*/
EAPI void *edje_object_signal_callback_del_full(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data);
+
+/** Identifiers of Edje message types, which can be sent back and forth code
+ * and a given Edje object's theme file/group.
+ *
+ * @ref edje_object_message_send
+ * @ref edje_object_message_handler_set
+ */
+typedef enum
+{
+ EDJE_MESSAGE_NONE = 0, /**< No message type */
+ EDJE_MESSAGE_SIGNAL = 1, /**< DO NOT USE THIS */
+ EDJE_MESSAGE_STRING = 2, /**< A message with a string as value. Use
+ * #Edje_Message_String structs as message body, for
+ * this type. */
+ EDJE_MESSAGE_INT = 3, /**< A message with an integer number as value. Use
+ * #Edje_Message_Int structs as message body, for this
+ * type. */
+ EDJE_MESSAGE_FLOAT = 4, /**< A message with a floating pointer number as
+ * value. Use #Edje_Message_Float structs as message
+ * body, for this type. */
+ EDJE_MESSAGE_STRING_SET = 5, /**< A message with a list of strings as value.
+ * Use #Edje_Message_String_Set structs as
+ * message body, for this type. */
+ EDJE_MESSAGE_INT_SET = 6, /**< A message with a list of integer numbers as
+ * value. Use #Edje_Message_Int_Set structs as
+ * message body, for this type. */
+ EDJE_MESSAGE_FLOAT_SET = 7, /**< A message with a list of floating point
+ * numbers as value. Use #Edje_Message_Float_Set
+ * structs as message body, for this type. */
+ EDJE_MESSAGE_STRING_INT = 8, /**< A message with a struct containing a string
+ * and an integer number as value. Use
+ * #Edje_Message_String_Int structs as message
+ * body, for this type. */
+ EDJE_MESSAGE_STRING_FLOAT = 9, /**< A message with a struct containing a
+ * string and a floating point number as
+ * value. Use #Edje_Message_String_Float
+ * structs as message body, for this type. */
+ EDJE_MESSAGE_STRING_INT_SET = 10, /**< A message with a struct containing a
+ * string and list of integer numbers as
+ * value. Use #Edje_Message_String_Int_Set
+ * structs as message body, for this type.
+ */
+ EDJE_MESSAGE_STRING_FLOAT_SET = 11 /**< A message with a struct containing a
+ * string and list of floating point
+ * numbers as value. Use
+ * #Edje_Message_String_Float_Set structs
+ * as message body, for this type. */
+} Edje_Message_Type;
+
/**
* @brief Sets an Edje message handler function for a given Edje object.
*
s: string; [[Used by both string and choice]]
}
-enum Edje.Message_Type {
- [[Identifiers of Edje message types, which can be sent back and forth code and a given Edje object's theme file/group.
- \@ref edje_object_message_send, \@ref edje_object_message_handler_set.
- ]]
- legacy: Edje_Message;
-
- none = 0, [[No message type]]
-
- signal = 1, [[DO NOT USE THIS]]
-
- string = 2, [[A message with a string as value. Use #Edje_Message_String structs as message body, for this type.]]
- int = 3, [[A message with an integer number as value. Use #Edje_Message_Int structs as message body, for this type.]]
- float = 4, [[A message with a floating pointer number as value. Use #Edje_Message_Float structs as message body, for this type.]]
-
- string_set = 5, [[A message with a list of strings as value. Use #Edje_Message_String_Set structs as message body, for this type.]]
- int_set = 6, [[A message with a list of integer numbers as value. Use #Edje_Message_Int_Set structs as message body, for this type.]]
- float_set = 7, [[A message with a list of floating point numbers as value. Use #Edje_Message_Float_Set structs as message body, for this type.]]
-
- string_int = 8, [[A message with a struct containing a string and an integer number as value. Use #Edje_Message_String_Int structs as message body, for this type.]]
- string_float = 9, [[A message with a struct containing a string and a floating point number as value. Use #Edje_Message_String_Float structs as message body, for this type.]]
-
- string_int_set = 10, [[A message with a struct containing a string and list of integer numbers as value. Use #Edje_Message_String_Int_Set structs as message body, for this type.]]
- string_float_set = 11 [[A message with a struct containing a string and list of floating point numbers as value. Use #Edje_Message_String_Float_Set structs as message body, for this type.]]
-}
-
struct Edje.Perspective; [[Perspective info for maps inside edje objects]]