{
libinput_timer_cancel(&t->scroll.timer);
- t->scroll.state = state;
+ t->scroll.edge_state = state;
switch (state) {
case EDGE_SCROLL_TOUCH_STATE_NONE:
struct tp_touch *t,
enum scroll_event event)
{
- switch (t->scroll.state) {
+ switch (t->scroll.edge_state) {
case EDGE_SCROLL_TOUCH_STATE_NONE:
tp_edge_scroll_handle_none(tp, t, event);
break;
int
tp_edge_scroll_touch_active(struct tp_dispatch *tp, struct tp_touch *t)
{
- return t->scroll.state == EDGE_SCROLL_TOUCH_STATE_AREA;
+ return t->scroll.edge_state == EDGE_SCROLL_TOUCH_STATE_AREA;
}