private JoystickHatState hat3;
/// <summary>
- /// Gets a value between -1.0 and 1.0 representing the current offset of the specified <see cref="JoystickAxis"/>.
+ /// Gets a value between -1.0 and 1.0 representing the current offset of the specified axis.
/// </summary>
/// <returns>
- /// A value between -1.0 and 1.0 representing offset of the specified <see cref="JoystickAxis"/>.
+ /// A value between -1.0 and 1.0 representing offset of the specified axis.
/// If the specified axis does not exist, then the return value is 0.0. Use <see cref="Joystick.GetCapabilities"/>
/// to query the number of available axes.
/// </returns>
- /// <param name="axis">The <see cref="JoystickAxis"/> to query.</param>
+ /// <param name="axis">The axis to query.</param>
public float GetAxis(int axis)
{
return GetAxisRaw(axis) * ConversionFactor;