragment %main \"frag1\" %vtxColor %fragColor\n"
+ "OpEntryPoint Fragment %main2 \"frag2\" %vtxColor %fragColor\n"
+ "OpExecutionMode %main OriginUpperLeft\n"
+ "OpExecutionMode %main2 OriginUpperLeft\n"
+
+ "OpName %main \"frag1\"\n"
+ "OpName %main2 \"frag2\"\n"
+ "OpName %fragColor \"fragColor\"\n"
+ "OpName %vtxColor \"vtxColor\"\n"
+ "OpDecorate %fragColor Location 0\n"
+ "OpDecorate %vtxColor Location 1\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
+ "%fragColor = OpVariable %op_v4f32 Output\n"
+ "%vtxColor = OpVariable %ip_v4f32 Input\n"
+
+ "%main = OpFunction %void None %fun\n"
+ "%label_main = OpLabel\n"
+ "%tmp1 = OpLoad %v4f32 %vtxColor\n"
+ "OpStore %fragColor %tmp1\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "%main2 = OpFunction %void None %fun\n"
+ "%label_main2 = OpLabel\n"
+ "%tmp2 = OpLoad %v4f32 %vtxColor\n"
+ "%tmp3 = OpFSub %v4f32 %cval %tmp2\n"
+ "%tmp4 = OpVectorInsertDynamic %v4f32 %tmp3 %c_f32_1 %c_i32_3\n"
+ "OpStore %fragColor %tmp4\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+
+ dst.spirvAsmSources.add("geom") <<
+ "OpCapability Geometry\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint Geometry %geom1_main \"geom1\" %out_gl_position %gl_in %out_color %in_color\n"
+ "OpEntryPoint Geometry %geom2_main \"geom2\" %out_gl_position %gl_in %out_color %in_color\n"
+ "OpExecutionMode %geom1_main Triangles\n"
+ "OpExecutionMode %geom2_main Triangles\n"
+ "OpExecutionMode %geom1_main OutputTriangleStrip\n"
+ "OpExecutionMode %geom2_main OutputTriangleStrip\n"
+ "OpExecutionMode %geom1_main OutputVertices 3\n"
+ "OpExecutionMode %geom2_main OutputVertices 3\n"
+ "OpName %geom1_main \"geom1\"\n"
+ "OpName %geom2_main \"geom2\"\n"
+ "OpName %per_vertex_in \"gl_PerVertex\"\n"
+ "OpMemberName %per_vertex_in 0 \"gl_Position\"\n"
+ "OpMemberName %per_vertex_in 1 \"gl_PointSize\"\n"
+ "OpMemberName %per_vertex_in 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %per_vertex_in 3 \"gl_CullDistance\"\n"
+ "OpName %gl_in \"gl_in\"\n"
+ "OpName %out_color \"out_color\"\n"
+ "OpName %in_color \"in_color\"\n"
+ "OpDecorate %out_gl_position BuiltIn Position\n"
+ "OpMemberDecorate %per_vertex_in 0 BuiltIn Position\n"
+ "OpMemberDecorate %per_vertex_in 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %per_vertex_in 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %per_vertex_in 3 BuiltIn CullDistance\n"
+ "OpDecorate %per_vertex_in Block\n"
+ "OpDecorate %out_color Location 1\n"
+ "OpDecorate %in_color Location 1\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
+ "%per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%a3_per_vertex_in = OpTypeArray %per_vertex_in %c_u32_3\n"
+ "%ip_a3_per_vertex_in = OpTypePointer Input %a3_per_vertex_in\n"
+ "%gl_in = OpVariable %ip_a3_per_vertex_in Input\n"
+ "%out_color = OpVariable %op_v4f32 Output\n"
+ "%in_color = OpVariable %ip_a3v4f32 Input\n"
+ "%out_gl_position = OpVariable %op_v4f32 Output\n"
+
+ "%geom1_main = OpFunction %void None %fun\n"
+ "%geom1_label = OpLabel\n"
+ "%geom1_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
+ "%geom1_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
+ "%geom1_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
+ "%geom1_in_position_0 = OpLoad %v4f32 %geom1_gl_in_0_gl_position\n"
+ "%geom1_in_position_1 = OpLoad %v4f32 %geom1_gl_in_1_gl_position\n"
+ "%geom1_in_position_2 = OpLoad %v4f32 %geom1_gl_in_2_gl_position \n"
+ "%geom1_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
+ "%geom1_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
+ "%geom1_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
+ "%geom1_in_color_0 = OpLoad %v4f32 %geom1_in_color_0_ptr\n"
+ "%geom1_in_color_1 = OpLoad %v4f32 %geom1_in_color_1_ptr\n"
+ "%geom1_in_color_2 = OpLoad %v4f32 %geom1_in_color_2_ptr\n"
+ "OpStore %out_gl_position %geom1_in_position_0\n"
+ "OpStore %out_color %geom1_in_color_0\n"
+ "OpEmitVertex\n"
+ "OpStore %out_gl_position %geom1_in_position_1\n"
+ "OpStore %out_color %geom1_in_color_1\n"
+ "OpEmitVertex\n"
+ "OpStore %out_gl_position %geom1_in_position_2\n"
+ "OpStore %out_color %geom1_in_color_2\n"
+ "OpEmitVertex\n"
+ "OpEndPrimitive\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "%geom2_main = OpFunction %void None %fun\n"
+ "%geom2_label = OpLabel\n"
+ "%geom2_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
+ "%geom2_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
+ "%geom2_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
+ "%geom2_in_position_0 = OpLoad %v4f32 %geom2_gl_in_0_gl_position\n"
+ "%geom2_in_position_1 = OpLoad %v4f32 %geom2_gl_in_1_gl_position\n"
+ "%geom2_in_position_2 = OpLoad %v4f32 %geom2_gl_in_2_gl_position \n"
+ "%geom2_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
+ "%geom2_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
+ "%geom2_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
+ "%geom2_in_color_0 = OpLoad %v4f32 %geom2_in_color_0_ptr\n"
+ "%geom2_in_color_1 = OpLoad %v4f32 %geom2_in_color_1_ptr\n"
+ "%geom2_in_color_2 = OpLoad %v4f32 %geom2_in_color_2_ptr\n"
+ "%geom2_transformed_in_color_0 = OpFSub %v4f32 %cval %geom2_in_color_0\n"
+ "%geom2_transformed_in_color_1 = OpFSub %v4f32 %cval %geom2_in_color_1\n"
+ "%geom2_transformed_in_color_2 = OpFSub %v4f32 %cval %geom2_in_color_2\n"
+ "%geom2_transformed_in_color_0_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_0 %c_f32_1 %c_i32_3\n"
+ "%geom2_transformed_in_color_1_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_1 %c_f32_1 %c_i32_3\n"
+ "%geom2_transformed_in_color_2_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_2 %c_f32_1 %c_i32_3\n"
+ "OpStore %out_gl_position %geom2_in_position_0\n"
+ "OpStore %out_color %geom2_transformed_in_color_0_a\n"
+ "OpEmitVertex\n"
+ "OpStore %out_gl_position %geom2_in_position_1\n"
+ "OpStore %out_color %geom2_transformed_in_color_1_a\n"
+ "OpEmitVertex\n"
+ "OpStore %out_gl_position %geom2_in_position_2\n"
+ "OpStore %out_color %geom2_transformed_in_color_2_a\n"
+ "OpEmitVertex\n"
+ "OpEndPrimitive\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+
+ dst.spirvAsmSources.add("tessc") <<
+ "OpCapability Tessellation\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint TessellationControl %tessc1_main \"tessc1\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
+ "OpEntryPoint TessellationControl %tessc2_main \"tessc2\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
+ "OpExecutionMode %tessc1_main OutputVertices 3\n"
+ "OpExecutionMode %tessc2_main OutputVertices 3\n"
+ "OpName %tessc1_main \"tessc1\"\n"
+ "OpName %tessc2_main \"tessc2\"\n"
+ "OpName %out_color \"out_color\"\n"
+ "OpName %gl_InvocationID \"gl_InvocationID\"\n"
+ "OpName %in_color \"in_color\"\n"
+ "OpName %out_position \"out_position\"\n"
+ "OpName %in_position \"in_position\"\n"
+ "OpName %gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
+ "OpName %gl_TessLevelInner \"gl_TessLevelInner\"\n"
+ "OpDecorate %out_color Location 1\n"
+ "OpDecorate %gl_InvocationID BuiltIn InvocationId\n"
+ "OpDecorate %in_color Location 1\n"
+ "OpDecorate %out_position Location 2\n"
+ "OpDecorate %in_position Location 2\n"
+ "OpDecorate %gl_TessLevelOuter Patch\n"
+ "OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter\n"
+ "OpDecorate %gl_TessLevelInner Patch\n"
+ "OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
+ "%out_color = OpVariable %op_a3v4f32 Output\n"
+ "%gl_InvocationID = OpVariable %ip_i32 Input\n"
+ "%in_color = OpVariable %ip_a32v4f32 Input\n"
+ "%out_position = OpVariable %op_a3v4f32 Output\n"
+ "%in_position = OpVariable %ip_a32v4f32 Input\n"
+ "%gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
+ "%gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
+
+ "%tessc1_main = OpFunction %void None %fun\n"
+ "%tessc1_label = OpLabel\n"
+ "%tessc1_invocation_id = OpLoad %i32 %gl_InvocationID\n"
+ "%tessc1_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc1_invocation_id\n"
+ "%tessc1_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc1_invocation_id\n"
+ "%tessc1_in_color_val = OpLoad %v4f32 %tessc1_in_color_ptr\n"
+ "%tessc1_in_position_val = OpLoad %v4f32 %tessc1_in_position_ptr\n"
+ "%tessc1_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc1_invocation_id\n"
+ "%tessc1_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc1_invocation_id\n"
+ "OpStore %tessc1_out_color_ptr %tessc1_in_color_val\n"
+ "OpStore %tessc1_out_position_ptr %tessc1_in_position_val\n"
+ "%tessc1_is_first_invocation = OpIEqual %bool %tessc1_invocation_id %c_i32_0\n"
+ "OpSelectionMerge %tessc1_merge_label None\n"
+ "OpBranchConditional %tessc1_is_first_invocation %tessc1_first_invocation %tessc1_merge_label\n"
+ "%tessc1_first_invocation = OpLabel\n"
+ "%tessc1_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
+ "%tessc1_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
+ "%tessc1_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
+ "%tessc1_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
+ "OpStore %tessc1_tess_outer_0 %c_f32_1\n"
+ "OpStore %tessc1_tess_outer_1 %c_f32_1\n"
+ "OpStore %tessc1_tess_outer_2 %c_f32_1\n"
+ "OpStore %tessc1_tess_inner %c_f32_1\n"
+ "OpBranch %tessc1_merge_label\n"
+ "%tessc1_merge_label = OpLabel\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "%tessc2_main = OpFunction %void None %fun\n"
+ "%tessc2_label = OpLabel\n"
+ "%tessc2_invocation_id = OpLoad %i32 %gl_InvocationID\n"
+ "%tessc2_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc2_invocation_id\n"
+ "%tessc2_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc2_invocation_id\n"
+ "%tessc2_in_color_val = OpLoad %v4f32 %tessc2_in_color_ptr\n"
+ "%tessc2_in_position_val = OpLoad %v4f32 %tessc2_in_position_ptr\n"
+ "%tessc2_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc2_invocation_id\n"
+ "%tessc2_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc2_invocation_id\n"
+ "%tessc2_transformed_color = OpFSub %v4f32 %cval %tessc2_in_color_val\n"
+ "%tessc2_transformed_color_a = OpVectorInsertDynamic %v4f32 %tessc2_transformed_color %c_f32_1 %c_i32_3\n"
+ "OpStore %tessc2_out_color_ptr %tessc2_transformed_color_a\n"
+ "OpStore %tessc2_out_position_ptr %tessc2_in_position_val\n"
+ "%tessc2_is_first_invocation = OpIEqual %bool %tessc2_invocation_id %c_i32_0\n"
+ "OpSelectionMerge %tessc2_merge_label None\n"
+ "OpBranchConditional %tessc2_is_first_invocation %tessc2_first_invocation %tessc2_merge_label\n"
+ "%tessc2_first_invocation = OpLabel\n"
+ "%tessc2_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
+ "%tessc2_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
+ "%tessc2_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
+ "%tessc2_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
+ "OpStore %tessc2_tess_outer_0 %c_f32_1\n"
+ "OpStore %tessc2_tess_outer_1 %c_f32_1\n"
+ "OpStore %tessc2_tess_outer_2 %c_f32_1\n"
+ "OpStore %tessc2_tess_inner %c_f32_1\n"
+ "OpBranch %tessc2_merge_label\n"
+ "%tessc2_merge_label = OpLabel\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+
+ dst.spirvAsmSources.add("tesse") <<
+ "OpCapability Tessellation\n"
+ "OpCapability ClipDistance\n"
+ "OpCapability CullDistance\n"
+ "OpMemoryModel Logical GLSL450\n"
+ "OpEntryPoint TessellationEvaluation %tesse1_main \"tesse1\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
+ "OpEntryPoint TessellationEvaluation %tesse2_main \"tesse2\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
+ "OpExecutionMode %tesse1_main Triangles\n"
+ "OpExecutionMode %tesse1_main SpacingEqual\n"
+ "OpExecutionMode %tesse1_main VertexOrderCcw\n"
+ "OpExecutionMode %tesse2_main Triangles\n"
+ "OpExecutionMode %tesse2_main SpacingEqual\n"
+ "OpExecutionMode %tesse2_main VertexOrderCcw\n"
+ "OpName %tesse1_main \"tesse1\"\n"
+ "OpName %tesse2_main \"tesse2\"\n"
+ "OpName %per_vertex_out \"gl_PerVertex\"\n"
+ "OpMemberName %per_vertex_out 0 \"gl_Position\"\n"
+ "OpMemberName %per_vertex_out 1 \"gl_PointSize\"\n"
+ "OpMemberName %per_vertex_out 2 \"gl_ClipDistance\"\n"
+ "OpMemberName %per_vertex_out 3 \"gl_CullDistance\"\n"
+ "OpName %stream \"\"\n"
+ "OpName %gl_tessCoord \"gl_TessCoord\"\n"
+ "OpName %in_position \"in_position\"\n"
+ "OpName %out_color \"out_color\"\n"
+ "OpName %in_color \"in_color\"\n"
+ "OpMemberDecorate %per_vertex_out 0 BuiltIn Position\n"
+ "OpMemberDecorate %per_vertex_out 1 BuiltIn PointSize\n"
+ "OpMemberDecorate %per_vertex_out 2 BuiltIn ClipDistance\n"
+ "OpMemberDecorate %per_vertex_out 3 BuiltIn CullDistance\n"
+ "OpDecorate %per_vertex_out Block\n"
+ "OpDecorate %gl_tessCoord BuiltIn TessCoord\n"
+ "OpDecorate %in_position Location 2\n"
+ "OpDecorate %out_color Location 1\n"
+ "OpDecorate %in_color Location 1\n"
+ SPIRV_ASSEMBLY_TYPES
+ SPIRV_ASSEMBLY_CONSTANTS
+ SPIRV_ASSEMBLY_ARRAYS
+ "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
+ "%per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
+ "%op_per_vertex_out = OpTypePointer Output %per_vertex_out\n"
+ "%stream = OpVariable %op_per_vertex_out Output\n"
+ "%gl_tessCoord = OpVariable %ip_v3f32 Input\n"
+ "%in_position = OpVariable %ip_a32v4f32 Input\n"
+ "%out_color = OpVariable %op_v4f32 Output\n"
+ "%in_color = OpVariable %ip_a32v4f32 Input\n"
+
+ "%tesse1_main = OpFunction %void None %fun\n"
+ "%tesse1_label = OpLabel\n"
+ "%tesse1_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
+ "%tesse1_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
+ "%tesse1_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
+ "%tesse1_tc_0 = OpLoad %f32 %tesse1_tc_0_ptr\n"
+ "%tesse1_tc_1 = OpLoad %f32 %tesse1_tc_1_ptr\n"
+ "%tesse1_tc_2 = OpLoad %f32 %tesse1_tc_2_ptr\n"
+ "%tesse1_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
+ "%tesse1_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
+ "%tesse1_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
+ "%tesse1_in_pos_0 = OpLoad %v4f32 %tesse1_in_pos_0_ptr\n"
+ "%tesse1_in_pos_1 = OpLoad %v4f32 %tesse1_in_pos_1_ptr\n"
+ "%tesse1_in_pos_2 = OpLoad %v4f32 %tesse1_in_pos_2_ptr\n"
+ "%tesse1_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_0 %tesse1_tc_0\n"
+ "%tesse1_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_1 %tesse1_tc_1\n"
+ "%tesse1_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_2 %tesse1_tc_2\n"
+ "%tesse1_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
+ "%tesse1_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse1_in_pos_0_weighted %tesse1_in_pos_1_weighted\n"
+ "%tesse1_computed_out = OpFAdd %v4f32 %tesse1_in_pos_0_plus_pos_1 %tesse1_in_pos_2_weighted\n"
+ "OpStore %tesse1_out_pos_ptr %tesse1_computed_out\n"
+ "%tesse1_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
+ "%tesse1_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
+ "%tesse1_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
+ "%tesse1_in_clr_0 = OpLoad %v4f32 %tesse1_in_clr_0_ptr\n"
+ "%tesse1_in_clr_1 = OpLoad %v4f32 %tesse1_in_clr_1_ptr\n"
+ "%tesse1_in_clr_2 = OpLoad %v4f32 %tesse1_in_clr_2_ptr\n"
+ "%tesse1_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_0 %tesse1_tc_0\n"
+ "%tesse1_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_1 %tesse1_tc_1\n"
+ "%tesse1_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_2 %tesse1_tc_2\n"
+ "%tesse1_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse1_in_clr_0_weighted %tesse1_in_clr_1_weighted\n"
+ "%tesse1_computed_clr = OpFAdd %v4f32 %tesse1_in_clr_0_plus_col_1 %tesse1_in_clr_2_weighted\n"
+ "OpStore %out_color %tesse1_computed_clr\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n"
+
+ "%tesse2_main = OpFunction %void None %fun\n"
+ "%tesse2_label = OpLabel\n"
+ "%tesse2_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
+ "%tesse2_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
+ "%tesse2_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
+ "%tesse2_tc_0 = OpLoad %f32 %tesse2_tc_0_ptr\n"
+ "%tesse2_tc_1 = OpLoad %f32 %tesse2_tc_1_ptr\n"
+ "%tesse2_tc_2 = OpLoad %f32 %tesse2_tc_2_ptr\n"
+ "%tesse2_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
+ "%tesse2_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
+ "%tesse2_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
+ "%tesse2_in_pos_0 = OpLoad %v4f32 %tesse2_in_pos_0_ptr\n"
+ "%tesse2_in_pos_1 = OpLoad %v4f32 %tesse2_in_pos_1_ptr\n"
+ "%tesse2_in_pos_2 = OpLoad %v4f32 %tesse2_in_pos_2_ptr\n"
+ "%tesse2_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_0 %tesse2_tc_0\n"
+ "%tesse2_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_1 %tesse2_tc_1\n"
+ "%tesse2_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_2 %tesse2_tc_2\n"
+ "%tesse2_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
+ "%tesse2_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse2_in_pos_0_weighted %tesse2_in_pos_1_weighted\n"
+ "%tesse2_computed_out = OpFAdd %v4f32 %tesse2_in_pos_0_plus_pos_1 %tesse2_in_pos_2_weighted\n"
+ "OpStore %tesse2_out_pos_ptr %tesse2_computed_out\n"
+ "%tesse2_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
+ "%tesse2_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
+ "%tesse2_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
+ "%tesse2_in_clr_0 = OpLoad %v4f32 %tesse2_in_clr_0_ptr\n"
+ "%tesse2_in_clr_1 = OpLoad %v4f32 %tesse2_in_clr_1_ptr\n"
+ "%tesse2_in_clr_2 = OpLoad %v4f32 %tesse2_in_clr_2_ptr\n"
+ "%tesse2_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_0 %tesse2_tc_0\n"
+ "%tesse2_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_1 %tesse2_tc_1\n"
+ "%tesse2_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_2 %tesse2_tc_2\n"
+ "%tesse2_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse2_in_clr_0_weighted %tesse2_in_clr_1_weighted\n"
+ "%tesse2_computed_clr = OpFAdd %v4f32 %tesse2_in_clr_0_plus_col_1 %tesse2_in_clr_2_weighted\n"
+ "%tesse2_clr_transformed = OpFSub %v4f32 %cval %tesse2_computed_clr\n"
+ "%tesse2_clr_transformed_a = OpVectorInsertDynamic %v4f32 %tesse2_clr_transformed %c_f32_1 %c_i32_3\n"
+ "OpStore %out_color %tesse2_clr_transformed_a\n"
+ "OpReturn\n"
+ "OpFunctionEnd\n";
+}
+
+TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance)
+{
+ const VkDevice vkDevice = context.getDevice();
+ const DeviceInterface& vk = context.getDeviceInterface();
+ const VkQueue queue = context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
+ const tcu::UVec2 renderSize (256, 256);
+ vector<ModuleHandleSp> modules;
+ map<VkShaderStageFlagBits, VkShaderModule> moduleByStage;
+ const int testSpecificSeed = 31354125;
+ const int seed = context.getTestContext().getCommandLine().getBaseSeed() ^ testSpecificSeed;
+ bool supportsGeometry = false;
+ bool supportsTessellation = false;
+ bool hasTessellation = false;
+
+ const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
+ supportsGeometry = features.geometryShader == VK_TRUE;
+ supportsTessellation = features.tessellationShader == VK_TRUE;
+ hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) ||
+ (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
+
+ if (hasTessellation && !supportsTessellation)
+ {
+ throw tcu::NotSupportedError(std::string("Tessellation not supported"));
+ }
+
+ if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) &&
+ !supportsGeometry)
+ {
+ throw tcu::NotSupportedError(std::string("Geometry not supported"));
+ }
+
+ de::Random(seed).shuffle(instance.inputColors, instance.inputColors+4);
+ de::Random(seed).shuffle(instance.outputColors, instance.outputColors+4);
+ const Vec4 vertexData[] =
+ {
+ // Upper left corner:
+ Vec4(-1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
+ Vec4(-0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
+ Vec4(-1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
+
+ // Upper right corner:
+ Vec4(+0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
+ Vec4(+1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
+ Vec4(+1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
+
+ // Lower left corner:
+ Vec4(-1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
+ Vec4(-0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
+ Vec4(-1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
+
+ // Lower right corner:
+ Vec4(+1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
+ Vec4(+1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
+ Vec4(+0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec()
+ };
+ const size_t singleVertexDataSize = 2 * sizeof(Vec4);
+ const size_t vertexCount = sizeof(vertexData) / singleVertexDataSize;
+
+ const VkBufferCreateInfo vertexBufferParams =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkBufferCreateFlags flags;
+ (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
+ };
+ const Unique<VkBuffer> vertexBuffer (createBuffer(vk, vkDevice, &vertexBufferParams));
+ const UniquePtr<Allocation> vertexBufferMemory (context.getDefaultAllocator().allocate(getBufferMemoryRequirements(vk, vkDevice, *vertexBuffer), MemoryRequirement::HostVisible));
+
+ VK_CHECK(vk.bindBufferMemory(vkDevice, *vertexBuffer, vertexBufferMemory->getMemory(), vertexBufferMemory->getOffset()));
+
+ const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32)*renderSize.x()*renderSize.y());
+ const VkBufferCreateInfo readImageBufferParams =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkBufferCreateFlags flags;
+ imageSizeBytes, // VkDeviceSize size;
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
+ };
+ const Unique<VkBuffer> readImageBuffer (createBuffer(vk, vkDevice, &readImageBufferParams));
+ const UniquePtr<Allocation> readImageBufferMemory (context.getDefaultAllocator().allocate(getBufferMemoryRequirements(vk, vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
+
+ VK_CHECK(vk.bindBufferMemory(vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
+
+ const VkImageCreateInfo imageParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
+ { renderSize.x(), renderSize.y(), 1 }, // VkExtent3D extent;
+ 1u, // deUint32 mipLevels;
+ 1u, // deUint32 arraySize;
+ VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 1u, // deUint32 queueFamilyCount;
+ &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+
+ const Unique<VkImage> image (createImage(vk, vkDevice, &imageParams));
+ const UniquePtr<Allocation> imageMemory (context.getDefaultAllocator().allocate(getImageMemoryRequirements(vk, vkDevice, *image), MemoryRequirement::Any));
+
+ VK_CHECK(vk.bindImageMemory(vkDevice, *image, imageMemory->getMemory(), imageMemory->getOffset()));
+
+ const VkAttachmentDescription colorAttDesc =
+ {
+ 0u, // VkAttachmentDescriptionFlags flags;
+ VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
+ };
+ const VkAttachmentReference colorAttRef =
+ {
+ 0u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
+ };
+ const VkSubpassDescription subpassDesc =
+ {
+ 0u, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 0u, // deUint32 inputCount;
+ DE_NULL, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorCount;
+ &colorAttRef, // const VkAttachmentReference* pColorAttachments;
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments;
+ DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveCount;
+ DE_NULL, // const VkAttachmentReference* pPreserveAttachments;
+
+ };
+ const VkRenderPassCreateInfo renderPassParams =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkRenderPassCreateFlags)0,
+ 1u, // deUint32 attachmentCount;
+ &colorAttDesc, // const VkAttachmentDescription* pAttachments;
+ 1u, // deUint32 subpassCount;
+ &subpassDesc, // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL, // const VkSubpassDependency* pDependencies;
+ };
+ const Unique<VkRenderPass> renderPass (createRenderPass(vk, vkDevice, &renderPassParams));
+
+ const VkImageViewCreateInfo colorAttViewParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkImageViewCreateFlags flags;
+ *image, // VkImage image;
+ VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
+ VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
+ {
+ VK_COMPONENT_SWIZZLE_R,
+ VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B,
+ VK_COMPONENT_SWIZZLE_A
+ }, // VkChannelMapping channels;
+ {
+ VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
+ 0u, // deUint32 baseMipLevel;
+ 1u, // deUint32 mipLevels;
+ 0u, // deUint32 baseArrayLayer;
+ 1u, // deUint32 arraySize;
+ }, // VkImageSubresourceRange subresourceRange;
+ };
+ const Unique<VkImageView> colorAttView (createImageView(vk, vkDevice, &colorAttViewParams));
+
+
+ // Pipeline layout
+ const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineLayoutCreateFlags)0,
+ 0u, // deUint32 descriptorSetCount;
+ DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
+ 0u, // deUint32 pushConstantRangeCount;
+ DE_NULL, // const VkPushConstantRange* pPushConstantRanges;
+ };
+ const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, vkDevice, &pipelineLayoutParams));
+
+ // Pipeline
+ vector<VkPipelineShaderStageCreateInfo> shaderStageParams;
+ // We need these vectors to make sure that information about specialization constants for each stage can outlive createGraphicsPipeline().
+ vector<vector<VkSpecializationMapEntry> > specConstantEntries;
+ vector<VkSpecializationInfo> specializationInfos;
+ createPipelineShaderStages(vk, vkDevice, instance, context, modules, shaderStageParams);
+
+ // And we don't want the reallocation of these vectors to invalidate pointers pointing to their contents.
+ specConstantEntries.reserve(shaderStageParams.size());
+ specializationInfos.reserve(shaderStageParams.size());
+
+ // Patch the specialization info field in PipelineShaderStageCreateInfos.
+ for (vector<VkPipelineShaderStageCreateInfo>::iterator stageInfo = shaderStageParams.begin(); stageInfo != shaderStageParams.end(); ++stageInfo)
+ {
+ const StageToSpecConstantMap::const_iterator stageIt = instance.specConstants.find(stageInfo->stage);
+
+ if (stageIt != instance.specConstants.end())
+ {
+ const size_t numSpecConstants = stageIt->second.size();
+ vector<VkSpecializationMapEntry> entries;
+ VkSpecializationInfo specInfo;
+
+ entries.resize(numSpecConstants);
+
+ // Only support 32-bit integers as spec constants now. And their constant IDs are numbered sequentially starting from 0.
+ for (size_t ndx = 0; ndx < numSpecConstants; ++ndx)
+ {
+ entries[ndx].constantID = (deUint32)ndx;
+ entries[ndx].offset = deUint32(ndx * sizeof(deInt32));
+ entries[ndx].size = sizeof(deInt32);
+ }
+
+ specConstantEntries.push_back(entries);
+
+ specInfo.mapEntryCount = (deUint32)numSpecConstants;
+ specInfo.pMapEntries = specConstantEntries.back().data();
+ specInfo.dataSize = numSpecConstants * sizeof(deInt32);
+ specInfo.pData = stageIt->second.data();
+ specializationInfos.push_back(specInfo);
+
+ stageInfo->pSpecializationInfo = &specializationInfos.back();
+ }
+ }
+ const VkPipelineDepthStencilStateCreateInfo depthStencilParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineDepthStencilStateCreateFlags)0,
+ DE_FALSE, // deUint32 depthTestEnable;
+ DE_FALSE, // deUint32 depthWriteEnable;
+ VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
+ DE_FALSE, // deUint32 depthBoundsTestEnable;
+ DE_FALSE, // deUint32 stencilTestEnable;
+ {
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
+ VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
+ 0u, // deUint32 stencilCompareMask;
+ 0u, // deUint32 stencilWriteMask;
+ 0u, // deUint32 stencilReference;
+ }, // VkStencilOpState front;
+ {
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
+ VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
+ VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
+ 0u, // deUint32 stencilCompareMask;
+ 0u, // deUint32 stencilWriteMask;
+ 0u, // deUint32 stencilReference;
+ }, // VkStencilOpState back;
+ -1.0f, // float minDepthBounds;
+ +1.0f, // float maxDepthBounds;
+ };
+ const VkViewport viewport0 =
+ {
+ 0.0f, // float originX;
+ 0.0f, // float originY;
+ (float)renderSize.x(), // float width;
+ (float)renderSize.y(), // float height;
+ 0.0f, // float minDepth;
+ 1.0f, // float maxDepth;
+ };
+ const VkRect2D scissor0 =
+ {
+ {
+ 0u, // deInt32 x;
+ 0u, // deInt32 y;
+ }, // VkOffset2D offset;
+ {
+ renderSize.x(), // deInt32 width;
+ renderSize.y(), // deInt32 height;
+ }, // VkExtent2D extent;
+ };
+ const VkPipelineViewportStateCreateInfo viewportParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineViewportStateCreateFlags)0,
+ 1u, // deUint32 viewportCount;
+ &viewport0,
+ 1u,
+ &scissor0
+ };
+ const VkSampleMask sampleMask = ~0u;
+ const VkPipelineMultisampleStateCreateInfo multisampleParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineMultisampleStateCreateFlags)0,
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterSamples;
+ DE_FALSE, // deUint32 sampleShadingEnable;
+ 0.0f, // float minSampleShading;
+ &sampleMask, // const VkSampleMask* pSampleMask;
+ DE_FALSE, // VkBool32 alphaToCoverageEnable;
+ DE_FALSE, // VkBool32 alphaToOneEnable;
+ };
+ const VkPipelineRasterizationStateCreateInfo rasterParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineRasterizationStateCreateFlags)0,
+ DE_TRUE, // deUint32 depthClipEnable;
+ DE_FALSE, // deUint32 rasterizerDiscardEnable;
+ VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
+ VK_CULL_MODE_NONE, // VkCullMode cullMode;
+ VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
+ VK_FALSE, // VkBool32 depthBiasEnable;
+ 0.0f, // float depthBias;
+ 0.0f, // float depthBiasClamp;
+ 0.0f, // float slopeScaledDepthBias;
+ 1.0f, // float lineWidth;
+ };
+ const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ const VkPipelineInputAssemblyStateCreateInfo inputAssemblyParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineInputAssemblyStateCreateFlags)0,
+ topology, // VkPrimitiveTopology topology;
+ DE_FALSE, // deUint32 primitiveRestartEnable;
+ };
+ const VkVertexInputBindingDescription vertexBinding0 =
+ {
+ 0u, // deUint32 binding;
+ deUint32(singleVertexDataSize), // deUint32 strideInBytes;
+ VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
+ };
+ const VkVertexInputAttributeDescription vertexAttrib0[2] =
+ {
+ {
+ 0u, // deUint32 location;
+ 0u, // deUint32 binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ 0u // deUint32 offsetInBytes;
+ },
+ {
+ 1u, // deUint32 location;
+ 0u, // deUint32 binding;
+ VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
+ sizeof(Vec4), // deUint32 offsetInBytes;
+ }
+ };
+
+ const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineVertexInputStateCreateFlags)0,
+ 1u, // deUint32 bindingCount;
+ &vertexBinding0, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
+ 2u, // deUint32 attributeCount;
+ vertexAttrib0, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
+ };
+ const VkPipelineColorBlendAttachmentState attBlendParams =
+ {
+ DE_FALSE, // deUint32 blendEnable;
+ VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
+ VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
+ VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
+ VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
+ VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
+ VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
+ (VK_COLOR_COMPONENT_R_BIT|
+ VK_COLOR_COMPONENT_G_BIT|
+ VK_COLOR_COMPONENT_B_BIT|
+ VK_COLOR_COMPONENT_A_BIT), // VkChannelFlags channelWriteMask;
+ };
+ const VkPipelineColorBlendStateCreateInfo blendParams =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkPipelineColorBlendStateCreateFlags)0,
+ DE_FALSE, // VkBool32 logicOpEnable;
+ VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
+ 1u, // deUint32 attachmentCount;
+ &attBlendParams, // const VkPipelineColorBlendAttachmentState* pAttachments;
+ { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
+ };
+ const VkPipelineTessellationStateCreateInfo tessellationState =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
+ DE_NULL,
+ (VkPipelineTessellationStateCreateFlags)0,
+ 3u
+ };
+
+ const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationState: DE_NULL;
+ const VkGraphicsPipelineCreateInfo pipelineParams =
+ {
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineCreateFlags flags;
+ (deUint32)shaderStageParams.size(), // deUint32 stageCount;
+ &shaderStageParams[0], // const VkPipelineShaderStageCreateInfo* pStages;
+ &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
+ &inputAssemblyParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
+ tessellationInfo, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
+ &viewportParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
+ &rasterParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
+ &multisampleParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
+ &depthStencilParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
+ &blendParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
+ (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ *pipelineLayout, // VkPipelineLayout layout;
+ *renderPass, // VkRenderPass renderPass;
+ 0u, // deUint32 subpass;
+ DE_NULL, // VkPipeline basePipelineHandle;
+ 0u, // deInt32 basePipelineIndex;
+ };
+
+ const Unique<VkPipeline> pipeline (createGraphicsPipeline(vk, vkDevice, DE_NULL, &pipelineParams));
+
+ // Framebuffer
+ const VkFramebufferCreateInfo framebufferParams =
+ {
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkFramebufferCreateFlags)0,
+ *renderPass, // VkRenderPass renderPass;
+ 1u, // deUint32 attachmentCount;
+ &*colorAttView, // const VkImageView* pAttachments;
+ (deUint32)renderSize.x(), // deUint32 width;
+ (deUint32)renderSize.y(), // deUint32 height;
+ 1u, // deUint32 layers;
+ };
+ const Unique<VkFramebuffer> framebuffer (createFramebuffer(vk, vkDevice, &framebufferParams));
+
+ const Unique<VkCommandPool> cmdPool (createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
+
+ // Command buffer
+ const Unique<VkCommandBuffer> cmdBuf (allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
+
+ const VkCommandBufferBeginInfo cmdBufBeginParams =
+ {
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkCommandBufferUsageFlags)0,
+ (const VkCommandBufferInheritanceInfo*)DE_NULL,
+ };
+
+ // Record commands
+ VK_CHECK(vk.beginCommandBuffer(*cmdBuf, &cmdBufBeginParams));
+
+ {
+ const VkMemoryBarrier vertFlushBarrier =
+ {
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_HOST_WRITE_BIT, // VkMemoryOutputFlags outputMask;
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkMemoryInputFlags inputMask;
+ };
+ const VkImageMemoryBarrier colorAttBarrier =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkMemoryOutputFlags outputMask;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
+ queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
+ queueFamilyIndex, // deUint32 destQueueFamilyIndex;
+ *image, // VkImage image;
+ {
+ VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
+ 0u, // deUint32 baseMipLevel;
+ 1u, // deUint32 mipLevels;
+ 0u, // deUint32 baseArraySlice;
+ 1u, // deUint32 arraySize;
+ } // VkImageSubresourceRange subresourceRange;
+ };
+ vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &colorAttBarrier);
+ }
+
+ {
+ const VkClearValue clearValue = makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f);
+ const VkRenderPassBeginInfo passBeginParams =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ *renderPass, // VkRenderPass renderPass;
+ *framebuffer, // VkFramebuffer framebuffer;
+ { { 0, 0 }, { renderSize.x(), renderSize.y() } }, // VkRect2D renderArea;
+ 1u, // deUint32 clearValueCount;
+ &clearValue, // const VkClearValue* pClearValues;
+ };
+ vk.cmdBeginRenderPass(*cmdBuf, &passBeginParams, VK_SUBPASS_CONTENTS_INLINE);
+ }
+
+ vk.cmdBindPipeline(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+ {
+ const VkDeviceSize bindingOffset = 0;
+ vk.cmdBindVertexBuffers(*cmdBuf, 0u, 1u, &vertexBuffer.get(), &bindingOffset);
+ }
+ vk.cmdDraw(*cmdBuf, deUint32(vertexCount), 1u /*run pipeline once*/, 0u /*first vertex*/, 0u /*first instanceIndex*/);
+ vk.cmdEndRenderPass(*cmdBuf);
+
+ {
+ const VkImageMemoryBarrier renderFinishBarrier =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryOutputFlags outputMask;
+ VK_ACCESS_TRANSFER_READ_BIT, // VkMemoryInputFlags inputMask;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
+ queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
+ queueFamilyIndex, // deUint32 destQueueFamilyIndex;
+ *image, // VkImage image;
+ {
+ VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
+ 0u, // deUint32 baseMipLevel;
+ 1u, // deUint32 mipLevels;
+ 0u, // deUint32 baseArraySlice;
+ 1u, // deUint32 arraySize;
+ } // VkImageSubresourceRange subresourceRange;
+ };
+ vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &renderFinishBarrier);
+ }
+
+ {
+ const VkBufferImageCopy copyParams =
+ {
+ (VkDeviceSize)0u, // VkDeviceSize bufferOffset;
+ (deUint32)renderSize.x(), // deUint32 bufferRowLength;
+ (deUint32)renderSize.y(), // deUint32 bufferImageHeight;
+ {
+ VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
+ 0u, // deUint32 mipLevel;
+ 0u, // deUint32 arrayLayer;
+ 1u, // deUint32 arraySize;
+ }, // VkImageSubresourceCopy imageSubresource;
+ { 0u, 0u, 0u }, // VkOffset3D imageOffset;
+ { renderSize.x(), renderSize.y(), 1u } // VkExtent3D imageExtent;
+ };
+ vk.cmdCopyImageToBuffer(*cmdBuf, *image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
+ }
+
+ {
+ const VkBufferMemoryBarrier copyFinishBarrier =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkMemoryOutputFlags outputMask;
+ VK_ACCESS_HOST_READ_BIT, // VkMemoryInputFlags inputMask;
+ queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
+ queueFamilyIndex, // deUint32 destQueueFamilyIndex;
+ *readImageBuffer, // VkBuffer buffer;
+ 0u, // VkDeviceSize offset;
+ imageSizeBytes // VkDeviceSize size;
+ };
+ vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, ©FinishBarrier, 0, (const VkImageMemoryBarrier*)DE_NULL);
+ }
+
+ VK_CHECK(vk.endCommandBuffer(*cmdBuf));
+
+ // Upload vertex data
+ {
+ const VkMappedMemoryRange range =
+ {
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ vertexBufferMemory->getMemory(), // VkDeviceMemory mem;
+ 0, // VkDeviceSize offset;
+ (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
+ };
+ void* vertexBufPtr = vertexBufferMemory->getHostPtr();
+
+ deMemcpy(vertexBufPtr, &vertexData[0], sizeof(vertexData));
+ VK_CHECK(vk.flushMappedMemoryRanges(vkDevice, 1u, &range));
+ }
+
+ // Submit & wait for completion
+ {
+ const Unique<VkFence> fence (createFence(vk, vkDevice));
+ const VkSubmitInfo submitInfo =
+ {
+ VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ DE_NULL,
+ 0u,
+ (const VkSemaphore*)DE_NULL,
+ (const VkPipelineStageFlags*)DE_NULL,
+ 1u,
+ &cmdBuf.get(),
+ 0u,
+ (const VkSemaphore*)DE_NULL,
+ };
+
+ VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
+ VK_CHECK(vk.waitForFences(vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
+ }
+
+ const void* imagePtr = readImageBufferMemory->getHostPtr();
+ const tcu::ConstPixelBufferAccess pixelBuffer(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
+ renderSize.x(), renderSize.y(), 1, imagePtr);
+ // Log image
+ {
+ const VkMappedMemoryRange range =
+ {
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ readImageBufferMemory->getMemory(), // VkDeviceMemory mem;
+ 0, // VkDeviceSize offset;
+ imageSizeBytes, // VkDeviceSize size;
+ };
+
+ VK_CHECK(vk.invalidateMappedMemoryRanges(vkDevice, 1u, &range));
+ context.getTestContext().getLog() << TestLog::Image("Result", "Result", pixelBuffer);
+ }
+
+ const RGBA threshold(1, 1, 1, 1);
+ const RGBA upperLeft(pixelBuffer.getPixel(1, 1));
+ if (!tcu::compareThreshold(upperLeft, instance.outputColors[0], threshold))
+ return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper left corner mismatch"));
+
+ const RGBA upperRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, 1));
+ if (!tcu::compareThreshold(upperRight, instance.outputColors[1], threshold))
+ return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper right corner mismatch"));
+
+ const RGBA lowerLeft(pixelBuffer.getPixel(1, pixelBuffer.getHeight() - 1));
+ if (!tcu::compareThreshold(lowerLeft, instance.outputColors[2], threshold))
+ return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower left corner mismatch"));
+
+ const RGBA lowerRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, pixelBuffer.getHeight() - 1));
+ if (!tcu::compareThreshold(lowerRight, instance.outputColors[3], threshold))
+ return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower right corner mismatch"));
+
+ return TestStatus::pass("Rendered output matches input");
+}
+
+void createTestsForAllStages (const std::string& name,
+ const RGBA (&inputColors)[4],
+ const RGBA (&outputColors)[4],
+ const map<string, string>& testCodeFragments,
+ const vector<deInt32>& specConstants,
+ tcu::TestCaseGroup* tests,
+ const qpTestResult failResult,
+ const string& failMessageTemplate)
+{
+ const ShaderElement vertFragPipelineStages[] =
+ {
+ ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
+ ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
+ };
+
+ const ShaderElement tessPipelineStages[] =
+ {
+ ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
+ ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
+ ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
+ ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
+ };
+
+ const ShaderElement geomPipelineStages[] =
+ {
+ ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
+ ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
+ ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
+ };
+
+ StageToSpecConstantMap specConstantMap;
+
+ specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = specConstants;
+ addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_vert", "", addShaderCodeCustomVertex, runAndVerifyDefaultPipeline,
+ createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
+
+ specConstantMap.clear();
+ specConstantMap[VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT] = specConstants;
+ addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_tessc", "", addShaderCodeCustomTessControl, runAndVerifyDefaultPipeline,
+ createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
+
+ specConstantMap.clear();
+ specConstantMap[VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT] = specConstants;
+ addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_tesse", "", addShaderCodeCustomTessEval, runAndVerifyDefaultPipeline,
+ createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
+
+ specConstantMap.clear();
+ specConstantMap[VK_SHADER_STAGE_GEOMETRY_BIT] = specConstants;
+ addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_geom", "", addShaderCodeCustomGeometry, runAndVerifyDefaultPipeline,
+ createInstanceContext(geomPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
+
+ specConstantMap.clear();
+ specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = specConstants;
+ addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_frag", "", addShaderCodeCustomFragment, runAndVerifyDefaultPipeline,
+ createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
+}
+
+void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<string, string>& fragments)
+{
+ RGBA defaultColors[4];
+ getDefaultColors(defaultColors);
+ const ShaderElement pipelineStages[] =
+ {
+ ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
+ ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
+ ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
+ ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
+ };
+
+ addFunctionCaseWithPrograms<InstanceContext>(group, name, "", addShaderCodeCustomTessControl,
+ runAndVerifyDefaultPipeline, createInstanceContext(
+ pipelineStages, defaultColors, defaultColors, fragments, StageToSpecConstantMap()));
+}
+
+} // SpirVAssembly
+} // vkt
--- /dev/null
+#ifndef _VKTSPVASMGRAPHICSSHADERTESTUTIL_HPP
+#define _VKTSPVASMGRAPHICSSHADERTESTUTIL_HPP
+/*-------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2017 The Khronos Group Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Graphics pipeline and helper functions for SPIR-V assembly tests
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuCommandLine.hpp"
+#include "tcuRGBA.hpp"
+
+#include "vkPrograms.hpp"
+#include "vktTestCaseUtil.hpp"
+
+#include "deRandom.hpp"
+#include "deSharedPtr.hpp"
+
+#include <map>
+#include <sstream>
+#include <string>
+#include <utility>
+
+namespace vkt
+{
+namespace SpirVAssembly
+{
+
+typedef vk::Unique<vk::VkShaderModule> ModuleHandleUp;
+typedef de::SharedPtr<ModuleHandleUp> ModuleHandleSp;
+typedef std::pair<std::string, vk::VkShaderStageFlagBits> EntryToStage;
+typedef std::map<std::string, std::vector<EntryToStage> > ModuleMap;
+typedef std::map<vk::VkShaderStageFlagBits, std::vector<deInt32> > StageToSpecConstantMap;
+
+// Context for a specific test instantiation. For example, an instantiation
+// may test colors yellow/magenta/cyan/mauve in a tesselation shader
+// with an entry point named 'main_to_the_main'
+struct InstanceContext
+{
+ // Map of modules to what entry_points we care to use from those modules.
+ ModuleMap moduleMap;
+ tcu::RGBA inputColors[4];
+ tcu::RGBA outputColors[4];
+ // Concrete SPIR-V code to test via boilerplate specialization.
+ std::map<std::string, std::string> testCodeFragments;
+ StageToSpecConstantMap specConstants;
+ bool hasTessellation;
+ vk::VkShaderStageFlagBits requiredStages;
+ qpTestResult failResult;
+ std::string failMessageTemplate; //!< ${reason} in the template will be replaced with a detailed failure message
+
+ InstanceContext (const tcu::RGBA (&inputs)[4],
+ const tcu::RGBA (&outputs)[4],
+ const std::map<std::string, std::string>& testCodeFragments_,
+ const StageToSpecConstantMap& specConstants_);
+
+ InstanceContext (const InstanceContext& other);
+
+ std::string getSpecializedFailMessage (const std::string& failureReason);
+};
+
+// A description of a shader to be used for a single stage of the graphics pipeline.
+struct ShaderElement
+{
+ // The module that contains this shader entrypoint.
+ std::string moduleName;
+
+ // The name of the entrypoint.
+ std::string entryName;
+
+ // Which shader stage this entry point represents.
+ vk::VkShaderStageFlagBits stage;
+
+ ShaderElement (const std::string& moduleName_, const std::string& entryPoint_, vk::VkShaderStageFlagBits shaderStage_);
+};
+
+template <typename T>
+const std::string numberToString (T number)
+{
+ std::stringstream ss;
+ ss << number;
+ return ss.str();
+}
+
+// Performs a bitwise copy of source to the destination type Dest.
+template <typename Dest, typename Src>
+Dest bitwiseCast(Src source)
+{
+ Dest dest;
+ DE_STATIC_ASSERT(sizeof(source) == sizeof(dest));
+ deMemcpy(&dest, &source, sizeof(dest));
+ return dest;
+}
+
+template<typename T> T randomScalar (de::Random& rnd, T minValue, T maxValue);
+template<> inline float randomScalar (de::Random& rnd, float minValue, float maxValue) { return rnd.getFloat(minValue, maxValue); }
+template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); }
+
+
+void getDefaultColors (tcu::RGBA (&colors)[4]);
+
+void getHalfColorsFullAlpha (tcu::RGBA (&colors)[4]);
+
+void getInvertedDefaultColors (tcu::RGBA (&colors)[4]);
+
+// Creates fragments that specialize into a simple pass-through shader (of any kind).
+std::map<std::string, std::string> passthruFragments(void);
+
+void createCombinedModule(vk::SourceCollections& dst, InstanceContext);
+
+// This has two shaders of each stage. The first
+// is a passthrough, the second inverts the color.
+void createMultipleEntries(vk::SourceCollections& dst, InstanceContext);
+
+// Turns a statically sized array of ShaderElements into an instance-context
+// by setting up the mapping of modules to their contained shaders and stages.
+// The inputs and expected outputs are given by inputColors and outputColors
+template<size_t N>
+InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
+ const tcu::RGBA (&inputColors)[4],
+ const tcu::RGBA (&outputColors)[4],
+ const std::map<std::string, std::string>& testCodeFragments,
+ const StageToSpecConstantMap& specConstants,
+ const qpTestResult failResult = QP_TEST_RESULT_FAIL,
+ const std::string& failMessageTemplate = std::string())
+{
+ InstanceContext ctx (inputColors, outputColors, testCodeFragments, specConstants);
+ for (size_t i = 0; i < N; ++i)
+ {
+ ctx.moduleMap[elements[i].moduleName].push_back(std::make_pair(elements[i].entryName, elements[i].stage));
+ ctx.requiredStages = static_cast<vk::VkShaderStageFlagBits>(ctx.requiredStages | elements[i].stage);
+ }
+ ctx.failResult = failResult;
+ if (!failMessageTemplate.empty())
+ ctx.failMessageTemplate = failMessageTemplate;
+ return ctx;
+}
+
+template<size_t N>
+inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
+ tcu::RGBA (&inputColors)[4],
+ const tcu::RGBA (&outputColors)[4],
+ const std::map<std::string, std::string>& testCodeFragments)
+{
+ return createInstanceContext(elements, inputColors, outputColors, testCodeFragments, StageToSpecConstantMap());
+}
+
+// The same as createInstanceContext above, but with default colors.
+template<size_t N>
+InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
+ const std::map<std::string, std::string>& testCodeFragments)
+{
+ tcu::RGBA defaultColors[4];
+ getDefaultColors(defaultColors);
+ return createInstanceContext(elements, defaultColors, defaultColors, testCodeFragments);
+}
+
+void createTestsForAllStages (const std::string& name,
+ const tcu::RGBA (&inputColors)[4],
+ const tcu::RGBA (&outputColors)[4],
+ const std::map<std::string, std::string>& testCodeFragments,
+ const std::vector<deInt32>& specConstants,
+ tcu::TestCaseGroup* tests,
+ const qpTestResult failResult = QP_TEST_RESULT_FAIL,
+ const std::string& failMessageTemplate = std::string());
+
+inline void createTestsForAllStages (const std::string& name,
+ const tcu::RGBA (&inputColors)[4],
+ const tcu::RGBA (&outputColors)[4],
+ const std::map<std::string, std::string>& testCodeFragments,
+ tcu::TestCaseGroup* tests,
+ const qpTestResult failResult = QP_TEST_RESULT_FAIL,
+ const std::string& failMessageTemplate = std::string())
+{
+ std::vector<deInt32> noSpecConstants;
+ createTestsForAllStages(name, inputColors, outputColors, testCodeFragments, noSpecConstants, tests, failResult, failMessageTemplate);
+}
+
+// Sets up and runs a Vulkan pipeline, then spot-checks the resulting image.
+// Feeds the pipeline a set of colored triangles, which then must occur in the
+// rendered image. The surface is cleared before executing the pipeline, so
+// whatever the shaders draw can be directly spot-checked.
+tcu::TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance);
+
+// Adds a new test to group using custom fragments for the tessellation-control
+// stage and passthrough fragments for all other stages. Uses default colors
+// for input and expected output.
+void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const std::map<std::string, std::string>& fragments);
+
+} // SpirVAssembly
+} // vkt
+
+#endif // _VKTSPVASMGRAPHICSSHADERTESTUTIL_HPP
#include "vktSpvAsmComputeShaderCase.hpp"
#include "vktSpvAsmComputeShaderTestUtil.hpp"
+#include "vktSpvAsmGraphicsShaderTestUtil.hpp"
#include "vktTestCaseUtil.hpp"
#include <cmath>
using tcu::StringTemplate;
using tcu::Vec4;
-typedef Unique<VkShaderModule> ModuleHandleUp;
-typedef de::SharedPtr<ModuleHandleUp> ModuleHandleSp;
-
-template<typename T> T randomScalar (de::Random& rnd, T minValue, T maxValue);
-template<> inline float randomScalar (de::Random& rnd, float minValue, float maxValue) { return rnd.getFloat(minValue, maxValue); }
-template<> inline deInt32 randomScalar (de::Random& rnd, deInt32 minValue, deInt32 maxValue) { return rnd.getInt(minValue, maxValue); }
-
template<typename T>
static void fillRandomScalars (de::Random& rnd, T minValue, T maxValue, void* dst, int numValues, int offset = 0)
{
// output_data.elements[x] = -input_data.elements[x];
// }
-static const char* const s_ShaderPreamble =
- "OpCapability Shader\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint GLCompute %main \"main\" %id\n"
- "OpExecutionMode %main LocalSize 1 1 1\n";
-
-static const char* const s_CommonTypes =
- "%bool = OpTypeBool\n"
- "%void = OpTypeVoid\n"
- "%voidf = OpTypeFunction %void\n"
- "%u32 = OpTypeInt 32 0\n"
- "%i32 = OpTypeInt 32 1\n"
- "%f32 = OpTypeFloat 32\n"
- "%uvec3 = OpTypeVector %u32 3\n"
- "%fvec3 = OpTypeVector %f32 3\n"
- "%uvec3ptr = OpTypePointer Input %uvec3\n"
- "%i32ptr = OpTypePointer Uniform %i32\n"
- "%f32ptr = OpTypePointer Uniform %f32\n"
- "%i32arr = OpTypeRuntimeArray %i32\n"
- "%f32arr = OpTypeRuntimeArray %f32\n";
-
-// Declares two uniform variables (indata, outdata) of type "struct { float[] }". Depends on type "f32arr" (for "float[]").
-static const char* const s_InputOutputBuffer =
- "%buf = OpTypeStruct %f32arr\n"
- "%bufptr = OpTypePointer Uniform %buf\n"
- "%indata = OpVariable %bufptr Uniform\n"
- "%outdata = OpVariable %bufptr Uniform\n";
-
-// Declares buffer type and layout for uniform variables indata and outdata. Both of them are SSBO bounded to descriptor set 0.
-// indata is at binding point 0, while outdata is at 1.
-static const char* const s_InputOutputBufferTraits =
- "OpDecorate %buf BufferBlock\n"
- "OpDecorate %indata DescriptorSet 0\n"
- "OpDecorate %indata Binding 0\n"
- "OpDecorate %outdata DescriptorSet 0\n"
- "OpDecorate %outdata Binding 1\n"
- "OpDecorate %f32arr ArrayStride 4\n"
- "OpMemberDecorate %buf 0 Offset 0\n";
-
tcu::TestCaseGroup* createOpNopGroup (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "opnop", "Test the OpNop instruction"));
return group.release();
}
-// Performs a bitwise copy of source to the destination type Dest.
-template <typename Dest, typename Src>
-Dest bitwiseCast(Src source)
-{
- Dest dest;
- DE_STATIC_ASSERT(sizeof(source) == sizeof(dest));
- deMemcpy(&dest, &source, sizeof(dest));
- return dest;
-}
-
tcu::TestCaseGroup* createSpecConstantOpQuantizeToF16Group (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "opspecconstantop_opquantize", "Tests the OpQuantizeToF16 opcode for the OpSpecConstantOp instruction"));
return group.release();
}
-typedef std::pair<std::string, VkShaderStageFlagBits> EntryToStage;
-typedef map<string, vector<EntryToStage> > ModuleMap;
-typedef map<VkShaderStageFlagBits, vector<deInt32> > StageToSpecConstantMap;
-
-// Context for a specific test instantiation. For example, an instantiation
-// may test colors yellow/magenta/cyan/mauve in a tesselation shader
-// with an entry point named 'main_to_the_main'
-struct InstanceContext
-{
- // Map of modules to what entry_points we care to use from those modules.
- ModuleMap moduleMap;
- RGBA inputColors[4];
- RGBA outputColors[4];
- // Concrete SPIR-V code to test via boilerplate specialization.
- map<string, string> testCodeFragments;
- StageToSpecConstantMap specConstants;
- bool hasTessellation;
- VkShaderStageFlagBits requiredStages;
- qpTestResult failResult;
- string failMessageTemplate; //!< ${reason} in the template will be replaced with a detailed failure message
-
- InstanceContext (const RGBA (&inputs)[4], const RGBA (&outputs)[4], const map<string, string>& testCodeFragments_, const StageToSpecConstantMap& specConstants_)
- : testCodeFragments (testCodeFragments_)
- , specConstants (specConstants_)
- , hasTessellation (false)
- , requiredStages (static_cast<VkShaderStageFlagBits>(0))
- , failResult (QP_TEST_RESULT_FAIL)
- , failMessageTemplate ("${reason}")
- {
- inputColors[0] = inputs[0];
- inputColors[1] = inputs[1];
- inputColors[2] = inputs[2];
- inputColors[3] = inputs[3];
-
- outputColors[0] = outputs[0];
- outputColors[1] = outputs[1];
- outputColors[2] = outputs[2];
- outputColors[3] = outputs[3];
- }
-
- InstanceContext (const InstanceContext& other)
- : moduleMap (other.moduleMap)
- , testCodeFragments (other.testCodeFragments)
- , specConstants (other.specConstants)
- , hasTessellation (other.hasTessellation)
- , requiredStages (other.requiredStages)
- , failResult (other.failResult)
- , failMessageTemplate (other.failMessageTemplate)
- {
- inputColors[0] = other.inputColors[0];
- inputColors[1] = other.inputColors[1];
- inputColors[2] = other.inputColors[2];
- inputColors[3] = other.inputColors[3];
-
- outputColors[0] = other.outputColors[0];
- outputColors[1] = other.outputColors[1];
- outputColors[2] = other.outputColors[2];
- outputColors[3] = other.outputColors[3];
- }
-
- string getSpecializedFailMessage (const string& failureReason)
- {
- map<string, string> parameters;
- parameters["reason"] = failureReason;
- return StringTemplate(failMessageTemplate).specialize(parameters);
- }
-};
-
-// A description of a shader to be used for a single stage of the graphics pipeline.
-struct ShaderElement
-{
- // The module that contains this shader entrypoint.
- string moduleName;
-
- // The name of the entrypoint.
- string entryName;
-
- // Which shader stage this entry point represents.
- VkShaderStageFlagBits stage;
-
- ShaderElement (const string& moduleName_, const string& entryPoint_, VkShaderStageFlagBits shaderStage_)
- : moduleName(moduleName_)
- , entryName(entryPoint_)
- , stage(shaderStage_)
- {
- }
-};
-
-void getDefaultColors (RGBA (&colors)[4])
-{
- colors[0] = RGBA::white();
- colors[1] = RGBA::red();
- colors[2] = RGBA::green();
- colors[3] = RGBA::blue();
-}
-
-void getHalfColorsFullAlpha (RGBA (&colors)[4])
-{
- colors[0] = RGBA(127, 127, 127, 255);
- colors[1] = RGBA(127, 0, 0, 255);
- colors[2] = RGBA(0, 127, 0, 255);
- colors[3] = RGBA(0, 0, 127, 255);
-}
-
-void getInvertedDefaultColors (RGBA (&colors)[4])
-{
- colors[0] = RGBA(0, 0, 0, 255);
- colors[1] = RGBA(0, 255, 255, 255);
- colors[2] = RGBA(255, 0, 255, 255);
- colors[3] = RGBA(255, 255, 0, 255);
-}
-
-// Turns a statically sized array of ShaderElements into an instance-context
-// by setting up the mapping of modules to their contained shaders and stages.
-// The inputs and expected outputs are given by inputColors and outputColors
-template<size_t N>
-InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
- const RGBA (&inputColors)[4],
- const RGBA (&outputColors)[4],
- const map<string, string>& testCodeFragments,
- const StageToSpecConstantMap& specConstants,
- const qpTestResult failResult = QP_TEST_RESULT_FAIL,
- const string& failMessageTemplate = string())
-{
- InstanceContext ctx (inputColors, outputColors, testCodeFragments, specConstants);
- for (size_t i = 0; i < N; ++i)
- {
- ctx.moduleMap[elements[i].moduleName].push_back(std::make_pair(elements[i].entryName, elements[i].stage));
- ctx.requiredStages = static_cast<VkShaderStageFlagBits>(ctx.requiredStages | elements[i].stage);
- }
- ctx.failResult = failResult;
- if (!failMessageTemplate.empty())
- ctx.failMessageTemplate = failMessageTemplate;
- return ctx;
-}
-
-template<size_t N>
-inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
- RGBA (&inputColors)[4],
- const RGBA (&outputColors)[4],
- const map<string, string>& testCodeFragments)
-{
- return createInstanceContext(elements, inputColors, outputColors, testCodeFragments, StageToSpecConstantMap());
-}
-
-// The same as createInstanceContext above, but with default colors.
-template<size_t N>
-InstanceContext createInstanceContext (const ShaderElement (&elements)[N],
- const map<string, string>& testCodeFragments)
-{
- RGBA defaultColors[4];
- getDefaultColors(defaultColors);
- return createInstanceContext(elements, defaultColors, defaultColors, testCodeFragments);
-}
-
-// For the current InstanceContext, constructs the required modules and shader stage create infos.
-void createPipelineShaderStages (const DeviceInterface& vk, const VkDevice vkDevice, InstanceContext& instance, Context& context, vector<ModuleHandleSp>& modules, vector<VkPipelineShaderStageCreateInfo>& createInfos)
-{
- for (ModuleMap::const_iterator moduleNdx = instance.moduleMap.begin(); moduleNdx != instance.moduleMap.end(); ++moduleNdx)
- {
- const ModuleHandleSp mod(new Unique<VkShaderModule>(createShaderModule(vk, vkDevice, context.getBinaryCollection().get(moduleNdx->first), 0)));
- modules.push_back(ModuleHandleSp(mod));
- for (vector<EntryToStage>::const_iterator shaderNdx = moduleNdx->second.begin(); shaderNdx != moduleNdx->second.end(); ++shaderNdx)
- {
- const EntryToStage& stage = *shaderNdx;
- const VkPipelineShaderStageCreateInfo shaderParam =
- {
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineShaderStageCreateFlags)0,
- stage.second, // VkShaderStageFlagBits stage;
- **modules.back(), // VkShaderModule module;
- stage.first.c_str(), // const char* pName;
- (const VkSpecializationInfo*)DE_NULL,
- };
- createInfos.push_back(shaderParam);
- }
- }
-}
-
-#define SPIRV_ASSEMBLY_TYPES \
- "%void = OpTypeVoid\n" \
- "%bool = OpTypeBool\n" \
- \
- "%i32 = OpTypeInt 32 1\n" \
- "%u32 = OpTypeInt 32 0\n" \
- \
- "%f32 = OpTypeFloat 32\n" \
- "%v3f32 = OpTypeVector %f32 3\n" \
- "%v4i32 = OpTypeVector %i32 4\n" \
- "%v4f32 = OpTypeVector %f32 4\n" \
- "%v4bool = OpTypeVector %bool 4\n" \
- \
- "%v4f32_function = OpTypeFunction %v4f32 %v4f32\n" \
- "%fun = OpTypeFunction %void\n" \
- \
- "%ip_f32 = OpTypePointer Input %f32\n" \
- "%ip_i32 = OpTypePointer Input %i32\n" \
- "%ip_v3f32 = OpTypePointer Input %v3f32\n" \
- "%ip_v4f32 = OpTypePointer Input %v4f32\n" \
- \
- "%op_f32 = OpTypePointer Output %f32\n" \
- "%op_v4f32 = OpTypePointer Output %v4f32\n" \
- \
- "%fp_f32 = OpTypePointer Function %f32\n" \
- "%fp_i32 = OpTypePointer Function %i32\n" \
- "%fp_v4f32 = OpTypePointer Function %v4f32\n"
-
-#define SPIRV_ASSEMBLY_CONSTANTS \
- "%c_f32_1 = OpConstant %f32 1.0\n" \
- "%c_f32_0 = OpConstant %f32 0.0\n" \
- "%c_f32_0_5 = OpConstant %f32 0.5\n" \
- "%c_f32_n1 = OpConstant %f32 -1.\n" \
- "%c_f32_7 = OpConstant %f32 7.0\n" \
- "%c_f32_8 = OpConstant %f32 8.0\n" \
- "%c_i32_0 = OpConstant %i32 0\n" \
- "%c_i32_1 = OpConstant %i32 1\n" \
- "%c_i32_2 = OpConstant %i32 2\n" \
- "%c_i32_3 = OpConstant %i32 3\n" \
- "%c_i32_4 = OpConstant %i32 4\n" \
- "%c_u32_0 = OpConstant %u32 0\n" \
- "%c_u32_1 = OpConstant %u32 1\n" \
- "%c_u32_2 = OpConstant %u32 2\n" \
- "%c_u32_3 = OpConstant %u32 3\n" \
- "%c_u32_32 = OpConstant %u32 32\n" \
- "%c_u32_4 = OpConstant %u32 4\n" \
- "%c_u32_31_bits = OpConstant %u32 0x7FFFFFFF\n" \
- "%c_v4f32_1_1_1_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_1\n" \
- "%c_v4f32_1_0_0_1 = OpConstantComposite %v4f32 %c_f32_1 %c_f32_0 %c_f32_0 %c_f32_1\n" \
- "%c_v4f32_0_5_0_5_0_5_0_5 = OpConstantComposite %v4f32 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5 %c_f32_0_5\n"
-
-#define SPIRV_ASSEMBLY_ARRAYS \
- "%a1f32 = OpTypeArray %f32 %c_u32_1\n" \
- "%a2f32 = OpTypeArray %f32 %c_u32_2\n" \
- "%a3v4f32 = OpTypeArray %v4f32 %c_u32_3\n" \
- "%a4f32 = OpTypeArray %f32 %c_u32_4\n" \
- "%a32v4f32 = OpTypeArray %v4f32 %c_u32_32\n" \
- "%ip_a3v4f32 = OpTypePointer Input %a3v4f32\n" \
- "%ip_a32v4f32 = OpTypePointer Input %a32v4f32\n" \
- "%op_a2f32 = OpTypePointer Output %a2f32\n" \
- "%op_a3v4f32 = OpTypePointer Output %a3v4f32\n" \
- "%op_a4f32 = OpTypePointer Output %a4f32\n"
-
-// Creates vertex-shader assembly by specializing a boilerplate StringTemplate
-// on fragments, which must (at least) map "testfun" to an OpFunction definition
-// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
-// with "BP_" to avoid collisions with fragments.
-//
-// It corresponds roughly to this GLSL:
-//;
-// layout(location = 0) in vec4 position;
-// layout(location = 1) in vec4 color;
-// layout(location = 1) out highp vec4 vtxColor;
-// void main (void) { gl_Position = position; vtxColor = test_func(color); }
-string makeVertexShaderAssembly(const map<string, string>& fragments)
-{
-// \todo [2015-11-23 awoloszyn] Remove OpName once these have stabalized
- static const char vertexShaderBoilerplate[] =
- "OpCapability Shader\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Vertex %main \"main\" %BP_stream %BP_position %BP_vtx_color %BP_color %BP_gl_VertexIndex %BP_gl_InstanceIndex\n"
- "${debug:opt}\n"
- "OpName %main \"main\"\n"
- "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
- "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
- "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
- "OpName %test_code \"testfun(vf4;\"\n"
- "OpName %BP_stream \"\"\n"
- "OpName %BP_position \"position\"\n"
- "OpName %BP_vtx_color \"vtxColor\"\n"
- "OpName %BP_color \"color\"\n"
- "OpName %BP_gl_VertexIndex \"gl_VertexIndex\"\n"
- "OpName %BP_gl_InstanceIndex \"gl_InstanceIndex\"\n"
- "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_gl_PerVertex Block\n"
- "OpDecorate %BP_position Location 0\n"
- "OpDecorate %BP_vtx_color Location 1\n"
- "OpDecorate %BP_color Location 1\n"
- "OpDecorate %BP_gl_VertexIndex BuiltIn VertexIndex\n"
- "OpDecorate %BP_gl_InstanceIndex BuiltIn InstanceIndex\n"
- "${decoration:opt}\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_op_gl_PerVertex = OpTypePointer Output %BP_gl_PerVertex\n"
- "%BP_stream = OpVariable %BP_op_gl_PerVertex Output\n"
- "%BP_position = OpVariable %ip_v4f32 Input\n"
- "%BP_vtx_color = OpVariable %op_v4f32 Output\n"
- "%BP_color = OpVariable %ip_v4f32 Input\n"
- "%BP_gl_VertexIndex = OpVariable %ip_i32 Input\n"
- "%BP_gl_InstanceIndex = OpVariable %ip_i32 Input\n"
- "${pre_main:opt}\n"
- "%main = OpFunction %void None %fun\n"
- "%BP_label = OpLabel\n"
- "%BP_pos = OpLoad %v4f32 %BP_position\n"
- "%BP_gl_pos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
- "OpStore %BP_gl_pos %BP_pos\n"
- "%BP_col = OpLoad %v4f32 %BP_color\n"
- "%BP_col_transformed = OpFunctionCall %v4f32 %test_code %BP_col\n"
- "OpStore %BP_vtx_color %BP_col_transformed\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
- "${testfun}\n";
- return tcu::StringTemplate(vertexShaderBoilerplate).specialize(fragments);
-}
-
-// Creates tess-control-shader assembly by specializing a boilerplate
-// StringTemplate on fragments, which must (at least) map "testfun" to an
-// OpFunction definition for %test_code that takes and returns a %v4f32.
-// Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
-//
-// It roughly corresponds to the following GLSL.
-//
-// #version 450
-// layout(vertices = 3) out;
-// layout(location = 1) in vec4 in_color[];
-// layout(location = 1) out vec4 out_color[];
-//
-// void main() {
-// out_color[gl_InvocationID] = testfun(in_color[gl_InvocationID]);
-// gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
-// if (gl_InvocationID == 0) {
-// gl_TessLevelOuter[0] = 1.0;
-// gl_TessLevelOuter[1] = 1.0;
-// gl_TessLevelOuter[2] = 1.0;
-// gl_TessLevelInner[0] = 1.0;
-// }
-// }
-string makeTessControlShaderAssembly (const map<string, string>& fragments)
-{
- static const char tessControlShaderBoilerplate[] =
- "OpCapability Tessellation\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint TessellationControl %BP_main \"main\" %BP_out_color %BP_gl_InvocationID %BP_in_color %BP_gl_out %BP_gl_in %BP_gl_TessLevelOuter %BP_gl_TessLevelInner\n"
- "OpExecutionMode %BP_main OutputVertices 3\n"
- "${debug:opt}\n"
- "OpName %BP_main \"main\"\n"
- "OpName %test_code \"testfun(vf4;\"\n"
- "OpName %BP_out_color \"out_color\"\n"
- "OpName %BP_gl_InvocationID \"gl_InvocationID\"\n"
- "OpName %BP_in_color \"in_color\"\n"
- "OpName %BP_gl_PerVertex \"gl_PerVertex\"\n"
- "OpMemberName %BP_gl_PerVertex 0 \"gl_Position\"\n"
- "OpMemberName %BP_gl_PerVertex 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_gl_PerVertex 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_gl_PerVertex 3 \"gl_CullDistance\"\n"
- "OpName %BP_gl_out \"gl_out\"\n"
- "OpName %BP_gl_PVOut \"gl_PerVertex\"\n"
- "OpMemberName %BP_gl_PVOut 0 \"gl_Position\"\n"
- "OpMemberName %BP_gl_PVOut 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_gl_PVOut 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_gl_PVOut 3 \"gl_CullDistance\"\n"
- "OpName %BP_gl_in \"gl_in\"\n"
- "OpName %BP_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
- "OpName %BP_gl_TessLevelInner \"gl_TessLevelInner\"\n"
- "OpDecorate %BP_out_color Location 1\n"
- "OpDecorate %BP_gl_InvocationID BuiltIn InvocationId\n"
- "OpDecorate %BP_in_color Location 1\n"
- "OpMemberDecorate %BP_gl_PerVertex 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_gl_PerVertex 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_gl_PerVertex 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_gl_PerVertex 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_gl_PerVertex Block\n"
- "OpMemberDecorate %BP_gl_PVOut 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_gl_PVOut 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_gl_PVOut 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_gl_PVOut 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_gl_PVOut Block\n"
- "OpDecorate %BP_gl_TessLevelOuter Patch\n"
- "OpDecorate %BP_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
- "OpDecorate %BP_gl_TessLevelInner Patch\n"
- "OpDecorate %BP_gl_TessLevelInner BuiltIn TessLevelInner\n"
- "${decoration:opt}\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%BP_out_color = OpVariable %op_a3v4f32 Output\n"
- "%BP_gl_InvocationID = OpVariable %ip_i32 Input\n"
- "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
- "%BP_gl_PerVertex = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_a3_gl_PerVertex = OpTypeArray %BP_gl_PerVertex %c_u32_3\n"
- "%BP_op_a3_gl_PerVertex = OpTypePointer Output %BP_a3_gl_PerVertex\n"
- "%BP_gl_out = OpVariable %BP_op_a3_gl_PerVertex Output\n"
- "%BP_gl_PVOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_a32_gl_PVOut = OpTypeArray %BP_gl_PVOut %c_u32_32\n"
- "%BP_ip_a32_gl_PVOut = OpTypePointer Input %BP_a32_gl_PVOut\n"
- "%BP_gl_in = OpVariable %BP_ip_a32_gl_PVOut Input\n"
- "%BP_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
- "%BP_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
- "${pre_main:opt}\n"
-
- "%BP_main = OpFunction %void None %fun\n"
- "%BP_label = OpLabel\n"
-
- "%BP_gl_Invoc = OpLoad %i32 %BP_gl_InvocationID\n"
-
- "%BP_in_col_loc = OpAccessChain %ip_v4f32 %BP_in_color %BP_gl_Invoc\n"
- "%BP_out_col_loc = OpAccessChain %op_v4f32 %BP_out_color %BP_gl_Invoc\n"
- "%BP_in_col_val = OpLoad %v4f32 %BP_in_col_loc\n"
- "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_in_col_val\n"
- "OpStore %BP_out_col_loc %BP_clr_transformed\n"
-
- "%BP_in_pos_loc = OpAccessChain %ip_v4f32 %BP_gl_in %BP_gl_Invoc %c_i32_0\n"
- "%BP_out_pos_loc = OpAccessChain %op_v4f32 %BP_gl_out %BP_gl_Invoc %c_i32_0\n"
- "%BP_in_pos_val = OpLoad %v4f32 %BP_in_pos_loc\n"
- "OpStore %BP_out_pos_loc %BP_in_pos_val\n"
-
- "%BP_cmp = OpIEqual %bool %BP_gl_Invoc %c_i32_0\n"
- "OpSelectionMerge %BP_merge_label None\n"
- "OpBranchConditional %BP_cmp %BP_if_label %BP_merge_label\n"
- "%BP_if_label = OpLabel\n"
- "%BP_gl_TessLevelOuterPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_0\n"
- "%BP_gl_TessLevelOuterPos_1 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_1\n"
- "%BP_gl_TessLevelOuterPos_2 = OpAccessChain %op_f32 %BP_gl_TessLevelOuter %c_i32_2\n"
- "%BP_gl_TessLevelInnerPos_0 = OpAccessChain %op_f32 %BP_gl_TessLevelInner %c_i32_0\n"
- "OpStore %BP_gl_TessLevelOuterPos_0 %c_f32_1\n"
- "OpStore %BP_gl_TessLevelOuterPos_1 %c_f32_1\n"
- "OpStore %BP_gl_TessLevelOuterPos_2 %c_f32_1\n"
- "OpStore %BP_gl_TessLevelInnerPos_0 %c_f32_1\n"
- "OpBranch %BP_merge_label\n"
- "%BP_merge_label = OpLabel\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
- "${testfun}\n";
- return tcu::StringTemplate(tessControlShaderBoilerplate).specialize(fragments);
-}
-
-// Creates tess-evaluation-shader assembly by specializing a boilerplate
-// StringTemplate on fragments, which must (at least) map "testfun" to an
-// OpFunction definition for %test_code that takes and returns a %v4f32.
-// Boilerplate IDs are prefixed with "BP_" to avoid collisions with fragments.
-//
-// It roughly corresponds to the following glsl.
-//
-// #version 450
-//
-// layout(triangles, equal_spacing, ccw) in;
-// layout(location = 1) in vec4 in_color[];
-// layout(location = 1) out vec4 out_color;
-//
-// #define interpolate(val)
-// vec4(gl_TessCoord.x) * val[0] + vec4(gl_TessCoord.y) * val[1] +
-// vec4(gl_TessCoord.z) * val[2]
-//
-// void main() {
-// gl_Position = vec4(gl_TessCoord.x) * gl_in[0].gl_Position +
-// vec4(gl_TessCoord.y) * gl_in[1].gl_Position +
-// vec4(gl_TessCoord.z) * gl_in[2].gl_Position;
-// out_color = testfun(interpolate(in_color));
-// }
-string makeTessEvalShaderAssembly(const map<string, string>& fragments)
-{
- static const char tessEvalBoilerplate[] =
- "OpCapability Tessellation\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint TessellationEvaluation %BP_main \"main\" %BP_stream %BP_gl_TessCoord %BP_gl_in %BP_out_color %BP_in_color\n"
- "OpExecutionMode %BP_main Triangles\n"
- "OpExecutionMode %BP_main SpacingEqual\n"
- "OpExecutionMode %BP_main VertexOrderCcw\n"
- "${debug:opt}\n"
- "OpName %BP_main \"main\"\n"
- "OpName %test_code \"testfun(vf4;\"\n"
- "OpName %BP_gl_PerVertexOut \"gl_PerVertex\"\n"
- "OpMemberName %BP_gl_PerVertexOut 0 \"gl_Position\"\n"
- "OpMemberName %BP_gl_PerVertexOut 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_gl_PerVertexOut 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_gl_PerVertexOut 3 \"gl_CullDistance\"\n"
- "OpName %BP_stream \"\"\n"
- "OpName %BP_gl_TessCoord \"gl_TessCoord\"\n"
- "OpName %BP_gl_PerVertexIn \"gl_PerVertex\"\n"
- "OpMemberName %BP_gl_PerVertexIn 0 \"gl_Position\"\n"
- "OpMemberName %BP_gl_PerVertexIn 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_gl_PerVertexIn 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_gl_PerVertexIn 3 \"gl_CullDistance\"\n"
- "OpName %BP_gl_in \"gl_in\"\n"
- "OpName %BP_out_color \"out_color\"\n"
- "OpName %BP_in_color \"in_color\"\n"
- "OpMemberDecorate %BP_gl_PerVertexOut 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_gl_PerVertexOut 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_gl_PerVertexOut 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_gl_PerVertexOut 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_gl_PerVertexOut Block\n"
- "OpDecorate %BP_gl_TessCoord BuiltIn TessCoord\n"
- "OpMemberDecorate %BP_gl_PerVertexIn 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_gl_PerVertexIn 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_gl_PerVertexIn 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_gl_PerVertexIn 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_gl_PerVertexIn Block\n"
- "OpDecorate %BP_out_color Location 1\n"
- "OpDecorate %BP_in_color Location 1\n"
- "${decoration:opt}\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%BP_gl_PerVertexOut = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_op_gl_PerVertexOut = OpTypePointer Output %BP_gl_PerVertexOut\n"
- "%BP_stream = OpVariable %BP_op_gl_PerVertexOut Output\n"
- "%BP_gl_TessCoord = OpVariable %ip_v3f32 Input\n"
- "%BP_gl_PerVertexIn = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_a32_gl_PerVertexIn = OpTypeArray %BP_gl_PerVertexIn %c_u32_32\n"
- "%BP_ip_a32_gl_PerVertexIn = OpTypePointer Input %BP_a32_gl_PerVertexIn\n"
- "%BP_gl_in = OpVariable %BP_ip_a32_gl_PerVertexIn Input\n"
- "%BP_out_color = OpVariable %op_v4f32 Output\n"
- "%BP_in_color = OpVariable %ip_a32v4f32 Input\n"
- "${pre_main:opt}\n"
- "%BP_main = OpFunction %void None %fun\n"
- "%BP_label = OpLabel\n"
- "%BP_gl_TC_0 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_0\n"
- "%BP_gl_TC_1 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_1\n"
- "%BP_gl_TC_2 = OpAccessChain %ip_f32 %BP_gl_TessCoord %c_u32_2\n"
- "%BP_gl_in_gl_Pos_0 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
- "%BP_gl_in_gl_Pos_1 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
- "%BP_gl_in_gl_Pos_2 = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
-
- "%BP_gl_OPos = OpAccessChain %op_v4f32 %BP_stream %c_i32_0\n"
- "%BP_in_color_0 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
- "%BP_in_color_1 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
- "%BP_in_color_2 = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
-
- "%BP_TC_W_0 = OpLoad %f32 %BP_gl_TC_0\n"
- "%BP_TC_W_1 = OpLoad %f32 %BP_gl_TC_1\n"
- "%BP_TC_W_2 = OpLoad %f32 %BP_gl_TC_2\n"
- "%BP_v4f32_TC_0 = OpCompositeConstruct %v4f32 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0 %BP_TC_W_0\n"
- "%BP_v4f32_TC_1 = OpCompositeConstruct %v4f32 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1 %BP_TC_W_1\n"
- "%BP_v4f32_TC_2 = OpCompositeConstruct %v4f32 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2 %BP_TC_W_2\n"
-
- "%BP_gl_IP_0 = OpLoad %v4f32 %BP_gl_in_gl_Pos_0\n"
- "%BP_gl_IP_1 = OpLoad %v4f32 %BP_gl_in_gl_Pos_1\n"
- "%BP_gl_IP_2 = OpLoad %v4f32 %BP_gl_in_gl_Pos_2\n"
-
- "%BP_IP_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_gl_IP_0\n"
- "%BP_IP_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_gl_IP_1\n"
- "%BP_IP_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_gl_IP_2\n"
-
- "%BP_pos_sum_0 = OpFAdd %v4f32 %BP_IP_W_0 %BP_IP_W_1\n"
- "%BP_pos_sum_1 = OpFAdd %v4f32 %BP_pos_sum_0 %BP_IP_W_2\n"
-
- "OpStore %BP_gl_OPos %BP_pos_sum_1\n"
-
- "%BP_IC_0 = OpLoad %v4f32 %BP_in_color_0\n"
- "%BP_IC_1 = OpLoad %v4f32 %BP_in_color_1\n"
- "%BP_IC_2 = OpLoad %v4f32 %BP_in_color_2\n"
-
- "%BP_IC_W_0 = OpFMul %v4f32 %BP_v4f32_TC_0 %BP_IC_0\n"
- "%BP_IC_W_1 = OpFMul %v4f32 %BP_v4f32_TC_1 %BP_IC_1\n"
- "%BP_IC_W_2 = OpFMul %v4f32 %BP_v4f32_TC_2 %BP_IC_2\n"
-
- "%BP_col_sum_0 = OpFAdd %v4f32 %BP_IC_W_0 %BP_IC_W_1\n"
- "%BP_col_sum_1 = OpFAdd %v4f32 %BP_col_sum_0 %BP_IC_W_2\n"
-
- "%BP_clr_transformed = OpFunctionCall %v4f32 %test_code %BP_col_sum_1\n"
-
- "OpStore %BP_out_color %BP_clr_transformed\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
- "${testfun}\n";
- return tcu::StringTemplate(tessEvalBoilerplate).specialize(fragments);
-}
-
-// Creates geometry-shader assembly by specializing a boilerplate StringTemplate
-// on fragments, which must (at least) map "testfun" to an OpFunction definition
-// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
-// with "BP_" to avoid collisions with fragments.
-//
-// Derived from this GLSL:
-//
-// #version 450
-// layout(triangles) in;
-// layout(triangle_strip, max_vertices = 3) out;
-//
-// layout(location = 1) in vec4 in_color[];
-// layout(location = 1) out vec4 out_color;
-//
-// void main() {
-// gl_Position = gl_in[0].gl_Position;
-// out_color = test_fun(in_color[0]);
-// EmitVertex();
-// gl_Position = gl_in[1].gl_Position;
-// out_color = test_fun(in_color[1]);
-// EmitVertex();
-// gl_Position = gl_in[2].gl_Position;
-// out_color = test_fun(in_color[2]);
-// EmitVertex();
-// EndPrimitive();
-// }
-string makeGeometryShaderAssembly(const map<string, string>& fragments)
-{
- static const char geometryShaderBoilerplate[] =
- "OpCapability Geometry\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Geometry %BP_main \"main\" %BP_out_gl_position %BP_gl_in %BP_out_color %BP_in_color\n"
- "OpExecutionMode %BP_main Triangles\n"
- "OpExecutionMode %BP_main OutputTriangleStrip\n"
- "OpExecutionMode %BP_main OutputVertices 3\n"
- "${debug:opt}\n"
- "OpName %BP_main \"main\"\n"
- "OpName %BP_per_vertex_in \"gl_PerVertex\"\n"
- "OpMemberName %BP_per_vertex_in 0 \"gl_Position\"\n"
- "OpMemberName %BP_per_vertex_in 1 \"gl_PointSize\"\n"
- "OpMemberName %BP_per_vertex_in 2 \"gl_ClipDistance\"\n"
- "OpMemberName %BP_per_vertex_in 3 \"gl_CullDistance\"\n"
- "OpName %BP_gl_in \"gl_in\"\n"
- "OpName %BP_out_color \"out_color\"\n"
- "OpName %BP_in_color \"in_color\"\n"
- "OpName %test_code \"testfun(vf4;\"\n"
- "OpDecorate %BP_out_gl_position BuiltIn Position\n"
- "OpMemberDecorate %BP_per_vertex_in 0 BuiltIn Position\n"
- "OpMemberDecorate %BP_per_vertex_in 1 BuiltIn PointSize\n"
- "OpMemberDecorate %BP_per_vertex_in 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %BP_per_vertex_in 3 BuiltIn CullDistance\n"
- "OpDecorate %BP_per_vertex_in Block\n"
- "OpDecorate %BP_out_color Location 1\n"
- "OpDecorate %BP_in_color Location 1\n"
- "${decoration:opt}\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%BP_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%BP_a3_per_vertex_in = OpTypeArray %BP_per_vertex_in %c_u32_3\n"
- "%BP_ip_a3_per_vertex_in = OpTypePointer Input %BP_a3_per_vertex_in\n"
-
- "%BP_gl_in = OpVariable %BP_ip_a3_per_vertex_in Input\n"
- "%BP_out_color = OpVariable %op_v4f32 Output\n"
- "%BP_in_color = OpVariable %ip_a3v4f32 Input\n"
- "%BP_out_gl_position = OpVariable %op_v4f32 Output\n"
- "${pre_main:opt}\n"
-
- "%BP_main = OpFunction %void None %fun\n"
- "%BP_label = OpLabel\n"
- "%BP_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_0 %c_i32_0\n"
- "%BP_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_1 %c_i32_0\n"
- "%BP_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %BP_gl_in %c_i32_2 %c_i32_0\n"
-
- "%BP_in_position_0 = OpLoad %v4f32 %BP_gl_in_0_gl_position\n"
- "%BP_in_position_1 = OpLoad %v4f32 %BP_gl_in_1_gl_position\n"
- "%BP_in_position_2 = OpLoad %v4f32 %BP_gl_in_2_gl_position \n"
-
- "%BP_in_color_0_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_0\n"
- "%BP_in_color_1_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_1\n"
- "%BP_in_color_2_ptr = OpAccessChain %ip_v4f32 %BP_in_color %c_i32_2\n"
-
- "%BP_in_color_0 = OpLoad %v4f32 %BP_in_color_0_ptr\n"
- "%BP_in_color_1 = OpLoad %v4f32 %BP_in_color_1_ptr\n"
- "%BP_in_color_2 = OpLoad %v4f32 %BP_in_color_2_ptr\n"
-
- "%BP_transformed_in_color_0 = OpFunctionCall %v4f32 %test_code %BP_in_color_0\n"
- "%BP_transformed_in_color_1 = OpFunctionCall %v4f32 %test_code %BP_in_color_1\n"
- "%BP_transformed_in_color_2 = OpFunctionCall %v4f32 %test_code %BP_in_color_2\n"
-
-
- "OpStore %BP_out_gl_position %BP_in_position_0\n"
- "OpStore %BP_out_color %BP_transformed_in_color_0\n"
- "OpEmitVertex\n"
-
- "OpStore %BP_out_gl_position %BP_in_position_1\n"
- "OpStore %BP_out_color %BP_transformed_in_color_1\n"
- "OpEmitVertex\n"
-
- "OpStore %BP_out_gl_position %BP_in_position_2\n"
- "OpStore %BP_out_color %BP_transformed_in_color_2\n"
- "OpEmitVertex\n"
-
- "OpEndPrimitive\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
- "${testfun}\n";
- return tcu::StringTemplate(geometryShaderBoilerplate).specialize(fragments);
-}
-
-// Creates fragment-shader assembly by specializing a boilerplate StringTemplate
-// on fragments, which must (at least) map "testfun" to an OpFunction definition
-// for %test_code that takes and returns a %v4f32. Boilerplate IDs are prefixed
-// with "BP_" to avoid collisions with fragments.
-//
-// Derived from this GLSL:
-//
-// layout(location = 1) in highp vec4 vtxColor;
-// layout(location = 0) out highp vec4 fragColor;
-// highp vec4 testfun(highp vec4 x) { return x; }
-// void main(void) { fragColor = testfun(vtxColor); }
-//
-// with modifications including passing vtxColor by value and ripping out
-// testfun() definition.
-string makeFragmentShaderAssembly(const map<string, string>& fragments)
-{
- static const char fragmentShaderBoilerplate[] =
- "OpCapability Shader\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Fragment %BP_main \"main\" %BP_vtxColor %BP_fragColor\n"
- "OpExecutionMode %BP_main OriginUpperLeft\n"
- "${debug:opt}\n"
- "OpName %BP_main \"main\"\n"
- "OpName %BP_fragColor \"fragColor\"\n"
- "OpName %BP_vtxColor \"vtxColor\"\n"
- "OpName %test_code \"testfun(vf4;\"\n"
- "OpDecorate %BP_fragColor Location 0\n"
- "OpDecorate %BP_vtxColor Location 1\n"
- "${decoration:opt}\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%BP_fragColor = OpVariable %op_v4f32 Output\n"
- "%BP_vtxColor = OpVariable %ip_v4f32 Input\n"
- "${pre_main:opt}\n"
- "%BP_main = OpFunction %void None %fun\n"
- "%BP_label_main = OpLabel\n"
- "%BP_tmp1 = OpLoad %v4f32 %BP_vtxColor\n"
- "%BP_tmp2 = OpFunctionCall %v4f32 %test_code %BP_tmp1\n"
- "OpStore %BP_fragColor %BP_tmp2\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
- "${testfun}\n";
- return tcu::StringTemplate(fragmentShaderBoilerplate).specialize(fragments);
-}
-
-// Creates fragments that specialize into a simple pass-through shader (of any kind).
-map<string, string> passthruFragments(void)
-{
- map<string, string> fragments;
- fragments["testfun"] =
- // A %test_code function that returns its argument unchanged.
- "%test_code = OpFunction %v4f32 None %v4f32_function\n"
- "%param1 = OpFunctionParameter %v4f32\n"
- "%label_testfun = OpLabel\n"
- "OpReturnValue %param1\n"
- "OpFunctionEnd\n";
- return fragments;
-}
-
-// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
-// Vertex shader gets custom code from context, the rest are pass-through.
-void addShaderCodeCustomVertex(vk::SourceCollections& dst, InstanceContext context)
-{
- map<string, string> passthru = passthruFragments();
- dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(context.testCodeFragments);
- dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
-}
-
-// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
-// Tessellation control shader gets custom code from context, the rest are
-// pass-through.
-void addShaderCodeCustomTessControl(vk::SourceCollections& dst, InstanceContext context)
-{
- map<string, string> passthru = passthruFragments();
- dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
- dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(context.testCodeFragments);
- dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(passthru);
- dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
-}
-
-// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
-// Tessellation evaluation shader gets custom code from context, the rest are
-// pass-through.
-void addShaderCodeCustomTessEval(vk::SourceCollections& dst, InstanceContext context)
-{
- map<string, string> passthru = passthruFragments();
- dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
- dst.spirvAsmSources.add("tessc") << makeTessControlShaderAssembly(passthru);
- dst.spirvAsmSources.add("tesse") << makeTessEvalShaderAssembly(context.testCodeFragments);
- dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
-}
-
-// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
-// Geometry shader gets custom code from context, the rest are pass-through.
-void addShaderCodeCustomGeometry(vk::SourceCollections& dst, InstanceContext context)
-{
- map<string, string> passthru = passthruFragments();
- dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
- dst.spirvAsmSources.add("geom") << makeGeometryShaderAssembly(context.testCodeFragments);
- dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(passthru);
-}
-
-// Adds shader assembly text to dst.spirvAsmSources for all shader kinds.
-// Fragment shader gets custom code from context, the rest are pass-through.
-void addShaderCodeCustomFragment(vk::SourceCollections& dst, InstanceContext context)
-{
- map<string, string> passthru = passthruFragments();
- dst.spirvAsmSources.add("vert") << makeVertexShaderAssembly(passthru);
- dst.spirvAsmSources.add("frag") << makeFragmentShaderAssembly(context.testCodeFragments);
-}
-
-void createCombinedModule(vk::SourceCollections& dst, InstanceContext)
-{
- // \todo [2015-12-07 awoloszyn] Make tessellation / geometry conditional
- // \todo [2015-12-07 awoloszyn] Remove OpName and OpMemberName at some point
- dst.spirvAsmSources.add("module") <<
- "OpCapability Shader\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpCapability Geometry\n"
- "OpCapability Tessellation\n"
- "OpMemoryModel Logical GLSL450\n"
-
- "OpEntryPoint Vertex %vert_main \"main\" %vert_Position %vert_vtxColor %vert_color %vert_vtxPosition %vert_vertex_id %vert_instance_id\n"
- "OpEntryPoint Geometry %geom_main \"main\" %geom_out_gl_position %geom_gl_in %geom_out_color %geom_in_color\n"
- "OpEntryPoint TessellationControl %tessc_main \"main\" %tessc_out_color %tessc_gl_InvocationID %tessc_in_color %tessc_out_position %tessc_in_position %tessc_gl_TessLevelOuter %tessc_gl_TessLevelInner\n"
- "OpEntryPoint TessellationEvaluation %tesse_main \"main\" %tesse_stream %tesse_gl_tessCoord %tesse_in_position %tesse_out_color %tesse_in_color \n"
- "OpEntryPoint Fragment %frag_main \"main\" %frag_vtxColor %frag_fragColor\n"
-
- "OpExecutionMode %geom_main Triangles\n"
- "OpExecutionMode %geom_main OutputTriangleStrip\n"
- "OpExecutionMode %geom_main OutputVertices 3\n"
-
- "OpExecutionMode %tessc_main OutputVertices 3\n"
-
- "OpExecutionMode %tesse_main Triangles\n"
- "OpExecutionMode %tesse_main SpacingEqual\n"
- "OpExecutionMode %tesse_main VertexOrderCcw\n"
-
- "OpExecutionMode %frag_main OriginUpperLeft\n"
-
- "OpName %vert_main \"main\"\n"
- "OpName %vert_vtxPosition \"vtxPosition\"\n"
- "OpName %vert_Position \"position\"\n"
- "OpName %vert_vtxColor \"vtxColor\"\n"
- "OpName %vert_color \"color\"\n"
- "OpName %vert_vertex_id \"gl_VertexIndex\"\n"
- "OpName %vert_instance_id \"gl_InstanceIndex\"\n"
- "OpName %geom_main \"main\"\n"
- "OpName %geom_per_vertex_in \"gl_PerVertex\"\n"
- "OpMemberName %geom_per_vertex_in 0 \"gl_Position\"\n"
- "OpMemberName %geom_per_vertex_in 1 \"gl_PointSize\"\n"
- "OpMemberName %geom_per_vertex_in 2 \"gl_ClipDistance\"\n"
- "OpMemberName %geom_per_vertex_in 3 \"gl_CullDistance\"\n"
- "OpName %geom_gl_in \"gl_in\"\n"
- "OpName %geom_out_color \"out_color\"\n"
- "OpName %geom_in_color \"in_color\"\n"
- "OpName %tessc_main \"main\"\n"
- "OpName %tessc_out_color \"out_color\"\n"
- "OpName %tessc_gl_InvocationID \"gl_InvocationID\"\n"
- "OpName %tessc_in_color \"in_color\"\n"
- "OpName %tessc_out_position \"out_position\"\n"
- "OpName %tessc_in_position \"in_position\"\n"
- "OpName %tessc_gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
- "OpName %tessc_gl_TessLevelInner \"gl_TessLevelInner\"\n"
- "OpName %tesse_main \"main\"\n"
- "OpName %tesse_per_vertex_out \"gl_PerVertex\"\n"
- "OpMemberName %tesse_per_vertex_out 0 \"gl_Position\"\n"
- "OpMemberName %tesse_per_vertex_out 1 \"gl_PointSize\"\n"
- "OpMemberName %tesse_per_vertex_out 2 \"gl_ClipDistance\"\n"
- "OpMemberName %tesse_per_vertex_out 3 \"gl_CullDistance\"\n"
- "OpName %tesse_stream \"\"\n"
- "OpName %tesse_gl_tessCoord \"gl_TessCoord\"\n"
- "OpName %tesse_in_position \"in_position\"\n"
- "OpName %tesse_out_color \"out_color\"\n"
- "OpName %tesse_in_color \"in_color\"\n"
- "OpName %frag_main \"main\"\n"
- "OpName %frag_fragColor \"fragColor\"\n"
- "OpName %frag_vtxColor \"vtxColor\"\n"
-
- "; Vertex decorations\n"
- "OpDecorate %vert_vtxPosition Location 2\n"
- "OpDecorate %vert_Position Location 0\n"
- "OpDecorate %vert_vtxColor Location 1\n"
- "OpDecorate %vert_color Location 1\n"
- "OpDecorate %vert_vertex_id BuiltIn VertexIndex\n"
- "OpDecorate %vert_instance_id BuiltIn InstanceIndex\n"
-
- "; Geometry decorations\n"
- "OpDecorate %geom_out_gl_position BuiltIn Position\n"
- "OpMemberDecorate %geom_per_vertex_in 0 BuiltIn Position\n"
- "OpMemberDecorate %geom_per_vertex_in 1 BuiltIn PointSize\n"
- "OpMemberDecorate %geom_per_vertex_in 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %geom_per_vertex_in 3 BuiltIn CullDistance\n"
- "OpDecorate %geom_per_vertex_in Block\n"
- "OpDecorate %geom_out_color Location 1\n"
- "OpDecorate %geom_in_color Location 1\n"
-
- "; Tessellation Control decorations\n"
- "OpDecorate %tessc_out_color Location 1\n"
- "OpDecorate %tessc_gl_InvocationID BuiltIn InvocationId\n"
- "OpDecorate %tessc_in_color Location 1\n"
- "OpDecorate %tessc_out_position Location 2\n"
- "OpDecorate %tessc_in_position Location 2\n"
- "OpDecorate %tessc_gl_TessLevelOuter Patch\n"
- "OpDecorate %tessc_gl_TessLevelOuter BuiltIn TessLevelOuter\n"
- "OpDecorate %tessc_gl_TessLevelInner Patch\n"
- "OpDecorate %tessc_gl_TessLevelInner BuiltIn TessLevelInner\n"
-
- "; Tessellation Evaluation decorations\n"
- "OpMemberDecorate %tesse_per_vertex_out 0 BuiltIn Position\n"
- "OpMemberDecorate %tesse_per_vertex_out 1 BuiltIn PointSize\n"
- "OpMemberDecorate %tesse_per_vertex_out 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %tesse_per_vertex_out 3 BuiltIn CullDistance\n"
- "OpDecorate %tesse_per_vertex_out Block\n"
- "OpDecorate %tesse_gl_tessCoord BuiltIn TessCoord\n"
- "OpDecorate %tesse_in_position Location 2\n"
- "OpDecorate %tesse_out_color Location 1\n"
- "OpDecorate %tesse_in_color Location 1\n"
-
- "; Fragment decorations\n"
- "OpDecorate %frag_fragColor Location 0\n"
- "OpDecorate %frag_vtxColor Location 1\n"
-
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
-
- "; Vertex Variables\n"
- "%vert_vtxPosition = OpVariable %op_v4f32 Output\n"
- "%vert_Position = OpVariable %ip_v4f32 Input\n"
- "%vert_vtxColor = OpVariable %op_v4f32 Output\n"
- "%vert_color = OpVariable %ip_v4f32 Input\n"
- "%vert_vertex_id = OpVariable %ip_i32 Input\n"
- "%vert_instance_id = OpVariable %ip_i32 Input\n"
-
- "; Geometry Variables\n"
- "%geom_per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%geom_a3_per_vertex_in = OpTypeArray %geom_per_vertex_in %c_u32_3\n"
- "%geom_ip_a3_per_vertex_in = OpTypePointer Input %geom_a3_per_vertex_in\n"
- "%geom_gl_in = OpVariable %geom_ip_a3_per_vertex_in Input\n"
- "%geom_out_color = OpVariable %op_v4f32 Output\n"
- "%geom_in_color = OpVariable %ip_a3v4f32 Input\n"
- "%geom_out_gl_position = OpVariable %op_v4f32 Output\n"
-
- "; Tessellation Control Variables\n"
- "%tessc_out_color = OpVariable %op_a3v4f32 Output\n"
- "%tessc_gl_InvocationID = OpVariable %ip_i32 Input\n"
- "%tessc_in_color = OpVariable %ip_a32v4f32 Input\n"
- "%tessc_out_position = OpVariable %op_a3v4f32 Output\n"
- "%tessc_in_position = OpVariable %ip_a32v4f32 Input\n"
- "%tessc_gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
- "%tessc_gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
-
- "; Tessellation Evaluation Decorations\n"
- "%tesse_per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%tesse_op_per_vertex_out = OpTypePointer Output %tesse_per_vertex_out\n"
- "%tesse_stream = OpVariable %tesse_op_per_vertex_out Output\n"
- "%tesse_gl_tessCoord = OpVariable %ip_v3f32 Input\n"
- "%tesse_in_position = OpVariable %ip_a32v4f32 Input\n"
- "%tesse_out_color = OpVariable %op_v4f32 Output\n"
- "%tesse_in_color = OpVariable %ip_a32v4f32 Input\n"
-
- "; Fragment Variables\n"
- "%frag_fragColor = OpVariable %op_v4f32 Output\n"
- "%frag_vtxColor = OpVariable %ip_v4f32 Input\n"
-
- "; Vertex Entry\n"
- "%vert_main = OpFunction %void None %fun\n"
- "%vert_label = OpLabel\n"
- "%vert_tmp_position = OpLoad %v4f32 %vert_Position\n"
- "OpStore %vert_vtxPosition %vert_tmp_position\n"
- "%vert_tmp_color = OpLoad %v4f32 %vert_color\n"
- "OpStore %vert_vtxColor %vert_tmp_color\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "; Geometry Entry\n"
- "%geom_main = OpFunction %void None %fun\n"
- "%geom_label = OpLabel\n"
- "%geom_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_0 %c_i32_0\n"
- "%geom_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_1 %c_i32_0\n"
- "%geom_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %geom_gl_in %c_i32_2 %c_i32_0\n"
- "%geom_in_position_0 = OpLoad %v4f32 %geom_gl_in_0_gl_position\n"
- "%geom_in_position_1 = OpLoad %v4f32 %geom_gl_in_1_gl_position\n"
- "%geom_in_position_2 = OpLoad %v4f32 %geom_gl_in_2_gl_position \n"
- "%geom_in_color_0_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_0\n"
- "%geom_in_color_1_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_1\n"
- "%geom_in_color_2_ptr = OpAccessChain %ip_v4f32 %geom_in_color %c_i32_2\n"
- "%geom_in_color_0 = OpLoad %v4f32 %geom_in_color_0_ptr\n"
- "%geom_in_color_1 = OpLoad %v4f32 %geom_in_color_1_ptr\n"
- "%geom_in_color_2 = OpLoad %v4f32 %geom_in_color_2_ptr\n"
- "OpStore %geom_out_gl_position %geom_in_position_0\n"
- "OpStore %geom_out_color %geom_in_color_0\n"
- "OpEmitVertex\n"
- "OpStore %geom_out_gl_position %geom_in_position_1\n"
- "OpStore %geom_out_color %geom_in_color_1\n"
- "OpEmitVertex\n"
- "OpStore %geom_out_gl_position %geom_in_position_2\n"
- "OpStore %geom_out_color %geom_in_color_2\n"
- "OpEmitVertex\n"
- "OpEndPrimitive\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "; Tessellation Control Entry\n"
- "%tessc_main = OpFunction %void None %fun\n"
- "%tessc_label = OpLabel\n"
- "%tessc_invocation_id = OpLoad %i32 %tessc_gl_InvocationID\n"
- "%tessc_in_color_ptr = OpAccessChain %ip_v4f32 %tessc_in_color %tessc_invocation_id\n"
- "%tessc_in_position_ptr = OpAccessChain %ip_v4f32 %tessc_in_position %tessc_invocation_id\n"
- "%tessc_in_color_val = OpLoad %v4f32 %tessc_in_color_ptr\n"
- "%tessc_in_position_val = OpLoad %v4f32 %tessc_in_position_ptr\n"
- "%tessc_out_color_ptr = OpAccessChain %op_v4f32 %tessc_out_color %tessc_invocation_id\n"
- "%tessc_out_position_ptr = OpAccessChain %op_v4f32 %tessc_out_position %tessc_invocation_id\n"
- "OpStore %tessc_out_color_ptr %tessc_in_color_val\n"
- "OpStore %tessc_out_position_ptr %tessc_in_position_val\n"
- "%tessc_is_first_invocation = OpIEqual %bool %tessc_invocation_id %c_i32_0\n"
- "OpSelectionMerge %tessc_merge_label None\n"
- "OpBranchConditional %tessc_is_first_invocation %tessc_first_invocation %tessc_merge_label\n"
- "%tessc_first_invocation = OpLabel\n"
- "%tessc_tess_outer_0 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_0\n"
- "%tessc_tess_outer_1 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_1\n"
- "%tessc_tess_outer_2 = OpAccessChain %op_f32 %tessc_gl_TessLevelOuter %c_i32_2\n"
- "%tessc_tess_inner = OpAccessChain %op_f32 %tessc_gl_TessLevelInner %c_i32_0\n"
- "OpStore %tessc_tess_outer_0 %c_f32_1\n"
- "OpStore %tessc_tess_outer_1 %c_f32_1\n"
- "OpStore %tessc_tess_outer_2 %c_f32_1\n"
- "OpStore %tessc_tess_inner %c_f32_1\n"
- "OpBranch %tessc_merge_label\n"
- "%tessc_merge_label = OpLabel\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "; Tessellation Evaluation Entry\n"
- "%tesse_main = OpFunction %void None %fun\n"
- "%tesse_label = OpLabel\n"
- "%tesse_tc_0_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_0\n"
- "%tesse_tc_1_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_1\n"
- "%tesse_tc_2_ptr = OpAccessChain %ip_f32 %tesse_gl_tessCoord %c_u32_2\n"
- "%tesse_tc_0 = OpLoad %f32 %tesse_tc_0_ptr\n"
- "%tesse_tc_1 = OpLoad %f32 %tesse_tc_1_ptr\n"
- "%tesse_tc_2 = OpLoad %f32 %tesse_tc_2_ptr\n"
- "%tesse_in_pos_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_0\n"
- "%tesse_in_pos_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_1\n"
- "%tesse_in_pos_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_position %c_i32_2\n"
- "%tesse_in_pos_0 = OpLoad %v4f32 %tesse_in_pos_0_ptr\n"
- "%tesse_in_pos_1 = OpLoad %v4f32 %tesse_in_pos_1_ptr\n"
- "%tesse_in_pos_2 = OpLoad %v4f32 %tesse_in_pos_2_ptr\n"
- "%tesse_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_0 %tesse_tc_0\n"
- "%tesse_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_1 %tesse_tc_1\n"
- "%tesse_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_pos_2 %tesse_tc_2\n"
- "%tesse_out_pos_ptr = OpAccessChain %op_v4f32 %tesse_stream %c_i32_0\n"
- "%tesse_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse_in_pos_0_weighted %tesse_in_pos_1_weighted\n"
- "%tesse_computed_out = OpFAdd %v4f32 %tesse_in_pos_0_plus_pos_1 %tesse_in_pos_2_weighted\n"
- "OpStore %tesse_out_pos_ptr %tesse_computed_out\n"
- "%tesse_in_clr_0_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_0\n"
- "%tesse_in_clr_1_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_1\n"
- "%tesse_in_clr_2_ptr = OpAccessChain %ip_v4f32 %tesse_in_color %c_i32_2\n"
- "%tesse_in_clr_0 = OpLoad %v4f32 %tesse_in_clr_0_ptr\n"
- "%tesse_in_clr_1 = OpLoad %v4f32 %tesse_in_clr_1_ptr\n"
- "%tesse_in_clr_2 = OpLoad %v4f32 %tesse_in_clr_2_ptr\n"
- "%tesse_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_0 %tesse_tc_0\n"
- "%tesse_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_1 %tesse_tc_1\n"
- "%tesse_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse_in_clr_2 %tesse_tc_2\n"
- "%tesse_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse_in_clr_0_weighted %tesse_in_clr_1_weighted\n"
- "%tesse_computed_clr = OpFAdd %v4f32 %tesse_in_clr_0_plus_col_1 %tesse_in_clr_2_weighted\n"
- "OpStore %tesse_out_color %tesse_computed_clr\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "; Fragment Entry\n"
- "%frag_main = OpFunction %void None %fun\n"
- "%frag_label_main = OpLabel\n"
- "%frag_tmp1 = OpLoad %v4f32 %frag_vtxColor\n"
- "OpStore %frag_fragColor %frag_tmp1\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-}
-
-// This has two shaders of each stage. The first
-// is a passthrough, the second inverts the color.
-void createMultipleEntries(vk::SourceCollections& dst, InstanceContext)
-{
- dst.spirvAsmSources.add("vert") <<
- // This module contains 2 vertex shaders. One that is a passthrough
- // and a second that inverts the color of the output (1.0 - color).
- "OpCapability Shader\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Vertex %main \"vert1\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
- "OpEntryPoint Vertex %main2 \"vert2\" %Position %vtxColor %color %vtxPosition %vertex_id %instance_id\n"
-
- "OpName %main \"vert1\"\n"
- "OpName %main2 \"vert2\"\n"
- "OpName %vtxPosition \"vtxPosition\"\n"
- "OpName %Position \"position\"\n"
- "OpName %vtxColor \"vtxColor\"\n"
- "OpName %color \"color\"\n"
- "OpName %vertex_id \"gl_VertexIndex\"\n"
- "OpName %instance_id \"gl_InstanceIndex\"\n"
-
- "OpDecorate %vtxPosition Location 2\n"
- "OpDecorate %Position Location 0\n"
- "OpDecorate %vtxColor Location 1\n"
- "OpDecorate %color Location 1\n"
- "OpDecorate %vertex_id BuiltIn VertexIndex\n"
- "OpDecorate %instance_id BuiltIn InstanceIndex\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
- "%vtxPosition = OpVariable %op_v4f32 Output\n"
- "%Position = OpVariable %ip_v4f32 Input\n"
- "%vtxColor = OpVariable %op_v4f32 Output\n"
- "%color = OpVariable %ip_v4f32 Input\n"
- "%vertex_id = OpVariable %ip_i32 Input\n"
- "%instance_id = OpVariable %ip_i32 Input\n"
-
- "%main = OpFunction %void None %fun\n"
- "%label = OpLabel\n"
- "%tmp_position = OpLoad %v4f32 %Position\n"
- "OpStore %vtxPosition %tmp_position\n"
- "%tmp_color = OpLoad %v4f32 %color\n"
- "OpStore %vtxColor %tmp_color\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "%main2 = OpFunction %void None %fun\n"
- "%label2 = OpLabel\n"
- "%tmp_position2 = OpLoad %v4f32 %Position\n"
- "OpStore %vtxPosition %tmp_position2\n"
- "%tmp_color2 = OpLoad %v4f32 %color\n"
- "%tmp_color3 = OpFSub %v4f32 %cval %tmp_color2\n"
- "%tmp_color4 = OpVectorInsertDynamic %v4f32 %tmp_color3 %c_f32_1 %c_i32_3\n"
- "OpStore %vtxColor %tmp_color4\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-
- dst.spirvAsmSources.add("frag") <<
- // This is a single module that contains 2 fragment shaders.
- // One that passes color through and the other that inverts the output
- // color (1.0 - color).
- "OpCapability Shader\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Fragment %main \"frag1\" %vtxColor %fragColor\n"
- "OpEntryPoint Fragment %main2 \"frag2\" %vtxColor %fragColor\n"
- "OpExecutionMode %main OriginUpperLeft\n"
- "OpExecutionMode %main2 OriginUpperLeft\n"
-
- "OpName %main \"frag1\"\n"
- "OpName %main2 \"frag2\"\n"
- "OpName %fragColor \"fragColor\"\n"
- "OpName %vtxColor \"vtxColor\"\n"
- "OpDecorate %fragColor Location 0\n"
- "OpDecorate %vtxColor Location 1\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
- "%fragColor = OpVariable %op_v4f32 Output\n"
- "%vtxColor = OpVariable %ip_v4f32 Input\n"
-
- "%main = OpFunction %void None %fun\n"
- "%label_main = OpLabel\n"
- "%tmp1 = OpLoad %v4f32 %vtxColor\n"
- "OpStore %fragColor %tmp1\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "%main2 = OpFunction %void None %fun\n"
- "%label_main2 = OpLabel\n"
- "%tmp2 = OpLoad %v4f32 %vtxColor\n"
- "%tmp3 = OpFSub %v4f32 %cval %tmp2\n"
- "%tmp4 = OpVectorInsertDynamic %v4f32 %tmp3 %c_f32_1 %c_i32_3\n"
- "OpStore %fragColor %tmp4\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-
- dst.spirvAsmSources.add("geom") <<
- "OpCapability Geometry\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint Geometry %geom1_main \"geom1\" %out_gl_position %gl_in %out_color %in_color\n"
- "OpEntryPoint Geometry %geom2_main \"geom2\" %out_gl_position %gl_in %out_color %in_color\n"
- "OpExecutionMode %geom1_main Triangles\n"
- "OpExecutionMode %geom2_main Triangles\n"
- "OpExecutionMode %geom1_main OutputTriangleStrip\n"
- "OpExecutionMode %geom2_main OutputTriangleStrip\n"
- "OpExecutionMode %geom1_main OutputVertices 3\n"
- "OpExecutionMode %geom2_main OutputVertices 3\n"
- "OpName %geom1_main \"geom1\"\n"
- "OpName %geom2_main \"geom2\"\n"
- "OpName %per_vertex_in \"gl_PerVertex\"\n"
- "OpMemberName %per_vertex_in 0 \"gl_Position\"\n"
- "OpMemberName %per_vertex_in 1 \"gl_PointSize\"\n"
- "OpMemberName %per_vertex_in 2 \"gl_ClipDistance\"\n"
- "OpMemberName %per_vertex_in 3 \"gl_CullDistance\"\n"
- "OpName %gl_in \"gl_in\"\n"
- "OpName %out_color \"out_color\"\n"
- "OpName %in_color \"in_color\"\n"
- "OpDecorate %out_gl_position BuiltIn Position\n"
- "OpMemberDecorate %per_vertex_in 0 BuiltIn Position\n"
- "OpMemberDecorate %per_vertex_in 1 BuiltIn PointSize\n"
- "OpMemberDecorate %per_vertex_in 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %per_vertex_in 3 BuiltIn CullDistance\n"
- "OpDecorate %per_vertex_in Block\n"
- "OpDecorate %out_color Location 1\n"
- "OpDecorate %in_color Location 1\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
- "%per_vertex_in = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%a3_per_vertex_in = OpTypeArray %per_vertex_in %c_u32_3\n"
- "%ip_a3_per_vertex_in = OpTypePointer Input %a3_per_vertex_in\n"
- "%gl_in = OpVariable %ip_a3_per_vertex_in Input\n"
- "%out_color = OpVariable %op_v4f32 Output\n"
- "%in_color = OpVariable %ip_a3v4f32 Input\n"
- "%out_gl_position = OpVariable %op_v4f32 Output\n"
-
- "%geom1_main = OpFunction %void None %fun\n"
- "%geom1_label = OpLabel\n"
- "%geom1_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
- "%geom1_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
- "%geom1_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
- "%geom1_in_position_0 = OpLoad %v4f32 %geom1_gl_in_0_gl_position\n"
- "%geom1_in_position_1 = OpLoad %v4f32 %geom1_gl_in_1_gl_position\n"
- "%geom1_in_position_2 = OpLoad %v4f32 %geom1_gl_in_2_gl_position \n"
- "%geom1_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
- "%geom1_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
- "%geom1_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
- "%geom1_in_color_0 = OpLoad %v4f32 %geom1_in_color_0_ptr\n"
- "%geom1_in_color_1 = OpLoad %v4f32 %geom1_in_color_1_ptr\n"
- "%geom1_in_color_2 = OpLoad %v4f32 %geom1_in_color_2_ptr\n"
- "OpStore %out_gl_position %geom1_in_position_0\n"
- "OpStore %out_color %geom1_in_color_0\n"
- "OpEmitVertex\n"
- "OpStore %out_gl_position %geom1_in_position_1\n"
- "OpStore %out_color %geom1_in_color_1\n"
- "OpEmitVertex\n"
- "OpStore %out_gl_position %geom1_in_position_2\n"
- "OpStore %out_color %geom1_in_color_2\n"
- "OpEmitVertex\n"
- "OpEndPrimitive\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "%geom2_main = OpFunction %void None %fun\n"
- "%geom2_label = OpLabel\n"
- "%geom2_gl_in_0_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_0 %c_i32_0\n"
- "%geom2_gl_in_1_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_1 %c_i32_0\n"
- "%geom2_gl_in_2_gl_position = OpAccessChain %ip_v4f32 %gl_in %c_i32_2 %c_i32_0\n"
- "%geom2_in_position_0 = OpLoad %v4f32 %geom2_gl_in_0_gl_position\n"
- "%geom2_in_position_1 = OpLoad %v4f32 %geom2_gl_in_1_gl_position\n"
- "%geom2_in_position_2 = OpLoad %v4f32 %geom2_gl_in_2_gl_position \n"
- "%geom2_in_color_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
- "%geom2_in_color_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
- "%geom2_in_color_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
- "%geom2_in_color_0 = OpLoad %v4f32 %geom2_in_color_0_ptr\n"
- "%geom2_in_color_1 = OpLoad %v4f32 %geom2_in_color_1_ptr\n"
- "%geom2_in_color_2 = OpLoad %v4f32 %geom2_in_color_2_ptr\n"
- "%geom2_transformed_in_color_0 = OpFSub %v4f32 %cval %geom2_in_color_0\n"
- "%geom2_transformed_in_color_1 = OpFSub %v4f32 %cval %geom2_in_color_1\n"
- "%geom2_transformed_in_color_2 = OpFSub %v4f32 %cval %geom2_in_color_2\n"
- "%geom2_transformed_in_color_0_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_0 %c_f32_1 %c_i32_3\n"
- "%geom2_transformed_in_color_1_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_1 %c_f32_1 %c_i32_3\n"
- "%geom2_transformed_in_color_2_a = OpVectorInsertDynamic %v4f32 %geom2_transformed_in_color_2 %c_f32_1 %c_i32_3\n"
- "OpStore %out_gl_position %geom2_in_position_0\n"
- "OpStore %out_color %geom2_transformed_in_color_0_a\n"
- "OpEmitVertex\n"
- "OpStore %out_gl_position %geom2_in_position_1\n"
- "OpStore %out_color %geom2_transformed_in_color_1_a\n"
- "OpEmitVertex\n"
- "OpStore %out_gl_position %geom2_in_position_2\n"
- "OpStore %out_color %geom2_transformed_in_color_2_a\n"
- "OpEmitVertex\n"
- "OpEndPrimitive\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-
- dst.spirvAsmSources.add("tessc") <<
- "OpCapability Tessellation\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint TessellationControl %tessc1_main \"tessc1\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
- "OpEntryPoint TessellationControl %tessc2_main \"tessc2\" %out_color %gl_InvocationID %in_color %out_position %in_position %gl_TessLevelOuter %gl_TessLevelInner\n"
- "OpExecutionMode %tessc1_main OutputVertices 3\n"
- "OpExecutionMode %tessc2_main OutputVertices 3\n"
- "OpName %tessc1_main \"tessc1\"\n"
- "OpName %tessc2_main \"tessc2\"\n"
- "OpName %out_color \"out_color\"\n"
- "OpName %gl_InvocationID \"gl_InvocationID\"\n"
- "OpName %in_color \"in_color\"\n"
- "OpName %out_position \"out_position\"\n"
- "OpName %in_position \"in_position\"\n"
- "OpName %gl_TessLevelOuter \"gl_TessLevelOuter\"\n"
- "OpName %gl_TessLevelInner \"gl_TessLevelInner\"\n"
- "OpDecorate %out_color Location 1\n"
- "OpDecorate %gl_InvocationID BuiltIn InvocationId\n"
- "OpDecorate %in_color Location 1\n"
- "OpDecorate %out_position Location 2\n"
- "OpDecorate %in_position Location 2\n"
- "OpDecorate %gl_TessLevelOuter Patch\n"
- "OpDecorate %gl_TessLevelOuter BuiltIn TessLevelOuter\n"
- "OpDecorate %gl_TessLevelInner Patch\n"
- "OpDecorate %gl_TessLevelInner BuiltIn TessLevelInner\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
- "%out_color = OpVariable %op_a3v4f32 Output\n"
- "%gl_InvocationID = OpVariable %ip_i32 Input\n"
- "%in_color = OpVariable %ip_a32v4f32 Input\n"
- "%out_position = OpVariable %op_a3v4f32 Output\n"
- "%in_position = OpVariable %ip_a32v4f32 Input\n"
- "%gl_TessLevelOuter = OpVariable %op_a4f32 Output\n"
- "%gl_TessLevelInner = OpVariable %op_a2f32 Output\n"
-
- "%tessc1_main = OpFunction %void None %fun\n"
- "%tessc1_label = OpLabel\n"
- "%tessc1_invocation_id = OpLoad %i32 %gl_InvocationID\n"
- "%tessc1_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc1_invocation_id\n"
- "%tessc1_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc1_invocation_id\n"
- "%tessc1_in_color_val = OpLoad %v4f32 %tessc1_in_color_ptr\n"
- "%tessc1_in_position_val = OpLoad %v4f32 %tessc1_in_position_ptr\n"
- "%tessc1_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc1_invocation_id\n"
- "%tessc1_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc1_invocation_id\n"
- "OpStore %tessc1_out_color_ptr %tessc1_in_color_val\n"
- "OpStore %tessc1_out_position_ptr %tessc1_in_position_val\n"
- "%tessc1_is_first_invocation = OpIEqual %bool %tessc1_invocation_id %c_i32_0\n"
- "OpSelectionMerge %tessc1_merge_label None\n"
- "OpBranchConditional %tessc1_is_first_invocation %tessc1_first_invocation %tessc1_merge_label\n"
- "%tessc1_first_invocation = OpLabel\n"
- "%tessc1_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
- "%tessc1_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
- "%tessc1_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
- "%tessc1_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
- "OpStore %tessc1_tess_outer_0 %c_f32_1\n"
- "OpStore %tessc1_tess_outer_1 %c_f32_1\n"
- "OpStore %tessc1_tess_outer_2 %c_f32_1\n"
- "OpStore %tessc1_tess_inner %c_f32_1\n"
- "OpBranch %tessc1_merge_label\n"
- "%tessc1_merge_label = OpLabel\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "%tessc2_main = OpFunction %void None %fun\n"
- "%tessc2_label = OpLabel\n"
- "%tessc2_invocation_id = OpLoad %i32 %gl_InvocationID\n"
- "%tessc2_in_color_ptr = OpAccessChain %ip_v4f32 %in_color %tessc2_invocation_id\n"
- "%tessc2_in_position_ptr = OpAccessChain %ip_v4f32 %in_position %tessc2_invocation_id\n"
- "%tessc2_in_color_val = OpLoad %v4f32 %tessc2_in_color_ptr\n"
- "%tessc2_in_position_val = OpLoad %v4f32 %tessc2_in_position_ptr\n"
- "%tessc2_out_color_ptr = OpAccessChain %op_v4f32 %out_color %tessc2_invocation_id\n"
- "%tessc2_out_position_ptr = OpAccessChain %op_v4f32 %out_position %tessc2_invocation_id\n"
- "%tessc2_transformed_color = OpFSub %v4f32 %cval %tessc2_in_color_val\n"
- "%tessc2_transformed_color_a = OpVectorInsertDynamic %v4f32 %tessc2_transformed_color %c_f32_1 %c_i32_3\n"
- "OpStore %tessc2_out_color_ptr %tessc2_transformed_color_a\n"
- "OpStore %tessc2_out_position_ptr %tessc2_in_position_val\n"
- "%tessc2_is_first_invocation = OpIEqual %bool %tessc2_invocation_id %c_i32_0\n"
- "OpSelectionMerge %tessc2_merge_label None\n"
- "OpBranchConditional %tessc2_is_first_invocation %tessc2_first_invocation %tessc2_merge_label\n"
- "%tessc2_first_invocation = OpLabel\n"
- "%tessc2_tess_outer_0 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_0\n"
- "%tessc2_tess_outer_1 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_1\n"
- "%tessc2_tess_outer_2 = OpAccessChain %op_f32 %gl_TessLevelOuter %c_i32_2\n"
- "%tessc2_tess_inner = OpAccessChain %op_f32 %gl_TessLevelInner %c_i32_0\n"
- "OpStore %tessc2_tess_outer_0 %c_f32_1\n"
- "OpStore %tessc2_tess_outer_1 %c_f32_1\n"
- "OpStore %tessc2_tess_outer_2 %c_f32_1\n"
- "OpStore %tessc2_tess_inner %c_f32_1\n"
- "OpBranch %tessc2_merge_label\n"
- "%tessc2_merge_label = OpLabel\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-
- dst.spirvAsmSources.add("tesse") <<
- "OpCapability Tessellation\n"
- "OpCapability ClipDistance\n"
- "OpCapability CullDistance\n"
- "OpMemoryModel Logical GLSL450\n"
- "OpEntryPoint TessellationEvaluation %tesse1_main \"tesse1\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
- "OpEntryPoint TessellationEvaluation %tesse2_main \"tesse2\" %stream %gl_tessCoord %in_position %out_color %in_color \n"
- "OpExecutionMode %tesse1_main Triangles\n"
- "OpExecutionMode %tesse1_main SpacingEqual\n"
- "OpExecutionMode %tesse1_main VertexOrderCcw\n"
- "OpExecutionMode %tesse2_main Triangles\n"
- "OpExecutionMode %tesse2_main SpacingEqual\n"
- "OpExecutionMode %tesse2_main VertexOrderCcw\n"
- "OpName %tesse1_main \"tesse1\"\n"
- "OpName %tesse2_main \"tesse2\"\n"
- "OpName %per_vertex_out \"gl_PerVertex\"\n"
- "OpMemberName %per_vertex_out 0 \"gl_Position\"\n"
- "OpMemberName %per_vertex_out 1 \"gl_PointSize\"\n"
- "OpMemberName %per_vertex_out 2 \"gl_ClipDistance\"\n"
- "OpMemberName %per_vertex_out 3 \"gl_CullDistance\"\n"
- "OpName %stream \"\"\n"
- "OpName %gl_tessCoord \"gl_TessCoord\"\n"
- "OpName %in_position \"in_position\"\n"
- "OpName %out_color \"out_color\"\n"
- "OpName %in_color \"in_color\"\n"
- "OpMemberDecorate %per_vertex_out 0 BuiltIn Position\n"
- "OpMemberDecorate %per_vertex_out 1 BuiltIn PointSize\n"
- "OpMemberDecorate %per_vertex_out 2 BuiltIn ClipDistance\n"
- "OpMemberDecorate %per_vertex_out 3 BuiltIn CullDistance\n"
- "OpDecorate %per_vertex_out Block\n"
- "OpDecorate %gl_tessCoord BuiltIn TessCoord\n"
- "OpDecorate %in_position Location 2\n"
- "OpDecorate %out_color Location 1\n"
- "OpDecorate %in_color Location 1\n"
- SPIRV_ASSEMBLY_TYPES
- SPIRV_ASSEMBLY_CONSTANTS
- SPIRV_ASSEMBLY_ARRAYS
- "%cval = OpConstantComposite %v4f32 %c_f32_1 %c_f32_1 %c_f32_1 %c_f32_0\n"
- "%per_vertex_out = OpTypeStruct %v4f32 %f32 %a1f32 %a1f32\n"
- "%op_per_vertex_out = OpTypePointer Output %per_vertex_out\n"
- "%stream = OpVariable %op_per_vertex_out Output\n"
- "%gl_tessCoord = OpVariable %ip_v3f32 Input\n"
- "%in_position = OpVariable %ip_a32v4f32 Input\n"
- "%out_color = OpVariable %op_v4f32 Output\n"
- "%in_color = OpVariable %ip_a32v4f32 Input\n"
-
- "%tesse1_main = OpFunction %void None %fun\n"
- "%tesse1_label = OpLabel\n"
- "%tesse1_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
- "%tesse1_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
- "%tesse1_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
- "%tesse1_tc_0 = OpLoad %f32 %tesse1_tc_0_ptr\n"
- "%tesse1_tc_1 = OpLoad %f32 %tesse1_tc_1_ptr\n"
- "%tesse1_tc_2 = OpLoad %f32 %tesse1_tc_2_ptr\n"
- "%tesse1_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
- "%tesse1_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
- "%tesse1_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
- "%tesse1_in_pos_0 = OpLoad %v4f32 %tesse1_in_pos_0_ptr\n"
- "%tesse1_in_pos_1 = OpLoad %v4f32 %tesse1_in_pos_1_ptr\n"
- "%tesse1_in_pos_2 = OpLoad %v4f32 %tesse1_in_pos_2_ptr\n"
- "%tesse1_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_0 %tesse1_tc_0\n"
- "%tesse1_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_1 %tesse1_tc_1\n"
- "%tesse1_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_pos_2 %tesse1_tc_2\n"
- "%tesse1_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
- "%tesse1_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse1_in_pos_0_weighted %tesse1_in_pos_1_weighted\n"
- "%tesse1_computed_out = OpFAdd %v4f32 %tesse1_in_pos_0_plus_pos_1 %tesse1_in_pos_2_weighted\n"
- "OpStore %tesse1_out_pos_ptr %tesse1_computed_out\n"
- "%tesse1_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
- "%tesse1_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
- "%tesse1_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
- "%tesse1_in_clr_0 = OpLoad %v4f32 %tesse1_in_clr_0_ptr\n"
- "%tesse1_in_clr_1 = OpLoad %v4f32 %tesse1_in_clr_1_ptr\n"
- "%tesse1_in_clr_2 = OpLoad %v4f32 %tesse1_in_clr_2_ptr\n"
- "%tesse1_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_0 %tesse1_tc_0\n"
- "%tesse1_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_1 %tesse1_tc_1\n"
- "%tesse1_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse1_in_clr_2 %tesse1_tc_2\n"
- "%tesse1_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse1_in_clr_0_weighted %tesse1_in_clr_1_weighted\n"
- "%tesse1_computed_clr = OpFAdd %v4f32 %tesse1_in_clr_0_plus_col_1 %tesse1_in_clr_2_weighted\n"
- "OpStore %out_color %tesse1_computed_clr\n"
- "OpReturn\n"
- "OpFunctionEnd\n"
-
- "%tesse2_main = OpFunction %void None %fun\n"
- "%tesse2_label = OpLabel\n"
- "%tesse2_tc_0_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_0\n"
- "%tesse2_tc_1_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_1\n"
- "%tesse2_tc_2_ptr = OpAccessChain %ip_f32 %gl_tessCoord %c_u32_2\n"
- "%tesse2_tc_0 = OpLoad %f32 %tesse2_tc_0_ptr\n"
- "%tesse2_tc_1 = OpLoad %f32 %tesse2_tc_1_ptr\n"
- "%tesse2_tc_2 = OpLoad %f32 %tesse2_tc_2_ptr\n"
- "%tesse2_in_pos_0_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_0\n"
- "%tesse2_in_pos_1_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_1\n"
- "%tesse2_in_pos_2_ptr = OpAccessChain %ip_v4f32 %in_position %c_i32_2\n"
- "%tesse2_in_pos_0 = OpLoad %v4f32 %tesse2_in_pos_0_ptr\n"
- "%tesse2_in_pos_1 = OpLoad %v4f32 %tesse2_in_pos_1_ptr\n"
- "%tesse2_in_pos_2 = OpLoad %v4f32 %tesse2_in_pos_2_ptr\n"
- "%tesse2_in_pos_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_0 %tesse2_tc_0\n"
- "%tesse2_in_pos_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_1 %tesse2_tc_1\n"
- "%tesse2_in_pos_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_pos_2 %tesse2_tc_2\n"
- "%tesse2_out_pos_ptr = OpAccessChain %op_v4f32 %stream %c_i32_0\n"
- "%tesse2_in_pos_0_plus_pos_1 = OpFAdd %v4f32 %tesse2_in_pos_0_weighted %tesse2_in_pos_1_weighted\n"
- "%tesse2_computed_out = OpFAdd %v4f32 %tesse2_in_pos_0_plus_pos_1 %tesse2_in_pos_2_weighted\n"
- "OpStore %tesse2_out_pos_ptr %tesse2_computed_out\n"
- "%tesse2_in_clr_0_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_0\n"
- "%tesse2_in_clr_1_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_1\n"
- "%tesse2_in_clr_2_ptr = OpAccessChain %ip_v4f32 %in_color %c_i32_2\n"
- "%tesse2_in_clr_0 = OpLoad %v4f32 %tesse2_in_clr_0_ptr\n"
- "%tesse2_in_clr_1 = OpLoad %v4f32 %tesse2_in_clr_1_ptr\n"
- "%tesse2_in_clr_2 = OpLoad %v4f32 %tesse2_in_clr_2_ptr\n"
- "%tesse2_in_clr_0_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_0 %tesse2_tc_0\n"
- "%tesse2_in_clr_1_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_1 %tesse2_tc_1\n"
- "%tesse2_in_clr_2_weighted = OpVectorTimesScalar %v4f32 %tesse2_in_clr_2 %tesse2_tc_2\n"
- "%tesse2_in_clr_0_plus_col_1 = OpFAdd %v4f32 %tesse2_in_clr_0_weighted %tesse2_in_clr_1_weighted\n"
- "%tesse2_computed_clr = OpFAdd %v4f32 %tesse2_in_clr_0_plus_col_1 %tesse2_in_clr_2_weighted\n"
- "%tesse2_clr_transformed = OpFSub %v4f32 %cval %tesse2_computed_clr\n"
- "%tesse2_clr_transformed_a = OpVectorInsertDynamic %v4f32 %tesse2_clr_transformed %c_f32_1 %c_i32_3\n"
- "OpStore %out_color %tesse2_clr_transformed_a\n"
- "OpReturn\n"
- "OpFunctionEnd\n";
-}
-
-// Sets up and runs a Vulkan pipeline, then spot-checks the resulting image.
-// Feeds the pipeline a set of colored triangles, which then must occur in the
-// rendered image. The surface is cleared before executing the pipeline, so
-// whatever the shaders draw can be directly spot-checked.
-TestStatus runAndVerifyDefaultPipeline (Context& context, InstanceContext instance)
-{
- const VkDevice vkDevice = context.getDevice();
- const DeviceInterface& vk = context.getDeviceInterface();
- const VkQueue queue = context.getUniversalQueue();
- const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
- const tcu::UVec2 renderSize (256, 256);
- vector<ModuleHandleSp> modules;
- map<VkShaderStageFlagBits, VkShaderModule> moduleByStage;
- const int testSpecificSeed = 31354125;
- const int seed = context.getTestContext().getCommandLine().getBaseSeed() ^ testSpecificSeed;
- bool supportsGeometry = false;
- bool supportsTessellation = false;
- bool hasTessellation = false;
-
- const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
- supportsGeometry = features.geometryShader == VK_TRUE;
- supportsTessellation = features.tessellationShader == VK_TRUE;
- hasTessellation = (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) ||
- (instance.requiredStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
-
- if (hasTessellation && !supportsTessellation)
- {
- throw tcu::NotSupportedError(std::string("Tessellation not supported"));
- }
-
- if ((instance.requiredStages & VK_SHADER_STAGE_GEOMETRY_BIT) &&
- !supportsGeometry)
- {
- throw tcu::NotSupportedError(std::string("Geometry not supported"));
- }
-
- de::Random(seed).shuffle(instance.inputColors, instance.inputColors+4);
- de::Random(seed).shuffle(instance.outputColors, instance.outputColors+4);
- const Vec4 vertexData[] =
- {
- // Upper left corner:
- Vec4(-1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
- Vec4(-0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
- Vec4(-1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[0].toVec(),
-
- // Upper right corner:
- Vec4(+0.5f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
- Vec4(+1.0f, -1.0f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
- Vec4(+1.0f, -0.5f, 0.0f, 1.0f), instance.inputColors[1].toVec(),
-
- // Lower left corner:
- Vec4(-1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
- Vec4(-0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
- Vec4(-1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[2].toVec(),
-
- // Lower right corner:
- Vec4(+1.0f, +0.5f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
- Vec4(+1.0f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec(),
- Vec4(+0.5f, +1.0f, 0.0f, 1.0f), instance.inputColors[3].toVec()
- };
- const size_t singleVertexDataSize = 2 * sizeof(Vec4);
- const size_t vertexCount = sizeof(vertexData) / singleVertexDataSize;
-
- const VkBufferCreateInfo vertexBufferParams =
- {
- VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkBufferCreateFlags flags;
- (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 1u, // deUint32 queueFamilyCount;
- &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
- };
- const Unique<VkBuffer> vertexBuffer (createBuffer(vk, vkDevice, &vertexBufferParams));
- const UniquePtr<Allocation> vertexBufferMemory (context.getDefaultAllocator().allocate(getBufferMemoryRequirements(vk, vkDevice, *vertexBuffer), MemoryRequirement::HostVisible));
-
- VK_CHECK(vk.bindBufferMemory(vkDevice, *vertexBuffer, vertexBufferMemory->getMemory(), vertexBufferMemory->getOffset()));
-
- const VkDeviceSize imageSizeBytes = (VkDeviceSize)(sizeof(deUint32)*renderSize.x()*renderSize.y());
- const VkBufferCreateInfo readImageBufferParams =
- {
- VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkBufferCreateFlags flags;
- imageSizeBytes, // VkDeviceSize size;
- VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 1u, // deUint32 queueFamilyCount;
- &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
- };
- const Unique<VkBuffer> readImageBuffer (createBuffer(vk, vkDevice, &readImageBufferParams));
- const UniquePtr<Allocation> readImageBufferMemory (context.getDefaultAllocator().allocate(getBufferMemoryRequirements(vk, vkDevice, *readImageBuffer), MemoryRequirement::HostVisible));
-
- VK_CHECK(vk.bindBufferMemory(vkDevice, *readImageBuffer, readImageBufferMemory->getMemory(), readImageBufferMemory->getOffset()));
-
- const VkImageCreateInfo imageParams =
- {
- VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkImageCreateFlags flags;
- VK_IMAGE_TYPE_2D, // VkImageType imageType;
- VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
- { renderSize.x(), renderSize.y(), 1 }, // VkExtent3D extent;
- 1u, // deUint32 mipLevels;
- 1u, // deUint32 arraySize;
- VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
- VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
- VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 1u, // deUint32 queueFamilyCount;
- &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
- VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
- };
-
- const Unique<VkImage> image (createImage(vk, vkDevice, &imageParams));
- const UniquePtr<Allocation> imageMemory (context.getDefaultAllocator().allocate(getImageMemoryRequirements(vk, vkDevice, *image), MemoryRequirement::Any));
-
- VK_CHECK(vk.bindImageMemory(vkDevice, *image, imageMemory->getMemory(), imageMemory->getOffset()));
-
- const VkAttachmentDescription colorAttDesc =
- {
- 0u, // VkAttachmentDescriptionFlags flags;
- VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
- VK_SAMPLE_COUNT_1_BIT, // deUint32 samples;
- VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
- VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
- VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
- VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
- };
- const VkAttachmentReference colorAttRef =
- {
- 0u, // deUint32 attachment;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
- };
- const VkSubpassDescription subpassDesc =
- {
- 0u, // VkSubpassDescriptionFlags flags;
- VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
- 0u, // deUint32 inputCount;
- DE_NULL, // const VkAttachmentReference* pInputAttachments;
- 1u, // deUint32 colorCount;
- &colorAttRef, // const VkAttachmentReference* pColorAttachments;
- DE_NULL, // const VkAttachmentReference* pResolveAttachments;
- DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
- 0u, // deUint32 preserveCount;
- DE_NULL, // const VkAttachmentReference* pPreserveAttachments;
-
- };
- const VkRenderPassCreateInfo renderPassParams =
- {
- VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkRenderPassCreateFlags)0,
- 1u, // deUint32 attachmentCount;
- &colorAttDesc, // const VkAttachmentDescription* pAttachments;
- 1u, // deUint32 subpassCount;
- &subpassDesc, // const VkSubpassDescription* pSubpasses;
- 0u, // deUint32 dependencyCount;
- DE_NULL, // const VkSubpassDependency* pDependencies;
- };
- const Unique<VkRenderPass> renderPass (createRenderPass(vk, vkDevice, &renderPassParams));
-
- const VkImageViewCreateInfo colorAttViewParams =
- {
- VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkImageViewCreateFlags flags;
- *image, // VkImage image;
- VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
- VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
- {
- VK_COMPONENT_SWIZZLE_R,
- VK_COMPONENT_SWIZZLE_G,
- VK_COMPONENT_SWIZZLE_B,
- VK_COMPONENT_SWIZZLE_A
- }, // VkChannelMapping channels;
- {
- VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
- 0u, // deUint32 baseMipLevel;
- 1u, // deUint32 mipLevels;
- 0u, // deUint32 baseArrayLayer;
- 1u, // deUint32 arraySize;
- }, // VkImageSubresourceRange subresourceRange;
- };
- const Unique<VkImageView> colorAttView (createImageView(vk, vkDevice, &colorAttViewParams));
-
-
- // Pipeline layout
- const VkPipelineLayoutCreateInfo pipelineLayoutParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineLayoutCreateFlags)0,
- 0u, // deUint32 descriptorSetCount;
- DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
- 0u, // deUint32 pushConstantRangeCount;
- DE_NULL, // const VkPushConstantRange* pPushConstantRanges;
- };
- const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, vkDevice, &pipelineLayoutParams));
-
- // Pipeline
- vector<VkPipelineShaderStageCreateInfo> shaderStageParams;
- // We need these vectors to make sure that information about specialization constants for each stage can outlive createGraphicsPipeline().
- vector<vector<VkSpecializationMapEntry> > specConstantEntries;
- vector<VkSpecializationInfo> specializationInfos;
- createPipelineShaderStages(vk, vkDevice, instance, context, modules, shaderStageParams);
-
- // And we don't want the reallocation of these vectors to invalidate pointers pointing to their contents.
- specConstantEntries.reserve(shaderStageParams.size());
- specializationInfos.reserve(shaderStageParams.size());
-
- // Patch the specialization info field in PipelineShaderStageCreateInfos.
- for (vector<VkPipelineShaderStageCreateInfo>::iterator stageInfo = shaderStageParams.begin(); stageInfo != shaderStageParams.end(); ++stageInfo)
- {
- const StageToSpecConstantMap::const_iterator stageIt = instance.specConstants.find(stageInfo->stage);
-
- if (stageIt != instance.specConstants.end())
- {
- const size_t numSpecConstants = stageIt->second.size();
- vector<VkSpecializationMapEntry> entries;
- VkSpecializationInfo specInfo;
-
- entries.resize(numSpecConstants);
-
- // Only support 32-bit integers as spec constants now. And their constant IDs are numbered sequentially starting from 0.
- for (size_t ndx = 0; ndx < numSpecConstants; ++ndx)
- {
- entries[ndx].constantID = (deUint32)ndx;
- entries[ndx].offset = deUint32(ndx * sizeof(deInt32));
- entries[ndx].size = sizeof(deInt32);
- }
-
- specConstantEntries.push_back(entries);
-
- specInfo.mapEntryCount = (deUint32)numSpecConstants;
- specInfo.pMapEntries = specConstantEntries.back().data();
- specInfo.dataSize = numSpecConstants * sizeof(deInt32);
- specInfo.pData = stageIt->second.data();
- specializationInfos.push_back(specInfo);
-
- stageInfo->pSpecializationInfo = &specializationInfos.back();
- }
- }
- const VkPipelineDepthStencilStateCreateInfo depthStencilParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineDepthStencilStateCreateFlags)0,
- DE_FALSE, // deUint32 depthTestEnable;
- DE_FALSE, // deUint32 depthWriteEnable;
- VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp;
- DE_FALSE, // deUint32 depthBoundsTestEnable;
- DE_FALSE, // deUint32 stencilTestEnable;
- {
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
- VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
- 0u, // deUint32 stencilCompareMask;
- 0u, // deUint32 stencilWriteMask;
- 0u, // deUint32 stencilReference;
- }, // VkStencilOpState front;
- {
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilFailOp;
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilPassOp;
- VK_STENCIL_OP_KEEP, // VkStencilOp stencilDepthFailOp;
- VK_COMPARE_OP_ALWAYS, // VkCompareOp stencilCompareOp;
- 0u, // deUint32 stencilCompareMask;
- 0u, // deUint32 stencilWriteMask;
- 0u, // deUint32 stencilReference;
- }, // VkStencilOpState back;
- -1.0f, // float minDepthBounds;
- +1.0f, // float maxDepthBounds;
- };
- const VkViewport viewport0 =
- {
- 0.0f, // float originX;
- 0.0f, // float originY;
- (float)renderSize.x(), // float width;
- (float)renderSize.y(), // float height;
- 0.0f, // float minDepth;
- 1.0f, // float maxDepth;
- };
- const VkRect2D scissor0 =
- {
- {
- 0u, // deInt32 x;
- 0u, // deInt32 y;
- }, // VkOffset2D offset;
- {
- renderSize.x(), // deInt32 width;
- renderSize.y(), // deInt32 height;
- }, // VkExtent2D extent;
- };
- const VkPipelineViewportStateCreateInfo viewportParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineViewportStateCreateFlags)0,
- 1u, // deUint32 viewportCount;
- &viewport0,
- 1u,
- &scissor0
- };
- const VkSampleMask sampleMask = ~0u;
- const VkPipelineMultisampleStateCreateInfo multisampleParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineMultisampleStateCreateFlags)0,
- VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterSamples;
- DE_FALSE, // deUint32 sampleShadingEnable;
- 0.0f, // float minSampleShading;
- &sampleMask, // const VkSampleMask* pSampleMask;
- DE_FALSE, // VkBool32 alphaToCoverageEnable;
- DE_FALSE, // VkBool32 alphaToOneEnable;
- };
- const VkPipelineRasterizationStateCreateInfo rasterParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineRasterizationStateCreateFlags)0,
- DE_TRUE, // deUint32 depthClipEnable;
- DE_FALSE, // deUint32 rasterizerDiscardEnable;
- VK_POLYGON_MODE_FILL, // VkFillMode fillMode;
- VK_CULL_MODE_NONE, // VkCullMode cullMode;
- VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
- VK_FALSE, // VkBool32 depthBiasEnable;
- 0.0f, // float depthBias;
- 0.0f, // float depthBiasClamp;
- 0.0f, // float slopeScaledDepthBias;
- 1.0f, // float lineWidth;
- };
- const VkPrimitiveTopology topology = hasTessellation? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- const VkPipelineInputAssemblyStateCreateInfo inputAssemblyParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineInputAssemblyStateCreateFlags)0,
- topology, // VkPrimitiveTopology topology;
- DE_FALSE, // deUint32 primitiveRestartEnable;
- };
- const VkVertexInputBindingDescription vertexBinding0 =
- {
- 0u, // deUint32 binding;
- deUint32(singleVertexDataSize), // deUint32 strideInBytes;
- VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate stepRate;
- };
- const VkVertexInputAttributeDescription vertexAttrib0[2] =
- {
- {
- 0u, // deUint32 location;
- 0u, // deUint32 binding;
- VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
- 0u // deUint32 offsetInBytes;
- },
- {
- 1u, // deUint32 location;
- 0u, // deUint32 binding;
- VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
- sizeof(Vec4), // deUint32 offsetInBytes;
- }
- };
-
- const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineVertexInputStateCreateFlags)0,
- 1u, // deUint32 bindingCount;
- &vertexBinding0, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
- 2u, // deUint32 attributeCount;
- vertexAttrib0, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
- };
- const VkPipelineColorBlendAttachmentState attBlendParams =
- {
- DE_FALSE, // deUint32 blendEnable;
- VK_BLEND_FACTOR_ONE, // VkBlend srcBlendColor;
- VK_BLEND_FACTOR_ZERO, // VkBlend destBlendColor;
- VK_BLEND_OP_ADD, // VkBlendOp blendOpColor;
- VK_BLEND_FACTOR_ONE, // VkBlend srcBlendAlpha;
- VK_BLEND_FACTOR_ZERO, // VkBlend destBlendAlpha;
- VK_BLEND_OP_ADD, // VkBlendOp blendOpAlpha;
- (VK_COLOR_COMPONENT_R_BIT|
- VK_COLOR_COMPONENT_G_BIT|
- VK_COLOR_COMPONENT_B_BIT|
- VK_COLOR_COMPONENT_A_BIT), // VkChannelFlags channelWriteMask;
- };
- const VkPipelineColorBlendStateCreateInfo blendParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineColorBlendStateCreateFlags)0,
- DE_FALSE, // VkBool32 logicOpEnable;
- VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
- 1u, // deUint32 attachmentCount;
- &attBlendParams, // const VkPipelineColorBlendAttachmentState* pAttachments;
- { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConst[4];
- };
- const VkPipelineTessellationStateCreateInfo tessellationState =
- {
- VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
- DE_NULL,
- (VkPipelineTessellationStateCreateFlags)0,
- 3u
- };
-
- const VkPipelineTessellationStateCreateInfo* tessellationInfo = hasTessellation ? &tessellationState: DE_NULL;
- const VkGraphicsPipelineCreateInfo pipelineParams =
- {
- VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkPipelineCreateFlags flags;
- (deUint32)shaderStageParams.size(), // deUint32 stageCount;
- &shaderStageParams[0], // const VkPipelineShaderStageCreateInfo* pStages;
- &vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
- &inputAssemblyParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
- tessellationInfo, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
- &viewportParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
- &rasterParams, // const VkPipelineRasterStateCreateInfo* pRasterState;
- &multisampleParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
- &depthStencilParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
- &blendParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
- (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
- *pipelineLayout, // VkPipelineLayout layout;
- *renderPass, // VkRenderPass renderPass;
- 0u, // deUint32 subpass;
- DE_NULL, // VkPipeline basePipelineHandle;
- 0u, // deInt32 basePipelineIndex;
- };
-
- const Unique<VkPipeline> pipeline (createGraphicsPipeline(vk, vkDevice, DE_NULL, &pipelineParams));
-
- // Framebuffer
- const VkFramebufferCreateInfo framebufferParams =
- {
- VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkFramebufferCreateFlags)0,
- *renderPass, // VkRenderPass renderPass;
- 1u, // deUint32 attachmentCount;
- &*colorAttView, // const VkImageView* pAttachments;
- (deUint32)renderSize.x(), // deUint32 width;
- (deUint32)renderSize.y(), // deUint32 height;
- 1u, // deUint32 layers;
- };
- const Unique<VkFramebuffer> framebuffer (createFramebuffer(vk, vkDevice, &framebufferParams));
-
- const Unique<VkCommandPool> cmdPool (createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
-
- // Command buffer
- const Unique<VkCommandBuffer> cmdBuf (allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
-
- const VkCommandBufferBeginInfo cmdBufBeginParams =
- {
- VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkCommandBufferUsageFlags)0,
- (const VkCommandBufferInheritanceInfo*)DE_NULL,
- };
-
- // Record commands
- VK_CHECK(vk.beginCommandBuffer(*cmdBuf, &cmdBufBeginParams));
-
- {
- const VkMemoryBarrier vertFlushBarrier =
- {
- VK_STRUCTURE_TYPE_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_ACCESS_HOST_WRITE_BIT, // VkMemoryOutputFlags outputMask;
- VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, // VkMemoryInputFlags inputMask;
- };
- const VkImageMemoryBarrier colorAttBarrier =
- {
- VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkMemoryOutputFlags outputMask;
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryInputFlags inputMask;
- VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
- queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
- queueFamilyIndex, // deUint32 destQueueFamilyIndex;
- *image, // VkImage image;
- {
- VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
- 0u, // deUint32 baseMipLevel;
- 1u, // deUint32 mipLevels;
- 0u, // deUint32 baseArraySlice;
- 1u, // deUint32 arraySize;
- } // VkImageSubresourceRange subresourceRange;
- };
- vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 1, &vertFlushBarrier, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &colorAttBarrier);
- }
-
- {
- const VkClearValue clearValue = makeClearValueColorF32(0.125f, 0.25f, 0.75f, 1.0f);
- const VkRenderPassBeginInfo passBeginParams =
- {
- VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- *renderPass, // VkRenderPass renderPass;
- *framebuffer, // VkFramebuffer framebuffer;
- { { 0, 0 }, { renderSize.x(), renderSize.y() } }, // VkRect2D renderArea;
- 1u, // deUint32 clearValueCount;
- &clearValue, // const VkClearValue* pClearValues;
- };
- vk.cmdBeginRenderPass(*cmdBuf, &passBeginParams, VK_SUBPASS_CONTENTS_INLINE);
- }
-
- vk.cmdBindPipeline(*cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
- {
- const VkDeviceSize bindingOffset = 0;
- vk.cmdBindVertexBuffers(*cmdBuf, 0u, 1u, &vertexBuffer.get(), &bindingOffset);
- }
- vk.cmdDraw(*cmdBuf, deUint32(vertexCount), 1u /*run pipeline once*/, 0u /*first vertex*/, 0u /*first instanceIndex*/);
- vk.cmdEndRenderPass(*cmdBuf);
-
- {
- const VkImageMemoryBarrier renderFinishBarrier =
- {
- VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkMemoryOutputFlags outputMask;
- VK_ACCESS_TRANSFER_READ_BIT, // VkMemoryInputFlags inputMask;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout;
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
- queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
- queueFamilyIndex, // deUint32 destQueueFamilyIndex;
- *image, // VkImage image;
- {
- VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
- 0u, // deUint32 baseMipLevel;
- 1u, // deUint32 mipLevels;
- 0u, // deUint32 baseArraySlice;
- 1u, // deUint32 arraySize;
- } // VkImageSubresourceRange subresourceRange;
- };
- vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &renderFinishBarrier);
- }
-
- {
- const VkBufferImageCopy copyParams =
- {
- (VkDeviceSize)0u, // VkDeviceSize bufferOffset;
- (deUint32)renderSize.x(), // deUint32 bufferRowLength;
- (deUint32)renderSize.y(), // deUint32 bufferImageHeight;
- {
- VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspect aspect;
- 0u, // deUint32 mipLevel;
- 0u, // deUint32 arrayLayer;
- 1u, // deUint32 arraySize;
- }, // VkImageSubresourceCopy imageSubresource;
- { 0u, 0u, 0u }, // VkOffset3D imageOffset;
- { renderSize.x(), renderSize.y(), 1u } // VkExtent3D imageExtent;
- };
- vk.cmdCopyImageToBuffer(*cmdBuf, *image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *readImageBuffer, 1u, ©Params);
- }
-
- {
- const VkBufferMemoryBarrier copyFinishBarrier =
- {
- VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_ACCESS_TRANSFER_WRITE_BIT, // VkMemoryOutputFlags outputMask;
- VK_ACCESS_HOST_READ_BIT, // VkMemoryInputFlags inputMask;
- queueFamilyIndex, // deUint32 srcQueueFamilyIndex;
- queueFamilyIndex, // deUint32 destQueueFamilyIndex;
- *readImageBuffer, // VkBuffer buffer;
- 0u, // VkDeviceSize offset;
- imageSizeBytes // VkDeviceSize size;
- };
- vk.cmdPipelineBarrier(*cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, ©FinishBarrier, 0, (const VkImageMemoryBarrier*)DE_NULL);
- }
-
- VK_CHECK(vk.endCommandBuffer(*cmdBuf));
-
- // Upload vertex data
- {
- const VkMappedMemoryRange range =
- {
- VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- vertexBufferMemory->getMemory(), // VkDeviceMemory mem;
- 0, // VkDeviceSize offset;
- (VkDeviceSize)sizeof(vertexData), // VkDeviceSize size;
- };
- void* vertexBufPtr = vertexBufferMemory->getHostPtr();
-
- deMemcpy(vertexBufPtr, &vertexData[0], sizeof(vertexData));
- VK_CHECK(vk.flushMappedMemoryRanges(vkDevice, 1u, &range));
- }
-
- // Submit & wait for completion
- {
- const Unique<VkFence> fence (createFence(vk, vkDevice));
- const VkSubmitInfo submitInfo =
- {
- VK_STRUCTURE_TYPE_SUBMIT_INFO,
- DE_NULL,
- 0u,
- (const VkSemaphore*)DE_NULL,
- (const VkPipelineStageFlags*)DE_NULL,
- 1u,
- &cmdBuf.get(),
- 0u,
- (const VkSemaphore*)DE_NULL,
- };
-
- VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
- VK_CHECK(vk.waitForFences(vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
- }
-
- const void* imagePtr = readImageBufferMemory->getHostPtr();
- const tcu::ConstPixelBufferAccess pixelBuffer(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
- renderSize.x(), renderSize.y(), 1, imagePtr);
- // Log image
- {
- const VkMappedMemoryRange range =
- {
- VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- readImageBufferMemory->getMemory(), // VkDeviceMemory mem;
- 0, // VkDeviceSize offset;
- imageSizeBytes, // VkDeviceSize size;
- };
-
- VK_CHECK(vk.invalidateMappedMemoryRanges(vkDevice, 1u, &range));
- context.getTestContext().getLog() << TestLog::Image("Result", "Result", pixelBuffer);
- }
-
- const RGBA threshold(1, 1, 1, 1);
- const RGBA upperLeft(pixelBuffer.getPixel(1, 1));
- if (!tcu::compareThreshold(upperLeft, instance.outputColors[0], threshold))
- return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper left corner mismatch"));
-
- const RGBA upperRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, 1));
- if (!tcu::compareThreshold(upperRight, instance.outputColors[1], threshold))
- return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Upper right corner mismatch"));
-
- const RGBA lowerLeft(pixelBuffer.getPixel(1, pixelBuffer.getHeight() - 1));
- if (!tcu::compareThreshold(lowerLeft, instance.outputColors[2], threshold))
- return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower left corner mismatch"));
-
- const RGBA lowerRight(pixelBuffer.getPixel(pixelBuffer.getWidth() - 1, pixelBuffer.getHeight() - 1));
- if (!tcu::compareThreshold(lowerRight, instance.outputColors[3], threshold))
- return TestStatus(instance.failResult, instance.getSpecializedFailMessage("Lower right corner mismatch"));
-
- return TestStatus::pass("Rendered output matches input");
-}
-
-void createTestsForAllStages (const std::string& name,
- const RGBA (&inputColors)[4],
- const RGBA (&outputColors)[4],
- const map<string, string>& testCodeFragments,
- const vector<deInt32>& specConstants,
- tcu::TestCaseGroup* tests,
- const qpTestResult failResult = QP_TEST_RESULT_FAIL,
- const string& failMessageTemplate = string())
-{
- const ShaderElement vertFragPipelineStages[] =
- {
- ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
- ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
- };
-
- const ShaderElement tessPipelineStages[] =
- {
- ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
- ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
- ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
- ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
- };
-
- const ShaderElement geomPipelineStages[] =
- {
- ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
- ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT),
- ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
- };
-
- StageToSpecConstantMap specConstantMap;
-
- specConstantMap[VK_SHADER_STAGE_VERTEX_BIT] = specConstants;
- addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_vert", "", addShaderCodeCustomVertex, runAndVerifyDefaultPipeline,
- createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
-
- specConstantMap.clear();
- specConstantMap[VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT] = specConstants;
- addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_tessc", "", addShaderCodeCustomTessControl, runAndVerifyDefaultPipeline,
- createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
-
- specConstantMap.clear();
- specConstantMap[VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT] = specConstants;
- addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_tesse", "", addShaderCodeCustomTessEval, runAndVerifyDefaultPipeline,
- createInstanceContext(tessPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
-
- specConstantMap.clear();
- specConstantMap[VK_SHADER_STAGE_GEOMETRY_BIT] = specConstants;
- addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_geom", "", addShaderCodeCustomGeometry, runAndVerifyDefaultPipeline,
- createInstanceContext(geomPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
-
- specConstantMap.clear();
- specConstantMap[VK_SHADER_STAGE_FRAGMENT_BIT] = specConstants;
- addFunctionCaseWithPrograms<InstanceContext>(tests, name + "_frag", "", addShaderCodeCustomFragment, runAndVerifyDefaultPipeline,
- createInstanceContext(vertFragPipelineStages, inputColors, outputColors, testCodeFragments, specConstantMap, failResult, failMessageTemplate));
-}
-
-inline void createTestsForAllStages (const string& name,
- const RGBA (&inputColors)[4],
- const RGBA (&outputColors)[4],
- const map<string, string>& testCodeFragments,
- tcu::TestCaseGroup* tests,
- const qpTestResult failResult = QP_TEST_RESULT_FAIL,
- const string& failMessageTemplate = string())
-{
- vector<deInt32> noSpecConstants;
- createTestsForAllStages(name, inputColors, outputColors, testCodeFragments, noSpecConstants, tests, failResult, failMessageTemplate);
-}
} // anonymous
return testGroup.release();
}
-// Adds a new test to group using custom fragments for the tessellation-control
-// stage and passthrough fragments for all other stages. Uses default colors
-// for input and expected output.
-void addTessCtrlTest(tcu::TestCaseGroup* group, const char* name, const map<string, string>& fragments)
-{
- RGBA defaultColors[4];
- getDefaultColors(defaultColors);
- const ShaderElement pipelineStages[] =
- {
- ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT),
- ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT),
- ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT),
- ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT),
- };
-
- addFunctionCaseWithPrograms<InstanceContext>(group, name, "", addShaderCodeCustomTessControl,
- runAndVerifyDefaultPipeline, createInstanceContext(
- pipelineStages, defaultColors, defaultColors, fragments, StageToSpecConstantMap()));
-}
-
// A collection of tests putting OpControlBarrier in places GLSL forbids but SPIR-V allows.
tcu::TestCaseGroup* createBarrierTests(tcu::TestContext& testCtx)
{
return rnd.getInt(std::numeric_limits<int>::min(), std::numeric_limits<int>::max());
}
-template <typename T>
-const string numberToString (T number)
-{
- std::stringstream ss;
- ss << number;
- return ss.str();
-}
-
const string repeatString (const string& str, int times)
{
string filler;