*/
EAPI Evas_Object *eext_floatingbutton_add(Evas_Object *parent);
+/**
+ * @brief Set the floatingbutton position
+ *
+ * The floatingbutton can be moved among predefined positions (LEFT_OUT, LEFT,
+ * CENTER, RIGHT, RIGHT_OUT), eext_floatingbutton_pos_set() moves
+ * floatingbutton to a given position immediately (without animation).
+ *
+ * return EINA_TRUE on success, EINA_FALSE otherwise.
+ *
+ * @param[in] obj The object.
+ * @param[in] pos the floatingbutton position
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI Eina_Bool eext_floatingbutton_pos_set(Evas_Object *obj, Eext_Floatingbutton_Pos pos);
+
+/**
+ * @brief Get the floatingbutton position
+ *
+ * return Floatingbutton position with Eext_Floatingbutton_Pos enumeration
+ *
+ * see eext_floatingbutton_pos_set()
+ *
+ * @param[in] obj The object.
+ *
+ * @return the floatingbutton position
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI Eext_Floatingbutton_Pos eext_floatingbutton_pos_get(const Evas_Object *obj);
+
+/**
+ * @brief Set whether floatingbutton can be moved or not.
+ *
+ * By default, floatingbutton are movable by user interaction.
+ *
+ * @param[in] obj The object.
+ * @param[in] block the floatingbutton movability
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI void eext_floatingbutton_movement_block_set(Evas_Object *obj, Eina_Bool block);
+
+/**
+ * @brief Get movability for a given floatingbutton widget.
+ *
+ * return EINA_TRUE, if obj is set to be unmovable, EINA_FALSE, if it's
+ * movable.
+ *
+ * see eext_floatingbutton_movement_block_set()
+ *
+ * @param[in] obj The object.
+ *
+ * @return the floatingbutton movability
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI Eina_Bool eext_floatingbutton_movement_block_get(const Evas_Object *obj);
+
+/**
+ * @brief Set floatingbutton mode.
+ *
+ * Positions where floatingbutton can stop are restrained by mode.
+ *
+ * @param[in] obj The object.
+ * @param[in] mode floatingbutton mode
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI void eext_floatingbutton_mode_set(Evas_Object *obj, Eext_Floatingbutton_Mode mode);
+
+/**
+ * @brief Get floatingbutton mode.
+ *
+ * see eext_floatingbutton_mode_set()
+ *
+ * @param[in] obj The object.
+ *
+ * @return floatingbutton mode
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI Eext_Floatingbutton_Mode eext_floatingbutton_mode_get(const Evas_Object *obj);
+
+/**
+ * @brief Set the floatingbutton position with animation
+ *
+ * Move floatingbutton similar to eext_floatingbutton_pos_set(), but with
+ * animation.
+ *
+ * return EINA_TRUE on success, EINA_FALSE otherwise.
+ *
+ * see eext_floatingbutton_pos_set()
+ *
+ * @param[in] obj The object.
+ * @param[in] pos the floatingbutton position
+ *
+ * @ingroup Eext_Floatingbutton
+ */
+EAPI Eina_Bool eext_floatingbutton_pos_bring_in(Evas_Object *obj, const Eext_Floatingbutton_Pos pos);
+
#include "eext_floatingbutton.eo.legacy.h"
_eext_floatingbutton_part_initialize(efl_added, (Eo *) obj, part));
}
+EAPI Eina_Bool eext_floatingbutton_pos_set(Evas_Object *obj, Eext_Floatingbutton_Pos pos)
+{
+ return eext_ui_floatingbutton_pos_set(obj, pos);
+}
+
+EAPI Eext_Floatingbutton_Pos eext_floatingbutton_pos_get(const Evas_Object *obj)
+{
+ return eext_ui_floatingbutton_pos_get(obj);
+}
+
+EAPI void eext_floatingbutton_movement_block_set(Evas_Object *obj, Eina_Bool block)
+{
+ eext_ui_floatingbutton_movement_block_set(obj, block);
+}
+
+EAPI Eina_Bool eext_floatingbutton_movement_block_get(const Evas_Object *obj)
+{
+ return eext_ui_floatingbutton_movement_block_get(obj);
+}
+
+EAPI void eext_floatingbutton_mode_set(Evas_Object *obj, Eext_Floatingbutton_Mode mode)
+{
+ eext_ui_floatingbutton_mode_set(obj, mode);
+}
+
+EAPI Eext_Floatingbutton_Mode eext_floatingbutton_mode_get(const Evas_Object *obj)
+{
+ return eext_ui_floatingbutton_mode_get(obj);
+}
+
+EAPI Eina_Bool eext_floatingbutton_pos_bring_in(Eext_Floatingbutton *obj, const Eext_Floatingbutton_Pos pos)
+{
+ return eext_ui_floatingbutton_pos_bring_in(obj, pos);
+}
+
#include "eext_floatingbutton_part_content.eo.c"