meta: Use float for temporary images, not (un)signed normalized.
authorKenneth Graunke <kenneth@whitecape.org>
Sun, 16 Sep 2012 06:18:36 +0000 (23:18 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Sep 2012 22:56:11 +0000 (15:56 -0700)
In commit 091eb15b694, Jordan changed get_temp_image_type() to use
_mesa_get_format_datatype() instead of returning GL_FLOAT.  That has
several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED.

We do want to use GL_INT/GL_UNSIGNED_INT for integer formats.  However,
we want to continue using GL_FLOAT for the normalized fixed-point types.
There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED.

Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by
commit 091eb15b694a396f8453093575ccec2db7f14eb8.

NOTE: This is a candidate for the 9.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3767b25bd3f77cede452cfbe9b66a51b352d9036)

src/mesa/drivers/common/meta.c

index 7239d07..fe452cf 100644 (file)
@@ -3400,12 +3400,16 @@ get_temp_image_type(struct gl_context *ctx, gl_format format)
    case GL_LUMINANCE:
    case GL_LUMINANCE_ALPHA:
    case GL_INTENSITY:
-      if (ctx->DrawBuffer->Visual.redBits <= 8)
+      if (ctx->DrawBuffer->Visual.redBits <= 8) {
          return GL_UNSIGNED_BYTE;
-      else if (ctx->DrawBuffer->Visual.redBits <= 16)
+      } else if (ctx->DrawBuffer->Visual.redBits <= 16) {
          return GL_UNSIGNED_SHORT;
-      else
-         return _mesa_get_format_datatype(format);
+      } else {
+         GLenum datatype = _mesa_get_format_datatype(format);
+         if (datatype == GL_INT || datatype == GL_UNSIGNED_INT)
+            return datatype;
+         return GL_FLOAT;
+      }
    case GL_DEPTH_COMPONENT:
       return GL_UNSIGNED_INT;
    case GL_DEPTH_STENCIL: