{
const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.25f, 1.5f, 1.0f );
+const Dali::Vector3 ACTIVE_LAYER_ANCHOR_POINT( 0.5f, 0.5f, 0.5f );
const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. TODO: due some problems, maybe with the blending function in the text clipping, the color is fully opaque.
const float CURSOR_WIDTH = 1.f; ///< The cursor's width in pixels.
+const float POPUP_PADDING = 2.f; ///< Padding space between the highlight box and the text's popup.
+
/**
* structure to hold coordinates of each quad, which will make up the mesh.
*/
grabDisplacementX( 0.f ),
grabDisplacementY( 0.f ),
active( false ),
- visible( false ),
+ horizontallyVisible( false ),
+ verticallyVisible( false ),
pressed( false ),
verticallyFlippedPreferred( false ),
horizontallyFlipped( false ),
- verticallyFlipped( false )
+ verticallyFlipped( false ),
+ verticallyFlippedOnTouch( false )
{
}
float lineHeight; ///< Not the handle height
float grabDisplacementX;
float grabDisplacementY;
- bool active : 1;
- bool visible : 1;
- bool pressed : 1;
+ bool active : 1;
+ bool horizontallyVisible : 1;
+ bool verticallyVisible : 1;
+ bool pressed : 1;
bool verticallyFlippedPreferred : 1; ///< Whether the handle is preferred to be vertically flipped.
bool horizontallyFlipped : 1; ///< Whether the handle has been horizontally flipped.
bool verticallyFlipped : 1; ///< Whether the handle has been vertically flipped.
+ bool verticallyFlippedOnTouch : 1; ///< Whether the handle is vertically flipped on touch.
};
struct PopupImpl
mCursorBlinkDuration( 0.0f ),
mCursorWidth( CURSOR_WIDTH ),
mHandleScrolling( HANDLE_TYPE_COUNT ),
+ mHandleReleased( HANDLE_TYPE_COUNT ),
mScrollDirection( SCROLL_NONE ),
mScrollThreshold( SCROLL_THRESHOLD ),
mScrollSpeed( SCROLL_SPEED ),
mIsHandlePreviouslyCrossed( false ),
mNotifyEndOfScroll( false ),
mHorizontalScrollingEnabled( false ),
- mVerticalScrollingEnabled( false )
+ mVerticalScrollingEnabled( false ),
+ mSmoothHandlePanEnabled( false ),
+ mIsHighlightBoxActive( false )
{
mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2;
mHighlightShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
if( mPrimaryCursor )
{
const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
- mPrimaryCursorVisible = ( ( cursor.position.x + mCursorWidth <= mControlSize.width ) &&
- ( cursor.position.x >= 0.f ) &&
- ( cursor.position.y + cursor.cursorHeight <= mControlSize.height ) &&
- ( cursor.position.y >= 0.f ) );
+ mPrimaryCursorVisible = ( ( mControlSize.width - ( cursor.position.x + mCursorWidth ) > -Math::MACHINE_EPSILON_1000 ) &&
+ ( cursor.position.x > -Math::MACHINE_EPSILON_1000 ) &&
+ ( mControlSize.height - ( cursor.position.y + cursor.cursorHeight ) > -Math::MACHINE_EPSILON_1000 ) &&
+ ( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
if( mPrimaryCursorVisible )
{
mPrimaryCursor.SetPosition( cursor.position.x,
if( mSecondaryCursor )
{
const CursorImpl& cursor = mCursor[SECONDARY_CURSOR];
- mSecondaryCursorVisible = ( ( cursor.position.x + mCursorWidth <= mControlSize.width ) &&
- ( cursor.position.x >= 0.f ) &&
- ( cursor.position.y + cursor.cursorHeight <= mControlSize.height ) &&
- ( cursor.position.y >= 0.f ) );
+ mSecondaryCursorVisible = ( ( mControlSize.width - ( cursor.position.x + mCursorWidth ) > -Math::MACHINE_EPSILON_1000 ) &&
+ ( cursor.position.x > -Math::MACHINE_EPSILON_1000 ) &&
+ ( mControlSize.height - ( cursor.position.y + cursor.cursorHeight ) > -Math::MACHINE_EPSILON_1000 ) &&
+ ( cursor.position.y > -Math::MACHINE_EPSILON_1000 ) );
if( mSecondaryCursorVisible )
{
mSecondaryCursor.SetPosition( cursor.position.x,
// Show or hide the grab handle
HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
bool newGrabHandlePosition = false;
+ grabHandle.horizontallyVisible = false;
+ grabHandle.verticallyVisible = false;
if( grabHandle.active )
{
- const bool isVisible = ( ( grabHandle.position.x + floor( 0.5f * mCursorWidth ) <= mControlSize.width ) &&
- ( grabHandle.position.x >= 0.f ) &&
- ( grabHandle.position.y <= mControlSize.height - grabHandle.lineHeight ) &&
- ( grabHandle.position.y >= 0.f ) );
+ grabHandle.horizontallyVisible = ( ( mControlSize.width - ( grabHandle.position.x + floor( 0.5f * mCursorWidth ) ) > -Math::MACHINE_EPSILON_1000 ) &&
+ ( grabHandle.position.x > -Math::MACHINE_EPSILON_1000 ) );
+ grabHandle.verticallyVisible = ( ( ( mControlSize.height - grabHandle.lineHeight ) - grabHandle.position.y > -Math::MACHINE_EPSILON_1000 ) &&
+ ( grabHandle.position.y > -Math::MACHINE_EPSILON_1000 ) );
+ const bool isVisible = grabHandle.horizontallyVisible && grabHandle.verticallyVisible;
if( isVisible )
{
CreateGrabHandle();
HandleImpl& secondary = mHandle[ RIGHT_SELECTION_HANDLE ];
bool newPrimaryHandlePosition = false;
bool newSecondaryHandlePosition = false;
+
+ primary.horizontallyVisible = ( ( mControlSize.width - primary.position.x > -Math::MACHINE_EPSILON_1000 ) &&
+ ( primary.position.x > -Math::MACHINE_EPSILON_1000 ) );
+ primary.verticallyVisible = ( ( ( mControlSize.height - primary.lineHeight ) - primary.position.y > -Math::MACHINE_EPSILON_1000 ) &&
+ ( primary.position.y + ( primary.verticallyFlipped ? 0.f : primary.lineHeight ) > -Math::MACHINE_EPSILON_1000 ) );
+ secondary.horizontallyVisible = ( ( mControlSize.width - secondary.position.x > -Math::MACHINE_EPSILON_1000 ) &&
+ ( secondary.position.x > -Math::MACHINE_EPSILON_1000 ) );
+ secondary.verticallyVisible = ( ( ( mControlSize.height - secondary.lineHeight ) - secondary.position.y > -Math::MACHINE_EPSILON_1000 ) &&
+ ( secondary.position.y + ( secondary.verticallyFlipped ? 0.f : secondary.lineHeight ) > -Math::MACHINE_EPSILON_1000 ) );
+
+ const bool primaryVisible = primary.horizontallyVisible && primary.verticallyVisible;
+ const bool secondaryVisible = secondary.horizontallyVisible && secondary.verticallyVisible;
+
if( primary.active || secondary.active )
{
- const bool isPrimaryVisible = ( ( primary.position.x <= mControlSize.width ) &&
- ( primary.position.x >= 0.f ) &&
- ( primary.position.y <= mControlSize.height - primary.lineHeight ) &&
- ( primary.position.y >= 0.f ) );
- const bool isSecondaryVisible = ( ( secondary.position.x <= mControlSize.width ) &&
- ( secondary.position.x >= 0.f ) &&
- ( secondary.position.y <= mControlSize.height - secondary.lineHeight ) &&
- ( secondary.position.y >= 0.f ) );
-
- if( isPrimaryVisible || isSecondaryVisible )
+ if( primaryVisible || secondaryVisible )
{
CreateSelectionHandles();
- if( isPrimaryVisible )
+ if( primaryVisible )
{
SetSelectionHandlePosition( LEFT_SELECTION_HANDLE );
newPrimaryHandlePosition = true;
}
- if( isSecondaryVisible )
+ if( secondaryVisible )
{
SetSelectionHandlePosition( RIGHT_SELECTION_HANDLE );
if( primary.actor )
{
- primary.actor.SetVisible( isPrimaryVisible );
+ primary.actor.SetVisible( primaryVisible );
}
if( secondary.actor )
{
- secondary.actor.SetVisible( isSecondaryVisible );
+ secondary.actor.SetVisible( secondaryVisible );
}
- CreateHighlight();
- UpdateHighlight();
}
else
{
{
secondary.actor.Unparent();
}
+ }
+
+ if( mIsHighlightBoxActive )
+ {
+ CreateHighlight();
+ UpdateHighlight();
+ }
+ else
+ {
if( mHighlightActor )
{
mHighlightActor.Unparent();
SetupActiveLayerPropertyNotifications();
}
- if( mActiveCopyPastePopup )
+ if( mActiveCopyPastePopup &&
+ ( primaryVisible || secondaryVisible ) )
{
ShowPopup();
mPopupSetNewPosition = true;
void ShowPopup()
{
- if ( !mCopyPastePopup.actor )
+ if( !mCopyPastePopup.actor )
{
return;
}
mCopyPastePopup.actor.ShowPopup();
}
- void DeterminePositionPopup()
+ float CalculateVerticalPopUpPosition( float halfHeight, bool preferBelow )
+ {
+ float yPosition = 0.f;
+
+ const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
+ const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
+
+ if( primaryHandle.active || secondaryHandle.active )
+ {
+ // The origin of the decorator's coordinate system in world coords.
+ const Vector3 originWorldCoords = mActiveLayer.GetCurrentWorldPosition() - mActiveLayer.GetCurrentSize() * ACTIVE_LAYER_ANCHOR_POINT;
+
+ if( preferBelow )
+ {
+ // Find out if there is enough space for the popup at the bottom.
+ const float primaryBelowY = primaryHandle.position.y + primaryHandle.lineHeight + primaryHandle.size.height;
+ const float secondaryBelowY = secondaryHandle.position.y + secondaryHandle.lineHeight + secondaryHandle.size.height;
+
+ float maxY = std::max( primaryBelowY, secondaryBelowY );
+
+ yPosition = halfHeight + maxY;
+
+ if( originWorldCoords.y + yPosition + halfHeight > mBoundingBox.w )
+ {
+ // Does not fit below.
+
+ // Try to fit first below the non active handle. Otherwise above the active handle.
+ if( RIGHT_SELECTION_HANDLE == mHandleReleased )
+ {
+ if( primaryBelowY < secondaryBelowY )
+ {
+ yPosition = halfHeight + primaryBelowY;
+ }
+ else
+ {
+ yPosition = primaryHandle.position.y - primaryHandle.size.height - halfHeight;
+ }
+ }
+ else if( LEFT_SELECTION_HANDLE == mHandleReleased )
+ {
+ if( secondaryBelowY < primaryBelowY )
+ {
+ yPosition = halfHeight + secondaryBelowY;
+ }
+ else
+ {
+ yPosition = secondaryHandle.position.y - secondaryHandle.size.height - halfHeight;
+ }
+ }
+
+ // Check the handle is whithin the decoration box.
+ if( originWorldCoords.y + yPosition < mBoundingBox.y )
+ {
+ yPosition = mBoundingBox.y - originWorldCoords.y + halfHeight;
+ }
+
+ if( originWorldCoords.y + yPosition > mBoundingBox.w )
+ {
+ yPosition = mBoundingBox.w - originWorldCoords.y - halfHeight;
+ }
+ }
+ } // preferBelow
+ else
+ {
+ // Find out if there is enough space for the popup at the top.
+ const float primaryTopY = primaryHandle.position.y - primaryHandle.size.height;
+ const float secondaryTopY = secondaryHandle.position.y - secondaryHandle.size.height;
+
+ float minY = std::min( primaryTopY, secondaryTopY );
+
+ yPosition = -halfHeight + minY;
+ } // !preferBelow
+ } // ( primaryHandle.active || secondaryHandle.active )
+ else if( grabHandle.active )
+ {
+ if( preferBelow )
+ {
+ yPosition = halfHeight + grabHandle.lineHeight + grabHandle.size.height + grabHandle.position.y;
+ }
+ else
+ {
+ yPosition = -halfHeight + grabHandle.position.y - POPUP_PADDING;
+ }
+ }
+
+ return yPosition;
+ }
+
+ void ConstrainPopupPosition( const Vector3& popupHalfSize )
+ {
+ // Check if the popup is within the boundaries of the decoration box.
+
+ // Check first the horizontal dimension. If is not within the boundaries, it calculates the offset.
+
+ // The origin of the decorator's coordinate system in world coords.
+ const Vector3 originWorldCoords = mActiveLayer.GetCurrentWorldPosition() - mActiveLayer.GetCurrentSize() * ACTIVE_LAYER_ANCHOR_POINT;
+
+ // The popup's position in world coords.
+ Vector3 popupPositionWorldCoords = originWorldCoords + mCopyPastePopup.position;
+
+ if( popupPositionWorldCoords.x - popupHalfSize.width < mBoundingBox.x )
+ {
+ mCopyPastePopup.position.x += mBoundingBox.x - ( popupPositionWorldCoords.x - popupHalfSize.width );
+ }
+ else if( popupPositionWorldCoords.x + popupHalfSize.width > mBoundingBox.z )
+ {
+ mCopyPastePopup.position.x += mBoundingBox.z - ( popupPositionWorldCoords.x + popupHalfSize.width );
+ }
+
+ // Check the vertical dimension. If the popup doesn't fit above the handles, it looks for a valid position below.
+ if( popupPositionWorldCoords.y - popupHalfSize.height < mBoundingBox.y )
+ {
+ mCopyPastePopup.position.y = CalculateVerticalPopUpPosition( popupHalfSize.height, true ); // true -> prefer to set the popup's position below.
+ }
+ }
+
+ void SetPopupPosition( Actor actor )
{
if( !mActiveCopyPastePopup )
{
}
// Retrieves the popup's size after relayout.
- const Vector3 popupSize = Vector3( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+ const Vector3 popupSize( mCopyPastePopup.actor.GetRelayoutSize( Dimension::WIDTH ), mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT ), 0.0f );
+ const Vector3 popupHalfSize = popupSize * 0.5f;
if( mPopupSetNewPosition )
{
const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
- const CursorImpl& cursor = mCursor[PRIMARY_CURSOR];
+ const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
if( primaryHandle.active || secondaryHandle.active )
{
- // Calculates the popup's position if selection handles are active.
const float minHandleXPosition = std::min( primaryHandle.position.x, secondaryHandle.position.x );
const float maxHandleXPosition = std::max( primaryHandle.position.x, secondaryHandle.position.x );
- const float maxHandleHeight = std::max( primaryHandle.size.height, secondaryHandle.size.height );
mCopyPastePopup.position.x = minHandleXPosition + ( ( maxHandleXPosition - minHandleXPosition ) * 0.5f );
- mCopyPastePopup.position.y = -0.5f * popupSize.height - maxHandleHeight + std::min( primaryHandle.position.y, secondaryHandle.position.y );
+
+ const float primaryY = -popupHalfSize.height + primaryHandle.position.y - ( primaryHandle.verticallyFlipped ? primaryHandle.size.height : POPUP_PADDING );
+ const float secondaryY = -popupHalfSize.height + secondaryHandle.position.y - ( secondaryHandle.verticallyFlipped ? secondaryHandle.size.height : POPUP_PADDING );
+
+ mCopyPastePopup.position.y = std::min( primaryY, secondaryY );
}
- else
+ else if( grabHandle.active )
{
- // Calculates the popup's position if the grab handle is active.
- const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
- if( grabHandle.verticallyFlipped )
- {
- mCopyPastePopup.position = Vector3( cursor.position.x, -0.5f * popupSize.height - grabHandle.size.height + cursor.position.y, 0.0f );
- }
- else
- {
- mCopyPastePopup.position = Vector3( cursor.position.x, -0.5f * popupSize.height + cursor.position.y, 0.0f );
- }
+ mCopyPastePopup.position.x = grabHandle.position.x;
+
+ mCopyPastePopup.position.y = -popupHalfSize.height + grabHandle.position.y - ( grabHandle.verticallyFlipped ? grabHandle.size.height : POPUP_PADDING );
}
- }
+ } // mPopupSetNewPosition
- // Checks if there is enough space above the text control. If not it places the popup under it.
- GetConstrainedPopupPosition( mCopyPastePopup.position, popupSize * AnchorPoint::CENTER, mActiveLayer, mBoundingBox );
+ // It may change the popup's position to fit within the decoration box.
+ ConstrainPopupPosition( popupHalfSize );
- SetUpPopupPositionNotifications();
+ SetUpPopupPositionNotifications( popupHalfSize );
+
+ // Prevent pixel mis-alignment by rounding down.
+ mCopyPastePopup.position.x = floorf( mCopyPastePopup.position.x );
+ mCopyPastePopup.position.y = floorf( mCopyPastePopup.position.y );
mCopyPastePopup.actor.SetPosition( mCopyPastePopup.position );
mPopupSetNewPosition = false;
}
- void PopupRelayoutComplete( Actor actor )
- {
- // Size negotiation for CopyPastePopup complete so can get the size and constrain position within bounding box.
-
- DeterminePositionPopup();
- }
-
void CreateCursor( Control& cursor, const Vector4& color )
{
cursor = Control::New();
const float x = handle.globalPosition.x + handle.grabDisplacementX;
const float y = handle.globalPosition.y + handle.grabDisplacementY + 0.5f * handle.lineHeight;
- const float yVerticallyFlippedCorrected = y - ( handle.verticallyFlipped ? handle.lineHeight : 0.f );
+ const float yVerticallyFlippedCorrected = y - ( handle.verticallyFlippedOnTouch ? handle.lineHeight : 0.f );
if( ( Gesture::Started == gesture.state ) ||
( Gesture::Continuing == gesture.state ) )
if( PointState::DOWN == state )
{
primarySelectionHandle.pressed = true;
+ primarySelectionHandle.verticallyFlippedOnTouch = primarySelectionHandle.verticallyFlipped;
}
else if( ( PointState::UP == state ) ||
( PointState::INTERRUPTED == state ) )
primarySelectionHandle.pressed = false;
mIsHandlePreviouslyCrossed = mIsHandleCurrentlyCrossed;
mIsHandlePanning = false;
+ mHandleReleased = LEFT_SELECTION_HANDLE;
}
SetHandleImage( LEFT_SELECTION_HANDLE );
if( PointState::DOWN == state )
{
secondarySelectionHandle.pressed = true;
+ secondarySelectionHandle.verticallyFlippedOnTouch = secondarySelectionHandle.verticallyFlipped;
}
else if( ( PointState::UP == state ) ||
( PointState::INTERRUPTED == state ) )
secondarySelectionHandle.pressed = false;
mIsHandlePreviouslyCrossed = mIsHandleCurrentlyCrossed;
mIsHandlePanning = false;
+ mHandleReleased = RIGHT_SELECTION_HANDLE;
}
SetHandleImage( RIGHT_SELECTION_HANDLE );
// Vertical notifications.
// Disconnect any previous connected callback.
- if( mVerticalLessThanNotification )
+ if( mHandleVerticalLessThanNotification )
{
- mVerticalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
- mActiveLayer.RemovePropertyNotification( mVerticalLessThanNotification );
+ mHandleVerticalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHandleVerticalLessThanNotification );
}
- if( mVerticalGreaterThanNotification )
+ if( mHandleVerticalGreaterThanNotification )
{
- mVerticalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
- mActiveLayer.RemovePropertyNotification( mVerticalGreaterThanNotification );
+ mHandleVerticalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHandleVerticalGreaterThanNotification );
}
const HandleImpl& grabHandle = mHandle[GRAB_HANDLE];
if( grabHandle.verticallyFlipped )
{
// The grab handle is vertically flipped. Never is going to exceed the bottom edje of the display.
- mVerticalGreaterThanNotification.Reset();
+ mHandleVerticalGreaterThanNotification.Reset();
// The vertical distance from the center of the active layer to the top edje of the display.
const float topHeight = 0.5f * mControlSize.height - grabHandle.position.y + grabHandle.size.height;
- mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- LessThanCondition( mBoundingBox.y + topHeight ) );
+ mHandleVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
else
{
// The grab handle is not vertically flipped. Never is going to exceed the top edje of the display.
- mVerticalLessThanNotification.Reset();
+ mHandleVerticalLessThanNotification.Reset();
// The vertical distance from the center of the active layer to the bottom edje of the display.
const float bottomHeight = -0.5f * mControlSize.height + grabHandle.position.y + grabHandle.lineHeight + grabHandle.size.height;
- mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
+ mHandleVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
}
else // The selection handles are active
if( primaryHandle.verticallyFlipped && secondaryHandle.verticallyFlipped )
{
// Both selection handles are vertically flipped. Never are going to exceed the bottom edje of the display.
- mVerticalGreaterThanNotification.Reset();
+ mHandleVerticalGreaterThanNotification.Reset();
// The vertical distance from the center of the active layer to the top edje of the display.
const float topHeight = 0.5f * mControlSize.height + std::max( -primaryHandle.position.y + primaryHandle.size.height, -secondaryHandle.position.y + secondaryHandle.size.height );
- mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- LessThanCondition( mBoundingBox.y + topHeight ) );
+ mHandleVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
else if( !primaryHandle.verticallyFlipped && !secondaryHandle.verticallyFlipped )
{
// Both selection handles aren't vertically flipped. Never are going to exceed the top edje of the display.
- mVerticalLessThanNotification.Reset();
+ mHandleVerticalLessThanNotification.Reset();
// The vertical distance from the center of the active layer to the bottom edje of the display.
const float bottomHeight = -0.5f * mControlSize.height + std::max( primaryHandle.position.y + primaryHandle.lineHeight + primaryHandle.size.height,
secondaryHandle.position.y + secondaryHandle.lineHeight + secondaryHandle.size.height );
- mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
+ mHandleVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
else
{
-primaryHandle.position.y + primaryHandle.size.height :
-secondaryHandle.position.y + secondaryHandle.size.height );
- mVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- LessThanCondition( mBoundingBox.y + topHeight ) );
+ mHandleVerticalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + topHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
// The vertical distance from the center of the active layer to the bottom edje of the display.
const float bottomHeight = -0.5f * mControlSize.height + ( primaryHandle.verticallyFlipped ?
secondaryHandle.position.y + secondaryHandle.lineHeight + secondaryHandle.size.height :
primaryHandle.position.y + primaryHandle.lineHeight + primaryHandle.size.height );
- mVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
+ mHandleVerticalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - bottomHeight ) );
// Notifies the change from false to true and from true to false.
- mVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleVerticalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleVerticalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
}
// Horizontal notifications.
// Disconnect any previous connected callback.
- if( mHorizontalLessThanNotification )
+ if( mHandleHorizontalLessThanNotification )
{
- mHorizontalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
- mActiveLayer.RemovePropertyNotification( mHorizontalLessThanNotification );
+ mHandleHorizontalLessThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHandleHorizontalLessThanNotification );
}
- if( mHorizontalGreaterThanNotification )
+ if( mHandleHorizontalGreaterThanNotification )
{
- mHorizontalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
- mActiveLayer.RemovePropertyNotification( mHorizontalGreaterThanNotification );
+ mHandleHorizontalGreaterThanNotification.NotifySignal().Disconnect( this, &Decorator::Impl::HandleResetPosition );
+ mActiveLayer.RemovePropertyNotification( mHandleHorizontalGreaterThanNotification );
}
if( primaryHandle.active || secondaryHandle.active )
const float leftWidth = 0.5f * mControlSize.width + std::max( -primaryHandle.position.x + primaryHandle.size.width,
-secondaryHandle.position.x + secondaryHandle.size.width );
- mHorizontalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
- LessThanCondition( mBoundingBox.x + leftWidth ) );
+ mHandleHorizontalLessThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
+ LessThanCondition( mBoundingBox.x + leftWidth ) );
// Notifies the change from false to true and from true to false.
- mHorizontalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleHorizontalLessThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mHorizontalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleHorizontalLessThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
// The horizontal distance from the center of the active layer to the right edje of the display.
const float rightWidth = -0.5f * mControlSize.width + std::max( primaryHandle.position.x + primaryHandle.size.width,
secondaryHandle.position.x + secondaryHandle.size.width );
- mHorizontalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
- GreaterThanCondition( mBoundingBox.z - rightWidth ) );
+ mHandleHorizontalGreaterThanNotification = mActiveLayer.AddPropertyNotification( Actor::Property::WORLD_POSITION_X,
+ GreaterThanCondition( mBoundingBox.z - rightWidth ) );
// Notifies the change from false to true and from true to false.
- mHorizontalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mHandleHorizontalGreaterThanNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
// Connects the signals with the callbacks.
- mHorizontalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
+ mHandleHorizontalGreaterThanNotification.NotifySignal().Connect( this, &Decorator::Impl::HandleResetPosition );
}
}
// Popup
- float AlternatePopUpPositionRelativeToCursor()
+ float AlternatePopUpPositionRelativeToCursor( bool topBottom )
{
float alternativePosition = 0.0f;
- const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
+ const float halfPopupHeight = 0.5f * mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
const HandleImpl& primaryHandle = mHandle[LEFT_SELECTION_HANDLE];
const HandleImpl& secondaryHandle = mHandle[RIGHT_SELECTION_HANDLE];
if( primaryHandle.active || secondaryHandle.active )
{
- const float maxHandleHeight = std::max( primaryHandle.size.height, secondaryHandle.size.height );
- alternativePosition = 0.5f * popupHeight + cursor.lineHeight + maxHandleHeight + std::min( primaryHandle.position.y, secondaryHandle.position.y );
+ float handleY = 0.f;
+ float maxHandleHeight = 0.f;
+
+ const bool primaryVisible = primaryHandle.horizontallyVisible && primaryHandle.verticallyVisible;
+ const bool secondaryVisible = secondaryHandle.horizontallyVisible && secondaryHandle.verticallyVisible;
+
+ if( primaryVisible && secondaryVisible )
+ {
+ handleY = std::max( primaryHandle.position.y, secondaryHandle.position.y );
+ maxHandleHeight = std::max( primaryHandle.size.height, secondaryHandle.size.height );
+ }
+ else if( primaryVisible && !secondaryVisible )
+ {
+ handleY = primaryHandle.position.y;
+ maxHandleHeight = primaryHandle.size.height;
+ }
+ else if( !primaryVisible && secondaryVisible )
+ {
+ handleY = secondaryHandle.position.y;
+ maxHandleHeight = secondaryHandle.size.height;
+ }
+
+ alternativePosition = handleY + ( topBottom ? halfPopupHeight + maxHandleHeight + cursor.lineHeight : -halfPopupHeight - maxHandleHeight );
}
else
{
- alternativePosition = 0.5f * popupHeight + cursor.lineHeight + grabHandle.size.height + cursor.position.y;
+ alternativePosition = cursor.position.y + ( topBottom ? halfPopupHeight + grabHandle.size.height + cursor.lineHeight : -halfPopupHeight - grabHandle.size.height );
}
return alternativePosition;
}
- void PopUpLeavesVerticalBoundary( PropertyNotification& source )
+ void PopUpLeavesTopBoundary( PropertyNotification& source )
{
- float alternativeYPosition = 0.0f;
- // todo use AlternatePopUpPositionRelativeToSelectionHandles() if text is highlighted
- // if can't be positioned above, then position below row.
- alternativeYPosition = AlternatePopUpPositionRelativeToCursor();
+ const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
- mCopyPastePopup.actor.SetY( alternativeYPosition );
+ // Sets the position of the popup below.
+ mCopyPastePopup.actor.SetY( floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, true ) ) );
}
- void SetUpPopupPositionNotifications()
+ void PopUpLeavesBottomBoundary( PropertyNotification& source )
{
- // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
-
- // Exceeding vertical boundary
-
const float popupHeight = mCopyPastePopup.actor.GetRelayoutSize( Dimension::HEIGHT );
- PropertyNotification verticalExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
- OutsideCondition( mBoundingBox.y + popupHeight * 0.5f,
- mBoundingBox.w - popupHeight * 0.5f ) );
-
- verticalExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesVerticalBoundary );
+ // Sets the position of the popup above.
+ mCopyPastePopup.actor.SetY( floorf( CalculateVerticalPopUpPosition( 0.5f * popupHeight, false ) ) );
}
- void GetConstrainedPopupPosition( Vector3& requiredPopupPosition, const Vector3& popupDistanceFromAnchorPoint, Actor parent, const Vector4& boundingRectangleWorld )
+ void SetUpPopupPositionNotifications( const Vector3& popupHalfSize )
{
- DALI_ASSERT_DEBUG ( "Popup parent not on stage" && parent.OnStage() )
-
- // Parent must already by added to Stage for these Get calls to work
- const Vector3 parentWorldPositionLeftAnchor = parent.GetCurrentWorldPosition() - parent.GetCurrentSize() * parent.GetCurrentAnchorPoint();
- const Vector3 popupWorldPosition = parentWorldPositionLeftAnchor + requiredPopupPosition; // Parent World position plus popup local position gives World Position
-
- // Calculate distance to move popup (in local space) so fits within the boundary
- float xOffSetToKeepWithinBounds = 0.0f;
- if( popupWorldPosition.x - popupDistanceFromAnchorPoint.x < boundingRectangleWorld.x )
- {
- xOffSetToKeepWithinBounds = boundingRectangleWorld.x - ( popupWorldPosition.x - popupDistanceFromAnchorPoint.x );
- }
- else if( popupWorldPosition.x + popupDistanceFromAnchorPoint.x > boundingRectangleWorld.z )
+ // Disconnect any previous connected callback.
+ if( mPopupTopExceedNotification )
{
- xOffSetToKeepWithinBounds = boundingRectangleWorld.z - ( popupWorldPosition.x + popupDistanceFromAnchorPoint.x );
+ mPopupTopExceedNotification.NotifySignal().Disconnect( this, &Decorator::Impl::PopUpLeavesTopBoundary );
+ mCopyPastePopup.actor.RemovePropertyNotification( mPopupTopExceedNotification );
}
- // Ensure initial display of Popup is in alternative position if can not fit above. As Property notification will be a frame behind.
- if( popupWorldPosition.y - popupDistanceFromAnchorPoint.y < boundingRectangleWorld.y )
+ if( mPopupBottomExceedNotification )
{
- requiredPopupPosition.y = AlternatePopUpPositionRelativeToCursor();
+ mPopupBottomExceedNotification.NotifySignal().Disconnect( this, &Decorator::Impl::PopUpLeavesBottomBoundary );
+ mCopyPastePopup.actor.RemovePropertyNotification( mPopupBottomExceedNotification );
}
- requiredPopupPosition.x = requiredPopupPosition.x + xOffSetToKeepWithinBounds;
+ // Note Property notifications ignore any set anchor point so conditions must allow for this. Default is Top Left.
- // Prevent pixel mis-alignment by rounding down.
- requiredPopupPosition.x = floor( requiredPopupPosition.x );
- requiredPopupPosition.y = floor( requiredPopupPosition.y );
+ // Exceeding vertical boundary
+
+ mPopupTopExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ LessThanCondition( mBoundingBox.y + popupHalfSize.height ) );
+
+ mPopupBottomExceedNotification = mCopyPastePopup.actor.AddPropertyNotification( Actor::Property::WORLD_POSITION_Y,
+ GreaterThanCondition( mBoundingBox.w - popupHalfSize.height ) );
+
+ // Notifies the change from false to true and from true to false.
+ mPopupTopExceedNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+ mPopupBottomExceedNotification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
+
+ mPopupTopExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesTopBoundary );
+ mPopupBottomExceedNotification.NotifySignal().Connect( this, &Decorator::Impl::PopUpLeavesBottomBoundary );
}
void SetHandleImage( HandleType handleType, HandleImageType handleImageType, Dali::Image image )
Timer mCursorBlinkTimer; ///< Timer to signal cursor to blink
Timer mScrollTimer; ///< Timer used to scroll the text when the grab handle is moved close to the edges.
- Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
- PropertyNotification mVerticalLessThanNotification; ///< Notifies when the 'y' coord of the active layer is less than a given value.
- PropertyNotification mVerticalGreaterThanNotification; ///< Notifies when the 'y' coord of the active layer is grater than a given value.
- PropertyNotification mHorizontalLessThanNotification; ///< Notifies when the 'x' coord of the active layer is less than a given value.
- PropertyNotification mHorizontalGreaterThanNotification; ///< Notifies when the 'x' coord of the active layer is grater than a given value.
+ Layer mActiveLayer; ///< Layer for active handles and alike that ensures they are above all else.
+ PropertyNotification mHandleVerticalLessThanNotification; ///< Notifies when the 'y' coord of the active layer is less than a given value.
+ PropertyNotification mHandleVerticalGreaterThanNotification; ///< Notifies when the 'y' coord of the active layer is grater than a given value.
+ PropertyNotification mHandleHorizontalLessThanNotification; ///< Notifies when the 'x' coord of the active layer is less than a given value.
+ PropertyNotification mHandleHorizontalGreaterThanNotification; ///< Notifies when the 'x' coord of the active layer is grater than a given value.
+ PropertyNotification mPopupTopExceedNotification; ///< Notifies when the popup leaves the bounding box through the top.
+ PropertyNotification mPopupBottomExceedNotification; ///< Notifies when the popup leaves the bounding box through the bottom.
Control mPrimaryCursor;
Control mSecondaryCursor;
float mCursorBlinkDuration;
float mCursorWidth; ///< The width of the cursors in pixels.
HandleType mHandleScrolling; ///< The handle which is scrolling.
+ HandleType mHandleReleased; ///< The last handle released.
ScrollDirection mScrollDirection; ///< The direction of the scroll.
float mScrollThreshold; ///< Defines a square area inside the control, close to the edge. A cursor entering this area will trigger scroll events.
float mScrollSpeed; ///< The scroll speed in pixels per second.
bool mHorizontalScrollingEnabled : 1; ///< Whether the horizontal scrolling is enabled.
bool mVerticalScrollingEnabled : 1; ///< Whether the vertical scrolling is enabled.
bool mSmoothHandlePanEnabled : 1; ///< Whether to pan smoothly the handles.
+ bool mIsHighlightBoxActive : 1; ///< Whether the highlight box is active.
};
DecoratorPtr Decorator::New( ControllerInterface& controller,
return mImpl->mHighlightColor;
}
+void Decorator::SetHighlightActive( bool active )
+{
+ mImpl->mIsHighlightBoxActive = active;
+}
+
+bool Decorator::IsHighlightActive() const
+{
+ return mImpl->mIsHighlightBoxActive;
+}
+
void Decorator::SetTextDepth( int textDepth )
{
mImpl->mTextDepth = textDepth;
bool Decorator::IsPopupActive() const
{
- return mImpl->mActiveCopyPastePopup ;
+ return mImpl->mActiveCopyPastePopup;
}
void Decorator::SetEnabledPopupButtons( TextSelectionPopup::Buttons& enabledButtonsBitMask )
mImpl->mCopyPastePopup.actor.SetName("mCopyPastePopup");
#endif
mImpl->mCopyPastePopup.actor.SetAnchorPoint( AnchorPoint::CENTER );
- mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl, &Decorator::Impl::PopupRelayoutComplete ); // Position popup after size negotiation
+ mImpl->mCopyPastePopup.actor.OnRelayoutSignal().Connect( mImpl, &Decorator::Impl::SetPopupPosition ); // Position popup after size negotiation
}
mImpl->mCopyPastePopup.actor.EnableButtons( mImpl->mEnabledPopupButtons );
mUpdateGrabHandlePosition( false ),
mUpdateLeftSelectionPosition( false ),
mUpdateRightSelectionPosition( false ),
+ mIsLeftHandleSelected( false ),
mUpdateHighlightBox( false ),
mScrollAfterUpdatePosition( false ),
mScrollAfterDelete( false ),
GetCursorPosition( mEventData->mRightSelectionPosition,
rightHandleInfo );
- if( mEventData->mScrollAfterUpdatePosition && mEventData->mUpdateLeftSelectionPosition )
+ if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
{
- const Vector2 currentCursorPosition( leftHandleInfo.primaryPosition.x, leftHandleInfo.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, leftHandleInfo.lineHeight );
- }
+ CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
- if( mEventData->mScrollAfterUpdatePosition && mEventData->mUpdateRightSelectionPosition )
- {
- const Vector2 currentCursorPosition( rightHandleInfo.primaryPosition.x, rightHandleInfo.lineOffset );
- ScrollToMakePositionVisible( currentCursorPosition, rightHandleInfo.lineHeight );
+ const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
+ ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
}
}
return;
}
- int state = event.p1.mInt;
+ const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
+ const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
+
+ if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
+ {
+ // Nothing to do if scrolling is not enabled.
+ return;
+ }
+
+ const int state = event.p1.mInt;
- if( ( Gesture::Started == state ) ||
- ( Gesture::Continuing == state ) )
+ switch( state )
{
- if( mEventData->mDecorator )
+ case Gesture::Started:
+ {
+ // Will remove the cursor, handles or text's popup, ...
+ ChangeState( EventData::TEXT_PANNING );
+ break;
+ }
+ case Gesture::Continuing:
{
const Vector2& layoutSize = mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mScrollPosition;
- if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
+ if( isHorizontalScrollEnabled )
{
const float displacementX = event.p2.mFloat;
mScrollPosition.x += displacementX;
ClampHorizontalScroll( layoutSize );
}
- if( mEventData->mDecorator->IsVerticalScrollEnabled() )
+ if( isVerticalScrollEnabled )
{
const float displacementY = event.p3.mFloat;
mScrollPosition.y += displacementY;
}
mEventData->mDecorator->UpdatePositions( mScrollPosition - currentScroll );
+ break;
+ }
+ case Gesture::Finished:
+ case Gesture::Cancelled: // FALLTHROUGH
+ {
+ // Will go back to the previous state to show the cursor, handles, the text's popup, ...
+ ChangeState( mEventData->mPreviousState );
+ break;
}
+ default:
+ break;
}
}
// Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+ // Will define the order to scroll the text to match the handle position.
+ mEventData->mIsLeftHandleSelected = true;
}
else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
{
// Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+ // Will define the order to scroll the text to match the handle position.
+ mEventData->mIsLeftHandleSelected = false;
}
} // end ( HANDLE_PRESSED == state )
else if( ( HANDLE_RELEASED == state ) ||
mEventData->mUpdateHighlightBox = true;
mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
if( handleStopScrolling || isSmoothHandlePanEnabled )
{
mEventData->mUpdateHighlightBox = true;
mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
if( handleStopScrolling || isSmoothHandlePanEnabled )
{
if( mEventData->mState != newState )
{
+ mEventData->mPreviousState = mEventData->mState;
mEventData->mState = newState;
switch( mEventData->mState )
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
mEventData->mDecorator->SetPopupActive( false );
mEventData->mDecoratorUpdated = true;
HideClipboard();
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
mEventData->mDecorator->SetPopupActive( false );
mEventData->mDecoratorUpdated = true;
HideClipboard();
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ mEventData->mDecorator->SetHighlightActive( true );
if( mEventData->mGrabHandlePopupEnabled )
{
SetPopupButtons();
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecorator->SetPopupActive( false );
{
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
}
else
{
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecorator->SetPopupActive( false );
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+ mEventData->mDecorator->SetHighlightActive( true );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecorator->SetPopupActive( false );
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecorator->SetPopupActive( false );
mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( false );
if( mEventData->mGrabHandlePopupEnabled )
{
mEventData->mDecoratorUpdated = true;
break;
}
+ case EventData::TEXT_PANNING:
+ {
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+ mEventData->mDecorator->StopCursorBlink();
+ mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+ if( mEventData->mDecorator->IsHandleActive( LEFT_SELECTION_HANDLE ) ||
+ mEventData->mDecorator->IsHandleActive( RIGHT_SELECTION_HANDLE ) )
+ {
+ mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+ mEventData->mDecorator->SetHighlightActive( true );
+ }
+
+ if( mEventData->mGrabHandlePopupEnabled )
+ {
+ mEventData->mDecorator->SetPopupActive( false );
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ break;
+ }
}
}
}