remove broken non arb fp path
authorAapo Tahkola <aet@rasterburn.org>
Fri, 27 Jan 2006 14:35:24 +0000 (14:35 +0000)
committerAapo Tahkola <aet@rasterburn.org>
Fri, 27 Jan 2006 14:35:24 +0000 (14:35 +0000)
src/mesa/drivers/dri/r300/Makefile
src/mesa/drivers/dri/r300/r300_context.c
src/mesa/drivers/dri/r300/r300_fixed_pipelines.h [deleted file]
src/mesa/drivers/dri/r300/r300_fragprog.c
src/mesa/drivers/dri/r300/r300_shader.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_texprog.c [deleted file]
src/mesa/drivers/dri/r300/r300_texprog.h [deleted file]

index af9d0d4..3158ac8 100644 (file)
@@ -40,7 +40,6 @@ DRIVER_SOURCES = \
                 r300_texmem.c \
                 r300_tex.c \
                 r300_texstate.c \
-                r300_texprog.c \
                 r300_vertexprog.c \
                 r300_fragprog.c \
                 r300_shader.c \
index 31b6433..08293a0 100644 (file)
@@ -95,9 +95,7 @@ const struct dri_extension card_extensions[] = {
   {"GL_ARB_texture_mirrored_repeat",   NULL},
   {"GL_ARB_vertex_buffer_object",      GL_ARB_vertex_buffer_object_functions},
   {"GL_ARB_vertex_program",            GL_ARB_vertex_program_functions},
-#if USE_ARB_F_P == 1
   {"GL_ARB_fragment_program",          NULL},
-#endif
   {"GL_EXT_blend_equation_separate",   GL_EXT_blend_equation_separate_functions},
   {"GL_EXT_blend_func_separate",       GL_EXT_blend_func_separate_functions},
   {"GL_EXT_blend_minmax",              GL_EXT_blend_minmax_functions},
@@ -313,7 +311,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
        ctx->Const.VertexProgram.MaxNativeParameters=256; /* r420 */
        ctx->Const.VertexProgram.MaxNativeAddressRegs=1;
 
-#if USE_ARB_F_P
        ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
        ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
        ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
@@ -323,7 +320,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
        ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT;
        ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
        ctx->_MaintainTexEnvProgram = GL_TRUE;
-#endif
 
        driInitExtensions(ctx, card_extensions, GL_TRUE);
        
diff --git a/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h b/src/mesa/drivers/dri/r300/r300_fixed_pipelines.h
deleted file mode 100644 (file)
index 65e1836..0000000
+++ /dev/null
@@ -1,294 +0,0 @@
-#ifndef __R300_FIXED_PIPELINES_H__
-#define __R300_FIXED_PIPELINES_H__
-
-/******** Flat color pipeline **********/
-static struct r300_vertex_shader_state FLAT_COLOR_VERTEX_SHADER={
-               program: {
-                       length: 20,
-
-                       body:{ d: {
-                               EASY_VSF_OP(MUL, 0, ALL, TMP),
-                               VSF_PARAM(3),
-                               VSF_ATTR_W(0),
-                               EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
-                               EASY_VSF_OP(MUL, 1, ALL, RESULT),
-                               VSF_REG(1),
-                               VSF_ATTR_UNITY(1),
-                               VSF_UNITY(1),
-
-                               EASY_VSF_OP(MAD, 0, ALL, TMP),
-                               VSF_PARAM(2),
-                               VSF_ATTR_Z(0),
-                               VSF_TMP(0),
-
-                               EASY_VSF_OP(MAD, 0, ALL, TMP),
-                               VSF_PARAM(1),
-                               VSF_ATTR_Y(0),
-                               VSF_TMP(0),
-
-                               EASY_VSF_OP(MAD, 0, ALL, RESULT),
-                               VSF_PARAM(0),
-                               VSF_ATTR_X(0),
-                               VSF_TMP(0),
-                               } }
-                       },
-
-               matrix:{
-                        {
-                       length: 16,
-                       body: { f: {
-                               2.0,
-                               0,
-                               0.0,
-                               0.0,
-                               0,
-                               2.5,
-                               0,
-                               0,
-                               0.0,
-                               0,
-                               -1.00,
-                               -1.0,
-                               -3.0,
-                               0,
-                               6.0,
-                               6.0
-                               } }
-                        },
-                       {
-                       length: 0,
-                       },
-                       {
-                       length: 0,
-                       }
-                       },
-
-               vector: {
-                       {
-                       length: 0,
-                       },
-                       {
-                       length: 0,
-                       }
-                       },
-
-               unknown1: {
-                       length: 0
-                       },
-
-               unknown2: {
-                       length: 0
-                       },
-
-               program_start: 0,
-               unknown_ptr1: 4,
-               program_end: 4,
-
-               param_offset: 0,
-               param_count: 4,
-
-               unknown_ptr2: 0,
-               unknown_ptr3: 4
-               };
-
-static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
-               program: {
-                       tex: {
-                               length: 0
-                               },
-                       alu: {
-                               length: 1,
-                                       /* My understanding is that we need at least 1 instructions for pixel shader,
-                                          in particular because alu_end==0 means there is one instruction */
-                               inst: {
-                                       PFS_NOP
-                                       }
-                               },
-                       node: {
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0}
-                               },
-                       active_nodes: 1,
-                       first_node_has_tex: 0,
-                       temp_register_count: 0,
-
-                       tex_offset: 0,
-                       tex_end: 0,
-                       alu_offset: 0,
-                       alu_end: 0
-                       },
-
-               param_length: 0
-               };
-
-
-/******** Single texture pipeline ***********/
-static struct r300_vertex_shader_state SINGLE_TEXTURE_VERTEX_SHADER={
-               program: {
-                       length: 24,
-
-                       body: { d: {
-                               EASY_VSF_OP(MUL, 0, ALL, TMP),
-                               VSF_PARAM(3),
-                               VSF_ATTR_W(0),
-                               EASY_VSF_SOURCE(0, W, W, W, W, NONE, NONE),
-
-                               EASY_VSF_OP(MUL, 2, ALL, RESULT),
-                               VSF_REG(2),
-                               VSF_ATTR_UNITY(2),
-                               VSF_UNITY(2),
-
-                               EASY_VSF_OP(MAD, 0, ALL, TMP),
-                               VSF_PARAM(2),
-                               VSF_ATTR_Z(0),
-                               VSF_TMP(0),
-
-                               EASY_VSF_OP(MUL, 1, ALL, RESULT),
-                               VSF_REG(1),
-                               VSF_ATTR_UNITY(1),
-                               VSF_UNITY(1),
-
-                               EASY_VSF_OP(MAD, 0, ALL, TMP),
-                               VSF_PARAM(1),
-                               VSF_ATTR_Y(0),
-                               VSF_TMP(0),
-
-                               EASY_VSF_OP(MAD, 0, ALL, RESULT),
-                               VSF_PARAM(0),
-                               VSF_ATTR_X(0),
-                               VSF_TMP(0),
-                               } }
-                       },
-
-               matrix:{
-                        {
-                       length: 16,
-                       body: { f: {
-                               2.0,
-                               0,
-                               0.0,
-                               0.0,
-                               0,
-                               2.5,
-                               0,
-                               0,
-                               0.0,
-                               0,
-                               -1.00,
-                               -1.0,
-                               -3.0,
-                               0,
-                               6.0,
-                               6.0
-                               } }
-                        },
-                       {
-                       length: 0,
-                       },
-                       {
-                       length: 0,
-                       }
-                       },
-
-               vector: {
-                       {
-                       length: 0,
-                       },
-                       {
-                       length: 0,
-                       }
-                       },
-
-               unknown1: {
-                       length: 0
-                       },
-
-               unknown2: {
-                       length: 4,
-                       body: { f: {
-                               0.0,
-                               0.0,
-                               1.0,
-                               0.0
-                               } }
-                       },
-
-               program_start: 0,
-               unknown_ptr1: 5,
-               program_end: 5,
-
-               param_offset: 0,
-               param_count: 4,
-
-               unknown_ptr2: 0,
-               unknown_ptr3: 5
-               };
-
-static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
-               program: {
-                       tex: {
-                               length: 1,
-                               inst: { 0x00018000 }
-                               },
-                       alu: {
-                               length: 2,
-                               inst:
-                                       {
-/* I get misc problems without this after doing cold-reboot.
-   This would imply that alu programming is buggy. --aet */
-#if 1
-                                       PFS_NOP,
-#endif
-
-                                       /* What are 0's ORed with flags ? They are register numbers that
-                                          just happen to be 0 */
-                                       {
-                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
-                                       EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
-
-#if 0
-                                       /* no alpha in textures */
-                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
-                                       EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
-#endif
-
-                                       /* alpha in textures */
-                                       EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO),
-                                       EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT)
-                                       }
-                                       }
-                               },
-                       node: {
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0},
-                               { 0, 0, 0, 0}
-                               },
-
-                       active_nodes: 1,
-                       first_node_has_tex: 1,
-                       temp_register_count: 1,
-
-                       tex_offset: 0,
-                       tex_end: 0,
-                       alu_offset: 0,
-                       alu_end: 0
-                       },
-
-               param_length: 8,
-               param: {
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0},
-                       { 0.0, 0.0, 0.0, 0.0}
-                       }
-               };
-
-#endif
index 32d2080..c82d9e9 100644 (file)
@@ -48,7 +48,6 @@
 #include "program.h"
 #include "program_instruction.h"
 #include "r300_context.h"
-#if USE_ARB_F_P == 1
 #include "r300_fragprog.h"
 #include "r300_reg.h"
 
@@ -1568,4 +1567,3 @@ static void dump_program(struct r300_fragment_program *rp)
 
        fprintf(stderr, "00000000\n");
 }
-#endif // USE_ARB_F_P == 1
index 8f60bb3..582cb2c 100644 (file)
@@ -27,10 +27,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
                }
 #endif
                
-#if USE_ARB_F_P == 1
                case GL_FRAGMENT_PROGRAM_ARB:
-#endif
-                       //rmesa->current_vp = vp;
                break;
                default:
                        WARN_ONCE("Target not supported yet!\n");
@@ -41,11 +38,7 @@ static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
 static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
 {
        struct r300_vertex_program *vp;
-#if USE_ARB_F_P == 1
        struct r300_fragment_program *fp;
-#else
-       struct fragment_program *fp;
-#endif
        struct ati_fragment_shader *afs;
        
        switch(target){
@@ -54,22 +47,12 @@ static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
                        vp=CALLOC_STRUCT(r300_vertex_program);
                        return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
                case GL_FRAGMENT_PROGRAM_ARB:
-#if USE_ARB_F_P == 1
                        fp=CALLOC_STRUCT(r300_fragment_program);
                        fp->ctx = ctx;
                        return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
-#else
-                       fp=CALLOC_STRUCT(fragment_program);
-                       return _mesa_init_fragment_program(ctx, fp, target, id);
-#endif 
                case GL_FRAGMENT_PROGRAM_NV:
-#if USE_ARB_F_P == 1
                        fp=CALLOC_STRUCT(r300_fragment_program);
                        return _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id);
-#else
-                       fp=CALLOC_STRUCT(fragment_program);
-                       return _mesa_init_fragment_program(ctx, fp, target, id);
-#endif
 #if 00
                 /* _mesa_new_ati_fragment_shader() is now called instead */
                case GL_FRAGMENT_SHADER_ATI:
@@ -99,9 +82,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
                                struct program *prog)
 {
        struct r300_vertex_program *vp=(void *)prog;
-#if USE_ARB_F_P == 1
        struct r300_fragment_program *fp = (struct r300_fragment_program *) prog;
-#endif
        
        switch(target) {
        case GL_VERTEX_PROGRAM_ARB:
@@ -110,9 +91,7 @@ static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
                /*translate_vertex_shader(vp);*/
        break;
        case GL_FRAGMENT_PROGRAM_ARB:
-#if USE_ARB_F_P == 1
                fp->translated = GL_FALSE;
-#endif
        break;
        }
 }
index 84d92f9..06513b1 100644 (file)
@@ -58,12 +58,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 #include "r300_reg.h"
 #include "r300_program.h"
 #include "r300_emit.h"
-#if USE_ARB_F_P == 1
 #include "r300_fragprog.h"
-#else
-#include "r300_fixed_pipelines.h"
-#include "r300_texprog.h"
-#endif
 #include "r300_tex.h"
 #include "r300_maos.h"
 
@@ -1201,7 +1196,6 @@ void r300_setup_textures(GLcontext *ctx)
                fprintf(stderr, "TX_ENABLE: %08x  last_hw_tmu=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], last_hw_tmu);
 }
 
-#if USE_ARB_F_P == 1
 void r300_setup_rs_unit(GLcontext *ctx)
 {
        r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -1320,77 +1314,6 @@ void r300_setup_rs_unit(GLcontext *ctx)
        if (InputsRead)
                WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
 }
-#else
-void r300_setup_rs_unit(GLcontext *ctx)
-{
-       r300ContextPtr r300 = R300_CONTEXT(ctx);
-       int i, cur_reg;
-       /* I'm still unsure if these are needed */
-       GLuint interp_magic[8] = {
-               0x00,
-               0x40,
-               0x80,
-               0xC0,
-               0x00,
-               0x00,
-               0x00,
-               0x00
-       };
-       GLuint OutputsWritten;
-       
-       if(hw_tcl_on)
-               OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
-       
-       /* This needs to be rewritten - it is a hack at best */
-
-       R300_STATECHANGE(r300, ri);
-       R300_STATECHANGE(r300, rc);
-       R300_STATECHANGE(r300, rr);
-       
-       cur_reg = 0;
-       r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0;
-
-       for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
-               r300->hw.ri.cmd[R300_RI_INTERP_0+i] = 0
-                               | R300_RS_INTERP_USED
-                               | (cur_reg << R300_RS_INTERP_SRC_SHIFT)
-                               | interp_magic[i];
-//             fprintf(stderr, "RS_INTERP[%d] = 0x%x\n", i, r300->hw.ri.cmd[R300_RI_INTERP_0+i]);
-
-               if (TMU_ENABLED(ctx, i)) {
-                       assert(r300->state.texture.tc_count != 0);
-                       r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg] = 0
-                                       | R300_RS_ROUTE_ENABLE
-                                       | i /* source INTERP */
-                                       | (cur_reg << R300_RS_ROUTE_DEST_SHIFT);
-//                     fprintf(stderr, "RS_ROUTE[%d] = 0x%x\n", cur_reg, r300->hw.rr.cmd[R300_RR_ROUTE_0 + cur_reg]);
-                       cur_reg++;
-               } 
-       }
-       if (hw_tcl_on ? OutputsWritten & (1<<VERT_RESULT_COL0) : r300->state.render_inputs & _TNL_BIT_COLOR0)
-               r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
-                               | R300_RS_ROUTE_0_COLOR
-                               | (cur_reg << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
-
-//     fprintf(stderr, "ADJ_RR0 = 0x%x\n", r300->hw.rr.cmd[R300_RR_ROUTE_0]);
-
-       r300->hw.rc.cmd[1] = 0
-                       | (cur_reg /* count */ << R300_RS_CNTL_TC_CNT_SHIFT)
-                       | (1 << R300_RS_CNTL_CI_CNT_SHIFT)
-                       | R300_RS_CNTL_0_UNKNOWN_18;
-
-       if (r300->state.texture.tc_count > 0) {
-                       r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, cur_reg);
-                       r300->hw.rc.cmd[2] = 0xC0 | (cur_reg-1); /* index of highest */
-       } else {
-                       r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
-                       r300->hw.rc.cmd[2] = 0x0;
-       }
-
-
-//     fprintf(stderr, "rendering with %d texture co-ordinate sets\n", cur_reg);
-}
-#endif // USE_ARB_F_P
 
 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
 
@@ -1737,7 +1660,6 @@ static unsigned int r300PackFloat24(float f)
        return float24;
 }
 
-#if USE_ARB_F_P == 1
 void r300SetupPixelShader(r300ContextPtr rmesa)
 {
        GLcontext *ctx = rmesa->radeon.glCtx;
@@ -1802,182 +1724,6 @@ void r300SetupPixelShader(r300ContextPtr rmesa)
        }
        rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rp->const_nr*4);
 }
-#else
-/* just a skeleton for now.. */
-void r300GenerateTexturePixelShader(r300ContextPtr r300)
-{
-       int i, mtu;
-       mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
-       GLenum envMode;
-       GLuint OutputsWritten = CURRENT_VERTEX_SHADER(r300->radeon.glCtx)->OutputsWritten;
-
-       int tex_inst=0, alu_inst=0;
-
-       for(i=0;i<mtu;i++){
-               /* No need to proliferate {} */
-               if(!TMU_ENABLED(r300->radeon.glCtx, i))continue;
-
-               envMode = r300->radeon.glCtx->Texture.Unit[i].EnvMode;
-               //fprintf(stderr, "envMode=%s\n", _mesa_lookup_enum_by_nr(envMode));
-
-               /* Fetch textured pixel */
-
-               r300->state.pixel_shader.program.tex.inst[tex_inst]=0x00018000;
-               tex_inst++;
-
-               switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB){
-                       case GL_REPLACE:
-                               WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
-                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
-                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
-                               break;
-                       case GL_MODULATE:
-                               WARN_ONCE("ModeRGB==GL_MODULATE is possibly broken.\n");
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
-                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
-                                       EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL);
-
-                               break;
-                       default:
-                               WARN_ONCE("ModeRGB=%s is not implemented yet !\n",
-                                        _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeRGB));
-                               /* PFS_NOP */
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst0=
-                                       EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst1=
-                                       EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL);
-                       }
-               switch(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA){
-                       case GL_REPLACE:
-                               WARN_ONCE("ModeA==GL_REPLACE is possibly broken.\n");
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
-                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
-                                       EASY_PFS_INSTR3(0, 0, 0| PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
-
-#if 0
-                               fprintf(stderr, "numArgsA=%d sourceA[0]=%s op=%d\n",
-                                        r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->_NumArgsA,
-                                        _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->SourceA[0]),
-                                        r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->OperandA[0]-GL_SRC_ALPHA);
-#endif
-                               break;
-                       case GL_MODULATE:
-                               WARN_ONCE("ModeA==GL_MODULATE is possibly broken.\n");
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
-                                       EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
-                                       EASY_PFS_INSTR3(0, 0, 1, 0 | PFS_FLAG_CONST, OUTPUT);
-
-                               break;
-                       default:
-                               WARN_ONCE("ModeA=%s is not implemented yet !\n",
-                                        _mesa_lookup_enum_by_nr(r300->radeon.glCtx->Texture.Unit[i]._CurrentCombine->ModeA));
-                               /* PFS_NOP */
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst2=
-                                       EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-
-                               r300->state.pixel_shader.program.alu.inst[alu_inst].inst3=
-                                       EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT);
-
-                       }
-
-               alu_inst++;
-               }
-       
-       r300->state.pixel_shader.program.tex.length=tex_inst;
-       r300->state.pixel_shader.program.tex_offset=0;
-       r300->state.pixel_shader.program.tex_end=tex_inst-1;
-
-#if 0
-       /* saturate last instruction, like i915 driver does */
-       r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst0|=R300_FPI0_OUTC_SAT;
-       r300->state.pixel_shader.program.alu.inst[alu_inst-1].inst2|=R300_FPI2_OUTA_SAT;
-#endif
-
-       r300->state.pixel_shader.program.alu.length=alu_inst;
-       r300->state.pixel_shader.program.alu_offset=0;
-       r300->state.pixel_shader.program.alu_end=alu_inst-1;
-}
-
-void r300SetupPixelShader(r300ContextPtr rmesa)
-{
-int i,k;
-
-       /* This needs to be replaced by pixel shader generation code */
-
-       /* textures enabled ? */
-       if(rmesa->state.texture.tc_count>0){
-#if 1
-               r300GenerateTextureFragmentShader(rmesa);
-#else
-               rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
-               r300GenerateTexturePixelShader(rmesa);
-#endif
-               } else {
-               rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
-               }
-       
-       R300_STATECHANGE(rmesa, fpt);
-       for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
-               rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
-       rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmdpacket0(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
-
-#define OUTPUT_FIELD(st, reg, field)  \
-               R300_STATECHANGE(rmesa, st); \
-               for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
-                       rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
-               rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, rmesa->state.pixel_shader.program.alu.length);
-
-       OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
-       OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
-       OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
-       OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
-
-       R300_STATECHANGE(rmesa, fp);
-       for(i=0;i<4;i++){
-               rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
-               (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
-               | (rmesa->state.pixel_shader.program.node[i].alu_end  << R300_PFS_NODE_ALU_END_SHIFT)
-               | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
-               | (rmesa->state.pixel_shader.program.node[i].tex_end  << R300_PFS_NODE_TEX_END_SHIFT)
-               | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
-               }
-
-               /*  PFS_CNTL_0 */
-       rmesa->hw.fp.cmd[R300_FP_CNTL0]=
-               (rmesa->state.pixel_shader.program.active_nodes-1)
-               | (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
-               /* PFS_CNTL_1 */
-       rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
-               /* PFS_CNTL_2 */
-       rmesa->hw.fp.cmd[R300_FP_CNTL2]=
-               (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
-               | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
-               | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
-               | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
-       R300_STATECHANGE(rmesa, fpp);
-       for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
-               rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
-               rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
-               rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
-               rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
-               }
-       rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmdpacket0(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
-
-}
-#endif
 
 /**
  * Called by Mesa after an internal state update.
diff --git a/src/mesa/drivers/dri/r300/r300_texprog.c b/src/mesa/drivers/dri/r300/r300_texprog.c
deleted file mode 100644 (file)
index 71d28db..0000000
+++ /dev/null
@@ -1,270 +0,0 @@
-#include "glheader.h"
-#include "state.h"
-#include "imports.h"
-#include "enums.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-#include "simple_list.h"
-
-#include "api_arrayelt.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "array_cache/acache.h"
-#include "tnl/tnl.h"
-#include "texformat.h"
-
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
-#include "r300_context.h"
-#if USE_ARB_F_P == 0
-#include "r300_ioctl.h"
-#include "r300_state.h"
-#include "r300_reg.h"
-#include "r300_program.h"
-#include "r300_emit.h"
-#include "r300_fixed_pipelines.h"
-#include "r300_tex.h"
-#include "pixel_shader.h"
-#include "r300_texprog.h"
-
-/* TODO: we probably should have a better way to emit alu instructions */
-#define INST0 p->alu.inst[p->alu.length].inst0 = 
-#define INST1 p->alu.inst[p->alu.length].inst1 = 
-#define INST2 p->alu.inst[p->alu.length].inst2 = 
-#define INST3 p->alu.inst[p->alu.length].inst3 = 
-#define EMIT_INST p->alu.length++
-
-void emit_tex(struct r300_pixel_shader_program *p, GLuint dest, GLuint unit, GLuint src)
-{
-       p->tex.inst[p->tex.length++] = 0
-               | (src << R300_FPITX_SRC_SHIFT)
-               | (dest << R300_FPITX_DST_SHIFT)
-               | (unit << R300_FPITX_IMAGE_SHIFT)
-               /* I don't know if this is needed, but the hardcoded 0x18000 set it, so I will too */
-               | (3 << 15);
-//     fprintf(stderr, "emit texinst: 0x%x\n", p->tex.inst[p->tex.length-1]);  
-}
-
-GLuint get_source(struct r300_pixel_shader_state *ps, GLenum src, GLuint unit, GLuint tc_reg) {
-       switch (src) {
-       case GL_TEXTURE:
-               if (!ps->have_sample) {
-                       emit_tex(&ps->program, tc_reg, unit, tc_reg);
-                       ps->have_sample = 1;
-               }
-               return tc_reg;
-       case GL_CONSTANT:
-               WARN_ONCE("TODO: Implement envcolor\n");
-               return ps->color_reg;
-       case GL_PRIMARY_COLOR:
-               return ps->color_reg;
-       case GL_PREVIOUS:
-               return ps->src_previous;
-       default:
-               WARN_ONCE("Unknown source enum\n");
-               return ps->src_previous;
-       }
-}
-
-GLuint get_temp(struct r300_pixel_shader_program *p)
-{
-       return p->temp_register_count++;
-}
-
-inline void emit_texenv_color(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
-                               GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
-       struct r300_pixel_shader_program *p = &ps->program;
-
-       const GLuint Cp = get_source(ps, GL_PREVIOUS, unit, tc_reg);
-       const GLuint Cs = get_source(ps, GL_TEXTURE, unit, tc_reg);
-
-       switch(envmode) {
-       case GL_DECAL: /* TODO */
-       case GL_BLEND: /* TODO */
-       case GL_REPLACE:
-               INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-               switch (format) {
-               case GL_ALPHA:
-                       // Cv = Cp
-                       INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               default:
-                       // Cv = Cs
-                       INST1 EASY_PFS_INSTR1(out, Cs, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               }
-               break;
-       case GL_MODULATE:
-               switch (format) {
-               case GL_ALPHA:
-                       // Cv = Cp
-                       INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-                       INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               default:
-                       // Cv = CpCs
-                       INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO);
-                       INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               }
-               break;
-       case GL_ADD:
-               switch (format) {
-               case GL_ALPHA:
-                       // Cv = Cp
-                       INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-                       INST1 EASY_PFS_INSTR1(out, Cp, PFS_FLAG_CONST, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               default:
-                       // Cv = Cp + Cs
-                       INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, SRC1C_XYZ);
-                       INST1 EASY_PFS_INSTR1(out, Cp, Cs, PFS_FLAG_CONST, ALL, NONE);
-                       break;
-               }
-               break;
-       default:
-               fprintf(stderr, "%s: should never get here!\n", __func__);
-               break;
-       }
-
-       return;
-}
-                               
-inline void emit_texenv_alpha(r300ContextPtr r300, struct r300_pixel_shader_state *ps,
-                               GLuint out, GLenum envmode, GLenum format, GLuint unit, GLuint tc_reg) {
-       struct r300_pixel_shader_program *p = &ps->program;
-
-       const GLuint Ap = get_source(ps, GL_PREVIOUS, unit, tc_reg);
-       const GLuint As = get_source(ps, GL_TEXTURE, unit, tc_reg);
-
-       switch(envmode) {
-       case GL_DECAL: /* TODO */
-       case GL_BLEND: /* TODO */
-       case GL_REPLACE:
-               INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-               switch (format) {
-               case GL_LUMINANCE:
-               case GL_RGB:
-                       // Av = Ap
-                       INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
-                       break;
-               default:
-                       INST3 EASY_PFS_INSTR3(out, As, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
-                       break;
-               }
-               break;
-       case GL_MODULATE:
-       case GL_ADD:
-               switch (format) {
-               case GL_LUMINANCE:
-               case GL_RGB:
-                       // Av = Ap
-                       INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-                       INST3 EASY_PFS_INSTR3(out, Ap, PFS_FLAG_CONST, PFS_FLAG_CONST, REG);
-                       break;
-               default:
-                       // Av = ApAs
-                       INST2 EASY_PFS_INSTR2(MAD, SRC0A, SRC1A, ZERO);
-                       INST3 EASY_PFS_INSTR3(out, Ap, As, PFS_FLAG_CONST, REG);
-                       break;
-               }
-               break;
-       default:
-               fprintf(stderr, "%s: should never get here!\n", __func__);
-               break;
-       }
-
-       return;
-}
-
-GLuint emit_texenv(r300ContextPtr r300, GLuint tc_reg, GLuint unit)
-{
-       struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
-       struct r300_pixel_shader_program *p = &ps->program;
-       GLcontext *ctx = r300->radeon.glCtx;
-       struct gl_texture_object *texobj = ctx->Texture.Unit[unit]._Current;
-       GLenum envmode = ctx->Texture.Unit[unit].EnvMode;
-       GLenum format = texobj->Image[0][texobj->BaseLevel]->Format;
-       
-       const GLuint out = tc_reg;
-       const GLuint Cf = get_source(ps, GL_PRIMARY_COLOR, unit, tc_reg);
-                                       
-       WARN_ONCE("Texture environments are currently incomplete / wrong! Help me!\n");
-//     fprintf(stderr, "EnvMode = %s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[unit].EnvMode));
-       
-       switch (envmode) {
-       case GL_REPLACE:
-       case GL_MODULATE:
-       case GL_DECAL:
-       case GL_BLEND:
-       case GL_ADD:
-               /* Maybe these should be combined?  I thought it'd be messy */
-               emit_texenv_color(r300, ps, out, envmode, format, unit, tc_reg);
-               emit_texenv_alpha(r300, ps, out, envmode, format, unit, tc_reg);
-               EMIT_INST;
-               return out;
-               break;
-       case GL_COMBINE:
-               WARN_ONCE("EnvMode == GL_COMBINE unsupported! Help Me!!\n");
-               return get_source(ps, GL_TEXTURE, unit, tc_reg);
-               break;
-       default:
-               WARN_ONCE("Unknown EnvMode == %d, name=%s\n", envmode,
-                                               _mesa_lookup_enum_by_nr(envmode));
-               return get_source(ps, GL_TEXTURE, unit, tc_reg);
-               break;
-       }
-       
-}
-
-void r300GenerateTextureFragmentShader(r300ContextPtr r300)
-{
-       struct r300_pixel_shader_state *ps = &r300->state.pixel_shader;
-       struct r300_pixel_shader_program *p = &ps->program;
-       GLcontext *ctx = r300->radeon.glCtx;
-       int i, tc_reg;
-       GLuint OutputsWritten;
-       
-       if(hw_tcl_on)
-               OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->OutputsWritten;
-
-       p->tex.length = 0;
-       p->alu.length = 0;
-       p->active_nodes = 1;
-       p->first_node_has_tex = 1;
-       p->temp_register_count = r300->state.texture.tc_count + 1; /* texcoords and colour reg */
-
-       ps->color_reg    = r300->state.texture.tc_count;
-       ps->src_previous = ps->color_reg;
-               
-       tc_reg = 0;
-       for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
-               if (TMU_ENABLED(ctx, i)) {
-                       ps->have_sample = 0;
-                       ps->src_previous = emit_texenv(r300, tc_reg, i);
-                       tc_reg++;
-               }
-       }
-       
-/* Do a MOV from last output, to destination reg.. This won't be needed when we
- * have a better way of emitting alu instructions
- */
-       INST0 EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO);
-       INST1 EASY_PFS_INSTR1(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, NONE, ALL);
-       INST2 EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO);
-       INST3 EASY_PFS_INSTR3(0, ps->src_previous, PFS_FLAG_CONST, PFS_FLAG_CONST, OUTPUT);
-       EMIT_INST;
-       
-       p->node[3].tex_end = ps->program.tex.length - 1;
-       p->node[3].tex_offset = 0;
-       p->node[3].alu_end = ps->program.alu.length - 1;
-       p->node[3].alu_offset = 0;
-
-       p->tex_end              = ps->program.tex.length - 1;
-       p->tex_offset   = 0;
-       p->alu_end              = ps->program.alu.length - 1;
-       p->alu_offset   = 0;
-}
-#endif // USE_ARB_F_P == 0
-
diff --git a/src/mesa/drivers/dri/r300/r300_texprog.h b/src/mesa/drivers/dri/r300/r300_texprog.h
deleted file mode 100644 (file)
index 4e91a11..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef __R300_TEXPROG_H_
-#define __R300_TEXPROG_H_
-
-#include "r300_context.h"
-
-void r300GenerateTextureFragmentShader(r300ContextPtr r300);
-
-#endif
-