change tiling to 16 tiles instead of 4
authorreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Aug 2012 20:44:36 +0000 (20:44 +0000)
committerreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 15 Aug 2012 20:44:36 +0000 (20:44 +0000)
git-svn-id: http://skia.googlecode.com/svn/trunk@5120 2bbb7eff-a529-9590-31e7-b0007b416f81

samplecode/SampleApp.cpp

index 1dfc75c..e237ac5 100644 (file)
@@ -1628,8 +1628,8 @@ bool SampleWindow::onEvent(const SkEvent& evt) {
         int nx = 1, ny = 1;
         switch (fTilingState) {
             case SkOSMenu::kOffState:   nx = 1; ny = 1; break;
-            case SkOSMenu::kMixedState: nx = 1; ny = 4; break;
-            case SkOSMenu::kOnState:    nx = 2; ny = 2; break;
+            case SkOSMenu::kMixedState: nx = 1; ny = 16; break;
+            case SkOSMenu::kOnState:    nx = 4; ny = 4; break;
         }
         (void)SampleView::SetTileCount(curr_view(this), nx, ny);
         this->updateTitle();