nvk: Enable multiview with tessellation shader
authorGeorge Ouzounoudis <geothrock@gmail.com>
Thu, 13 Apr 2023 21:16:50 +0000 (00:16 +0300)
committerMarge Bot <emma+marge@anholt.net>
Fri, 4 Aug 2023 21:32:05 +0000 (21:32 +0000)
This works by default, we just switch it on.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>

src/nouveau/vulkan/nvk_physical_device.c

index 4a269eb..bd9a825 100644 (file)
@@ -404,7 +404,7 @@ nvk_get_device_features(const struct nv_device_info *dev,
       /* Vulkan 1.1 */
       .multiview = true,
       .multiviewGeometryShader = true,
-      .multiviewTessellationShader = false,
+      .multiviewTessellationShader = true,
       .shaderDrawParameters = true,
 
       /* Vulkan 1.2 */