related to the previous commit, this will allow api users to determine
when a client needs to re-render with the least amount of overhead
e_comp_object_damage(Evas_Object *obj, int x, int y, int w, int h)
{
int tw, th;
+ Eina_Rectangle rect;
API_ENTRY;
if (cw->ec->input_only || (!cw->updates)) return;
if (cw->nocomp) return;
+ rect.x = x, rect.y = y;
+ rect.w = w, rect.h = h;
+ evas_object_smart_callback_call(obj, "damage", &rect);
if (e_comp->nocomp)
{
cw->nocomp_need_update = EINA_TRUE;