* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * This file implements the glArrayElement() function.
+ * It involves looking at the format/type of all the enabled vertex arrays
+ * and emitting a list of pointers to functions which set the per-vertex
+ * state for the element/index.
+ */
+
+
/* Author:
* Keith Whitwell <keith@tungstengraphics.com>
*/
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+#define NUM_TYPES 8
+
#if FEATURE_arrayelt
-static const int ColorFuncs[2][8] = {
+static const int ColorFuncs[2][NUM_TYPES] = {
{
_gloffset_Color3bv,
_gloffset_Color3ubv,
},
};
-static const int VertexFuncs[3][8] = {
+static const int VertexFuncs[3][NUM_TYPES] = {
{
-1,
-1,
},
};
-static const int IndexFuncs[8] = {
+static const int IndexFuncs[NUM_TYPES] = {
-1,
_gloffset_Indexubv,
_gloffset_Indexsv,
_gloffset_Indexdv,
};
-static const int NormalFuncs[8] = {
+static const int NormalFuncs[NUM_TYPES] = {
_gloffset_Normal3bv,
-1,
_gloffset_Normal3sv,
};
/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int SecondaryColorFuncs[8];
-static int FogCoordFuncs[8];
+static int SecondaryColorFuncs[NUM_TYPES];
+static int FogCoordFuncs[NUM_TYPES];
/**
/* GL_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
+static void
+VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
+ UBYTE_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+static void
+VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2],
+ (GLfloat)v[3]));
}
/* GL_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib1svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
+ SHORT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib2svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib3svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
+static void
+VertexAttrib4svNV(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
+static void
+VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
-static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib1NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib1ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib2NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib2ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib3NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib3ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib4NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
+static void
+VertexAttrib4ivNV(GLuint index, const GLint *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
-static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
+ UINT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
+static void
+VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
-static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+static void
+VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+static void
+VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+static void
+VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+static void
+VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
-static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+static void
+VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+static void
+VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+static void
+VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+static void
+VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}
/*
* Array [size][type] of VertexAttrib functions
*/
-static attrib_func AttribFuncsNV[2][4][8] = {
+static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
{
/* non-normalized */
{
/* GL_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+static void
+VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
+ (GLfloat)v[0],
+ (GLfloat)v[1],
+ (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+static void
+VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib1NsvARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib1svARB(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib2svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(),
+ (index, (GLfloat)v[0], (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib3NsvARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib3svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(),
+ (index,
+ (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib4NsvARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(),
+ (index,
+ SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
+static void
+VertexAttrib4svARB(GLuint index, const GLshort *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib1NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib2NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib3NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib4NusvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
+static void
+VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_INT attributes */
-static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib1NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib1ivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib2NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib2ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib3NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib3ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib4NivARB(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
+static void
+VertexAttrib4ivARB(GLuint index, const GLint *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_UNSIGNED_INT attributes */
-static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib1NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
-static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}
-static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib2NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
+ UINT_TO_FLOAT(v[1])));
}
-static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1]));
}
-static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib3NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
}
-static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
+ (GLfloat)v[1], (GLfloat)v[2]));
}
-static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib4NuivARB(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
}
-static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
+static void
+VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
+ (GLfloat)v[2], (GLfloat)v[3]));
}
/* GL_FLOAT attributes */
-static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+static void
+VertexAttrib1fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+static void
+VertexAttrib2fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+static void
+VertexAttrib3fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+static void
+VertexAttrib4fvARB(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
-static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+static void
+VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+static void
+VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+static void
+VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
}
-static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+static void
+VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4bv(GLuint index, const GLbyte *v)
{
- CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4sv(GLuint index, const GLshort *v)
{
- CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4usv(GLuint index, const GLushort *v)
{
- CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4iv(GLuint index, const GLint *v)
{
- CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
}
static void
VertexAttribI4uiv(GLuint index, const GLuint *v)
{
- CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+ CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
}
/*
- * Array [size][type] of VertexAttrib functions
+ * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
+ * functions
*/
-static attrib_func AttribFuncsARB[3][4][8] = {
+static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
{
/* non-normalized */
{
_ae_update_state( ctx );
}
+ /* Determine if w need to map/unmap VBOs */
do_map = actx->nr_vbos && !actx->mapped_vbos;
- /*
- */
if (do_map)
_ae_map_vbos(ctx);
- /* generic attributes */
+ /* emit generic attribute elements */
for (at = actx->attribs; at->func; at++) {
const GLubyte *src
= ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
at->func( at->index, src );
}
- /* conventional arrays */
+ /* emit conventional arrays elements */
for (aa = actx->arrays; aa->offset != -1 ; aa++) {
const GLubyte *src
= ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)