Too many tests cause MemTracker to spew a ton of errors.
Also don't print Info or Warnings during DbgCall in replayer as the
validation layers are too chatty!
cd_body.append(' {')
cd_body.append(' XGL_DEVICE_CREATE_INFO cInfo, *ci;')
cd_body.append(' // TODO what is the real list of layers to be running with??')
- cd_body.append(' const XGL_CHAR * layersStr[2] = {(XGL_CHAR *) "DrawState", (XGL_CHAR *) "MemTracker"};')
+ cd_body.append(' const XGL_CHAR * layersStr[2] = {(XGL_CHAR *) "DrawState", (XGL_CHAR *) "ObjectTracker"};')
cd_body.append(' XGL_LAYER_CREATE_INFO layerInfo;')
cd_body.append(' ci = (XGL_DEVICE_CREATE_INFO *) pPacket->pCreateInfo;')
cd_body.append(' while (ci->pNext != NULL)')