void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
uint32_t resource_id,
uint32_t x, uint32_t y,
- uint32_t width, uint32_t height);
+ uint32_t width, uint32_t height,
+ struct virtio_gpu_object_array *objs,
+ struct virtio_gpu_fence *fence);
void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
uint32_t scanout_id, uint32_t resource_id,
uint32_t width, uint32_t height,
void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
uint32_t resource_id,
uint32_t x, uint32_t y,
- uint32_t width, uint32_t height)
+ uint32_t width, uint32_t height,
+ struct virtio_gpu_object_array *objs,
+ struct virtio_gpu_fence *fence)
{
struct virtio_gpu_resource_flush *cmd_p;
struct virtio_gpu_vbuffer *vbuf;
cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p));
memset(cmd_p, 0, sizeof(*cmd_p));
+ vbuf->objs = objs;
cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_FLUSH);
cmd_p->resource_id = cpu_to_le32(resource_id);
cmd_p->r.x = cpu_to_le32(x);
cmd_p->r.y = cpu_to_le32(y);
- virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
+ virtio_gpu_queue_fenced_ctrl_buffer(vgdev, vbuf, fence);
}
void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,