}
void
-validate_interstage_interface_blocks(struct gl_shader_program *prog,
- const gl_shader *producer,
- const gl_shader *consumer)
+validate_interstage_inout_blocks(struct gl_shader_program *prog,
+ const gl_shader *producer,
+ const gl_shader *consumer)
{
- interface_block_definitions inout_interfaces;
- interface_block_definitions uniform_interfaces;
+ interface_block_definitions definitions;
const bool extra_array_level = consumer->Type == GL_GEOMETRY_SHADER;
- /* Add non-output interfaces from the consumer to the symbol table. */
+ /* Add input interfaces from the consumer to the symbol table. */
foreach_list(node, consumer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
- if (!var || !var->get_interface_type() || var->mode == ir_var_shader_out)
+ if (!var || !var->get_interface_type() || var->mode != ir_var_shader_in)
continue;
- interface_block_definitions *definitions = var->mode == ir_var_uniform ?
- &uniform_interfaces : &inout_interfaces;
- definitions->store(interface_block_definition(var));
+ definitions.store(interface_block_definition(var));
}
- /* Verify that the producer's interfaces match. */
+ /* Verify that the producer's output interfaces match. */
foreach_list(node, producer->ir) {
ir_variable *var = ((ir_instruction *) node)->as_variable();
- if (!var || !var->get_interface_type() || var->mode == ir_var_shader_in)
+ if (!var || !var->get_interface_type() || var->mode != ir_var_shader_out)
continue;
- interface_block_definitions *definitions = var->mode == ir_var_uniform ?
- &uniform_interfaces : &inout_interfaces;
interface_block_definition *consumer_def =
- definitions->lookup(var->get_interface_type()->name);
+ definitions.lookup(var->get_interface_type()->name);
/* The consumer doesn't use this output block. Ignore it. */
if (consumer_def == NULL)
continue;
const interface_block_definition producer_def(var);
- bool match;
- if (var->mode == ir_var_uniform) {
- /* Uniform matching rules are the same for interstage and intrastage
- * linking.
- */
- match = intrastage_match(consumer_def, &producer_def,
- (ir_variable_mode) var->mode);
- } else {
- match = interstage_match(&producer_def, consumer_def,
- extra_array_level);
- }
- if (!match) {
+ if (!interstage_match(&producer_def, consumer_def, extra_array_level)) {
linker_error(prog, "definitions of interface block `%s' do not "
"match\n", var->get_interface_type()->name);
return;
}
}
}
+
+
+void
+validate_interstage_uniform_blocks(struct gl_shader_program *prog,
+ gl_shader **stages, int num_stages)
+{
+ interface_block_definitions definitions;
+
+ for (int i = 0; i < num_stages; i++) {
+ if (stages[i] == NULL)
+ continue;
+
+ const gl_shader *stage = stages[i];
+ foreach_list(node, stage->ir) {
+ ir_variable *var = ((ir_instruction *) node)->as_variable();
+ if (!var || !var->get_interface_type() || var->mode != ir_var_uniform)
+ continue;
+
+ interface_block_definition *old_def =
+ definitions.lookup(var->get_interface_type()->name);
+ const interface_block_definition new_def(var);
+ if (old_def == NULL) {
+ definitions.store(new_def);
+ } else {
+ /* Interstage uniform matching rules are the same as intrastage
+ * uniform matchin rules (for uniforms, it is as though all
+ * shaders are in the same shader stage).
+ */
+ if (!intrastage_match(old_def, &new_def, ir_var_uniform)) {
+ linker_error(prog, "definitions of interface block `%s' do not "
+ "match\n", var->get_interface_type()->name);
+ return;
+ }
+ }
+ }
+ }
+}