compositor-wayland: Add window border
authorKristian Høgsberg <krh@bitplanet.net>
Wed, 1 Feb 2012 12:45:51 +0000 (07:45 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Tue, 7 Feb 2012 16:02:59 +0000 (11:02 -0500)
data/Makefile.am
data/border.png [new file with mode: 0644]
src/compositor-wayland.c
src/compositor.c
src/compositor.h

index a05989c..39b62ff 100644 (file)
@@ -22,7 +22,8 @@ dist_westondata_DATA =                                \
        wayland.svg                             \
        $(wayland_icon_png)                     \
        pattern.png                             \
-       terminal.png
+       terminal.png                            \
+       border.png
 
 if HAVE_RSVG_CONVERT
 wayland_icon_png = wayland.png
diff --git a/data/border.png b/data/border.png
new file mode 100644 (file)
index 0000000..6a3a8f9
Binary files /dev/null and b/data/border.png differ
index f0501d7..a0a23c7 100644 (file)
@@ -59,6 +59,12 @@ struct wayland_compositor {
                uint32_t event_mask;
        } parent;
 
+       struct {
+               int32_t top, bottom, left, right;
+               GLuint texture;
+               int32_t width, height;
+       } border;
+
        struct wl_list input_list;
 };
 
@@ -80,6 +86,155 @@ struct wayland_input {
        struct wl_list link;
 };
 
+
+static int
+texture_border(struct wayland_output *output)
+{
+       struct wayland_compositor *c =
+               (struct wayland_compositor *) output->base.compositor;
+       GLfloat *d;
+       unsigned int *p;
+       int i, j, k, n;
+       GLfloat x[4], y[4], u[4], v[4];
+
+       x[0] = -c->border.left;
+       x[1] = 0;
+       x[2] = output->base.current->width;
+       x[3] = output->base.current->width + c->border.right;
+
+       y[0] = -c->border.top;
+       y[1] = 0;
+       y[2] = output->base.current->height;
+       y[3] = output->base.current->height + c->border.bottom;
+
+       u[0] = 0.0;
+       u[1] = (GLfloat) c->border.left / c->border.width;
+       u[2] = (GLfloat) (c->border.width - c->border.right) / c->border.width;
+       u[3] = 1.0;
+
+       v[0] = 0.0;
+       v[1] = (GLfloat) c->border.top / c->border.height;
+       v[2] = (GLfloat) (c->border.height - c->border.bottom) / c->border.height;
+       v[3] = 1.0;
+
+       n = 8;
+       d = wl_array_add(&c->base.vertices, n * 16 * sizeof *d);
+       p = wl_array_add(&c->base.indices, n * 6 * sizeof *p);
+
+       k = 0;
+       for (i = 0; i < 3; i++)
+               for (j = 0; j < 3; j++) {
+
+                       if (i == 1 && j == 1)
+                               continue;
+
+                       d[ 0] = x[i];
+                       d[ 1] = y[j];
+                       d[ 2] = u[i];
+                       d[ 3] = v[j];
+
+                       d[ 4] = x[i];
+                       d[ 5] = y[j + 1];
+                       d[ 6] = u[i];
+                       d[ 7] = v[j + 1];
+
+                       d[ 8] = x[i + 1];
+                       d[ 9] = y[j];
+                       d[10] = u[i + 1];
+                       d[11] = v[j];
+
+                       d[12] = x[i + 1];
+                       d[13] = y[j + 1];
+                       d[14] = u[i + 1];
+                       d[15] = v[j + 1];
+
+                       p[0] = k + 0;
+                       p[1] = k + 1;
+                       p[2] = k + 2;
+                       p[3] = k + 2;
+                       p[4] = k + 1;
+                       p[5] = k + 3;
+
+                       d += 16;
+                       p += 6;
+                       k += 4;
+               }
+
+       return k / 4;
+}
+
+static void
+draw_border(struct wayland_output *output)
+{
+       struct wayland_compositor *c =
+               (struct wayland_compositor *) output->base.compositor;
+       struct weston_shader *shader = &c->base.texture_shader;
+       GLfloat *v;
+       int n;
+
+       glDisable(GL_BLEND);
+       glUseProgram(shader->program);
+       c->base.current_shader = shader;
+
+       glUniformMatrix4fv(shader->proj_uniform,
+                          1, GL_FALSE, output->base.matrix.d);
+
+       glUniform1i(shader->tex_uniform, 0);
+       glUniform1f(shader->alpha_uniform, 1);
+       c->base.current_alpha = 255;
+       glUniform1f(shader->texwidth_uniform, 1);
+
+       n = texture_border(output);
+
+       glBindTexture(GL_TEXTURE_2D, c->border.texture);
+
+       v = c->base.vertices.data;
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+
+       glDrawElements(GL_TRIANGLES, n * 6,
+                      GL_UNSIGNED_INT, c->base.indices.data);
+
+       glDisableVertexAttribArray(1);
+       glDisableVertexAttribArray(0);
+
+       c->base.vertices.size = 0;
+       c->base.indices.size = 0;
+}
+
+static void
+create_border(struct wayland_compositor *c)
+{
+       uint32_t *pixels, stride;
+
+       pixels = weston_load_image(DATADIR "/weston/border.png",
+                                  &c->border.width,
+                                  &c->border.height, &stride);
+       if (!pixels) {
+               fprintf(stderr, "could'nt load border image\n");
+               return;
+       }
+
+       glGenTextures(1, &c->border.texture);
+       glBindTexture(GL_TEXTURE_2D, c->border.texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+                    c->border.width,
+                    c->border.height,
+                    0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
+
+       c->border.top = 25;
+       c->border.bottom = 50;
+       c->border.left = 25;
+       c->border.right = 25;
+}
+
 static int
 wayland_input_create(struct wayland_compositor *c)
 {
@@ -108,7 +263,7 @@ wayland_compositor_init_egl(struct wayland_compositor *c)
                EGL_RED_SIZE, 1,
                EGL_GREEN_SIZE, 1,
                EGL_BLUE_SIZE, 1,
-               EGL_ALPHA_SIZE, 0,
+               EGL_ALPHA_SIZE, 1,
                EGL_DEPTH_SIZE, 1,
                EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
                EGL_NONE
@@ -192,6 +347,8 @@ wayland_output_repaint(struct weston_output *output_base)
        wl_list_for_each_reverse(surface, &compositor->base.surface_list, link)
                weston_surface_draw(surface, &output->base);
 
+       draw_border(output);
+
        eglSwapBuffers(compositor->base.display, output->egl_surface);
        callback = wl_surface_frame(output->parent.surface);
        wl_callback_add_listener(callback, &frame_listener, output);
@@ -242,12 +399,21 @@ wayland_compositor_create_output(struct wayland_compositor *c,
        weston_output_init(&output->base, &c->base, 0, 0, width, height,
                         WL_OUTPUT_FLIPPED);
 
+       output->base.border.top = c->border.top;
+       output->base.border.bottom = c->border.bottom;
+       output->base.border.left = c->border.left;
+       output->base.border.right = c->border.right;
+
+       weston_output_move(&output->base, 0, 0);
+
        output->parent.surface =
                wl_compositor_create_surface(c->parent.compositor);
        wl_surface_set_user_data(output->parent.surface, output);
 
        output->parent.egl_window =
-               wl_egl_window_create(output->parent.surface, width, height);
+               wl_egl_window_create(output->parent.surface,
+                                    width + c->border.left + c->border.right,
+                                    height + c->border.top + c->border.bottom);
        if (!output->parent.egl_window) {
                fprintf(stderr, "failure to create wl_egl_window\n");
                goto cleanup_output;
@@ -274,8 +440,6 @@ wayland_compositor_create_output(struct wayland_compositor *c,
        /* FIXME: add shell_surface listener for resizing */
        wl_shell_surface_set_toplevel(output->parent.shell_surface);
 
-       glClearColor(0, 0, 0, 0.5);
-
        output->base.repaint = wayland_output_repaint;
        output->base.set_hardware_cursor = wayland_output_set_cursor;
        output->base.destroy = wayland_output_destroy;
@@ -343,7 +507,8 @@ input_handle_motion(void *data, struct wl_input_device *input_device,
        struct wayland_input *input = data;
        struct wayland_compositor *c = input->compositor;
 
-       notify_motion(c->base.input_device, time, sx, sy);
+       notify_motion(c->base.input_device, time,
+                     sx - c->border.left, sy - c->border.top);
 }
 
 static void
@@ -528,6 +693,7 @@ wayland_compositor_create(struct wl_display *display,
        if (weston_compositor_init(&c->base, display) < 0)
                return NULL;
 
+       create_border(c);
        if (wayland_compositor_create_output(c, width, height) < 0)
                return NULL;
 
index 0cf01f2..dd26742 100644 (file)
@@ -906,8 +906,13 @@ weston_output_repaint(struct weston_output *output, int msecs)
        struct weston_frame_callback *cb, *cnext;
        pixman_region32_t opaque, new_damage, total_damage,
                overlap, surface_overlap;
+       int32_t width, height;
 
-       glViewport(0, 0, output->current->width, output->current->height);
+       width = output->current->width +
+               output->border.left + output->border.right;
+       height = output->current->height +
+               output->border.top + output->border.bottom;
+       glViewport(0, 0, width, height);
 
        pixman_region32_init(&new_damage);
        pixman_region32_init(&opaque);
@@ -1911,13 +1916,13 @@ weston_output_move(struct weston_output *output, int x, int y)
 
        weston_matrix_init(&output->matrix);
        weston_matrix_translate(&output->matrix,
-                             -output->x - output->current->width / 2.0,
-                             -output->y - output->current->height / 2.0, 0);
+                               -(output->x + (output->border.right + output->current->width - output->border.left) / 2.0),
+                               -(output->y + (output->border.bottom + output->current->height - output->border.top) / 2.0), 0);
 
        flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
        weston_matrix_scale(&output->matrix,
-                         2.0 / output->current->width,
-                         flip * 2.0 / output->current->height, 1);
+                           2.0 / (output->current->width + output->border.left + output->border.right),
+                           flip * 2.0 / (output->current->height + output->border.top + output->border.bottom), 1);
 
        weston_output_damage(output);
 }
@@ -1929,6 +1934,10 @@ weston_output_init(struct weston_output *output, struct weston_compositor *c,
        output->compositor = c;
        output->x = x;
        output->y = y;
+       output->border.top = 0;
+       output->border.bottom = 0;
+       output->border.left = 0;
+       output->border.right = 0;
        output->mm_width = width;
        output->mm_height = height;
 
index 4bc4ba2..e350875 100644 (file)
@@ -50,12 +50,17 @@ struct weston_mode {
        struct wl_list link;
 };
 
+struct weston_border {
+       int32_t left, right, top, bottom;
+};
+
 struct weston_output {
        struct wl_list link;
        struct weston_compositor *compositor;
        struct weston_matrix matrix;
        struct wl_list frame_callback_list;
        int32_t x, y, mm_width, mm_height;
+       struct weston_border border;
        pixman_region32_t region;
        pixman_region32_t previous_damage;
        uint32_t flags;